Index
Introduction
BallOfFire’s Recommended Modlist
Top 10
Essential Mods
Almosts
Load Order
Updates
Credits
Introduction
►My list is also here on the Official Elder Scrolls Forums
here, if you wish to comment on it.
►If you are seeking any information about Oblivion mods whatsoever, I suggest
starting with the
Oblivion Mods FAQ by dev_akm. Anything
information that it lacks it provides links to, so make sure you at least skim
it!
►If you want Oblivion to run better on your computer with or without mods, check
out
The Oblivion Performance Project (TOPP).
►For a similar, more comprehensive but less discriminating modlist, check out
A's List of Recommended Mods by Aelius.
►I’d also like to mention that mod “conflicts” are often mod “overlaps:” what is
listed as conflicts is often not a problem at all, it is just two mods doing the
same thing or different things to the same object. Thus, manipulating load order
can avoid most compatibility problems. Check out this
Load Order Guide .
►Furthermore, I’d like to note that I do not have Shivering Isles, so my list
does not include any mods for it.
►Check the Updates section near the bottom of the page if you want to find
updates without reading through the whole list each time.
►The criteria for this list are simple. These are all the mods that I consider,
in my humble opinion, to be worth downloading and installing. If they are barely
worth the effort, they are here. If they are barely not worth it, they aren’t.
Thus, all of these mods should be compatible with each other (or at the very
least manipulating their load order should allow you to get some good stuff out
of all of them without any problems). You should be able to download every mod
in this list, play them together, and have an incredible Oblivion experience. If
I have overlooked any significant compatibility issues, please point them out to
me. Also, if any links do not work or if I made any mistakes, please let me
know. It should also be noted that this list is particularly useful for making
the most out of FCOM.
BallOfFire's Oblivion Modlist
Annoyance Remover/Convenience
►Actors
in Charge: Lets you assign animations to the PC or NPCs for them to
perform immediately. Great for taking screenshots.
►Alternate
Start Arrive by Ship: Let’s you skip the tutorial dungeon while
providing multiple roleplaying options that effect your starting items.
►At
Home Alchemy: Lets you use alchemy equipment while it is sitting down
so you can leave it at home and use it without having to pick all back up again.
►Bag
of Holding: Adds a bag that can hold infinite items without
increasing in weight.
Purse of Wonders is a better alternative, but I
use both to reduce delay in opening both.
►Char-gen
With Numbers: Adds numbers to the CharGen screen; makes remaking
characters easy.
►Chase
Camera Mod: Makes the third-person camera less annoying.
►Coloured
Enemy Health Bars: Colors enemy health bars based on the proportion
of their health remaining.
►Denock
Arrow: Allows you to denock arrows after drawing your bow by pressing
a hotkey.
►Enchantments
Restore Over Time: Enchantments slowly restore based on your
Mysticism skill.
►Encyclopaedia
Cyrodilica: Adds reference books with info on Alchemy, spellmaking,
trainers, codes, etc..
►Expanded
Hotkeys and Spell Delete: Allows you to delete spells and adds 20 new
hotkeys.
►Fame
Indicator: Lets you know when your fame, infamy, or bounty changes.
►Guild
Map Markers: Adds map markers for the guilds that let you fast travel
to them.
►Hear-Me-Not:
Quiets sounds that you make when you are sneaking for more immersion.
►House
Map Markers: Adds map markers for each house so you can fast travel
to them.
►Khajiit
Nighteye Toggle: Makes Khajiit's "Eye of Night" toggleable instead of
a duration spell.
►Landmarks
With Wells: Marks wayshrines, doomstones, etc. on your world map.
►Less
NPC Conversations: Makes NPCs initiate conversations less often.
►Map
Markers: Lets you mark locations on your map with 5 tags to choose
from.
►Menu
escape: Does more than the name suggests- this mod lets you press
either the right mouse button or the space bar to simulate the button presses
necessary to quit menus and dialogue, as well as accomplishing other common
tasks with one button, like saving in a new slot and quitting when on the save
game screen.
►Message
Remover Pack: Removes annoying messages.
►No
Merchant Barter Chatter: Removes merchant comments when buying and
selling. Optionally included in Living Economy.
►No
More Annoying Comments About Your Skills: Removes NPC comments about
your skills.
►Purse
of Wonders: Adds a purse to your inventory, which when activated
allows you to open one of three separate containers (junk box, purse, and
alchemy stuff), gives an option to move all your alchemy items automatically,
and retrieve alchemy ingredients by effect.
►Quest
Award Leveler: Makes quest awards upgrade as you level, so you aren’t
punished for completing a quest at a low level by getting a permanently weaker
version of the award. Don’t confuse with Quest Award Leveling.
►Quick
Wardrobe: Use hotkeys to equip sets of equipment instantly.
►Realistic
Physics and Force: Makes the physics more realistic and makes moving
bodies easier and more realistic.
►Reusable
Oblivion Gate: Adds a reusable Oblivion gate to an Ayleid ruin in
case you closed them all already and want to revisit Oblivion.
►Stat
Restore: Gives the option to restore attributes, skills, health,
magicka, fatigue, and encumbrance. Mods can sometimes get them stuck partway
restored, so you may find yourself needing this.
►Toggleable
Quantity Prompt: Lets you move either one item or an entire stack of
items with one click. Disables the confirmation screen.
►Tweaked
Generic Faces: Resets all the FaceGen sliders to 0, making the
default for each race look more attractive so it is easier to make a
better-looking character.
►Vampirismless
Vampires: Removes the ugly aging effect from ALL vampires, but makes
you have to equip an amulet to feed. An adequate temporary fix until a better
one is developed.
Combat/Stealth Mods
►Deadly
Reflex: Adds new combat moves that both the player and NPCs use,
including shield bashing, punching (with the hilt of the weapon), dodging,
flipping, even balanced decapitation and slicing in half, and more.
►Stealth
Overhaul: Makes stealth more realistic and balanced.
►Sudden
Violence - Combat Moves: Adds new combat moves like sprinting,
charging, and pushing, and adds new effects to spells.
Compilation Mods
►A's
Tweak Collection: Random tweaks, I only recommend the one that makes
unconscious NPCs remain unconscious for longer.
►Less
Messages: Removes annoying messages in the game.
►Unofficial
Oblivion Patch: Fixes things the official patches didn’t.
Gameplay
►AF
Leveling Mod: New intuitive and far more fun leveling system that
takes place largely in the background so you don’t have to worry about the game
mechanics.
►Bob’s
Armory: Adds new weapons, shields, and helms to leveled lists. Works
with other overhaul mods if you use FCOM.
►Chameleon
Rebalance: Makes chameleon no longer overpowered by reducing the
power of chameleon spells, replacing chameleon enchantments with sneak
enchantments, and no longer allowing items to be enchanted with chameleon.
►FCOM
Optional Plugins: Tweak various things, not all of which require
FCOM. Especially useful are the plugins that apply MOBS balance to quest mods.
►Immersive
Health Indication: Blurs your vision more the less health you have.
►Legendary
Mastery: Makes fortify attributes and fortify skills useful late game
by making them actually do something when above 100. Gives the option of
allowing base attributes and skills to go above 100.
►Living
Economy: Gives Cyrodill a realistic economy. Very impressive mod, but
it sacrifices fun for realism in my opinion. I only use it to increase the
barter gold of all merchants. Comes packaged with OOO.
►No
Psychic Guards: Makes guard behavior more realistic. If you use the
hard version, get the
No Psychic Guards Harder Fix.
►OOO
Level Slow: Comes with OOO RC3 as an optional add-on which reverts
skill progression to its values in OOO 1.3. It causes EXTREMELY hardcore level
slowing, which makes for a MUCH longer game in which you can fully appreciate
all these other mods.
►Persuasion
Overhaul: New role-playing persuasion system. New OBSE version that I
haven’t tried yet
here.
►Running
Revised: Improves the running system, including making running
actually reduce fatigue and allowing for balanced sprinting. Be careful not to
specify that you have Frans running installed if you don’t have that .esp
activated, or it causes crashes.
►Smarter
Mercantile Leveling: Reworks the horrid mercantile leveling system to
instead level mercantile based on the value of transactions.
►Supreme
Magicka: Improves the magic system to be more balanced, diverse, and
fun. Adds new effects and spells. Crash to desktop issues are now fixed!
►Stealth
Entrances: Adds alternative ways in and out of cities for stealthy
characters so you don’t have to sprint from guards every time you enter a city
if you are wanted.
►Zumb’s
Lockpicking: Replaces the lockpicking minigame with Morrowind’s
chance lockpicking system.
Graphics (Also check out
The Oblivion Texture Overhaul (TOTO))
►Atmospheric
Dark UI Loading Screens: Gives the loading screens beautiful scenic
pictures with a Dark UI texture, with optional random quotes. OBMM had trouble
installing this for me; on the off chance that you also have this problem, try
doing it manually after activating the OMOD, so it is installed properly but can
still be uninstalled with ease.
►Atmospheric
Weather System: Adds more than five times the weather types of
standard Oblivion. Adds a seasonal weather system and improves night and water
appearances.
►Bomrets
Detailed Normal Maps for Vanilla: Improves upon the vanilla textures,
making them look better without hurting performance whatsoever.
►Book
Jackets: Gives book covers much better textures.
►Cyrodiil
Terrain Map: Extremely detailed and attractive map that accurately
shows the geography.
►Darker
Dungeons: This mod makes dungeons/sewers/ruins etc. to be pitch
black, as they should be.
►Female
EyeCandy - Body Replacer (underwear): Improves female bodies. There
is also a nude version. Also grab
Stock oblivion Clothing Replacer for Exnem Female Body.
►Immersive
Caves: Makes cave entrances look like pretty cave entrances instead
of doors.
►Improved
Facial Textures: Improves NPC facial textures. Use this OR Natural
Faces.
►Improved
Water: Makes water prettier in Oblivion and optionally in SI, while
making it clear enough that swimming isn’t a chore.
►Initial
Glow: Makes enchanted items only glow when you first equip them.
►Koldorn’s
LOD Noise Replacer: Improves the noise effect on LOD textures.
►Life
Detect: Makes Life Detection look better by giving NPCs and creatures
a red blurring light effect.
►New
NightEye and Light Look: Improves the look of Nighteye and Light.
►No
Glow Grass: Gets rid of the glow effect on grass that some people
get.
►Natural
Faces: Improves NPC facial textures. Use this OR Improved Facial
Textures.
►Original
Colour Darker Nights: This mod makes nights much darker than the
pathetic excuse for "darkness" that is vanilla nights.
►Real
Lights: Makes light come from realistic light sources instead of thin
air.
►TNR
(Tamriel NPCs Revamped): Improves the faces of all NPCs and makes the
races’ faces look more distinctive. Now includes every single playable race.
►Unique
Landscapes: Modular, greatly improves upon the look of different
areas while maximizing compatability. A couple cause strange graphical glitches
when used with other mods in my list, but these are noted in the readmes and
possibly worthwhile anyway.
►Visually
Realistic Lava: Gives lava a better texture.
House (Check out
Oblivion Real Estate and
SD's House Tweak Mod List)
Overhauls
►FCOM
(Francesco's + WarCry + OOO + MMM): Allows the best and largest four
overhaul mods plus Bob’s Armory to work together. It combines the best aspects
of each, creating a balanced, integrated, and vastly improves gameworld.
►Francesco’s
Leveled Creatures/Items
►Martigen’s
Monster Mod
►Oblivion
Warcry
►Oscuro’s
Oblivion Overhaul.
Performance Enhancers (also
check out
The Oblivion Performance Project (TOPP))
►De-Parallaxer:
Removes the parallax effect from many objects, increasing performance but making
objects look flatter. Use if desperate for FPS.
►LowLowPoly
Grass - LowPoly Grass - LowLowPoly Grass for SI - LowPoly Grass for SI
-
LowPoly Grass for UL: The Dark Forest: Reduces
the ridiculous amount of polygons in grass.
►No
Lights Flicker: Removes the flicker from every light source in the
game to improve performance. There is a Real Lights compatability version, but
it caused me major problems so I don’t recommend it.
►Oblivion
Polygon Overhaul: Reduces the polygons used in rocks to a reasonable
amount for a performance boost without visual loss.
►Oblivion
Script Optimization: Optimizes in-game scripts to improve
performance.
►Operation
Optimization: Greatly improves performance by optimizing meshes, with
no quality loss.
►Quiet
Feet: Removes the sound of footsteps from animals to reduce
stuttering on some systems.
►Streamline:
Increases performance by clearing memory buffers intelligently and safely. Also
allows you to specify your desired FPS and graphics, and it constantly makes
adjustments to graphical settings to accommodate them. Also includes many more
incredible features you should check out.
Quests (Also
The Oblivion Quest List (TOQL))
►Thievery
in the Imperial City: Adds a fence to the Imperial city, adds 11
thief quests, and adds 2 miscellaneous quests. Fully voiced.
Sound (Also check the
TOTO site. Note: some of these mods may replace
the default music. In those cases, you can simply change the name of the songs
before copying them to the Music folder if you want it to randomly choose
between new and old songs.)
►All
Original Music Score for Oblivion: Includes 30 new songs for
Oblivion, mostly classical and cinematic.
►Diverse
Voices: Modifies original voices to give each race a more unique
voice.
►Nehrim
Soundtrack: These songs are meant for a total conversion being made
called Nehrim, but can be downloaded and put in the proper music folders to give
Oblivion an incredible soundtrack.
►Oblivion
Stereo Sound Overhaul: Changes many sounds in game for more realism
and immersion.
►Oblivion
Symphonic Variations Music Suite: Adds four new orchestral songs
meant to blend in with the original.
►Robert
Hood's Silgrad Music: Music meant for the Silgrad tower project.
►The
Daggerfall Music Project: Not exactly a mod, but you can download
these beautiful arrangements of Daggerfall songs into your Oblivion music
folders.
UI
►Phinix's
Immersive Dark UI: Combines Immersive Interface, BTMod and Dark UI to
make an appealing, non-distracting, and convenient interface. If you use SI or
OOO then get
Phinix's Immersive Dark UI OOO and SI Compatibility Fix.
Top 10
►AF
Leveling Mod: New intuitive and far more fun leveling system that
takes place largely in the background so you don’t have to worry about the game
mechanics.
►Deadly
Reflex: Adds new combat moves that both the player and NPCs use,
including shield bashing, punching (with the hilt of the weapon), dodging,
flipping, even balanced decapitation and slicing in half, and more.
►FCOM
(Francesco's + WarCry + OOO + MMM): Allows the best and largest four
overhaul mods plus Bob’s Armory to work together. It combines the best aspects
of each, creating a balanced, integrated, and vastly improves gameworld.
►Phinix's
Immersive Dark UI: Combines Immersive Interface, BTMod and Dark UI to
make an appealing, non-distracting, and convenient interface. If you use SI or
OOO then get Phinix's Immersive Dark UI OOO and SI Compatibility Fix.
►Purse
of Wonders: Adds a purse to your inventory, which when activated
allows you to open one of three separate containers (junk box, purse, and
alchemy stuff), gives an option to move all your alchemy items automatically,
and retrieve alchemy ingredients by effect.
►Running
Revised: Improves the running system, including making running
actually reduce fatigue and allowing for balanced sprinting. Be careful not to
specify that you have Frans running installed if you don’t have that .esp
activated, or it causes crashes.
►Streamline:
Increases performance by clearing memory buffers intelligently and safely. Also
allows you to specify your desired FPS and graphics, and it constantly makes
adjustments to graphical settings to accommodate them. Also includes many more
incredible features you should check out.
►Stealth
Overhaul: Makes stealth more realistic and balanced.
►Supreme
Magicka: Improves the magic system to be more balanced, diverse, and
fun. Adds new effects and spells. Crash to desktop issues are now fixed!
►Unofficial
Oblivion Patch: Fixes things the official patches didn’t.
Essential Mods
►AF
Leveling Mod: New intuitive and far more fun leveling system that
takes place largely in the background so you don’t have to worry about the game
mechanics.
►Alternate
Start Arrive by Ship: Let’s you skip the tutorial dungeon while
providing multiple roleplaying options that effect your starting items.
►Atmospheric
Weather System : Adds more than five times the weather types of
standard Oblivion. Adds a seasonal weather system and improves night and water
appearances.
►Bag
of Holding: Adds a bag that can hold infinite items without
increasing in weight.
Purse of Wonders is a better alternative, but I
use both to reduce delay in opening both.
►Chameleon
Rebalance: Makes chameleon no longer overpowered by reducing the
power of chameleon spells, replacing chameleon enchantments with sneak
enchantments, and no longer allowing items to be enchanted with chameleon.
►Coloured
Enemy Health Bars: Colors enemy health bars based on the proportion
of their health remaining.
►Deadly
Reflex: Adds new combat moves that both the player and NPCs use,
including shield bashing, punching (with the hilt of the weapon), dodging,
flipping, even balanced decapitation and slicing in half, and more.
►FCOM
(Francesco's + WarCry + OOO + MMM): Allows the best and largest four
overhaul mods plus Bob’s Armory to work together. It combines the best aspects
of each, creating a balanced, integrated, and vastly improves gameworld.
►Immersive
Health Indication: Blurs your vision more the less health you have.
►Landmarks
With Wells: Marks wayshrines, doomstones, etc. on your world map.
►Legendary
Mastery: Makes fortify attributes and fortify skills useful late game
by making them actually do something when above 100. Gives the option of
allowing base attributes and skills to go above 100.
►LowLowPoly
Grass - LowPoly Grass - LowLowPoly Grass for SI - LowPoly Grass for SI
-
LowPoly Grass for UL: The Dark Forest: Reduces
the ridiculous amount of polygons in grass.
►Menu
escape: Does more than the name suggests- this mod lets you press
either the right mouse button or the space bar to simulate the button presses
necessary to quit menus and dialogue, as well as accomplishing other common
tasks with one button, like saving in a new slot and quitting when on the save
game screen.
►No
Lights Flicker: Removes the flicker from every light source in the
game to improve performance. There is a Real Lights compatability version, but
it caused me major problems so I don’t recommend it.
►No
Psychic Guards: Makes guard behavior more realistic. If you use the
hard version, get the
No Psychic Guards Harder Fix.
►Oblivion
Polygon Overhaul: Reduces the polygons used in rocks to a reasonable
amount for a performance boost without visual loss.
►OOO
Level Slow: Comes with OOO RC3 as an optional add-on which reverts
skill progression to its values in OOO 1.3. It causes EXTREMELY hardcore level
slowing, which makes for a MUCH longer game in which you can fully appreciate
all these other mods.
►Operation
Optimization: Greatly improves performance by optimizing meshes with
no quality loss.
►Persuasion
Overhaul: New role-playing persuasion system. New OBSE version that I
haven’t tried yet
here.
►Phinix's
Immersive Dark UI: Combines Immersive Interface, BTMod and Dark UI to
make an appealing, non-distracting, and convenient interface. If you use SI or
OOO then get Phinix's Immersive Dark UI OOO and SI Compatibility Fix.
►Purse
of Wonders: Adds a purse to your inventory, which when activated
allows you to open one of three separate containers (junk box, purse, and
alchemy stuff), gives an option to move all your alchemy items automatically,
and retrieve alchemy ingredients by effect.
►Quest
Award Leveler: Makes quest awards upgrade as you level, so you aren’t
punished for completing a quest at a low level by getting a permanently weaker
version of the award. Don’t confuse with Quest Award Leveling.
►Quiet
Feet: Removes the sound of footsteps from animals to reduce
stuttering on some systems.
►Realistic
Physics and Force: Makes the physics more realistic and makes moving
bodies easier and more realistic.
►Running
Revised: Improves the running system, including making running
actually reduce fatigue and allowing for balanced sprinting. Be careful not to
specify that you have Frans running installed if you don’t have that .esp
activated, or it causes crashes.
►Smarter
Mercantile Leveling: Reworks the horrid mercantile leveling system to
instead level mercantile based on the value of transactions.
►Stealth
Overhaul: Makes stealth more realistic and balanced.
►Streamline:
Increases performance by clearing memory buffers intelligently and safely. Also
allows you to specify your desired FPS and graphics, and it constantly makes
adjustments to graphical settings to accommodate them. Also includes many more
incredible features you should check out.
►Sudden
Violence - Combat Moves: Adds new combat moves like sprinting,
charging, and pushing, and adds new effects to spells.
►Supreme
Magicka: Improves the magic system to be more balanced, diverse, and
fun. Adds new effects and spells. Crash to desktop issues are now fixed!
►Toggleable
Quantity Prompt: Lets you move either one item or an entire stack of
items with one click. Disables the confirmation screen.
►Unofficial
Oblivion Patch: Fixes things the official patches didn’t.
►Zumb’s
Lockpicking: Replaces the lockpicking minigame with Morrowind’s
chance lockpicking system.
Almosts (These are mods
that I do not feel comfortable recommending because I decided not to use them
for whatever reason (incompatibilities, bugs, unexpected complications, etc.),
but that I want to keep track of due to showing potential of some sort. I cannot
vouch for their compatibility with the rest of my list)
►Fake
HDR Lighting: Approximates the HDR lighting effect for people who
can’t use HDR or want to also use Anti-aliasing. Causes a FPS loss, but is
easily turned on and off in-game. My computer couldn't handle it, and I got sick
of deactivating it every time I loaded a game, so I deactivated it.
►Get
Level Spell: Gives you a spell that can be cast on NPCs to tell you
their level. Sounds great for not getting in over your head with FCOM, but I've
never actually bothered to use it.
►Keychain:
Adds a keychain to your inventory that stores all your keys to reduce clutter.
Unfortunately it caused me immense inventory delay when I got enough keys for it
to be useful. The new version
here is supposed to eliminate the lag, but I
haven't tried it yet.
►MD
Saddle Bags: Adds functional saddle bags to horses, gives Lesser
Powers that allow you to call your horse, and speeds their turning speeds. I
don’t use simply because I don’t know if it is compatible with my other mods and
the gain isn’t quite worth investigating it.
►Menu
Video Scenery: Plays a video of beautiful scenery at the main menu
when you first start up the game. Great little mod, but slightly too minor to
make it on my list.
►Nords
with Beards: Adds various beards to all Nords. Does so by making new
races, and there is a better-looking mod that does something similar by making
even MORE races, so I am hesitant to attempt these with the amount of mods I
have because that is just asking for trouble.
►No
Wind: Stops trees and plants from swaying to improve performance.
Doesn't seem to work on many games, including my own.
►Oblivion
Face Exchange Lite: Allows you to change your character’s face
without starting a new game. I haven’t tried it yet as I haven’t needed it yet.
►On-Hit
Shader Replacement: Adds visual effects when you get hit. Sounds good
in theory, but I found it a little annoying.
►Qarl
and Timeslips Depth of Field: Blurs far away objects. Great for
disguising bad LOD textures. I couldn’t get it to work properly, and given that
it causes a FPS decrease I didn’t quite find it worth trying to fix.
►Reneer's
Guard Overhaul: Improves guard behavior to be more realistic, most
notably making them no longer instantly appear when you commit a crime. I
thought I ran into incompatibilities between this and other mods that I use, but
in retrospect I may have been hasty to assume so.
►Spell
Icon Replacer: Vastly improves spell icons. Comes with Sudden
Violence.
►Thieves
Arsenal Mission Zero: Adds new thieving tools and greatly improves AI
relating to stealthy activity. This can be unbalancing with mods such as FCOM,
so as intriguing as it is I choose not to use it.
►TTHudRecticle:
Adds a third-person crosshair with activation icons. I don’t use third person,
but for those who do it seems useful.
►WHOOSH:
Lets you manipulate the game speed, thus allowing you to slow down the speed to
stop stuttering and make gameplay smoother. I had it installed for a long time
without using it, but then it got glitchy on me so I just deactivated it.
►wz_Inventory:
Makes the inventory into a grid with collapsible categories. I stopped using it
because it doesn’t work properly with Phinix’s Dark UI.
►Zeladin's
Hairfix: A hair fix for graphic cards that don't have Shader Model
3.0. It made people bald on my computer.
Load Order (This is my load
order. I most of the same mods as I recommend in my list (I am testing
some others), so if you use a lot of mods from my list then you can use this as
a guide. My load order is not perfect, but my current installation with
this load order is pretty stable: I have the occasional freezes or crashes to
desktop (CTD), but they infrequent. Also refer to the [url=http://devnull.devakm.googlepages.com/loadorder]Load
Order Guide [/url], which gives more general load order recommendations (that I
only loosely follow because I am very familiar with most of the mods in my
list). I should also mention that I use an old setup of FCOM but with some
of the new optional .esps, as I would rather wait until I start a new character
to make a change to my setup as drastic as updating FCOM from the current
version.)