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The Music Lyrics Archive
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The Music Lyrics Archive
This is a list of the mods that I feel
are the best of the many thousands available. Before we list some mods,
what use would it be without knowing what a mod does? Or how to make one
work? For anyone unfamiliar with mods, read
this first.
If you wish to see the forum topic for my list (on the official Bethesda
forums), click
here. I keep the forum topic a few more days updated than this
page. You don't need to register to view the forum topic.
Throughout this list the term "Vanilla Oblivion" is used frequently, or
simply "vanilla". Vanilla Oblivion is Oblivion without the addition of
mods.
Be sure to check the top of this page for the updates, that way you can
easily see what mods have been added in the last few weeks. This way,
you don't have to sift through the list, trying to remember what mods
you've already seen.
Be sure to download
Oblivion Mod
Manager, which is almost essential for texture mods.
If you have the Shivering Isles expansion, be sure to download
this, under absolutely no circumstance should you not
download this. It's a fix for a bug that is present in all SI games.
Speaking of Shivering Isles, I do not own that expansion, nor do I ever
plan on owning it. In turn, I will not be adding any mods designed for
use exclusively with Shivering Isles unless it is absolutely necessary,
such as the one linked above.
As of May 4th, I've made this list much more user friendly for
newcomers, thanks to Jaga Telesin's idea. I've colour coded some arrows
that I put before each mod.
?Standard mod.
? My personal
favourites.
? Mods that are
popular in the community.
? Outstanding mods,
simply must-haves.
List of updates:
This lists everything that I have added in the last 30 days, the dates
corrospond to when I added them to the list. For a full list of my
recommended mods, incuding those listed in this 'updates' section,
scroll down to the second post. This section is more for people who
routinely check my list to see what's new.
July 3rd-
?Classic
Sword Replacers: Delivers what the title promises; classical swords.
Swords that replace the originals. Swords that... make sense.
?Alternative
Start Arrive by Ship: Somewhat like Morrowind's beginning, this mod
puts the player on a ship, either in Anvil or the Imperial City, instead
of the prison. The main quest is still intact, of course.
?100%
Harvest Chance: This mod makes it impossible to fail a harvest. How
do you "fail" to pick up a leaf anyway?
?Capsized
Ship: This mod adds a capsized ship near the Anvil coast. It's a
very cool idea, to be honest. The entire ship, when inside, is upside
down. Yep! So to look at the floor you need to move your mouse up.
Very neat indeed.
?Shipwreck:
This mod adds a wrecked ship near the Anvil coast, underwater. Complete
with dead crewmen, too!
?Badmagic
Hunter Cuirass: This mod adds a very well-textured suit of chainmail
armour to the game.
?Real
Swords Redguard: This mod adds dozens of new well-textured realistic
weapons to the game.
?Badmagic
Hunter Cuirass: This mod adds a suit of well-textured leather armour
to the game.
?Clocks
of Cyrodiil: This mod adds dozens of working clocks to the
gameworld. Including clocktowers in which you can even walk inside! The
clocks work regardless of your timescale.
June 13th-
?Let
the People Drink!: This mod adds an aquaduct for the Imperial City,
as well as many fountains throughout.
?Exterior
Actors Have Torches: This mod presents a 60% chance that an NPC who
is outdoors at night will wield a torch. If the NPC is supposed to wield
a shield or claymore, the mod has them put away their weapons until an
enemy (such as the player) comes into view, at which point they'll drop
the torch and grab their weapon.
June 8th-
?Real
Lights: This mod removes almost all of the fake lights in the game
(ones that don't cast light) and replaces them with lights that actually
do cast light.
?Dungeon
Actors Have Torches: Have you ever wondered how NPCs in a cave or a
dungeon actually see? This mod adds a 75% chance that an NPC in a
dungeon will wield a torch. Vampires, Dremora, Undead, Ghosts and
Khajiits, of course, are exempt from this. NPCs that wield shields or
two-handed weapons will have their weapon/shield sheathed, but once
combat initiates they will drop the torch and grab their weapon. Only
NPCs with a free hand available will wield a torch while in combat.
?Yet
Another Blood Mod: This mod adds visible blood stains to the
player's armour, dependant on how wounded the player is.
?Silent
Stones Camp: This very detailed 'house' mod adds a well-flourished
cave deep within the Jerral Mountains.
??Realistic
Fatigue: This mod adds a panting and bluring effect as your Fatigue
gets low. Also, you can carry more things with this mod, but encumbrance
is actually an inconvenience now. The more you carry, the more fatigue
is drained. Also, a higher endurance makes your fatigue regenerate
faster.
Now onto the good stuff, the mods.
![]()
The mods are categorized for ease of searching. Click on the name of the
mod to get to the download page. Following the link is a brief
description of the mod. The link usually contains a more in depth
description if you're interested in the mod.
Some of the mods link to Planetelderscrolls, a mod hosting site, you
do have to sign up to download mods. It only takes a couple minutes,
and it's free. It's not necessary to pay for access to
PlanetElderScrolls -- they just make it a bit tricky to spot the free
options. When you go to download a mod, the list of download mirrors
sites will pop up. All of the first ones you see in the list are
paid-only premium servers, but if you wait a few seconds for everything
to finish loading and scroll down to the bottom, you will see where the
free servers are listed. The free servers work great.
If anyone ever charges you money to download a user-made mod for
Oblivion, they are doing to illegally.
ATTENTION - -
Me and Sotobrastos (the author of Oscuro's Oblivion Overhaul) have gone
through over 300 various mods, and he notified me of ones that will
definately conflict with OOO and ones that definately won't. Thus, I've
added the phrase "compatible with OOO" or "Incompatible"
with OOO, depending on whether I'm aware if it conflicts or not. So if a
mod listed doesn't have "Compatible with OOO", it does not mean
it is incompatible or compatible. It simply means I don't know.
If a mod doesn't have in its description "Incompatible with OOO", it
does not mean that it's incompatible or compatible, it means I
don't know. This addition is not meant to be applicable to all of the
mods listed, but the ones that I do know about will have in their
description whether it is compatible with OOO or not. I hope this is not
too confusing...
Again, I've added coloured arrows before the link to mods.
?Standard mod.
? My personal
favourites.
? Mods that are
popular in the community.
? Outstanding mods,
simply must-haves.
Annoyance
Removers/Fixes, Convenience Mods
?All
NPCs Killable: This mod allows you to kill quest related NPCs. This
time, they die permanently, not merely knocked out.
?The
Art of Speedy Disrobing: This mod is a container utility mod that
enables you to put your entire inventory (or groups of items specified
by you in the config menu) into any container in one quick action. Care
has been made to ensure compatibility with top mods like OOO.
?Book
Placement: Having a hard time placing books on the shelf using the
grab key? This mod makes it easy. Compatible with OOO.
?Chase
Camera Mod: Having a hard time controlling that elastic 3rd person
camera? Compatible with OOO.
?Days
& Months: For those of us who don't live in Cyrodiil, it's hard to
decipher what the different days and months mean in English. This simply
translates the game's days and months into English. "Frostfall" now
becomes "October" for example. Compatible with OOO.
?Decorator
Assistant: This mod provides tools for you to easily place any
grabbable item on or in anything without knocking over other items on
the shelves and such like you would if you tried to decorate with the
awkward Z-key.
?Denock
Arrow: This mod gives the player the ability to denock the arrow
after you've drawn your bow, by pressing the "Z" key by default.
?Dude,
Where's My Horse: Tired of trying to remember where you left your
horse before you entered a cave? This mod will help. It adds a quest
marker to your horse's location.
??Expanded
Hotkeys and Spell Delete: This mod allows you to delete spells, as
well as adds 20 new hotkeys.
?Less
NPC Conversations: Don't want NPC's having a lengthy conversation
with everything they come across? Compatible with OOO.
?Lynge's
Don't Ask Me How Many: This mod removes the "how many" prompt when
selling 10 or more items.
?Message
Box Remover: This mod removes some unnecessary message boxes in the
game and simply changes them into regular messages so as not to disrupt
gameplay.
?Message
Remover Pack: Another mod that removes some annoying messages in
game. Compatible with OOO.
?No
Merchant Barter Chatter: "I wouldn't make that deal with just
anyone" gets old after a bit. Merchants always make random comments when
you sell/buy things, and it really gets irritating. Compatible
with OOO.
?No
More Annoying Comments About Your Skills: "Look at the muscles on
you" gets annoying. This mod removed all NPC's comments about your
skills. Compatible with OOO.
?No
Quest Items: This mod gives the player the ability to drop and sell
quest items.
?No
Starting Spells: This mod removes the starting spells that you get
in the prison.
?Official
Plugins Unnerfed: This mod provides a roleplay-friendly alternative
to letters and odd gifts and crap that appears when you first play the
game with any of the official mods. Compatible with OOO.
?Potion
Unlimiter: This mod allows the player to consume as many potions as
they want. Drink up, me hearties!
?Quest
and Level Up Sound Removal: Perfect for those who use a mod that
removes the quest popup window, this mod removes the sound associated
with level ups and quest popups. Compatible with OOO. Due to incorrect
installation paths that the author created, he has the files of this mod
extracting to the Data folder itself. The 3 files (.wav files) need to
go into Data/Sound/fx/ui. If you don't have these folders, just right
click and "create" a new folder with the same name and drag 'em in.
?Quest
Message Popup Removal: Because the game shouldn't tell you how to do
the quest, it's a role-playing game damnit! This mod removes the window
that pops up when you get to the next 'step' in a quest. Best used with
the above mod. Oh and your journal still updates like normal, so you can
check your journal if you're stumped. Compatible with OOO.
?Remove
Persuasion Game Replies: "No, you do me too much honour" gets quite
old after a while. This mod removes the replies that NPC's say when you
play the Persuasion mini-game. Compatible with OOO.
??Reneer's
Guard Overhaul: This mod changes guards in many ways. Guards are no
longer psychic, guards will no longer chase you forever, guards won't
immediately find you, and much more.
Arena Mods
?Arena
Immersion Upgrade: This mod allows the White Gold Tower to be seen
while within the arena. Also, with this mod you can see other various
tall structures within the arena, not just the White Gold Tower. Not
needed if you use the Unofficial Oblivion Patch.
?Arena
Mod: Many arena tweaks are contained in this mod. Incompatible with
OOO and FCOM.
?Rank
Dependant Arena Spectators: This mod adds more spectators to the
arena depending on your rank. The higher rank you are, the more people
will come to see you fight, as if you're gaining popularity.
Combat Mods
?Combat
Behavior Modification: Changes many things about the combat
behaviour of the enemies in game. This mod is included with OOO, so if
you use OOO then don't download this.
???Deadly
Reflex 3: This
absolutely...
incredible mod adds
many new combat moves for the player
and NPCs to use. Including
shield bashing, punching (with the hilt of the weapon), dodging,
flipping and more. Oh but that's not the best part of it...
This mod features
decapitation.
Yes, you can actually
cut the head off of your enemy. And it's not just some lame effect, you
can see the head on the floor and you can see the blood spew out from
the neck as well as their body collapsing into a heap on the ground
while their throat still gurgles from the blood.
Not only that, but if you
time your attack right, you can cut the wrists off of your enemy, and
while his body is in shock, you can feel free to let him live another 90
seconds before he bleeds to death, or you can finish him off with a
decapitation maneuver.
The mod also features
mounted combat.
That's right, you can actually fight while atop your horse.
Here's a video of it in action.
This stunningly realistic
mod is by far one of my top 10 mods. And I have over 230 mods, so my
"top 10" is a title I reserve only for mods that meet my
strict,
strict tastes.
?Drop
Lit Torches In combat: Do you use a torch in dungeons? Many people
do, and it's not fun to have to go into your inventory, and unequip that
torch, and then equip your sword, and then fight the oncoming enemies is
it? This mod makes it so that when you're wielding a torch and then
equip a weapon, the torch drops to the ground (Still lit) so you don't
have to mess around in your inventory. This mod is already included in
OOO, so don't download this is you use OOO. Also, get the
Drop Lit Torches No Messages Fix, which only removes the
messages refering to your torch, rather than all item messages.
?Feint
Death: This mod gives the player the ability to feign death by
pressing the "B" key. Of course, it won't always work, sometimes the
enemy won't fall for it and will still attack.
?Frogger's
Special Abilities: This mod enhances combat by adding many special
abilities you can use, at the cost of Fatigue or Magic, and sometimes
health.
?Stealth
Overhaul: This mod drastically changes stealth to something much
more realistic and practical.
?Sudden
Violence - Combat Moves - This mod adds many nifty new combat moves
that you can exhibit from sprinting, to charging to pushing, it truely
adds a lot more to the combat in game.
???Thieves
Arsenal - This brilliant and popular mod adds many new tools to the
game that thiefs can use to aid their stealth techniques. Unlike
vanilla, stealth can be used to avoid combat now. Improved AI
accompanies these new tools as well.
?Thieves
Arsenal Mission Zero: This mod is an addon to the Thieves Arsenal
mod. The author is the same as the one who made the main Thieves
Arsenal. This addon introduces some jobs that your character can choose
to complete. It also fixes some things from the main Thieves Arsenal as
well.
Companion Mods
?Cheydinhal
Petshop: This mod adds many pets that you can purchase from the city
of Cheydinhal, the pets will be your companion, and follow you, fight
for you.
?Mercenaries:
This mod enables you to buy mercenaries to fight with you.
?Ruined
Tail's Tale: Adds a wonderful in depth companion who will follow
you, fight for you, sneak, even serve as a packmule. But the best part
lies in his story. The author did a wonderful job at portraying a very
unique companion.
?Valeria
and Vincente - Companions, This mod has two companions to choose
from. Non-story driven, repairs all stock weapons/armor, multi-class,
comes complete with horse.
Compilation Mods
?A's
Tweak Collection: A collection of tweaks I made. Nothing special,
but worth taking a look at.
?Better
Oblivion: Numerous tweaks that may improve gameplay.
?Less
Messages: A collection of .esp files that remove many annoying
messages in the game. (Note, the link is to the actual file, you'll need
to check the readme for information) Compatible with OOO.
?Modman's
Custom Plugins: Lots of good .esp files that change many things.
?Modular
Oblivion Enhanced - This mod contains many small mods. Of each of
these small mods, you can pick and choose which ones you want or not.
?Portable
Campsite: This mod adds a campfire, tent, stool, and sack that you
can use. Perfect for camping in the outdoors.
??Unofficial
Oblivion Patch: This mod adds dozens of bug fixes to the game, a
must have! Some of the changes override changes made by OOO, but it's of
no harm, just load this mod before.
Creatures, NPCs, Loot,
Item Changes
?Bulky
Nords: Makes Nords bigger and bulkier in appearance.
?Bulky
Orcs: Makes Orcs bigger and bulkier in appearance. Compatible with
OOO, as is Bulky Nords.
?Fast
Horse: Horses too slow for you? This mod makes horses gallop real
fast for 2-3 minutes before tiring out. Once you mount the horse again,
he can sprint fast again.
?Faster
Turning Horses: Makes horses realistically turn faster and sharper.
?Lore
Dialog: This mod adds many non-voice-acted conversations to NPCs,
mostly about their history.
?Natural
Wildlife: Don't like how rats charge up to your character and go
suicidal on you? This mod fixes that.
?NPCs
Eat More: This mod gives AI packages to NPCs telling them to eat
more than they would in vanilla.
?Shady
Sam Enhanced Fence: Shady Sam is a thief-like character you'll find
around the Imperial City, this mod gives him the ability to buy stolen
goods. Because some of us don't want to be in the Thieves Guild.
??TNR
(Tamriel NPCs Revamped): This mod changes the facial features of
over 1000 NPCs in the game. It gives the different races unique
characteristics. Nords, for example, are much more rugged looking,
similar to that of a Viking (in our Earth). Dark Elves are given a more
"native warrior" kind of look. The mod can be used with facial
texture enhancing mods like Natural Faces without any problems.
?Unlimited
Amulets and Rings: Now you can wear as many as you want!
Incompatible with OOO.
Environment Changes/Additions
?Alive
Waters - This mod adds seaweed and fish to the many waters in game.
?Atmospheric
Oblivion: This mod adds many spooky sounds to dungeons, caves the
Oblivion realm, adds wildlife howls and noises, addition thunder sound
effects and more.
?Better
Bell Sounds: The sounds of bells shall now make mighty nations
quake, and clouds change their flight across the heavens! Well, not
literally, but this mod ampliflies the bell sounds in game. I know for
me that I don't recall ever hearing bells in game, but they are there,
they're just so faint. Now you'll be able to hear those mighty bells
sound off! Compatible with OOO.
?Cheydinhal
Pines: This mod gives Cheydinhal a more "alpine" feel by replacing
the foliage with willows and pines, to better suit the environment.
??Cities
Alive at Night: When looking at cities from a distance, it brightens
them up, making it seem as if there's actually civilization in the city.
Be sure to do the .ini tweak too!
?Harvest
Flora - This mod makes it so that when you harvest an ingredient
from flora, the flora itself changes its appearance to exclude the
ingredient from its model.
?Immersive
Caves: Don't want to have to open a door to enter a cave? This mod
removes all doors from all caves. Compatible with OOO.
?More
Immersive Sound: A mod that amplifies many sounds for more
immersion. Best used with Oblivion Stereo Sound Overhaul. Compatible
with OOO.
??Natural
Environments: Arguably the most popular environment mod out there,
it adds birds, insects, makes numerous changes to the weather, enlarges
trees (with no performance hit) infact you can even see rainbows!
IMPORTANT: Do not use Natural Weather, instead, use the patch which is a
few links directly below what you're reading. Natural Weather is one of
the sub-mods in Natural Environments. As an alternative to Natural
Weather, you could try
Atmospheric Weather System. I personally like Atmospheric Weather
System better.
?Natural
Environments Colour Override: This mod desaturates the yellow tint
in Natural Environments. Some found the tint to be excessive.
?Natural
Interiors: This mod changes the lighting and sound to the buildings
of Tamriel depending on the weather outside. The mod also adds
transparencies to the windows so they light up based on the time of day
and weather.
?Natural
Weather Unofficial Patch: This mod is essential if you want to use
Max's Natural Weather. Max's is intensely bugged, so if you plan to use
Max's Natural Weather - Don't. Get this instead.
?Storm's
Lightning Sounds: This mod does many changes to weather. First of
all, you will be able to hear weather sounds while indoors. So if it's
storming outside, you'll be able to hear it indoors. Also, this mod adds
dynamic thunder and lightning. It includes a configuration menu so you
can change the different parameters to your liking. This mod requires
Atmospheric Weather System, look a few links above this one for AWS.
??Tamriel
Viewable When Distant: This mod makes many forts and ruins visable
in the distance. Now you won't see forts popping up out of nowhere! (See
screenshots
Here). I would recommend this one more than the two below this one,
simply because most computers can't handle the other two. There's very
little performance issues with this mod, since it only does forts and
ruins and the like, not like the other two which do practically
everything. This is compatible with OOO.
NPCs to use. Including shield bashing, punching (with the hilt of
the weapon), dodging, flipping and more. Oh but that's not the best part
of it...
?MTAEVWD Unlike Tamriel - VWD, More Than Almost Everything Viewable When Distant is a mod that makes thousands of distant objects viewable regardless of distance. Be warned though, the performance impact of this mod is incredible. Your frames per second may very well dip down to the single digits. Unless you have some amazing computer, I wouldn't recommend it.
?AEVWD: Almost Everything Viewable When Distant is better in terms of performance than MTAEVWD, but it still might make your framerate crap itself.
Misc. Additions
?Anywhere
Sitable: This mod adds the ability to sit anywhere you want!
Compatible with OOO.
?Backpacks
- This nifty mod adds a backpack that is visible on the character's
back. Attached to it is various adventurer's gear. Apparently, the
backpack has very little clipping with objects such as quivers or hair.
?Bedrolls
and Tents: This mod adds a tent and a bedroll that you can carry
around and place wherever you'd like.
?Bone
Grind: This mod allows you to use a pestle & mortar to grind bones
into bonemeal.
?Capsized
Ship: This mod adds a capsized ship near the Anvil coast. It's a
very cool idea, to be honest. The entire ship, when inside, is upside
down. Yep! So to look at the floor you need to move your mouse up.
Very neat indeed.
?Clocks
of Cyrodiil: This mod adds dozens of working clocks to the
gameworld. Including clocktowers in which you can even walk inside! The
clocks work regardless of your timescale.
?Complete
Gardening: For those who love to garden, now you can plant things in
game!
?Creature
Language Skills: Have you ever wanted an alternative to fighting
creatures? This mod allows you to tame most creatures. But it's not that
easy, you have to gain skill in the language of the creature before you
can effectively communicate with it. Incompatible with OOO.
?Crowded
Roads: If you think the roads are too bare, this mod adds many NPCs
that travel on the roads.
?Cyrodiil
Transportation Network: For those who miss some of the ways you can
travel in Morrowind. Includes Mage Guild Guides, Ships, Horse Carriage,
Divine Intervention and Mark and Recall.
?Daggerfall
Books: This mod adds books from Daggerfall. Rejoice, lore lovers!
Compatible with OOO.
?Dungeon
Actors Have Torches: Have you ever wondered how NPCs in a cave or a
dungeon actually see? This mod adds a 75% chance that an NPC in a
dungeon will wield a torch. Vampires, Dremora, Undead, Ghosts and
Khajiits, of course, are exempt from this. NPCs that wield shields or
two-handed weapons will have their weapon/shield sheathed, but once
combat initiates they will drop the torch and grab their weapon. Only
NPCs with a free hand available will wield a torch while in combat.
?Excalibur's
Bandage Mod: This mod adds a new "bandage" item to the game. The
bandage, when applied, heals the character over 10 seconds. The bandage
cannot be used in combat. This mod is a good alternative for people like
me who want an alternative to magic/resting for healing when outside
combat.
?Exterior
Actors Have Torches: This mod presents a 60% chance that an NPC who
is outdoors at night will wield a torch. If the NPC is supposed to wield
a shield or claymore, the mod has them put away their weapons until an
enemy (such as the player) comes into view, at which point they'll drop
the torch and grab their weapon.
?Fuse's
Fruit Machine: This fun little mod adds a "slot machine" to an inn
within Skingrad. It functions just like a slot machine functions in our
world.
?Fuse's
Snail Racing: This mod adds a little stable near the Imperial City
where you can bet money on the snail races that take place there.
Here's a video showing how it's done.
?Get
Wet: This mod adds visible rain drops on NPC's faces and the
character's face whenever they enter rain and/or a water source like a
river.
?Grow
Plants: This mod adds the ability for the player to plant their own
flora! So you can make your very own garden! Compatible with OOO.
?Imperial
Horse Armour: If you have the Horse Armour official plugin, this mod
makes Imperial Horses wear steel armour. Compatible with OOO.
?Keychain:
So you can store all your keys together! Compatible with OOO.
?Let
the People Drink!: This mod adds an aquaduct for the Imperial City,
as well as many fountains throughout.
?moDem's
City Life: This mod adds 155 new NPCs to every city in the game,
including voice-acted children!
?Morrowind
Books: Same as Daggerfall Books, except it contains Morrowind books.
Compatible with OOO.
?Morrowind
Ingredients - This mod adds dozens of ingredients from Morrowind
that you can buy from merchants (but not harvest in the world).
?Myths
and Legends: This mod adds many weapons to the game, all of which
have a story behind them. A story that you'll have to follow if you wish
to find these weapons. Unfortunately, the author(s) almost ruined it, in
my opinion, by adding impractical weaponry. Still a good mod... but
easily could be better.
?Obico's
Ingredient Increaser: This mod adds many Alchemy ingredients to the
game, including Lion Meat and Clannfear Claw, among others. Incompatible
with OOO.
?Oblivion
Cats: Adds cats in the game that roam around town! Compatible with
OOO.
?Packhorse:
This mod adds a horse that will act as a packmule for the character.
This horse that can be bought in Anvil can be told to either wait or
follow. Compatible with OOO.
?Q
Moldy Ingredients: How does that apple stay fresh in that grimy
sewer barrel? This mod adds some moldy ingredients to many containers
outdoors. Compatible with OOO, as long as it is loaded before.
?Qarl's
Harvest: This mod adds apple and orange trees throughout Cyrodiil
(the fruit is fully havok'd) as well as makes various things
harvestable, such as flower bouquets and hay stacks, and adds the
ability to feed your horse the hay, to heal it.
?Risky
Inn Beds: This mod adds a small chance that the player will contract
a disease when sleeping in low-class inn beds.
?Shipwreck:
This mod adds a wrecked ship near the Anvil coast, underwater. Complete
with dead crewmen, too!
?Tabaxi
Race: This mod adds a new race, called the Tabaxi. Kind of a mix
between Khajiit and Imperial. Wonderful textures, and even a background
too.
Misc. Changes/Removals
?100%
Harvest Chance: This mod makes it impossible to fail a harvest. How
do you "fail" to pick up a leaf anyway?
?Alternative
Start Arrive by Ship: Somewhat like Morrowind's beginning, this mod
puts the player on a ship, either in Anvil or the Imperial City, instead
of the prison. The main quest is still intact, of course.
?At
Home Alchemy: This mod allows you to set down your alchemy
apparatuses and use them while they're set down. In other words, you
needn't carry your alchemy equipment with you, just leave it at home.
?Better
Letters: This mod makes use of the love letters and recipes etc.
that you find in game. Compatible with OOO.
?Char-gen
With Numbers: When you make a character, the different sliders now
have a corresponding number. Compatible with OOO.
?Combat
Sounds: This mod improves almost all combat sounds so that they're
much more realistic.
?Custom
Race Fix: This mod is essential for anyone using a custom race,
otherwise you will not be able to get past your jail cell.
?Encumbrance
x1.5: Much simpler than More Realistic Encumbrance mod, simply makes
you carry 50% more than default.
?Everlasting
Corpses: Who picked up those dead corpses you left for dead in that
cave a week ago? This mod makes corpses everlasting. Incompatible with
OOO.
?Guild
Skill Requirements: Think it's odd that your poor level 2 character
is able to join the Dark Brotherhood? Try this. Compatible with OOO,
even though conflict detectors say otherwise. There's just one little
problem with some NPC in Anvil, just load this mod after.
?Lighter
Alchemy Ingredients: Do you like to store alchemy ingredients in
your backpack for later use, but worried about being bogged down by the
weight of them? Try this. This mod is already included with OOO, so if
you use OOO then do not download this mod.
?More
Merchant Money Balanced: Gives merchants more than a mere 2000 gold,
but unlike other mods that give merchants 50,000+ gold, this mod
balances it for realism.
?More
Realistic Emcumbrance Mod: Carrying 20 sets of armour and 10 swords
in your backpack? Struggling to get back to town to sell that loot? You
then pick up an apple, for you are hungry. Oh, crap! I just got crushed
under all that weight! I have to drop some of this Daedric armour now,
unless I want to stand here encumbered... Well, this mod fixes that.
It's a rather complex mod, that involves different stages of
encumbrance, and some other stuff, I don't even understand, the readme
may help you though.
?No
Fast Travel: Too tempting to fast travel? Here, this might help.
Compatible with OOO.
?Oblivion
Stereo Sound Overhaul: A mod that changes many sounds in game for
more realism and immersion. Compatible with OOO.
?Open
Cities Complete: Make almost every city like a Morrowind city where
you can walk right in without that loading screen. If this mod is used
with OOO, then there will be no female guards except in the Imperial
City. Otherwise it is conflict free with OOO.
?Pekka's
Oblivion Painting Exchanger - This mod changes the game's default
wall paintings into some actual screenshots of the game.
?Real
Lights: This mod removes almost all of the fake lights in the game
(ones that don't cast light) and replaces them with lights that actually
do cast light.
??Realistic
Physics and Force: Realistically, enemies don't fly back wildly when
you kill them. This mod changes that.
?Salmo
the Baker - This mod makes Salmer the Baker actually sell his bread.
The mod also adds various other breads and pastries.
?Traveller's
Inns: This mod makes chests within inn's non-respawnable so you can
store your stuff overnight without fear of the game deleting it.
New Buildings/Lands
?This
site, by Shezrie, called "Oblivion's Real Estate" is a site dedicated to
listing the various mods for houses and such. I've included some of them
below (although the ones below are not exclusively from Oblivion Real
Estate) that stand out from the rest, to me.
?Anvil
Bay Expansion: This mod adds many new buildings and NPCs to Anvil's
docks.
??Bank
of Cyrodiil: Adds a bank to the Imperial City where you can store
your money or items, or even rob someone else's if you're cunning
enough! Compatible with OOO.
?Imperial
Library: Adds a library! Two floors of books! Compatible with OOO.
?Kumiko
Manor: The original homes in Cyrodiil just not doing it for you?
Looking for a place that has it all, and more? Well look no further! The
prestigious Kumiko family has decided to leave Cyrodiil for their summer
home in Morrowind; and their manor at Topal Bay must be sold! Will you
be the buyer of their luxurious mansion?
?Hunter's
Haven: This mod adds a tree-top lodge, just west of Bravil, suited
for a hunter-style character.
?Huntsman's
Lodge: This mod adds a small lodge in the middle of the Great
Forest, perfect for hunters. Compatible with OOO.
?Lakewood
Village: This mod adds a 10-building village in the Nibenay Valley.
?Nascosto
Isles: This mod adds an entire island to the game, including NPCs,
quests, caves, dungeons and even your own house!
?Ranger
House This mod adds a small house south of Cheydinhal, suited for
rangers. Compatible with OOO.
?Silent
Stones Camp: This very detailed 'house' mod adds a well-flourished
cave deep within the Jerral Mountains.
?Talos
Plaza House: This mod adds a small home in the Imperial City, more
luxurious than the waterfront shack, but also runs for a price 2.5x that
of the waterfront shack.
?Thermae
Bath Mod: This mod adds a well crafted indoor public bath to the
Waterfront.
?Villages:
Adds some villages to the game! Compatible with OOO.
?Waldnir's
Woods A very neat place, cozily stationed next to a small pond.
?Weye:
The Imperial City Suburbs: This mod enlarges the 'village' of Weye,
making it much grander.
Overhaul Mods
?Adrenaline
Oblivion: Adds many more creatures to the game, so you don't
encounter only 3 or 4 enemies inside a dungeon for example. Incompatible
with OOO.
?Adventurer's
Oblivion: This mod is an alternative to Oscuro's Oblivion Overhaul,
changing many things. Check out both OOO and Adventurer's, and choose
which you like best.
?FCOM
(Francesco's + WarCry + OOO + MMM): This
mod allows the top 4 overhaul mods to work together at the same time.
The author has done a lot of work to make them all combine seamlessly.
The mod still is in beta, but many thousands of people use it with very
little trouble. Some people prefer just using one of the big mods rather
than all 4. I would be one of those people. But some people might like
this one.
?Francesco's
Leveled Creatures Items: This mod makes numerous changes to
creatures, NPCs and items. Some prefer this as opposed to Oscuro's
Oblivion Overhaul.
?G_'s
Loot Mod: Find it rather odd that bandits wear high level armour,
even though they're Bandits? This mod changes the loot for almost
everything in the game. This mod is much older than OOO, MMM and
Francesco's, and the latter 3 mods do it much better, in my opinion.
Incompatible with OOO.
???Martigen's
Monster Mod (MMM): This popular mod, designed to be used
along with either OOO or Francesco's, includes 120+ brand new creatures
and NPCs, 1500+ variant creatures and NPCs, unique encounters, advanced
behaviour AI, advanced combat AI, tailored loot drops and more! Although
the mod only focuses on creatures, unlike OOO and Francesco's, the work
it does on creatures and NPCs is done to a greater extent than OOO and
Francesco's, I think. It includes a version that is compatible with
OOO/Francesco's, or you can use MMM by itself.
?NPC
Static Level: Makes NPCs have static levels so they don't level up
with your character. After all, it's your game, and your character who's
leveling. Incompatible with OOO.
???Oscuro's
Oblivion Overhaul The biggest mod ever created for Oblivion, OOO
changes almost everything in the game! Be sure to get the ?1.32
addition! The 1.32 addition is in to be used with the main
OOO mod, so be sure to get both!
Performance Enhancers
?De-Parallaxer:
This mod removes Parallax Mapping from many objects, which may result in
increased frames per second, at the cost of objects being more dull and
flat.
??Low
Poly Grass: Another solution to greatly increase frames per second.
This mod reduces the number of polys in the grass. Frankly, I think it
looks better than vanilla's grass. Works well with Short Grass,
below.
?No
Lights Flicker: This mod removes the flicker from every light source
in the game, improving performance.
?No
Wind: This mod removes the sway effect given to trees and other
flora, resulting in increased performance
??Operation
Optimization: This mod improves frames per second by as much as over
30, according to tests. In most cases though, it improves it by maybe
10-20 fps. There's no loss in quality, it simply optimizes the meshes.
It works with texture mods that don't modity the .nif files (CaptNKill's
mod, Qarl's mod etc.)
?Quiet
Feet: This mod fixes a sound bug on some systems, due to loud feet
from animals.
???Streamline:
This mod increases Oblivion's performance and reduces in-game stutter by
clearing memory buffers on an intelligent schedule.
Quest Mods
?The
Oblivion Quest List specializes in quest mods, it does a much better
job listing quests than I would be able to. So what I would recommend
for quest mods is looking through that list.
Skill/Class/Ability/Attribute/Weapon Changes
?AF
Leveling Mod: Possible alternative to Kobu's Character Advancement
System.
?Bow
Sway - This mod makes bows more realistic by adding a sway while
aiming. No more percision shots!
?Alchemical
Formulas: This mod allows you to save certain alchemical recipes to
a scroll. This way, you don't have to remember which ingredients to use
to make that certain potion, you can just save it to the scroll and then
use the scroll whenever you wish to make the potion. This way you don't
have to pile your desk with sticky notes of alchemy recipes!
?Birthsigns
No Max: In vanilla Oblivion, Birthsigns didn't add any attribute
bonus past 100. The Warrior, for example, wouldn't make your Strength
110 after you reached 100... It would remain at 100. With this mod, your
Strength would become 110.
?Blind
Lockpicking: This mod removes the tumblers from the lockpick screen
so you have to rely on sound. In addition to this, the lockpick
difficulty text is removes, so you won't know how difficult the lock is
until you try to pick it!
?Faster
Arrows: Provides different .esps for different speeds of arrows you
want. Incompatible with OOO, but if you want this mod to change
arrow speed rather than OOO changing arrow speed, then load this after
OOO and it will work fine.
?Faster
Mercantile Leveling: Finding it hard to level your Mercantile skill?
This speeds it up. Incompatible with OOO.
??Jump
Adjustment: Tired of moon-walking across Cyrodiil? This mod fixes
the jump distance to a much more realistic level. This might might
show conflicts with OOO, but just load this after.
?Khajiit
Nighteye Toggle: This mod changes the racial ability of Khajiit's
(the one called "Eye of Night". Rather than having a duration,
the night eye is now toggled on and off when the power is cast.
???Kobu's
Character Advancement System: Changes the way you level up. No
longer do you have to micromanage your character to get the most
attribute increases as you can, it's all done automatically. Compatible
with OOO.
?Level
Rates Modified: My favourite level rate changing mod, this mod
changes the rate that all skills increase. But unlike mods that simply
change all skills to be slower, this mod changes them individually. It
comes in x2, x3, x4, and x5. In these esp's, the author changed the
skills individually depending on what value the esp is. If you used the
x4 esp, for example, Blade would be x4 slower, but Restoration would be
3x slower, as that's what the author felt it should be. If you used the
x3 esp, Blade would be 3x slower, and restoration would be 2x slower.
There's some skills that the author made faster such as Mercantile,
since they didn't level fast enough in vanilla Oblivion. This mod is
already included with OOO, so if you use OOO then do not download this
mod.
?Marksman
Velocity: Similar to Faster Arrows, except a more complex way of
doing it, it makes it so that arrows are faster as the arrows get
better. Iron arrows still lazily loft towards the targets, whereas elven
for example will scream towards their target with great speed.
?More
Arrows Recovered: So you recover more arrows! Incompatible with OOO.
?N's
Balanced Weaponry: Same concept as Kal's, yet different. Which is
best is up to you.
?Nighteye
Shader Replacement - This nifty mod changes how the game is viewed
when Night Eye is active. If you are using the 1.2 patch, then you have
to manually turn off the READ ONLY status of the /Data/Shaders directory
and its files for this mod to work.
??Persuasion
Overhaul: This mod completely changes the crappy persuasion into a
roleplay-oriented system that works wonders.
?Realistic
Persuasion: Makes the persuasion skill (not the minigame!) actually
useful now.
??Realistic
Fatigue: This mod adds a panting and bluring effect as your Fatigue
gets low. Also, you can carry more things with this mod, but encumbrance
is actually an inconvenience now. The more you carry, the more fatigue
is drained. Also, a higher endurance makes your fatigue regenerate
faster.
?Reduced
Backwards Running Speed: Bored of running backwards while making a
pincushion of the enemy with your bow?
?Retroactive
Health: This mod determines your health based on your current
Endurance, instead of when you leveled up. Kobu's and AF Leveling mod do
something similar, but I've included this mod for those who don't use
Kobu's or AF.
?Run
Fatigue Mod: Makes it so that you actually lose fatigue while
running, realistically. Infact, when you run uphill, your fatigue
decreases more rapidly. Compatible with OOO.
??Running
Revised - This mod changes many things about running, it's more
complex than Run Fatigue Mod. This one also including a new sprinting
ability for those dire moments.
?Shadow
Ranger: This mod adds various enhancements and addons for the ranger
class. Including advanced animal companions.
?Simbacca's
Character Advancement Method: This mod, an alternative to Kobu's and
AF Leveling, changes how your at level-up attribute modifiers are
determined, as well as giving new purpose to your class Specialization
and Favored Attributes. Similar to Kobu's and AF Leveling, but
different.
?WPHealth
Regen: Makes your health slowly regenerate. Nothing too overpowered
though. Compatible with OOO.
Utilities
??Buddah's
List o' Links - This list contains nearly 100% of the mods released
for Oblivion. Unfortunately, there's no way to know which mod is good,
but this list provides the mods for you. Honestly, I find the list is
excellent if you're looking for a specific mod which you know the name
of, but can't find. But if you're new to mods and are looking for good
ones, this list would be a nightmare to have to sort though. Also, say
you're looking for a mod that changes water in game, this list is
perfect because you can just Ctrl+F (Windows command for 'find') and
then type in "water" and keep going through the list and find one that
suits you. And finally, this mod (actually, more of a utility) requires
Microsoft Excel to view it. If you don't want to have to dish out
hundreds of dollars to buy Excel, there's a free program called Excel
Viewer, which you can get
here. Alternatively, you could view the online list of links
here, which includes a search function.
???Oblivion
Mod Manager (OBMM): No mod-user should be without this utility. It's
invaluable, especially for texture mods.
???Oblivion
Script Extender (OBSE): This utility is necessary for many of the
big mods out there. Essentially, it just allows modders to do much more
with their mods, and in turn the mod-users must also have the
utility.
?Wrye
Bash: Wrye Bash has a lot of features. I mean a LOT. It's like
twenty tools rolled into one. It includes as subfeatures the entire
feature sets of other tools, and offers plenty of other features that no
other mod tool has. Except installation. It's the "everything but
installation" tool!
Weapon and Armour/Clothing
additions
?Adonnay's
Classical Weaponry, In my opinion, this is one of the best weapon
mods currently out. It's one of the only weapon mods that features
physically practical models, kudos to Adonnay for that.
???Adonnay's
Elven Weaponry Another gem from Adonnay, this mod adds many well
textures elven weapons to the game, oh and some bows too.
?Badmagic
Hunter Cuirass: This mod adds a very well-textured suit of chainmail
armour to the game.
?Badmagic
Hunter Cuirass2: This mod adds a suit of well-textured leather
armour to the game.
?Capes
and Cloaks: This mod adds capes of many colours that you can
purchase and wear! This mod is included with OOO, so do not download
this mod if you use OOO.
?Classic
Sword Replacers: Delivers what the title promises; classical swords.
Swords that replace the originals. Swords that... make sense.
?Forestheart:
In my opinion, this armour is the best armour ever created for
Oblivion. Compatible with OOO.
?Honami
Daito: Another katana mod by Vagabond, this one adds yet even more
wonderful katanas to the game.
?Legion
Horses Armoured: This mod puts steel horse armour on all of the
horses which mount guards. Compatible with OOO.
http://www.tessource.net/files/file.php?id=11208
?Real
Swords Argonian: This mod adds many realistic and well-textured
weapons to the game.
?Real
Swords Khajiit: This mod adds many realistic and well-textured
weapons to the game.
?Real
Swords Orc: This mod adds many realistic and well-textured weapons
to the game.
?Real
Swords Redguard: This mod adds dozens of new well-textured realistic
weapons to the game.
?Scoundrel's
Luck Armour: This mod adds some well textured leather armour to the
game.
?Vagabond's
Real Katanas: This mod adds some very realistic katanas to the game.
Texture Mods
NOTE - The vast
majority of texture mods (if not all) are compatible with OOO.
Creature/NPC/Face Texture
Enhancers:
?Better
Looking Horses: This mod uses AlienSlof's textures from her mod
"Slof's Horses", but unlike Slof's Horses, this mod doesn't interfere
with horse factions, allowing Slof's wonderful textures to be used
alongside mods like OOO with no conflicts! Pictures
here.
?Better
Playable Orcs and Male Orc NPC's: Makes Orcs a brownish colour, so
they don't have a clean-green-gleen.
?Better
Redguards: This mod remedies the poor texture job on Redguards in
vanilla. Now, Redguards rely on their own texture so that they can
appear dark black without ugly discolourations.
?Danis13
Beauty Faces - This mod is an alternative to Natural Faces, and
Improved Facial Textures, you decide which is best.
?Elaborate
Eyes: Offers many assortments of eyes that the player and NPCs can
possess.
?Emperor's
Face Redone: Makes the Emperor's face more like it was in the
preview movies.
?Improved
Argonian Facial Textures: This mod improves the textures of the
faces for Argonians.
???Improved
Facial Textures: Changes those aweful blotchy facial textures that
all NPC's in the game have.
?Natural
Faces: Similar to above, you decide which is best for you. I prefer
the former one.
?Nords
with Beards - This mod adds fairly realistic looking beards to all
Nords in the game. If you use Ren's Beauty Pack, get
this one in addition to the main Nords with Beards.
?Realistic
Horse Eyes: Better graphical quality on horse eyes.
?Robert's Bodies:
While I cannot directly link to nude mods due to forum rules, according
to the Community Manager I'm allowed to say what to type in TESSource's
search box. Go to TESSource's website and type MaleFullbodyV37z
in the search box. That's Robert's base mod. To get his latest version,
type in MaleFullbodyV3MeshAdd1V11zip in TESSource's search box.
Use the latter mod in addition to the former.
?Slof's
Horses: Much better graphics on all horses!
?Slof's
Horses Armoured: This mod applies Slof's wonderful horse textures to
armoured horses as well.
?Zeladin's
Hairfix: This mod is meant for graphic cards that don't have Shader
Model 3.0. If the hair on NPCs and your character appears very jagged,
as if there's no antialiasing, it's likely that your card doesn't have
SM3.0. This mod fixes that, giving hair a smooth texture. This mod
requires
Triarii's Hairfix, but the download link for TESSource is broken,
and thus it's impossible to get Triarii's Hairfix from TESSource, which
is the only site he hosted it on. If you would like Triarii's Hairfix,
PM me your email address and I'll gladly send the file your way.
Equipment Texture
Enhancers:
?Arrow
Replacement Pack - This brilliant texture mod realistically elongens
the arrows of the game, as well as gives Steel and Silver arrows a new
head.
?Dark
Green Glass Armour: This mod is a retexture of the glass armour and
weapons in game.
?Darkened
Glass Set: This mod is a black retexture of the glass armour and
weapons in game.
?Ebony
Armour Retexture: Changes Ebony armour textures so they don't appear
brown and rusty!
?Ebony
Blade Fixed: Nothing big here, just fixes a texture error for an
Ebony blade. OOO already does exactly this, so it's incompatible.
?Elven
Boot Improvement: Tired of webbed feet? This mod replaces the Elven
Boots with something a little better!
?Elven
Horse Armour Gold Retexture - This mod replaces the default Elven
Horse Armour (assuming you have the official mod for it) with a new
texture. You can choose between two textures which the author created.
?Fine
Weapons - This texture mod changes some textures on "Fine" weapons
in game, giving them a bit of uniqueness.
?Golden
Elven Armour: Changes the dull Elven armour texture into something
better!
?High-Res
Staff: More graphics! This mod changes the texture on staffs.
?Imperial
Legion Ethereal Armor: Because Imperial Guards shouldn't have rusty
armour! This mod adds some rather shiny white armour to Imperial City
guards.
??Initial
Glow: Tired of that ugly glow that always appears on your enchanted
weapons? Tired of the glow that appears on enemies when you strike them?
This mod's for you!
?Lighter
Quivers: This mod, made at my request, gives quivers a less bulky
look. As if they're made of leather, and not steel...
?Mike's
Clothes Replacer - This texture mod enhances the look of clothing in
game.
?Rusty
Items - This simple texture mod makes rusty items more... well,
rusty.
?Ungoggled
Helms: Do you hate those ugly 'goggles' that some helmets have? This
mod fixes that.
?Visually
Enchanted Pack 1: This mod enhances the graphical effect of weapons
that have the Drain effect on them.
?Visually
Enchanted Customizer: This mod adds a visual effect to your weapon
according to its effect. For example, if your sword has an effect that
deals fire damage, now your sword will be fire too! How cool is that?
?White
Glass Armour: This mod is a white retexture of the Glass armour and
weapons in game.
Landscape/Environment Enhancers:
?Advanced
Water Modification: This mod allows you to see underwater much
better, as well as enhances the view from above water.
?Alternate
Grasses: This mod changes the textures of much of the 3d grass.
?Beautiful
Stars: Does what it says. Note that this mod is not compatible with
Natural Environments.
?Better
Nightsky: Better graphical quality on the sky at night. Note that
this mod is not compatible with Natural Environments.
?Better
Sun: Another texture replacer, this one makes the sun better.
?Blade's
LOD Replacement: An alternative to Shaja's and CaptNKill's. This mod
is rendered obsolete with the addition of the 1.2 patch. Only consider
this mod if you don't have the 1.2 official patch.
??Bluesteel's
Landscape LOD NormalMap Fix: This mod was created by Bluesteel, but
Soor fixed a bug that caused stuttering. Anyway, this mod helps remove
the blotchy distant landscape texture. This mod is fully compatible with
Shaja's, Blade's, and CaptNKill's LOD mods. Since the link doesn't
contain a screenshot, I'll provide it: ?Screenshot.
?CaptNKill's
LOD Mods: This mod is an alternative to Shaja's and Blade's LOD
mods. This is the by far the best texture in terms of resolution.
However, it's murder on many mid or even high-end PCs. Personally, I'd
use CaptNKill's Non-Tiling mod, it does an excellent job at removing the
tiling effect of grass. I would only use his distant LOD if you're sure
that your computer is able to handle it. This mod is rendered obsolete
with the addition of the 1.2 patch. Only consider this mod if you don't
have the 1.2 official patch.
??CaptNKill's
Non-Tiling Landscape: This mod is my favourite grass replacer,
simply because it completely gets rid of the horrible tiling effect that
mid-range grass has. This mod has no performance hit, so please use it
if you're like me and hate tiling!
?Darker
Regal Imperial City - This mod changes the textures of the Imperial
City buildings to make the Imperial City look more powerful and
advanced, kind of the heart of Cyrodiil.
?Diverse
Grasses: This mod adds variety to the grasses in Oblivion. Works
well with Low Poly Grass, it is not compatible with Short Grass.
?Enhanced
Waters - This mod is yet another mod that changes how water looks in
game, while above water and in water. I like this one best of them all,
but decide for yourself.
?Fake
HDR Lighting: For those who cannot use HDR Lighting in Oblivion, or
prefer Anti-aliasing, then getting this mod will enable a fake HDR that,
while not looking as good as the real HDR, can provide at least
something for those who cannot use the real HDR or again, those who
prefer Anti-aliasing.
?Improved
Doors and Flora: This mod improves the textures of doors, gates and
various flora.
?Improved
Trees and Flora - This great texture mod improves the look of trees
and flora in the game.
?Koldorn's
Ayleid Ruins Textures: This mod improves the textures of Ayleid
ruins. It's a good alternative to Qarl's for people whose system's can't
handle Qarl's.
?Koldorn's
Cave Textures 2 - This mod enhances the textures of caves in game.
???Koldorn's
LOD Noise Replacer: This mod greatly improves the look of how
the distant land looks with the patch. If you don't have the 1.2 patch,
you don't need nor want this mod. If you do have the 1.2 patch, then you
have probably noticed the "peppered" effect that the LOD has. This mod
changes that peppered effect. Best of all, there's absolutely no
performance hit. See
this screenshot.
?Koldorn's
Sewer Textures 2 - This mod enhances the textures of sewers in game.
?Jarrod's
Oblivion New Texture Mod: An alternative to Qarl's Texture Pack,
this mod is of lower quality, so it's easier on less powerful video
cards.
?New
Nebula: This mod changes the night sky and adds a nebula texture.
I'm told that this mod is compatible with Beautiful Stars and Better
Nightsky. This mod is compatible with Natural Environments only
if you overwrite the original skynebula01.dds file in the
Data\Textures\NaturalEnvironments\Sky, and SURPRISE! It works perfectly.
?No
Glow Grass: This mod removes grass' neon-like glow that some people
experience. If you're one of the many people that get the ugly neon
coloured grass, this mod will fix that.
?Noise
Replacer: This mod changes the distant LOD in the new patch, just
like Koldorn's, except of course it's a different texture. I prefer
Koldorn's, but choose for yourself.
?Oblivion
Ayleid Ruin Parallax Texture Pack: More graphics! This mod adds
parallax textures to all Ayleid Ruins.
?Oblivion
Sewer Parallax Texture Pack: Yet even more graphics! This mod adds
parallax textures to all the sewers.
?Parallax
Cities Giga Pack: Graphics galore! This mod adds parallax textures
to almost all city textures! This is a great mod to use if Qarl's city
textures are a little hard on your PC.
???Qarl's
Textures: Arguably the best graphic mod available! This mod includes
better texture for almost everything in the game! Wood, stones, grass,
dirt, cities, ruins, roads etc. Watch out, there's a big frames per
second hit though!
?Shaja's
LOD - This mod changes the distant "soupy looking" land in vanilla
Oblivion into something more detailed. Note that there are even more
detailed distant land mods (or simply "LOD mods") such as CaptNKill's
LOD, which uses two times the resolution of shaja's. Of course, it comes
with a performance hit, so whether CaptNKill's mod or this mod is best
suited for you can only be decided by, well, you... This mod is rendered
obsolete with the addition of the 1.2 patch. Only consider this mod if
you don't have the 1.2 official patch.
?Short
Grass: This mod shortens grass a little bit, and while providing
negligible performance increase it does make things easier to find.
?Ultra
Parallax Prison: A mod that adds parallax mapping to the prison
texture.
?Visually
Realistic Lava: This mod replaces the lava texture. Why? Because
Oblivion lava isn't Jello!
Map and Menu Texture Changes:
?Antiquated
Map: Tired of your bland default map? This antique map might add
realism for you!
?Atmospheric
Dark UI Loading Screens: This mod gives the loading screens a Dark
UI texture while removing the text as well. This mod also replaces the
loading screen image, and includes an optional version that adds random
quotes. Note that the later versions require the Shivering Isles
expansion. If you're like me and you don't have Shivering Isles, you
must download the 0.95 version for it to work. No worries though, the
0.95 version, while older, still has over 300 load screens ensuring much
variety.
?Colour
Map Mod: This mods gives your map a coloured look, with no antiqued
texture.
?Cyrodiil
Terrain Map - This mod makes the in game map feature the acctual
terrain. It's almost like a satellite shot of Cyrodiil. See the
screenies and determine if you like it.
???Dark
UI: Tired of readjusting your vision to a dark dungeon after viewing
your inventory? This mod removes the blinding white/beige light of all
the menus in game to a dark leathery texture.
?Dark
UI Loading Screens: This mod is meant to be used alongside the main
Dark UI mod. This addition changes the loading screens to be dark as
well, but does not remove the text of loading screens.
?Dark
UI Supplemental Pack - This mod changes yet even more of the
interface to be darker.
?Menu
Video Calm Waters: Changes the background main menu video with some
footage of calm waters. The download link doesn't work, so instead use
the Filefront link.
?Menu
Video Scenery: Changes the background main menu video with some
footage of beautiful scenery. The download link doesn't work, so instead
use the Filefront link.
?Old
Map: My favourite map replacer. Gives the map an old and worn look.
It comes in coloured and non-coloured versions.
?Refraction
& Menu Shader Replacement: This mod adds one of many available
effects to the screen when using Chameleon and when at the game menu.
?Well
Used Map (Colour): This mod gives your map an antiqued look, but it
retains its colour.
Misc. Item Texture
Enhancers:
?Better
Beer Bottles: Who doesn't want better graphics? This mod gives beer
a better texture. Note that Intoxicant Improvement (See a few links
below) also replaces beer, you decide which you like best.
?Book
Jackets: This mod immensely enhances the textures on all book
covers. Practically a must-have mod. Conflict Detectors may show a
conflict with OOO, but it is no big deal. Just load this mod after OOO.
For a high(er) resolution version of Book Jackets, get ?this
one.
?Better
Looking Tools: A minor mod improving textures on hammers and
lockpicks and such. See
here
?CM
Better Wine: Same as Better Beer, but for us wine lovers! Note that
Intoxicant Improvement (See a few links below) also replaces wine, you
decide which you like best.
?Cyrodiilic
Brandy: Yet even more graphical goodness! This mod changes the
texture on Cyrodiilic Brandy
?Doofdilla's
Potions Recoloured "Ceano" Texture Addon: Much better potion
textures, colour coded too!
??Hammerfist
Shiny Gold. This mod adds a shiny reflective texture to gold coins.
?Intoxicant
Improvement: This mod adds retextures of all of the alchoholic
beverages in Cyrodiil, including Skooma! In my opinion, the retextures
are better than CM Better Wine and Better Beer Bottles, but look at the
screenshots and decide for yourself!
?Kafeis
Better Amulet Replacer: Better graphics for amulets.
?Kafeis
Better Ring Replacer: Better graphics for rings.
?Leviathan
Soulgems: This mod greatly improves the look of Soulgems, giving
them a gleening look when they're filled, and a dull look when empty.
?Recoloured
Blackberries: This simple texture mod makes blackberries... umm,
black. By default, blackberries were brown, which is the colour they are
when rotten.
?Vagabond's
Better Gold: Better textures on coins! Hammerfist's mod makes coins
shinier, using Vagabond's gold texture as a base. I recommend
Hammerfist's for a more realistic look, but decide for yourself.
Misc. Texture Mods:
??The
ultimate sign combination: Actually, this is 3 mods. But instead of
having them as individual listings, I decided to combine them into one
listing. The three mods are -
Weathered Direction Signs,
Better Signs and
Improved Signs. All three of them improve roughly 99% of the signs
in game. Maybe even 100%. The problem is that all 3 mods have
overlapping files. That's okay though, because we'll assign them
priority. Better Signs and Improved Signs both deal with all sorts of
signs in the game. Improved Signs does more, however. Better Signs was
an incomplete project that, thankfully, the modder released in its
unfinished form rather than scrapped it. Improved Signs retextures about
95% of the signs in game, including road signs (direction signs).
Weathered Direction Signs only deals with direction signs. The
difference between the direction signs in Improved Signs and Weathered
Direction Signs is that the latter doesn't just retexture them, as
Improved Signs does, it gives them a different look entirely, best just
to see the screenshots.
So with that said, I recommend installing Better Signs first (giving it
lowest priority), and then install Improved Signs on top of that, and
then finally Weathered Direction Signs (Giving Weathered Direction Signs
full prioty of the three). Doing this will ensure that Weathered
Direction Sign's road signs are used, and then Improved Signs is used
for everything else. And for the 5% of signs that Improved Signs didn't
do, Better Signs will fill in the gaps
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?Badder
Spell FX: Increases the graphical quality of spells.
?Borderless
Icons: This mod removes the borders from icons on the map improving
the look of it.
?CM
Arena Poster: A very simple texture mod that changes how the arena
poster looks. Why download something so small? Well... why not?
??Gorier
Blood: This mod adds some nice gory blood!
?Grape
Texture Change: Very, very simple mod. Changes the texture from some
grapes near Skingrad, I believe. Not much reason not to get it!
?Helmet
FOV - This outstanding mod adds a new level of realism to playing
the game in 1st person. If you wear a helmet, your view is partially
obstructed due to the way the helmet is designed. It's hard to explain,
so see the screenshots.
???Illumination
Within Revived: Changes the texture of windows when viewed from
outdoors, to add the illusion that lights are turned on inside. There
was a previous mod that did this, hence the word "Revived". This mod
fixes/adds numerous things that its predecessor had or hadn't done. Be
sure to get the
Optimised version as well
?Immersive
Health Indication: This mod clouds the vision on your screen when
you get very low on health.
?Improved
Fruits, Vegetables & Meats: This mod greatly improves the textures
for most foods.
?Kal's
New Shock Effect: This mod improves the look of shock/lightning
effects.
?Life
Detect: This mod changes how NPCs and creatures look when viewed
with Life Detection on. It gives them a blood-red blur.
?Lights
Out: Because caves shouldn't have light beams from the roof at
night! This mod removes the light that beams down to the floor while
you're in a cave, but only during the night.
?On-Hit
Shader Replacement: This mod adds various effects on the player's
screen when the player gets hit. My favourite is the red border.
?Painted
Paintings Textures: This mod gives an effect to all paintings in the
game that makes them look as if they were hand painted.
?Scantifreeze.
This mod gets rid of the frostbitten black/blue bodies when you have
certain texture slider combinations.
?Shipyard:
This mod improves the textures of the ships in game.
?Skingrad
Bridge Lights: This mod changes the lights on Skingrad's bridge
to... emit light. By default, they did not provide any illumination at
all.
?Skingrad
Roof Textures: Improves some textures on rooftops in Skingrad, meant
to be used with Qarl's mod.
?Smaller
Elf Ears: This mod makes elf ears much smaller, while still having
that distinct elven look.
?Spell
Icon Replacer: This mod replaces the icons for spell effects.
?Yet
Another Blood Mod: This mod adds visible blood stains to the
player's armour, dependant on how wounded the player is.
?Zombie
Hair Texture Alpha Fix: This mod fixes a bug in the game by Bethesda
where zombies have a black square at the side of their head due to
missing alpha textures. Not needed if you use the Unofficial Oblivion
Patch.