.

Welcome to the New Better Oblivion. If you have any troubles operating this site or contact any errors. Please contact us by clicking the link in the left menu bar.

The Music Lyrics Archive

Your Ad Here



 

To download this mod, click here

Unofficial Oblivion Patch List of Fixes

Last updated: 2007 - Aug. - 07



v2.2.0 Eleventh Release. (2007 - Aug. - 07)
  • The UOP now has a menu. To access it, open the console with ` or ~ or whatever key is used in your locale, type startquest uop (not case sensitive) and press Enter, then close the console (may take five seconds to appear the first time, but instantaneous after this. You'll only get a warning dialog box if you try to open it during combat.) It will allow you to see that the UOP is active and the version number, run the Stat Restore, change the "silent/invisible" AOE spell effect to one that really is if another mod has altered it (if you were using the UOP AOE Compatibility Patch you can probably remove it,) toggle off and on the Poisoned Apple warning dialog, or remove stuck Bound items
  • Integrated Mentalor's Stat Restore mod into the UOP; it can be accessed via the menu above and will fix attributes, skills, magicka, fatigue and encumbrance if they have been damaged by mods and chapels/spells/potions or dropping all items isn't fixing them
  • Made the Poisoned Apple warning optional; it can be disabled and enabled via the menu (see above)
  • For now, removed the fix for archers not equipping bows during sleep packages to eliminate any possibility that the UOP causes crashes or other problems (nothing confirmed so far, but with so many CTD and other problems with other mods it is best to err on the side of stability for the time being)
  • Cleaned some noise out of the dialog audio for the custom race game start fix
  • Updated the UOP installer to Inno Setup v5.1.13
  • Fixed freezing for several seconds or occasionally crashing to desktop when the player levels up (due to bad .INI setting introduced with the v1.2x patch; the self-installing UOP will correct this setting at install time)
  • Going into and out of a random Oblivion cave system at one end and then into the other end will no longer result in the player getting stuck with "This door leads nowhere." (the message will still appear as it's hardcoded but the door will work)
  • Fixed the Acrobatics skill's fall damage reduction perk as it was only one-fiftieth (or less) as much as it should have been so was practically worthless
  • Improved the fix for guards not carrying bows all the time to force them to equip their sword and shield again once out of combat (they may still carry bows sometimes, but leaving the area and returning in three days should cause them to carry swords once more)
  • Taking items from the crates outside, or from the interior of the Maria Elena (Imperial City Waterfront), will no longer increase the player's Items Stolen count (which it would do even though the theft icon didn't show nor guards notice)
  • Corrected the nearby Bloated Float ownership as well as the player could steal any number of items in plain view without repercussions (the ownership will properly change for the related quest)
  • Similarly, picking up items from Lake Arrius Caverns during the Dagon Shrine quest (including the Mysterium Xarxes itself) will no longer increase the player's Items Stolen count
  • UI mods that show the player's next faction rank will no longer show "DUMMY" when the player has reached the highest rank of the faction
  • The disease Astral Vapors (contracted from Dread Zombies) will no longer bypass disease resistance
  • Corrected the disease "BrainRot" which was draining Strength instead of Intelligence, and added the missing space to its name (there is a similarly named but unrelated disease "Brown Rot" which was also present in Morrowind that drains Strength)
  • Fixed the following spells being listed as an incorrect level skill level (Novice, Apprentice, Journeyman, Expert or Master) by spell-renaming mods and Wrye Bash because their internal skill level differed from the actual: Absorb Attribute: Endurance/Intelligence/Luck/Speed/Strength/Willpower, Absorb Fatigue (the 25 pts. for 20 seconds on touch version), Absorb Skill: Alteration/Athletics/Block/Conjuration/Heavy Armor/Illusion/Marksman/Security, Bound Bow, Bound Mace, Bound War Axe, Burdening Touch, Corrode Armor, Corrode Weapon (note that both Corrodes have two versions; the ones corrected are the 20 pts. on Target versions), Cure Disease, Cure Poison, Curse of Weakness, Drain Attribute: Intelligence, Drain Skill: Light Armor, Fearful Gaze, Greater Fortify Fatigue, Ice Storm, Legendary Soul Trap, Lightning Storm, Paralyze (the 10 seconds on touch version), Rage, Revitalize, Shadow (the 15% for 15 seconds version), Silence (the 15 seconds on target version), Touch Of Fear and Voice Of Dread
  • Corrected the magnitude of The Unwelcome Guest spell sold by the Dark Brotherhood; though listed as "Open Easy Lock" it could not open many locks of this level
  • All Chorrol, three Leyawiin and three Skingrad day guards will no longer be missing their shields
  • In the Order of the Virtuous Blood quest, killing Roland Jenseric when the quest is completed will no longer result in a quest advancement indicating the player should see Seridur (who's already dead)
  • Fixed several errors with the rampart Dremora in the Battle for Castle Kvatch: they will no longer be prone to dying by jumping from the ramparts, if they should fall, their corpses will no longer contain multiple Daedra Hearts, newly respawned archers will not be missing their bows, and they will no longer stand around aimlessly if the two archers (Jesan Rilian and Merandil) are dead (they were supposed to attack the player at this point, but didn't as they couldn't see the player from their start point)
  • In the Unfriendly Competition quest, corrected the distance that the player needs to be from Thoronir and Agarmir before they will start their meeting as it was too small, and it should no longer be interrupted by Mythic Dawn agents leaving the game stuck in cutscene mode
  • After the Wayward Knight quest, if the player does not report back to Count Andel Indarys until after the Main Quest is complete, he will no longer react as if Farwil was murdered by the player (if he wasn't) and the player will be able to collect the reward
  • Fixed four bugs in the Mages Guild Ambush quest: corrected two of the battlemage allies not having any relevant dialog if the player is discovered by the Necromancers first, the battlemages will no longer attack the Necromancers too early nor attack follower allies of the player (Knights of the Nine, Atronach familiars, Dark Brotherhood Murderers, etc.) and they will no longer persist at Silorn indefinitely when the quest is completed
  • Changed the Black Soul Gems in the Cheydinhal Recommendation quest to have no soul capacity; otherwise the player could fill them via Soul Trap, consume them via recharging or enchanting (even though they are quest items) and then be unable to complete the quest
  • The Dark Brotherhood Whispers of Death quest will now be moved to completed quests when done (it will still be running; it continues for the remainder of the game as it is after all other quests are completed)
  • Adamus Phillida's bodyguard will no longer mysteriously come back to life after committing suicide at the end of the Dark Brotherhood Permanent Retirement quest (was set to respawn)
  • Jauffre should no longer be prone to die before Baurus in the Defense of Bruma quest while the player is in the Great Gate (which is all that could be done as a bugfix, unfortunately; it's still difficult to keep both alive but each now has a similar chance of dying)
  • Activating the Shrine of Clavicus Vile after the quest is finished will no longer result in a dialog that the player's level is insufficient to do the quest (can be completed at any level by getting Umbra first)
  • The Reverse Invisibility scroll given by Ancotar in the Zero Visibility quest will no longer be a quest item when no longer required (there is a second copy that could be obtained and it would get stuck in the player's inventory)
  • In the Till Death Do They Part (Vampirism Cure) quest, Melisande should remove the cure ingredients properly from the player's inventory
  • The player will now be able to fast-travel from Fort Grief if the Caught In The Hunt quest is not running
  • The Chorrol Fighters Guild Porter will now offer repair as all the others do
  • Swapped the reversed AI packages for one of the day and night guards in the Imperial City Arboretum
  • The Imperial Legion Forester at the Inn of Ill Omen should now hit his target when practicing archery instead of always missing to the left (this may only take effect on a new game)
  • Corrected Bernadette Peneles' daily worship (Skingrad) having a duration of zero
  • Gureryne Selvilo should no longer repeatedly activate the Altar of Talos (Chorrol) during his daily worship
  • The inventory icon for Clogs will no longer be random graphic noise if Oblivion is set to anything but large texture size
  • Closed seethrough gaps visible when attacking or spellcasting in the left armpit and on the upper left arm near the elbow on both the Steel Cuirass ( Armor\Steel\M\Cuirass.nif ) and the Blackwood Cuirass ( Armor\Blackwood\M\Curiass.nif {sic} )
  • Fixed collision type on French-door prison cell doors ( PrisonCellGate01.nif ) as they were allowing projectile spells to pass through (unlike all other gate types) thus were impossible to unlock with Open spells
  • Improved the fixes for CastleLight01.nif, CastleLight01Angled.nif, CathedralCryptLight02.nif and CathedralLight01.nif (previously had no Havok collision); the chains are now Havoked so will swing if struck (a small script was attached to the light object assigning the ownership to the player as they are used in owned interior cells so Z-Grabbing them would otherwise cause a bounty, and the cathedral light was renamed to UOPCathedralLight01.nif and the light reassigned to it so that it wouldn't cause problems with the ruined lights in the Anvil Chapel of Dibella during KoTN)
  • Fixed four types of chandeliers having no flames on their candles, one type missing its light node object causing the engine to place the light source off-center, two other small placement errors on one and a texturing error on another, and also optimized their meshes (over 1K polygons per mesh) - Chandelier01-04(Off,Fake).nifs, 12 files in total)
  • The three-candle wall sconce will now cast light to the wall behind it properly ( WallSconceTriple01.nif )
  • Seven types of trees will no longer give off sparks or sound like stone when struck ( TreeCamoranParadise01/02/04.nif, TreeCottonWoodSU.nif, TreeCPSnowGum.nif, TreeSnowGumFree.nif and TreeYewForest.nif )
  • Fixed bad texturing on the underside of RockWestWealdMoss04.nif and RockWestWealdBurnt04.nif caused by out-of-bounds UV mapping co-ordinates (same as was done with RockWestWeald04.nif)
  • Fixed yet another UV mapping error causing smeared texturing on one of the common West Weald rocks ( RockWestWeald02.nif )
  • RockWestWealdMoss01.nif will no longer sound like wood when struck or walked on
  • Corrected oversized and off-center Havok collision mesh on an outdoor lamp ( IronOutdoorLampFake.nif )
  • Fixed UV mapping errors causing smeared texturing on the back of the heads of two of the hanging corpses ( HangingCorpse01.nif and HangingCorpse05.nif )
  • Fixed UV mapping errors causing smeared texturing on the top of one of the Silver Vein rocks ( SilverRock03.nif )
  • The player and others will no longer hover slightly over the floor in three Imperial City buildings (Jensine's Good as New Merchandise, Slash and Smash and Agarmir's house) due to misplaced Havok collision mesh on ICGroundFloor01.nif
  • Fixed several tears in the stairway mesh of the Bastion (IC Prison District) showing visible nothingness ( PrisonHall03.nif )
  • Closed a gap of nothingness between the base of the fireplace and the floor in several Bravil houses' mesh ( BravilHouseIntL04.nif ); mesh is also used in two houses in Sundercliff (Mehrunes' Razor DLC)
  • Closed a gap of nothingness in one of the roof supports, another small one near the stairwell furthest from the door, fixed several UV mapping errors and optimized the mesh (505KB to 281KB) of the top floor of seven IC houses ( ICTopFloor10.nif )
  • Closed a seethrough gap at the base of the fireplace, removed a strange lump in the wall in the nook behind the fireplace, closed two unclosed slightly seethrough beams and fixed numerous UV mapping errors in a common farmhouse interior ( FarmHouseInterior02.nif )
  • Closed gaps of nothingness in the ceilings of three ruined fort corner wall sections ( RFNTurn01.nif, RFRmCornerDoor2x.nif and RFRmCornerR01.nif ) and a wide doorframe section ( RFWWiden01.nif )
  • Closed gap under the columns of the wide fort door section that was often see-through if not low enough to the floor ( RFWDoorArch01.nif )
  • Fixed the Havok collision mesh on the Bravil entrance ( BravilEntanceGate01.nif) so that the columns can no longer be walked into, and optimized the mesh (from 1.58MB down to 470KB)
  • Aligned the misplaced Havok collision on the doorframes of the interior Chorrol Fighters Guild ( ChorrolFGChorrolInterior01.nif and ChorrolFightersGuildInteriorDoorJam.nif ) and optimized the mesh (2.3MB down to 1.0MB)
  • Fixed flickering caused by duplicate faces on one of the Bravil wooden tower tops ( BravilTowerTop03.nif )
  • Closed a seethrough gap at the top of Oblivion tower doors ( OblivionSmallTowerDoorInsert.nif )
  • Closed a gap between the roof eave and the roof, a missing wall panel near it, plugged the transparent end of the same roof piece and fixed smeared texturing caused by bad UV mapping on the exterior Leyawiin Fighter's Guild ( LeyawiinFightersGuildHouse.nif )
  • Closed another gap in the roof of the exterior wallhouse in the IC Prison District ( ICPrisonWallHouse02.nif )
  • Fixed UV mapping errors in the interior of Weynon Priory ( WeynonHouseInterior.nif )
  • Fixed the Mehrunes' Razor dagger's (Weapons\MehrunesRazor\dagger.nif) pommel clipping through the player's hand as the grip was too short (this mesh was present in Oblivion before the Mehrunes' Razor official plug-in so is part of the UOP rather than the UOMP)
  • Fixed the torn grain sacks found in dungeons ( DunSack01.nif ) as the grain mesh was misaligned from the sack mesh so could be seen through
  • Checked pathgrids on or near all Tamriel worldspace roads. There should be no more pathgrid changes required in future. Found:
    Grounded a canopy-level pathgrid node in (14,18), (-4,6) three in (18,18) and three in (-24,0), a floating road node in (28,-13), two in (3,17) three in (22,31), one in (21,30), five floating nodes near the road in (17,-12), four in (19,2), one in (7,-1) and one in (12,5)
    Grounded a canopy-level pathgrid node in (-22,22) and removed many redundant node path connections
    Grounded two road nodes in (15,-7) and removed many redundant node path connections
    Grounded several pathgrid nodes in (-12,20) and removed many redundant node path connections
    Raised 11 pathgrid road nodes and several off-road nodes embedded underground, deleted 3 embedded in large boulders and corrected paths so they don't run through boulders and trees in (9,17)
    Raised 3 pathgrid road nodes embedded underground in (32,23) and removed dozens of redundant node path connections
    Raised 8 pathgrid nodes embedded underground in (36,19)
    Grounded 4 pathgrid nodes and raised 5 embedded underground in (-50,-8)
    Raised a pathgrid node in (-6,30) embedded in the Moranda entrance
  • Grounded a flying barrel and shrub in an alcove of the Chorrol town walls
  • Lowered another 180 Lilypads to the water's surface in the Imperial City Arboretum district, and 59 in the Temple district
  • The dagger on the bandit's bed in Vilverin can now be picked up
  • When Astia Inventius is painting on the Anvil docks, her brush should no longer go through the canvas
  • Removed "spoiler" editions of the Black Horse Courier from the upstairs of their office (IC Market District) detailing events that may not have yet happened
  • Fixed the Anvil Docks not having a map marker even though it's in a different worldspace than the rest of Anvil (matches the Imperial City Waterfront)
  • Fixed the sound object for the lamp torch at the Draconis gravesite (Applewatch Farm) being audible before the lamp was even there
  • Corrected the music type in the Trentius Family Mausoleum (ICPalaceMausoleum) from outdoor to dungeon
  • Corrected a prison cell gate in Fort Linchal Temple of War that was locked even though it was open
  • Unlocked two "needs a key" empty and unused barrels with no key assigned and made them non-persistent (appears they were intended to be merchant containers and then forgotten about) in All Things Alchemical (Skingrad)
  • Moved the Morning Glories on the Skingrad Mages Guild and Hammer & Tongs signs so that the signs don't go right through them if swinging
  • The player can no longer get stuck between the painting behind the bed and the wall (hung the painting on the wall) and the cupboard in the bedroom will now open in the Odiil farmhouse
  • Grounded numerous chairs, a bookshelf, crates, sacks, a fork at table height but off the table, and moved a crate clipping through the wall in Barthel Gernand's house (Cropsford)
  • Grounded two barrels and a bench, a slightly floating candle, firelogs and two sacks, moved a barrel and chest of drawers out of walls and removed a useless light source outside the visible area in Sakeepa's house (Aleswell)
  • Aligned the door of Shagol gro-Bumph's house (Aleswell) to close a gap at the bottom [*}Grounded a slightly flying candle, stool and broken crate, a noticably flying cupboard and upside-down bed, and moved a load of bread that was way outside the playable area in the Anvil Abandoned House
  • Aligned the front door to close a gap and grounded a sack in Arvena Thelas' house (Anvil)
  • Moved a crate out of the wall, a barrel and holder embedded in the crate and grounded a barrel, two candleholders and a stone chest, and moved several items embedded in the shelves of a bookshelf in Benirus Manor (Anvil)
  • Grounded a chest, attached two sconces to the wall and aligned another half-off it in the Anvil Smithy
  • Grounded three flying chests and two sacks leaning on nothing in the Anvil Castle Dining Hall
  • Grounded several barrels, four sacks and two chests, a table and a candle, attached two sconces to the wall and a lamp sticking out to far, and aligned a misaliged door with a gap in the Anvil Castle Dungeon
  • Moved an off-center flame node in its brazier, two books sticking through their shelf, aligned three misaligned load doors showing visible nothingness, grounded a display case, six benches and three chairs, attached two iron lamps and two paintings to the wall, and deleted a loaf of bread outside the playable area and a bench half-embedded in rock stuffed in an alcove (no good places to move them) in the Anvil Castle Great Hall
  • Attached four iron lamps to the wall, moved a book embedded in its shelf, and grounded a jewellery box, candleholder, chest, and a guard spawn point in the Anvil Castle Private Quarters
  • Attached a painting and sconce to the wall, moved a sack and bowl embedded in their shelf and grounded a counter in the Anvil Castle Royal Quarters
  • Grounded a crate and two barrels in Smuggler's Cove (Anvil)
  • Attached many tapestries to the wall and moved one out of a desk, moved a sack clipping into a bookshelf, and grounded two beds, four candles and a plate of candles in the Anvil Chapel Hall
  • Grounded a slightly flying practice pad, plate of candles, table, chest, barrel and chest of drawers, moved a sack leaning on nothing and moved a mug out of a shelf and a fork hidden inside and pitcher partially inside the table in the Anvil Fighters' Guild
  • Grounded a chest, two sacks, a barrel, a chair and moved a painting not attached to the wall in Gogan's house (Anvil)
  • Grounded a crate and two sacks, moved a shutter embedded in another, a spool in the wall and a sack in a crate, fixed a seethrough underside spool and attached four sconces slightly off their walls in the Anvil Dockside Warehouse
  • Grounded four chairs, a bookshelf and table, aligned two doors showing nothingness beyond, moved up a hidden pitcher, planter and bowl, moved down four unusable chairs whose arms were embedded in the table and attached a chandelier to the celiing in Heinrich Oaken-Hull's house (Anvil)
  • Attached three sconces to the wall in the Anvil Lighthouse
  • Fixed several crates in the Aleswell inn being embedded in each other and other objects
  • Grounded two slightly floating chests and two coffins in the Amelion Family Tomb
  • Grounded two oblique ceramic bowls, a slightly flying candlestick and attached a tapestry to the wall in the Arcane University's Arch-Mage's Tower Council Chambers
  • Moved the Ayleid push block switch in Anutwyll Inner Chambers as it wasn't attached to the wall
  • Fixed several small errors in the Chorrol Fighters Guild: closed a gap underneath the main door, moved a candlestick slightly embedded in a bookshelf, grounded a slightly floating cupboard, attached five hovering sconces to the wall, moved a lamp down whose chain clipped into the floor above, and moved two swords on racks that were always falling off
  • Moved a burnt plank sticking through a stone wall in the destroyed Bruma Mages Guild
  • Fixed the ownership of the door between the Castle Bravil Great Hall and the Private Quarters East Wing being assigned to the Bruma, rather than the Bravil, castle faction
  • Grounded several chests and crates in Bloodmayne Cave
  • Moved a duplicated-in-place clump of Wisp Stalks in Sideways Cave - Hidden Lake
  • Deleted a duplicated-in-place wooden structure on top of the Bravil walls as seen from outside (near the stable bridge)
  • Grounded a sack floating above the table, moved another clipping into the stairs and moved a see-through-underside candle in Agarmir's basement (IC Talos Plaza)
  • Moved a flickery clipping winerack in Silverhome-On-The-Water (Bravil)
  • Aligned over seventy load doors of the various forts which were showing visible gaps of nothingness at the edges
  • Closed several visible gaps of nothingness between the room pieces and the hallway in one of the five Corridors of Dark Salvation sections of Oblivion towers (OblivionRDCitadel01Hall03, OblivionRDCitadel04Hall02 and OblivionRD002Hall01) and the Wayward Knight Oblivion tower (MS13OblivionHall02)
  • Fixed several errors with the Bastion (IC Prison district): closed several gaps of nothingness between the prison cells and the hallway, aligned the stairway so gaps aren't showing between it and the wall, moved the cell doors so that they no longer clip through the wall when open, and fixed the hanging lamp casting light while being unlit
  • Closed a gap between the alcove and floor in Sancre Tor Entry Hall (there are several pixel-wide gaps throughout Sancre Tor that won't get closed as the room pieces don't fit together perfectly)
  • Closed a gap in the floor caused by a misaligned room piece in the Chorrol Castle Dungeons
  • Closed seethrough gaps of nothingness caused by misaligned room pieces, moved a chandelier up that was floating roughly two metres below the ceiling, and moved a wall fixture embedded in the wall in the Bravil Castle Private Quarters East Wing
  • Aligned off-center ceiling lamps embedded in the ceiling buttresses in Amantius Allectus', Gilen Norvalo's, Hagaer's, Hastrel Ottus' (also grounded a candleholder and two candles), Jmhad's, Luronk gro-Glurzog's, Marana Rian's, Pennus Mallius', Ruslan's (also grounded a candleholder), Stantus Varrid's, Surius Afranius' and Trenus Duronius'houses, The All Saints' Inn (IC Temple District), Adrian Decanius' (also grounded a candleholder, table and wine rack), Cyrodin Sintav's (also grounded a candleholder), Dovyn Aren's (also grounded a candleholder), Dul gro-Shug's (also grounded two candleholders), Fathis Ules', the Guardhouse (also grounded a candleholder), Geem Jasaiin's, Herminia Cinna's (also grounded a candleholder), Ida Vlinorman's, Iniel Sintav's, Irene Metrick's, Jastia and Kastus Sintav's (also grounded a candleholder), Lorkmir's, Othrelos', Rajhan's and Tertius Favonius' houses, the King and Queen Tavern (IC Elven Gardens), Imperial Legion HQ and Mess Hall (IC Prison District), Agarmir's, Angelie's, Astinia Atius', Claudius Arcadia's, Dorian's, Dynari Amnis', Helvo Atius', Jakben Imbel's, Ontus Vanin's, Rajiradh's, Samuel Bantien's, Sevarius Atius', Soris Arenim's, Thamriel's (also grounded a candleholder) houses, Umbacano's and Usheeja's houses, The Foaming Flask, The Tiber Septim Hotel (IC Talos Plaza), A Fighting Chance, Divine Elegance, Mystic Emporium, Office of Imperial Commerce, Rindir's Staffs, Slash 'N Smash, The Best Defense, The Feed Bag, The Guilded Carafe, The Main Ingredient (IC Market District), the IC Arcane University Chironasium, Lustratorium, Practice Rooms, Praxographical Center and Mage Quarters, the Bravil Chapel Undercroft, the Bravil, Cheydinhal, Chorrol and Leyawiin Castle Private Quarters
  • Moved a wall-mounted iron torch in the Cheydinhal Chapel Undercroft that wasn't embedded in the wall properly and another in the Cheydinhal Sanctuary Quarters
  • Grounded a chest and two slightly ungrounded chairs in Marinus Catiotus' basement (IC Elven Gardens)
  • Grounded a lectern in the upstairs of the IC Arcane University Chironasium
  • Attached a chandelier to the ceiling (support was about a meter below it) and moved two off-center ceiling lamps in Umbacano's upstairs (IC Talos Plaza)
  • Attached a chandelier to the ceiling in the Leyawiin Castles' Private Quarters
  • Grounded a chest and two barrels in Abandoned Mine
  • Closed some small floor and wall piece gaps in Fort Homestead
  • Closed another gap in the exterior Bravil town walls
  • Closed a gap in one of the curving low stone walls in Bravil
  • The Vilverin campfire will now illuminate the area
  • Changed the names of the Elven Ceremonial Cuirass, Helmet and Shield so that their names don't show only "Elven Ceremonial" in the inventory screen
  • Corrected name of dead Spiddal Sticks: "Spiddal Stick" » "Dead Spiddal Stick" (they are harvestable though dead, but won't gas the player as the living ones do)
  • Corrected plant name "Blood Grass" » "Bloodgrass" which matches the harvested ingredient
  • Changed the game setting sInvalidPickpocket: "You cannot place items in a container while pickpocketing." » "You can only place items of zero weight while pickpocketing." as it was confusing
  • Corrected typos in game settings sNoEatQuestItem: "can not" » "cannot", sCanNotEquipQuestArrows: "can not" » "cannot", sDropEquippedItemWarning: "equiped" » "equipped" and sSaveGameOutOfDiskSpace: "sufficent" » "sufficient"
  • Corrected error in Book4RareGloriesAndLaments | Glories and Laments "nor the were they" » "nor were they"
  • Corrected undeveloped town's name remaining in Fighter's Guild quest journal (FGC10Swamp stage 100) "Sutch" » "Anvil"
  • Corrected typos in dialog 4764E (ImperialCityTopic) "orrery" » "Orrery", 34E12 (MG00Join) "Mages'" » "Mages", BC9E (MS29) "eh?" » "hm?", BC9E (MS29) "eh?" » "huh?", 3D491 (MS04) "in the evening" » "o'clock", 35F4E (VahtecenTopic) "there" » "that there", 38ED7 (ArenaAgronakChoice4) "regiment" » "regimen", 98142 (MS48SalvianWhatHappened) "into the Chapel" » "to the Chapel", 71D4F (Dark00General) "What, is that a" » "What is that... a", 1D24C (RolandJensericTopic) "passed" » "past", 1D23F (MS23) "the vampire" » "a vampire", 7C0A7 (Dark00GeneralNPC) "is upsetting" » "is very upsetting", 26E9C (MQ11BrumaAllies) "you closed" » "you've closed", 18D302 (SkingradTopic) "easy" » "easily", 3FBE0 (MQ15EldamilC2) "a cellar" » "the cellar"
  • Corrected great chapel (city cathedrals) cells' displayed names so that they are "Great Chapel of..." as some were "Chapel of..." and some "The Great Chapel of..."
  • Corrected typo in Thieves' Guild rank 4: "Cat burglar" » "Cat Burglar"
  • Corrected map name "Shrine of Sanguine" » "Sanguine's Shrine" to match all other Daedric shrine names
  • Removed trailing space from map name "Wind Range Camp"
  • Corrected audio for two Nord and Imperial Dark Brotherhood rumors where the Black Horse Courier was being called the "Dark Horse Courier" (the subtitle had already been corrected)
  • Corrected audio and subtitle for Dul gro-Shug indicating he trains Security, whereas he actually trains Light Armor
  • Corrected audio outtake in male Breton Thieves' Guild rumor about Countess Umbranox hiring a new captain
  • Corrected audio outtake in male Redguard generic rumor about Spriggans
  • Fixed a line of Telaendril's dialog (Sanctuary topic) not matching the subtitle (could not just change the text as it was beyond the 150 char. limit)
  • Fixed J'Skar's voice and lipsynch not playing if he is talked to while he is escaping the Bruma Mages Guild

  • Audited all 439 occupied cells of all OblivionRD001-007 (random countryside gate), DABoethiaRealm, DAPeryiteRealm, MQ10BrumaOblivionGate, MS13CheydinhalOblivionWorld and OblivionMQKVatch worldspaces. Found:
    Blood decals embedded in objects: 2 (moved)
    Blood decals embedded underground: 2 (1 moved up, 1 deleted as there was already one above-ground)
    Blood decals not attached to walls/ground: 4
    Bridge slabs embedded underground: 2 (deleted as useless)
    Corpse Clips not attached to rope: 4
    Doors embedded underground: 2 (deleted as useless; had no ref. name or target)
    Duplicated-in-place blades: 1 (deleted)
    Duplicated-in-place claw gates: 1 (deleted)
    Duplicated-in-place harvestable flora: 2 (moved)
    Duplicated-in-place rocks/walls: 18 (deleted)
    Enemy spawn points flying or embedded in rocks/undergound: 18
    Enemy spawn points on large rocks: 10
    Fleshy Pod loot sacks/claws completely embedded underground: 1
    Flying Bloodgrass: 7
    Flying Fleshy Pods: 1
    Flying rocks: 14
    Flying Spiddal Sticks: 1
    Flying/embedded X-Markers: 2
    Hanging corpses not attached to anything: 3
    Harvestable flora partly/completely embedded in walls/fences/rocks/structures: 64 (moved)
    Harvestable flora partly/completely embedded underground: 53 (moved up)
    Heads-on-pikes hidden in columns: 1
    Improperly rooted Bloodgrass: 85
    Improperly rooted Harrada: 16
    Improperly rooted Spiddal Sticks: 15
    Misaligned doors: 3 (Note that they may remain misaligned on a current save if the worldspace has already been visited)
    Misc. objects embedded underground: 2 (Silver War Axe in OblivionMQKVatch and Steel Mace in MS13CheydinhalOblivionWorld; moved to appropriate locations)
    Rocks balanced on one point/impossibly balanced: 4
    Rocks completely embedded (hidden) underground: 356
    (288 deleted as they added nothing to the area as were the same color or were too large for pathing, 68 moved)
    Rocks partially/completely embedded in walls/fences/structures or completely embedded in other rocks: 61 (33 deleted, 28 moved)
    See-through rocks: 85
    See-through underside columns/Oblivion turrets/blades/walls: 114
    See-through wall components: 60
    Unnaturally straight/sharp ground texture boundaries: 2
    Wall components completely embedded underground: 259 (deleted as useless as they were transparent on one side and/or beneath existing walls)

  • Audited all 152 occupied cells of CamoranParadise. Found:
    Enemy spawn points on large rocks: 1
    Flying shrubs: 1
    Flying Lavender: 2
    Flying Nightshades: 2
    Flying Viper's Bugloss: 26
    Flying/floating rocks: 22
    Flying/improperly grounded mushrooms/fungi: 24
    Harvestable flora partially/completely embedded in rocks/trees/logs/walls/other flora: 49
    Harvestable flora partially/completely embedded underground: 21
    Improperly grounded Cypress Knees: 15
    Improperly rooted Lavender: 50
    Improperly rooted Mana Blooms: 2
    Improperly rooted Monkshoods: 1
    Improperly rooted Nightshades: 35
    Improperly rooted Viper's Bugloss: 143
    Rocks completely embedded (hidden) underground: 105 (82 deleted as they added nothing to the area as were the same color or were too large for pathing, 23
    moved)
    Rocks partially/completely embedded in trees/walls/fences/structures or completely embedded in other rocks: 119 (moved)
    See-through rocks: 115
    See-through underside trees/large shrubs: 24
    Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 41
    Trees partially/completely embedded in rocks/walls/fences/other trees: 63
    Unnaturally straight/sharp ground texture boundaries: 4

  • Audited all 20 occupied cells of MS37World (Frostfire Glade.) Found:
    Fallen trees embedded in walls/rocks/trees: 6
    Flying shrubs: 1
    Flying trees: 7
    See-through rocks: 5
    See-through underside trees/large shrubs: 23
    Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 77
    Shrubs partially/completely embedded underground: 3
    Trees partially/completely embedded in rocks/walls/fences/other trees: 32
    Trees partially/completely embedded underground: 2
    Rocks balanced on one point/impossibly balanced: 1
    Rocks completely embedded (hidden) underground: 13
    Rocks partially/completely embedded in walls/trees/logs/fences/stairs or completely embedded in other rocks: 55

  • Continuing comprehensive cell-by-cell check for leftovers in exterior (Tamriel worldspace) areas. Found so far since the last release:
    Ayleid blocks hidden underground: 2
    Blood decals embedded in objects: 1
    Clumps of Clams out of water: 1
    Cypress Knees embedded in rocks: 11
    Doors completely embedded in walls: 1 (24,-3; deleted as useless)
    Duplicated-in-place runestones: 1 (-50,-9; deleted)
    Fallen trees embedded in walls/rocks/trees: 16
    Fallen trees embedded underground: 1
    Floating clumps of Clams: 6
    Flying Alkanets: 4
    Flying Ayleid blocks: 1
    Flying Bergamot: 13
    Flying Columbines: 1
    Flying crates/coffins/barrels/sacks: 2
    Flying ferns: 1
    Flying flax: 1
    Flying Foxgloves: 2
    Flying/improperly grounded mushrooms/fungi: 43
    Flying Lavender: 5
    Flying Monkshoods: 1
    Flying Nightshades: 3
    Flying Primroses: 1
    Flying/floating rocks: 44
    Flying shrubs: 45
    Flying Strawberry bushes: 12
    Flying stools/chairs/benches: 7
    Flying trees: 4
    Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other flora: 384
    Harvestable flora partially/completely embedded underground: 37
    Improperly grounded Cypress Knees: 28
    Improperly placed/unsupported fence pieces: 1
    Improperly rooted Alkanets: 5
    Improperly rooted Bergamot: 101
    Improperly rooted Columbines: 3
    Improperly rooted Flax: 2
    Improperly rooted Foxgloves: 4
    Improperly rooted Ginseng: 5
    Improperly rooted Lavender: 8
    Improperly rooted Milk Thistles: 24
    Improperly rooted Monkshoods: 14
    Improperly rooted Motherworts: 5
    Improperly rooted Nightshades: 4
    Improperly rooted Viper's Bugloss: 137
    Lilypads noticeably above/below water's surface: 378
    Other water flora out of water/below surface: 39
    Rocks balanced on one point/impossibly balanced: 46
    Rocks completely embedded (hidden) underground: 313
    Rocks partially/completely embedded in walls/trees/logs/fences/stairs or completely embedded in other rocks: 593
    Sacks embedded underground: 1
    See-through walls/arches/blocks/columns/stairs: 7 (-6,7, -6,23, -23,12, 14,0, 24,-3 and 2 in 30,-11)
    See-through rocks: 232
    See-through underside trees/large shrubs: 322
    Shelf fungi improperly embedded in tree/rock: 16
    Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 1,605
    Shrubs partially/completely embedded underground: 12
    Trees partially/completely embedded in rocks/walls/fences/other trees: 233
    Trees partially/completely embedded underground: 29
    Unnaturally straight/sharp ground texture boundaries: 70
    Vines not stuck to walls: 2
    Walls embedded completely underground: 2 (24,-3 and 36,-12); deleted as it could not be exposed without invalidating pathgrids
    Wildlife/NPC spawn points on large rocks or other objects: 1

    Progress: Total playable cells=5,125, cells checked=2,418, cells remaining=2,707
    Graphical map of audited cells
    (thanks to Wormheart for this)


v2.1.2 Updates to Tenth Release. (2007 - Jun. - 04)
  • Fixed player's Marksman skill occasionally being changed by the UOP due to engine bug with AOE checks (guard Marksman levelling is now done via a hardcoded list so guards added by mods will not advance in Marksman)
  • Changed the silent/invisible effect type used by the utility AOE "spells" to one not changed by other (known/popular) mods


v2.1.0 Tenth Release. (2007 - May - 30)
  • Updated the UOP installer to Inno Setup v5.1.12
  • Fixed tangent space on the horses' mesh causing two sharp points in their hindquarters
  • Fixed tangent space on Spider Daedra mesh which was causing sharp edges and discoloration
  • Fixed various UV mapping errors on a Skingrad building interior (SKMageGuildIntB.NIF)
  • Fixed bad texturing on the underside of RockWestWeald04.nif caused by out-of-bounds UV mapping co-ordinates
  • Corrected a sharp normal and a UV mapping error on 2 barrels (MiddleBarrelOpen01.NIF, MiddleBarrelOpen02.NIF)
  • Fixed bad normals on a window for an Anvil house (AnvilHouseMC02.NIF)
  • Fixed bad normals on a few windows and removed some duplicate mesh parts causing ugly breaks for an Anvil House (anvilhousemc02.nif)
  • Fixed a quite noticeable dark blue vertex color on a dungeon cave section (RFHubTunnelA.NIF)
  • Fixed ugly sharp edges on Sheogorath's statue (DaedricStatueSheogorath01.NIF)
  • Removed the invalid light source from the Zenithar statue (StatueGodsZenithar01.NIF) that was causing the Construction Set to complain
  • Removed pointless alpha property from the quill (Quill01.NIF)
  • Radishes will no longer appear dull and black in interiors
  • Fixed 39 normal maps for various objects that weren't displaying properly
  • Fixed problem with Oblivion avalanche traps going off on cell load that was introduced by the 1.2.0214 official patch (possibly due to Havok precalculation)
  • A floor candleholder (CandleStickFloor01DarkFake) found in Eugal Belette's basement in Chorrol and several fort ruins will no longer show as an error mesh (large yellow diamond with exclamation point); this was due to an incorrect mesh filename/path and was brought out by the 1.2.0214 official patch (previously the game would find the correctly named mesh elsewhere); also fixed lack of Havok collision mesh on it
  • Fixed AI bug with NPC's with bows where if they went into combat while sleeping or preparing to sleep, they would not equip arrows so were helpless (this will fix NPC's added by mods if they are members of stock classes of which some members carry bows, but not if they carry bows added by mods)
  • Guards in all cities will no longer wear a bow and quiver by default (unless they used it in their last combat); this was also caused by the 1.2.0214 official patch
  • Fixed lack of Light Armor as a major skill for all city guards; though all except those in the Imperial City wear Light Armor, they were not levelling up in it so were very weak on defense at higher player levels
  • Added GetPlayerInSEWorld checks to all quests changes by the UOP; this should prevent Cyrodiil rumor topics from coming up in Shivering Isles areas
  • Mankar Camoran should no longer (very rarely) get stuck in Cloud Ruler Temple at the start of the Miscarcand/Great Welkynd Stone subquest of the Main Quest; this will also fix existing saves
  • Chancellor Ocato should no longer fight with Baurus and Jauffre in the Temple of the One at the conclusion of the Main Quest
  • New dialog has been added so that the player will now be able to start the game with a custom birthsign, without getting stuck just after the birthsign choice dialog with the Emperor in the tutorial dungeon
  • Fixed several bugs with the Corruption and Conscience (Cheydinhal) quest: Removed unlimited gold exploit by repeatedly talking to Garrus Darellian at quest end, fixed two incorrect dialogs, and when Aldos Othran fights the guard outside his house Ulrich Leland won't attack his own guard if nearby and die causing a quest popup that the player did it and breaking the quest
  • The player will no longer be trapped in the Arcane University campus if expelled from the Mages Guild while there
  • In the Mages Guild Leyawiin Recommendation quest, the player will no longer be able to pickpocket Kalthar's key without talking to him, which will break the quest
  • The Renegade Shadowscale mini-quest (Dark Brotherhood) will no longer persist indefinitely as unfinishable if Teinaava dies before conclusion, and the corpse of the Argonian Agent will no longer persist indefinitely when the quest is over
  • The Darkness Eternal quest (Vincente Valteiri, Dark Brotherhood) will no longer remain incomplete if the player is already a vampire (this will only take effect on a new game)
  • The Arena questline will now be moved to Completed quests when it is done
  • The player will no longer be trespassing in Drakelowe Farm during the The Vampire Cure/Till Death Us Do Part quest during the times access is required to meet with Melisande
  • In the Fighter's Guild Hist quest, killing the Blackwood Company members Geel, Ja'Fazir and Jeetum-Ze will no longer count as murders
  • Updated the fix making Pitcher Plants unharvestable as it appears to have not worked since the most recent official patch
  • The Fortify Alchemy enchantment effect of the Apron of the Master Artisan, Cowl of the Druid, Mantle of the Woodsman and Ring of Wortcraft items will now work properly (NOTE: exit out of menu mode after wearing them in order for them to take effect; the Fortify Alchemy effect on the character sheet will show twice for each item and its value will be twice the true value, but this is the only way to get it to work properly)
  • The Cursed Mace (Molag Bal shrine quest) will now be an undroppable quest item until it is required to drop it
  • The barrel and chests in Pale Pass leading to and containing the Circlet of Omnipotence will no longer respawn as this is a unique item
  • Raised/enlarged several suspension bridge stays (two definite in -6,34 and six possible others elsewhere) that were too low to permit crossing on horseback (checked all occurrences so all of them should be high enough now)
  • Corrected the music played in the interior cells AleswellInn, AleswellSakeepasHouse, AleswellShagolgroBumphsHouse, AnvilArvenaThelasBasement, AnvilArvenaThelasHouse, CheydinhalFightersGuild, FaregylInterior, GottleFontHouse, GottleFontPrioryMonastery, GottshawInnTavern, Greyland, HarmFolly, ICElvenGardensAdrianDecaniusHouseBasement, LordRugdumphServants, OdiilFarm, PellGateIrrokitheWidesHouse, PellGateShafayesHouse, PellGateTheSleepingMare, TempleOfTheAncestorMothFarm and TempleOfTheAncestorMothMonastery to Public type, and AnvilCastleSmugglersCave, BravilWizardsGrotto, BravilWizardsLair, DAPeryiteSmallTower01, HackdirtMarlenaBrussinersBasement, ICPalaceMausoleum and TempleOfTheAncestorMothCrypt to Dungeon type
  • Restita Statlilia and Brielus Gawey at Chestnut Handy Stables (Imperial City) will no longer follow if the player fast-travels from this location
  • In the Heavy Armor training quest, Malene will now properly remove the four glasses presented as a gift from the player's inventory
  • Shameer (Skingrad) should no longer steal other NPC's food and be attacked by guards (instead of eating un-owned grapes in the vinyard he works in)
  • Enlarged the Fort Grief rotating gate switch (Caught In The Hunt quest) as many players miss it and there is no indication that it's there
  • Corrected the condition for the Open Cities compatibility fix so that duplicates of the Anvil cathedral/cloister and Benirus Manor should no longer appear with Open Cities present
  • Carandial should no longer park his horse in the middle of the rope bridge to Bravil's gates
  • Arkved should no longer stand up (while sleeping) if the player leaves ArkvedsTower07, goes through at least three other cells, then returns
  • Deleted a duplicated, underground, outside the playable area Imperial Watch in the Talos Plaza district (6,15)
  • Corrected one of the Elven Gardens Imperial Watch having arrows but no bow
  • The player will no longer be able to jump through missing Havok collision in the upper floor of the Lonely Suitor Lodge (Bravil) and "fall out of the world"
  • The player will no longer be able to walk into a gap behind the Surilie Brothers' house (Skingrad) and get stuck there
  • The tops of several of the ruined Ayleid towers at Hame, Nornal and Wendir will no longer be transparent
  • Removed a transparent crossbeam attached to nothing and plugged a transparent hole in a ruined arch at Ceyatatar
  • Aligned misaligned columns at Atatar, Sardavar Leed and Varondo that were causing the exposed sections of the tops to be transparent
  • Reoriented the floor of the ruined Ayleid tower fixing flickering and gaps at the exterior of Fanacasecul (same as was done at Silorn)
  • Closed two gaps in the Kvatch town walls and three in the Chorrol town walls (exterior)
  • Fixed twitchy hanging lamps in the basements of the Chorrol and Skingrad Fighters Guilds, one outside Francois Motierre's house in Chorrol, in the Anvil guard barracks, in Bruma Castle Service Hall, two in Chorrol castle's towers and two in the Anvil Lighthouse
  • Orcish Cuirasses should no longer fall through the ground when dropped
  • Lord Lovidicus and the Pale Lady will now have Vampire Dust on their corpses when slain
  • The three wine bottles near the Fort Grief docks can now be picked up
  • Fixed a missing mine support crossbeam near the entrance, moved two clumps of Wisp Stalks growing underwater and several others that were improperly grounded or embedded in rocks in Fyrelight Cave
  • One of the two coins in Vilverin Sel Sancremathi will no longer fall through the Ayleid Cask it is placed on when the other is picked up
  • The replica Dwarven Shield will no long be standing upright halfway through its display case (meaning it would slip through onto the floor) in the Skingrad Fighters Guild
  • Grounded three floating candles and moved a stone block embedded in a table and chair in Eugal Belette's basement (Chorrol)
  • Removed a duplicated-in-place wall light fixture, grounded a couple of candles and attached two tapestries to the wall in Bruma Chapel Hall
  • Grounded floating pathgrid nodes on the roadway in Tamriel cells -6,18 and 5,18 which were causing NPC's to lose their way
  • Fixed pathgrid in Tamriel cell 24,11 in and around the ruined fort (nodes were in and paths going through walls, trees and impassible rocks)
  • Flattened the ground at the city gates of Bravil, Cheydinhal, Leyawiin (both) and Skingrad; the gates would be impossible to open as they were (only flattened the exterior as a proper fortified gate would only open outwards)
  • Fixed a see-through-underside tower in the interior Cheydinhal town walls and grounded a flying Elderberry shrub (near the path to the castle)
  • Fixed the distinctive ringing tone not stopping when one of the two Nirnroots in Tamriel cell -26,2 was picked
  • Removed duplicated-in-place objects at Echo Mine exterior (-27,9): five wine and five ale bottles, a rock, a barrel, broken barrel, broken barrel pile and two broken crates
  • Removed duplicated-in-place objects at Broken Promises Cave exterior (-24,18): four beer and one wine bottles and three piles of fire logs
  • Grounded three chests and a Cairn Bolete, raised a chest embedded underground and fixed a flickery area caused by overlapping meshes in Broken Promises Cave
  • Moved two Cairn Boletes embedded in the wall in Silvertooth Cave and grounded two in Fallen Rock Cave
  • Grounded two chests and moved a barrel that was out of the accessible area in Nonwyll Cavern
  • Grounded two chests in Serpent's Trail
  • Moved two candles embedded behind a bookshelf in the Bruma Mages Guild, and grounded (the same?) two flying candles in the destroyed Bruma Mages Guild
  • Corrected the name of the ladder out of the Night Mother's Crypt so it no longer shows as "Ladder to Bravil to Bravil", and the Leyawiin "Mages Guild door" ("door" » "Door")
  • Further corrected typo cell name "Llevana Nedaren's House Basement" » "Llevana Nedaren's Basement"
  • Grounded four chests and a broken crate in Desolate Mine
  • Corrected double space in name of clothing item "Olive Vest"
  • Corrected typo in cell name "Lords Rugdumph's Estate" » "Lord Rugdumph's Estate"
  • Corrected double spaces in cell names "Trenus Duronius' Private Quarters", "Surius Afranius' Private Quarters", "Umbacano's Attic", "Northwest Watch Tower", "Usheeja's Private Quarters" and "Dynari Amnis' Basement"
  • Corrected double space in MS40 (Vampire Cure) quest stage 30 "a cure" » "a cure"
  • Corrected dialog in Imperial post-MQ rumors AF060 (MQ00) "the victory" » "the great victory", Gray Fox dialog 24DA5 (topic TG11Heist) "you problems" » "your problems", Jauffre dialog 26EA7 (Greeting) "Countess's" » "Countess'", Martin dialog 26D6E (MQ09ArmorTopic) "Talos's" » "Talos'", Martin dialog 37825 (MQ15MartinC) "destiny. No" » "destiny... and no", Garrus Darelliun dialog 362AE (UlrichLelandTopic) "that money" » "the money", Tivela Lythandas dialog 1B947 (MS14ChoiceHeard) "That's a" » "That's just a" and Kathutet dialog 3E8F4 (MQ15) "is one" » "is but one"
  • Imperial Battlemages at Arcane University will no longer call the player the "newest addition" if the player is the Arch-Mage

  • Audited all 67 occupied PalePassWorld worldspace area cells (except for 3,3 due to local map marker engine bug.) Found:
    Doors completely embedded underground: 3 (-1,3 0,4 and 24,11; deleted as they were useless)
    Flying/improperly grounded mushrooms/fungi: 3
    Flying rocks: 3
    Flying shrubs: 5
    Flying trees: 2
    Gaps in walls: 1
    Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other flora: 409
    Harvestable flora partly/completely embedded underground: 12
    Improperly rooted Milk Thistles: 13
    Improperly rooted Motherworts: 3
    Rocks balanced on one point/impossibly balanced: 1
    Rocks completely embedded (hidden) underground: 49
    Rocks partially/completely embedded in walls/trees/logs/fences/stairs or completely embedded in other rocks: 121
    See-through rocks: 11
    See-through underside trees/large shrubs: 73
    See-through underside columns: 2
    Shelf fungi improperly embedded in tree: 35
    Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 49
    Trees partially/completely embedded in rocks/walls/fences/other trees: 34
    Trees partially/completely embedded underground: 2
    Unnaturally straight/sharp ground texture boundaries: 3
    Walls completely embedded underground: 5 (0,1 and 4 in 0,3; deleted as they could not be exposed without invalidating pathgrids)

  • Continuing comprehensive cell-by-cell check for leftovers in exterior (Tamriel worldspace) areas. Found so far since the last update:
    Ayleid blocks hidden underground: 8
    Buckets sunken in ground (ground texture clipping through): 3
    Butterfly bounding boxes embedded in rocks/ground: 20
    Clumps of Clams out of water: 1
    Cypress Knees embedded in rocks: 8
    Doors completely embedded underground: 1 (24,11; deleted as it was useless)
    Fallen trees embedded in walls/rocks/trees: 33
    Flickery blood decals (semi-embedded): 1
    Floating clumps of Clams: 3
    Flying/improperly grounded mushrooms/fungi: 15
    Flying Alkanets: 3
    Flying Aloe Vera plants: 4
    Flying Arrowroot plants: 1
    Flying Ayleid blocks: 1
    Flying Bergamot: 2
    Flying Blackberry bushes: 1
    Flying braziers/firelogs: 3
    Flying Carrot plants: 13
    Flying Corn stalks: 29
    Flying crates/coffins/barrels/sacks: 9
    Flying Fennel: 1
    Flying Flax: 1
    Flying Foxgloves: 1
    Flying/improperly grounded mushrooms/fungi: 30
    Flying Lavender: 2
    Flying Leek plants: 4
    Flying Mandrakes: 7
    Flying Nightshades: 1
    Flying Potato plants: 4
    Flying rocks: 44 (6 of these were at canopy height)
    Flying shrubs: 49
    Flying Somnalius plants: 2
    Flying stools/chairs/benches: 16
    Flying Strawberry bushes: 27
    Flying trees: 3
    Flying Viper's Bugloss: 4
    Flying X-Markers: 1
    Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other flora: 742
    Harvestable flora partly/completely embedded underground: 38
    Improperly grounded Cypress Knees: 14
    Improperly placed/unsupported fence pieces: 29
    Improperly rooted Alkanets: 14
    Improperly rooted Aloe Vera: 4
    Improperly rooted Arrowroot: 2
    Improperly rooted Bergamot: 114
    Improperly rooted Columbines: 22
    Improperly rooted Fennel: 2
    Improperly rooted Flax: 3
    Improperly rooted Foxgloves: 2
    Improperly rooted Ginseng: 32
    Improperly rooted Goldenrod: 1
    Improperly rooted Lady's Mantle: 2
    Improperly rooted Lady's Smock: 2
    Improperly rooted Lavender: 8
    Improperly rooted Mandrakes: 3
    Improperly rooted Milk Thistles: 24
    Improperly rooted Monkshoods: 9
    Improperly rooted Motherworts: 17
    Improperly rooted Nightshades: 8
    Improperly rooted Nirnroots: 3
    Improperly rooted Tobacco: 3
    Improperly rooted Viper's Bugloss: 164
    Improperly rooted Wormwood: 3
    Lilypads noticably above/below water's surface: 162
    Misc. objects embedded underground: 4 (-2,22) moved up, 1 (-27,6) Ayleid chest; moved up, 1 (-29,11) tent with no bedroll in a hillside; deleted as useless
    Oblivion gate components incorrectly enabled/disabled based on parent state or missing parent: 4
    Other water flora out of water/below surface: 31
    Plates embedded underground: 1
    Rocks balanced on one point/impossibly balanced: 58
    Rocks completely embedded (hidden) underground: 474
    Rocks partially/completely embedded in walls/trees/logs/fences/stairs or completely embedded in other rocks: 1,390
    See-through rocks: 594
    See-through underside trees/large shrubs: 861
    See-through underside walls/columns/posts: 9
    Shelf fungi improperly embedded in tree: 4
    Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 2,271
    Shrubs partially/completely embedded underground: 19
    Trees partially/completely embedded in rocks/walls/fences/other trees: 536
    Trees partially/completely embedded underground: 81
    Unnaturally straight/sharp ground texture boundaries: 48
    Vines not stuck to walls: 1
    Walls embedded completely in other walls: 1 (-47,-11; deleted as it was a useless component)
    Walls embedded completely underground: 5 (3 in 24,11, one in -44,-9, and 18,-13 a subterranean component of a visible wall; deleted as they could not be exposed without invalidating pathgrids)
    Walls with gaps: 3 (24,11, -28,0 and -3,15)
    Wildlife/NPC spawn points on large rocks or other objects: 4



v2.0.0 Ninth Release. (2007 - Mar. - 25)
  • Updated the UOP installer to Inno Setup v5.1.11
  • Removed the fix for the bug with the player hitting their own horse (getting kicked out of all guilds and arrested for theft with a bounty of one gold) as it was properly fixed in the official patch v1.2.0214; this was the only overlap with the official patch
  • Fixed several bugs with the Skull of Corruption: the "Corrupted Clone" will now vanish if killed via scripting (was using GetAV Health to determine if it was dead or not but kill does not alter health so the body would persist until the spell timer ran out), the player can now no longer drop the staff while its effect is still active and keep the "Corrupted Clone" indefinitely, and optimized the scripting
  • Using the Wabbajack and the Sanguine Rose will no longer increase the size of your gamesaves
  • Fixed a typo in the ArchiveInvalidation instructions and the auto ArchiveInvalidation in the installer, should be "shoes01" not "shoes"
  • The following: Handwritten Note (MG11SoulGemNote), Ramblings of Audens Avidius (MS26AudensNote), Notes: Captain Montrose (Dark04BodyNotes), Earana's Notes (MG05FingersScroll) Crumpled Piece of Paper (CrumpledPaperReadableBlank01), Crumpled Piece of Paper (CrumpledPaperReadableBlank02) and Crumpled Piece of Paper (CrumpledPaperReadableBlank03) will now appear as scrolls when read instead of books
  • Ohtesse will now offer her services in The Great Chapel of Arkay; previously she would only offer them in the Chapel Hall where the player would have to break in and trespass
  • Stopped the quest MG09Test, a leftover quest for testing Ulterior Motives (MG09Motives); it did nothing and had a GameMode script running constantly
  • Optimized the Skeleton Key scripting so it is no longer a GameMode script running constantly
  • Fixed bug in the Allies for Bruma quest (caused by doing the Vampire Cure/Till Death Do Us Part quest first) in Skingrad Castle where Hal-Liurz would not bring Count Janus Hassildor (there is at least one more remaining bug where she fails to bring the Count for a future release)
  • If the player explores the Temple of the Ancestor Moth prematurely, this will no longer start the Turning a Blind Eye quest and cause The Stranger to go missing in the Taking Care of Lex quest (this bug may likely have been the root cause for other large errors in the Thieves Guild questline, such as getting S'Krivva's quests before Armand's had concluded, etc.)
  • Talking to Bravil beggars about S'Krivva before the Thieves Guild Taking Care of Lex quest will no longer start the quest prematurely
  • If Skeleton Key is given to Martin in the Blood of the Daedra subquest of the Main Quest, the player's Security skill will update properly (losing the +40 bonus)
  • At the conclusion of The Hist quest, killing Maglir before he attacks will no longer count as a murder and kick the player out of the Fighters Guild. nor will killing Ri'Zakar if he doesn't attack count as a murder
  • Quest conflict between the Thieves Guild Lost Histories/Atonement quest and the Paranoia quest will no longer cause Captain Dion to suddenly appear and talk about Glarthir as the player is escaping with Amusei, then arrest the player
  • Made the four master trainers (Alawen/Marksman, Bralsa Andaren/Destruction, Tooth-in-the-Sea/Alteration and Torbern/Acrobatics) found in the wilderness essential/unkillable until they agree to train the player (at least two of them would more often than not die even before the training quest was started)
  • Fixed Dro'Nahrah's (Bravil) daily attendance AI being set to Bruma instead of Bravil castle, which caused her to die in the wilderness
  • The soldiers in the Attack on Fort Sutch mini-quest will no longer persist after the Main Quest is completed
  • Bralsa Andaren (Master Destruction trainer) will now remove the 20 bear pelts the player collects to receive training as was intended
  • If the player meets Ralsa Norvalo in her house to start the Order of the Virtuous Blood quest, she should no longer lock the player inside (forcing the player to sneak and pick the lock to leave or be arrested)
  • Corrected the Fire and Steel (Chorrol) front door not being tied to the owner Rasheda's key
  • The Ceramic Pitcher now has its own inventory icons, instead of the icons of the completely different Silver Pitcher
  • Dasek Moor (ruined fort) will now have the correct map icon, not that of a mine
  • The Russet Felt Shirt of Blade Turning will now look proper on female players without their legs clipping through it
  • Scrolls of "Absorb Willpower" will now cast that, not "Absorb Strength"
  • The corpses of Slythe Seringi (The Sunken One miniquest, Sandstone Cavern) and Andre Labouche (Dive Rock) will now remain until found by the player
  • Improved the warning scripting for the player accidentally eating a poisoned apple so that subsequent apples aren't lost nor is there as slight health impact
  • The Cowl of the Druid will no longer turn into a robe when dropped
  • Replaced all the upside-down chairs on the ceiling in Arkved's Tower with static ones so the player can no longer jump, sit on them and be stuck there
  • Fixed Falcar's drawers so they no longer count as stealing when you have to take the Black Soul Gems from them for the Cheydinhal Recommendation quest
  • Fixed the stone door in Unmarked Cave Black Queen's Hall stopping the player from getting to the end of the cave (if you already visited this area you'll need to start a new game for the door to actually work, but you're not missing anything important in this cave)
  • Lucien Lachance's body (LucienLachanceDead.NIF), Zombie leg and torso (RottenLeg01.NIF and RottenTorso01.NIF) now has the correct hit effect
  • Nether Liches now emit the proper lich blood and not red blood when struck
  • Spriggans no longer emit blood sprays and decals, but instead wood splinters when struck, as they were supposed to
  • Fixed the hit effect on the Flame Atronach (steel now) and the hit effect on the Storm Atronach (stone now)
  • Fixed the hit effect of the big oak tree in Chorrol (TreeEnglishOakUnique01Collision.NIF)
  • Fixed another folder typo for one of UOP's fixes; should be Thief not Theif
  • Fixed various problems with many Cheydinhal buildings (CheydinhalFightersGuild01.NIF, CheydinhalHouseMiddle01.NIF, CheydinhalHouseMiddle06.NIF, CheydinhalHouseUpper02.NIF, CheydinhalHouseUpper03.NIF, CheydinhalMagesGuild01.NIF, CheydinhalHouseMiddle05.NIF, CheydinhalHouseMiddle03.NIF) such as inverted normals, incorrect textures, seams, overlapping vertices causing distortion, missing meshes, holes, and incorrect vertex colors
  • Fixed the Kvatch chapel interior so the sky isn't completely white any more (CathedralAkatoshIntentRuined01.NIF)
  • Fixed the holding position of staffs (TestStaff.NIF); left hand wasn't holding the bottom of the staff
  • Fixed the UV mapping of the flowers of the flower bouquet (FlowerBouquet01.NIF), improved its alpha and also fixed the flower that was stretched away from its stem
  • Fixed the UV mapping on the flowers of the upperclass and middleclass planters (UpperClassPlanter01.NIF to 06, MiddleClassPlanter01.NIF to 03), also improved the alpha on them
  • Fixed mesh overlapping causing distortion on a castle section (CastleIntCornerExit1C.NIF)
  • Fixed a seam on the top of all StoneWall NIF's that disappeared depending on the view angle
  • Sealed the holes in FarmHouseConstruction03.NIF (could see into the mesh)
  • Fixed the texture on the Cairn Bolete cap (it was using the Wisp Stalk texture) also fixed the UV mapping error on the underside of the cap
  • Fix UV mapping errors on the underside of the Summer Bolete Cap, Clouded Funnel Cap, Emetic Russula Cap, Fly Amanita Cap and Wisp Stalk Caps
  • Fixed UV mapping error around the doorway on the top floor of the Anvil Fighters Guild (AnvilFGTopFloor.NIF)
  • Fixed UV mapping errors on 4 types of barrels (MiddleBarrelTopped03.NIF, MiddleBarrelTopped04.NIF, MiddleBarrelTopped05.NIF, MiddleBarrelTopped06.NIF)
  • Fixed the missing alpha for IconBook3.dds, used on the books "Tome of Unlife" and "The Last King of the Ayleids"
  • Smoothed normals on the sidewalk steps (SidewalkSteps02.NIF) and the Wabbajack (Staff.NIF) to remove the rather noticeable sharp edges
  • Fixed the pure white nails on the roasted rat
  • Grounded 11 Nightshade plants and moved a Viper's Bugloss that was clipping into a mushrooms in Camoran's Paradise (Paradise03)
  • Removed 2 sidewalk sections, a wall section and a sidewalk ender that were completely hidden under ground; also moved a brick up a little so it wouldn't fall through the ground in Cheydinhal
  • Fixed a watermelon embedded in the ground as Aleswell (AleswellExterior 2,24)
  • Grounded a floating wall at Fort Caractacus
  • Aligned two doors in the Cheydinhal Mages Guild Basement that were badly clipping into the doorway
  • Reoriented a chest in the Bravil Mages Guild basement that was facing the wrong way
  • Grounded 2 floating tables plus all the floating chairs around them and the floating items on the tables in the The Tiber Septim Hotel Study at the Imperial City Plaza District (ICTalosPlazaTheTiberSeptimHotelTop)
  • Fixed a floating cup and knife in Claudius Arcadia's House (ICTalosPlazaClaudiusArcadiasHouse)
  • Fixed a Paint Palette and Paint Brush that were imbedded in a table at Claudius Arcadia's Private Quarters (ICTalosPlazaClaudiusArcadiasHouseUpstairs)
  • Fixed a misaligned hanging light and raised 3 Black Horse Courier Broadsheets that were imbedded in the floor unable to be read or picked up at the Black Horse Courier (ICMarketDistrictBlackHorseCourier)
  • Fixed 2 floating knives on a table in Ontus Vanin's House (ICTalosPlazaOntusVaninsHouse)
  • Fixed a floating knife on a table in S'rathad's House (ICTalosPlazaSrathadsHouse)
  • Fixed a Paint Palette and Paint Brush that were imbedded in a table and grounded a floating canvas at S'rathad's Private Quarters (ICTalosPlazaSrathadsHouseUpstairs)
  • Fixed a mass of floating items on a table and 3 sacks that were imbedded in the ground/wall in Usheeja's House (ICTalosPlazaUsheejasHouse)
  • Fixed a mass of sunken Radishes and 1 water melon, also removed a completely concealed broken gate section at the Odiil Farm (OdiilFarm02 -12 20)
  • Fixed 3 floating rocks in the wilderness (1,16)
  • Fixed 2 gaps in a walls in the wilderness (-3,15) and one in (-3,17)
  • Grounded a floating Monkshood and moved 3 that were nearly totally concealed in rocks in the wilderness (-7, 18)
  • Raised 8 Viper Bugloss and 1 mushroom that were nearly completely concealed underground, also grounded a cluster of floating rocks (-14, 23)
  • Fixed a mass of grass that was clipping through parts of the Ayleid ruins outside Silorn (SilornExterior)
  • Stilled a twitchy root in Crayfish Cave
  • The undead Blades in Sancre Tor (Blood of the Divines subquest of the Main Quest) will no longer greet the player in the default voice for their races
  • Kiara (Brina Cross Inn) will no longer stand in the same spot permanently (had no AI)
  • Picking up the Fur Helmet of Agnar the Unwavering (Horror of Dive Rock quest) will no longer give the same warning as when looting the armor/weapons of Arena opponents
  • Fixed Tamika's (Skingrad) pants not being removable from her inventory
  • The adjacent doors between the Corridors of Dark Salvation and the Chaos Stronghold (Wayward Knight quest Oblivion plane) and between the Dead Halls and Claw Monolith (random Oblivion planes) are no longer reversed (this will only take effect in a new game if the player has been to these locations)
  • Corrected the misaligned front door of the Fo'c's'le (Anvil) which was allowing the false door to be seen through the top and showing interior texture at the bottom
  • Dungeon music will no longer play in the cellar of the Oak and Crosier in Chorrol (appears to be due to an undeveloped quest at this location)
  • Corrected name of ingredient "Tiger Lily Nectar" » "Lily Nectar" as the same ingredient is found in Lily of the Valley plants
  • Corrected name of weapon "Retribution of Cowardness" » "Retribution of Cowardice"
  • Corrected names of weapons "Battle Axe of Putrification", "Mace of Putrification", "War Axe of Putrification" and "Warhammer of Putrification" ("Putrification" » "Putrefaction")
  • Corrected typo in names of "Shield of Vengence" and "Shield of Nature's Vengence" ("Vengence" » "Vengeance")
  • Corrected typo in names of "Akavari Sunderblade" and "Akavari Warblade" ("Akavari" » ""Akaviri")
  • Corrected typo in name of "Battleaxe of Hatred" » "Battle Axe of Hatred" (matches 40 other types of battle axe)
  • Corrected typo in name of "Dalvilu Cermonial Dagger" » "Dalvilu Ceremonial Dagger"
  • Corrected typo in name of quest note "Divining the Elder Scolls" » "Divining the Elder Scrolls"
  • Corrected spelling of cuirass "Saviour's Hide" » "Savior's Hide" (matches FormID, journal entry and Morrowind spelling)
  • Corrected typo in "Aredil's House Key" » ""Areldil's House Key"
  • Corrected name of "Lirrians' Key" » "Erline Lirrian's Key"
  • Corrected typo in "Flanau Hlaalu's Key" » "Falanu Hlaalu's Key"
  • Corrected typo in "Fyre Light Cave Key" » "Fyrelight Cave Key"
  • Corrected typo in "Ninedava Gate Key" » "Ninendava Gate Key"
  • Corrected typo in "The Bloodwork's Sewer Key" » "The Bloodworks Sewer Key"
  • Corrected typo in cell name "Arrowshaft Cavern Subtarrane" » "Arrowshaft Cavern Subterrane"
  • Corrected typo in cell name "Bradon Lirrians Basement" » ""Bradon Lirrian's Basement"
  • Corrected typo in cell name "Desolations End" » "Desolation's End"
  • Corrected typo in cell name "Llevana Nedarens House Basement" » "Llevana Nedaren's House Basement"
  • Corrected typo in cell name "Irroki the Wide's House" » "Irroke the Wide's House"
  • Corrected typo in cell name "Reapers Sprawl" » "Reaper's Sprawl"
  • Corrected spelling of cell names "Gottlefont Priory" and "Gottlefont House" ("Gottlefont" » "Gottlesfont"; matches 6 occurrences in dialog and books)
  • Corrected spelling of cell names "Magrum gra-Orum's House" and "Magrum gra-Orum's Basement" ("Magrum gra-Orum" » "Magub gro-Orum")
  • Corrected spelling of cell names "Ra'jhan's House", "Ra'jhan's Private Quarters" and "Ra'jhan's Basement", and also "Ra'jhan's House Key" ("Ra'jhan's" » "Ra'Jhan's")
  • Corrected name of "Bralin's Key" » "Rythe and Tivela's House Key" (carried by Rythe and Tivela Lythandas of Cheydinhal; it's their front door key and there is no Bralin or other reference to this name anywhere else)
  • Corrected name of "Murgakh gro-Ushag's Key" » "Malintus and Glistel's House Key" (as with "Bralin's Key" it's the key for Malintus and Glistel's Chorrol home, and there is no such NPC as Murgakh gro-Ushag nor other reference anywhere)
  • Corrected name of "Barash House Key" » "Myvryna and Uzul's House Key" (as above, it's their front door key and there is no Barash reference anywhere else)
  • Corrected name of "Wariel's Key" to "Fort Wariel Key" (matches other fort keys, and original name made it appear to be an NPC key)
  • Corrected typo in name of "Mraaj-Dar's Chest" and "Mraaj-Dar's Key" ("Mraaj-Dar's" » "M'raaj-Dar's")
  • Corrected typo in creature spell name "Venemous Vapors" » "Venomous Vapors" (two occurrences)
  • Corrected typo in creature spell name "Caitliff Resist Magic" » "Caitiff Resist Magic"
  • Corrected name of NPC "Severius Atius" » "Sevarius Atius" (also corrected his key) to match his internal name, dialog and house names
  • Corrected name of NPC "Dro'Nahrahe" » "Dro'Nahrah" to match her internal name and dialog
  • Corrected name of NPC "Mucianus Allias" » "Mucianus Alias" to match internal naming and dialog
  • Corrected names of NPC "Homraz gra Morgrump" » "Homraz gra-Morgrump" and "Bogrum Gro-Galash" » "Bogrum gro-Galash" to match naming convention for all other Orcs
  • Corrected typo in name of creature "Redguard Valley Ogre Chieftan" ("Chieftan" » "Chieftain")
  • Corrected typo in ArenaYellowDoorScript dialog when trying to open Yellow Team's door: "cannnot" » "cannot"
  • Corrected typo in DASanguineStatueScript when making offering: "Cyrodiilic" » "Cyrodilic"
  • Corrected typo in Mage class description: "Prefering" » "Preferring"
  • Lowered 180 Lilypads to the water's surface in the Imperial City Elven Gardens district
  • Moved 10 Fly Amanitas and 3 Sacred Lotus in Imperial City cells ICTalosPlazaDistrict03, 05 & 06, ICElvenGardensDistrict02 & 03 and ICArena06 that could not previously be harvested as they were inside buildings' Havok collision meshes
  • Raised the land slightly under the Skingrad town wall (near Grateful Pass stable) so that one of the buttresses can no longer be seen under
  • Moved three boulders to close three gaps under the buttresses of the Bravil town walls
  • Grounded three chairs, a bed and a chest in Myvryna Arano's House (Waterfront District)
  • Moved a coffin & lid with a stalagmite growing through them and a Cairn Bolete in the middle of the tunnel in Fingerbowl Cave
  • Removed a duplicated-in-place hollow redwood log in wilderness cell (-6,11)
  • The audio for Breton and Imperial females for the two general dialogs "I saw a wraith once. It threw a curse on me I'll never forget." and "I ran across a ghost once. Seemed to suck the energy right out of me." will no longer be swapped/vice-versa
  • Corrected audio and subtitle for Mog gro-Mogakh referring to guard captain Dion of Skingrad as a female
  • Corrected audio and subtitle for Hil the Tall (Cheydinhal chapel) indicating he trains Alteration, whereas he trains Illusion

  • Corrected the following typos/errors in dialog text:
    (Form ID Topic From » To)
    00020062 MQ07BurdA "vistor" » "visitor" (topic)
    000982BB TG07WhereSkrivva "Skrivva" » "S'Krivva" (topic)
    0002AD75 HaderusGoldwineTopic "Haderus Goldwine" » "Ormellius Goldwine" (topic)
    0004D82A HorseBuyBravil "Antione" » "Antoine"
    000A6584 MS27UmbacanoC2 "hold hold" » "hold"
    001778E2 AdamusPhillidaTopic "vists" » "visits"
    0003570F advancementFG "responsibilty" » "responsibility"
    00022E63 MS37JulienneAmazing "commemerate" » "commemorate"
    0003E0AE AnvilTopic "Morvay's" » "Morvayn's"
    00054021 avmafrenagaia "mafre" » "Mafre"
    0003AB48 bed "accomodations" » "accommodations"
    000983AC TG08BlindMonks "blindess" » "blindness"
    00048915 BravilTopic "Ayelid" » "Ayleid"
    0003C9AB BrumaTopic "desposits" » "deposits"
    00035645 TG03ElvenBust "Methredel" » "Methredhel"
    00024FEC ChorrolTopic "Ancus" » "Ancrus"
    0000C083 contract "from from" » "from"
    0000C0A6 contract "poision" » "poison" (two occurrences)
    000253E1 contract "Vicenti" » "Vicente"
    0006145D contract "Mraaj" » "M'raaj"
    0006145E contract "Sumerset" » "Summerset"
    00025017 CurrentEventsResponses "moreso" » "more so"
    0002873B DarMaTopic "daugher" » "daughter"
    00045F86 Dark04DrethConvo "Sumerset" » "Summerset"
    00086724 Dark19StatueTalk3 "Sumerset" » "Summerset"
    00086732 Dark19StatueTalk3 "Illiac" » "Iliac"
    0002870B DovesiDranTopic "bufoon" » "buffoon"
    00018230 DraconianMadstoneTopic "retreive" » "retrieve"
    000335A6 FawilTopic "tought" » "taught"
    00022E60 GarridansTears "Headquaters" » "Headquarters"
    000038C9 GatherClues "unusal" » "unusual"
    0003E8FB MQ15KathutetC5 "kynsman" » "kinsman"
    00028D67 GlarthirTopic "obscenties" » "obscenities"
    0001E0E9 GOODBYE "forebearance" » "forbearance"
    0003B1D8 GREETING "competiton" » "competition"
    0003D62B GREETING "competiton" » "competition"
    0000A2B8 GREETING "low lifes" » "low-lifes"
    0002FD72 GREETING "Cheydhinhal" » "Cheydinhal"
    00009C7C GREETING "fullfill" » "fulfill"
    000153B3 GREETING "mesage" » "message"
    000B1215 GREETING "Ri'bassa" » "Ri'Bassa"
    0003358C GREETING "Musn't" » "Mustn't"
    0009811E GREETING "Hai-Liurz" » "Hal-Liurz"
    0004D840 GREETING "execellent" » "excellent"
    0004E884 GREETING "Selvan" » "Selvani" (also corrected audio)
    0004767A GREETING "Ra'Jiradh" » "Ra'jiradh"
    0004767C GREETING "Ra'Jiradh" » "Ra'jiradh"
    0004767E GREETING "Ra'Jiradh" » "Ra'jiradh"
    000476A4 GREETING "Ra'jhan" » "Ra'Jhan" (two occurrences)
    00062BEC GREETING "mightest" » "mightiest"
    000475B3 GREETING "Leywiin" » "Leyawiin"
    000479CA GREETING "Ri'zakar" » "Ri'Zakar"
    000982D7 HELLO "cemetary" » "cemetery"
    0018AE76 HELLO "Libray" » "Library"
    0005421B HELLO "You'r" » "Your"
    00015310 TG10GiveBoots "hearby" » "hereby"
    001778D0 MS48IlendA2 "Menian" » "Menien" (two occurrences)
    000092B7 TG03HowToHelp "Hieronymous" » "Hieronymus"
    0004D844 HorseTooMuchChorrol "Cyrodill" » "Cyrodiil"
    00022E8C TG11RejectCowl "eveyone" » "everyone"
    0001FDBC MS08AleronHunt "decending" » "descending"
    00020076 MQ07SpiesResponse "plannning" » "planning"
    00026D51 MQ08ArtifactI "Skeleton's" » "Skeleton"
    0001CE9A DANamiraChoice1 "loathesome" » "loathsome"
    0004F215 HouseBuyBruma "transfered" » "transferred"
    0001CF1B TGPayBloodPrice "hearby" » "hereby"
    0001CF1E TGPayBloodPrice "reassinged" » "reassigned"
    000BB9B5 BedYes "accomodations" » "accommodations"
    000B984E BedYes "accomodate" » "accommodate"
    00189D08 SQ03Continue "eveything" » "everything"
    0018B5B5 Idle "do do" » "to do"
    0004767D ImperialCityTopic "Ra'Jiradh" » "Ra'jiradh"
    000476A5 ImperialCityTopic "Ra'jhan" » "Ra'Jhan" (two occurrences)
    000AEF8D IngredientCollection "accomodated" » "accommodated"
    00035DF3 Dark08FinChoice1A "occassions" » "occasions"
    00003998 JanusHassildorTopic "Hal-Luirz" » "Hal-Liurz."
    000479DE LeyawiinTopic "Khajitt" » "Khajiit"
    000479DE LeyawiinTopic "Khajjit" » "Khajiit"
    000479DF LeyawiinTopic "Khajjit" » "Khajiit"
    0000BE7D LordRugdumphTOPIC "embarassing" » "embarrassing"
    00005677 LucienLachanceTopic "ecstacy" » "ecstasy"
    000352B6 MagesStaff "Elette" » "Eletta"
    00062BD5 MagesGuildTopic "you''ve" » "you've"
    0008C226 MQ15MankarRant "Peryrite's" » "Peryite's"
    00082C8C MS48StartCombatShouts "Menian" » "Menien"
    00082C8D MS48StartCombatShouts "Menian" » "Menien"
    00024E6C MythicDawnTopic "curiousity" » "curiosity"
    000319D6 MS46NewSettlement "daugher" » "daughter"
    0001B947 MS14ChoiceHeard "speciality" » "specialty"
    0002FD9C PurificationTopic "millenia" » "millennia"
    00049950 Question "Guilded" » "Gilded"
    00049955 Question "Guilded" » "Gilded"
    0002B1E7 ReadyForAMatch "commited" » "committed"
    00032EBF INFOGENERAL "Lensi Llharam" » "Llensi Llaram"
    00032EBF INFOGENERAL "forget" » "forgot" (audio didn't match text)
    000624AD INFOGENERAL "irresistably" » "irresistibly"
    0003AAA0 INFOGENERAL "inkeeper" » "innkeeper"
    0003C21D INFOGENERAL "Ah-Mahlz" » "Ah-Malz"
    0003C247 INFOGENERAL "Falus" » "Fadus"
    0004996F INFOGENERAL "Vinivia" » "Vinicia" (also corrected audio)
    00046587 INFOGENERAL "Gilgondrin" » "Gilgondorin"
    00046594 INFOGENERAL "Gilgondrin" » "Gilgondorin"
    0003DFB8 INFOGENERAL "Bugok" » "Bugak"
    0003C1E7 INFOGENERAL "Ralas" » "Relas"
    0003C1EA INFOGENERAL "Feren" » "Felen"
    0003C1F2 INFOGENERAL "March" » "Marc" (also corrected audio)
    000241DC INFOGENERAL "Cyrodill" » "Cyrodiil"
    00035593 ScarTailTopic "inseperable" » "inseparable"
    0001E0B2 SeridurTopic "stangers" » "strangers"
    0004F8C2 MS43StaffTalk "Alvis" » "Alves"
    0004E945 MS39Yes "Nirnoot" » "Nirnroot"
    0002E5CE MS27QuestStart "whatsover" » "whatsoever"
    00035CA3 MS26FileCharges "publically" » "publicly"
    0005143D TG01Armand4 "the the" » "the"
    0001C14D TG01ThievesTest "recuits" » "recruits"
    00026B15 UmbraTOPIC "Irroki" » "Irroke"
    00038A8E SkingradTopicMog01 "Dione" » "Dion"
    00026AC5 WeebumNaTOPIC "Weebum-Na" » "Weebam-Na"
    00014824 TG09AmuseiDeliverMsg "Ancus" » "Ancrus"
    0001FB61 TG11AmuseiDeliverMsg "Othrelo's" » "Othrelos'"
    00034E9D TG03WhereArmand "Cheyhindal" » "Cheydinhal"
    000835F8 MG12TravenWhoInformant "Allias" » "Alias"
    00098199 FGD07Choice3 "Ri'Zikar" » "Ri'Zakar"
    00031C84 MS13KnightsWhy "ocassional" » "occasional"
    000275CA Dark07FinChoice1A "commiting" » "committing"
    0000A233 TG05Yes "seige" » "siege"
    00038AFB BradonLirrianTopic "ashame" » "a shame"
    000488D1 GREETING "marital" » "martial"
    0006A877 MageTalk5 "You're work" » "Your work"
    00036601 MouthofthePanther "its foggy" » "it's foggy" (removed unneeded comma to get around 150 char. limit)
    00022E83 TG11TalkToMillona07 "it's curse" » "its curse"
    0007BA9E TG11TalkToMillona15 "it's new" » "its new"
    0008C221 MQ15MankarRant "How little you understand!" » "How little you understand! You cannot stop Lord Dagon." (audio didn't match text)

  • Corrected the following typos/errors in quest stage journal text:
    (Quest ID Stage From » To)
    DAMolagBal 60 "Petiliusis" » "Petilius is"
    DAMolagBal 60 "Petilus" » "Petilius"
    Dark06Wanderer 16 "unsecure" » "insecure"
    Dark06Wanderer 17 "unsecure" » "insecure"
    Dark06Wanderer 25 "supllied" » "supplied"
    Dark07Medicine 15 "posioned" » "posioned"
    Dark07Medicine 20 "Rodericks'" » "Roderick's"
    FGC05Stone 30 "Ayeleid" » "Ayleid"
    FGD02DandD 75 "brough" » "brought"
    FGD05Oreyn 40 "Ayeleid" » "Ayleid"
    FGD08Infiltration 10 "inflitrate" » "infiltrate"
    MG00Join 20 "Teekeus" » "Teekeeus"
    MG03Illusion 10 "Varmori" » "Vamori"
    MG05A 15 "Teeekeeus" » "Teekeeus"
    MG05A 150 "Teeekeeus" » "Teekeeus"
    MG08MagesStaff 20 "Elette" » "Eletta"
    MG09Motives 100 "delievered" » "delivered"
    MG09Motives 20 "Hosidius" » "Hosidus"
    MG09Motives 20 "liason" » "liaison"
    MG09Motives 30 "Hosidius" » "Hosidus"
    MG09Motives 40 "Hosidius" » "Hosidus"
    MG10Vahtacen 20 "Ayelid" » "Ayleid"
    MG10Vahtacen 60 "Ayelid" » "Ayleid"
    MG14Plot 30 "Selenia" » "Selena"
    MQ05 40 "prioprietor" » "proprietor"
    MQ08 10 "identifed" » "identified"
    MS04 10 "Reguard" » "Redguard"
    MS04 40 "temping" » "tempting"
    MS05 72 "Dreamword" » "Dreamworld" (four instances)
    MS05 74 "Dreamword" » "Dreamworld" (four instances)
    MS11 110 "Gelebounre's" » "Gelebourne's"
    MS11 120 "Phylacetary" » "Phylactery"
    MS12 15 "Akiviri" » "Akaviri"
    MS13 200 "occured" » "occurred"
    MS13 60 "Dumner" » "Dunmer"
    MS16B 50 "Chieftan" » "Chieftain"
    MS16B 80 "Chieftan" » "Chieftain"
    MS17 60 "Jirloin" » "Jirolin"
    MS23 80 "Selidur" » "Seridur"
    MS26 50 "gro-Grurzog" » "gro-Glurzog"
    MS26 50 "publically" » "publicly"
    MS37 40 "Phinitas" » "Phintias"
    MS40 80 "Hai-Liurz" » "Hal-Liurz"
    MS45 20 "Vlandhonder" » "Vlanhonder"
    MS91 65 "Windshifter" » "Wind-Shifter"
    MSShadowscale 30 "Cheydinhaal" » "Cheydinhal"
    TG01BestThief 5 "distict" » "district"
    TG03Elven 10 "Cheyhindal" » "Cheydinhal"
    TG03Elven 40 "Hieronymous" » "Hieronymus"
    TG05Misdirection 10 "lockdown" » "lock down"
    TG05Misdirection 10 "seige" » "siege"
    TG06Atonement 8 "Suitors" » "Suitor" ("Lonely Suitor Lodge")
    TG06Atonement 8 "Thievs" » "Thieves"
    TG07Lex 10 "choosen" » "chosen"
    TG08Blind 5 "Apparenlty" » "Apparently"
    TG08Blind 5 "undergound" » "underground"
    TG09BloodPrice 91 "ot MasterThief" » "to Master Thief"
    TG09BloodPrice 91 "recinded" » "rescinded"
    TG10Boots 10 "Ganrendel's" » "Ganredhel's"
    TG10Boots 30 "geneology" » "genealogy" (two instances)
    TG11Heist 10 "Othrelo's" » "Othrelos'"
    TG11Heist 55 "the the Arrow Extrication" » "the Arrow of Extrication"

  • Corrected the following typos/errors in books/scrolls/handbills/notes:
    (EditorID | Display Name | From » To)
    AgnarJournal | Agnar's Journal | "childrens'" » "children's", "flaxon" » "flaxen", "sorcerer" » "sorceror"
    Book1CheapBiographyofBarenziahvI | Biography of Barenziah, v 1 | "appropriately-and" » "appropriately -- and"
    Book1CheapBiographyofBarenziahvII | Biography of Barenziah, v 2 | "origin-heiress" » "origin: heiress", "Khajiit" » "Khajiiti"
    Book1CheapBiographyofBarenziahvIII | Biography of Barenziah, v 3 | "that that" » "that the", "friendship-and" » "friendship -- and", "circumstances-supposedly" » "circumstances; supposedly", "Champion-she" » "Champion -- she", "fool-save perhaps Barenziah's -- and" » "fool, save perhaps Barenziah's, and", "could not" » "cannot"
    Book1CheapBriefHistoryoftheEmpirev1 | Brief History of the Empire, v 1 | "Summurset" » "Summerset" [two instances], "defence" » "defense"
    Book1CheapBriefHistoryoftheEmpirev2 | Brief History of the Empire, v 2 | "behaviour" » "behavior", "Summurset" » "Summerset", "Potema. The" » "Potema, the", "unlikely-for" » "unlikely -- for", "that previous" » "that the previous", "conspiracy minded" » "conspiracy-minded"
    Book1CheapBriefHistoryoftheEmpirev4 | Brief History of the Empire, v 4 | "well-practised" » "well-practiced", "endeavours-but" » "endeavors -- but"
    Book1CheapCharterMagesGuild | Mages Guild Charter | "commiting" » "committing"
    Book1CheapGuideAnvil | Guide to Anvil | "Regretably" » "Regrettably", "Quillweave" » "Quill-Weave", "ramshackled" » "ramshackle", "well- ordered" » "well-ordered"
    Book1CheapGuideChorrol | Guide to Chorrol | "gra-Bagrol" » "gra-Bargol", "concotions" » "concoctions", "acccomplished" » "accomplished", "nevers" » "never", "well- traveled" » "well-traveled"
    Book1CheapGuideLeyawiin | Guide to Leyawiin | "Niven" » "Niben", "Annuad" » "Anuad", "Khajitt" » "Khajiit", "Black Comapany" » "Blackwood Company"
    Book1CheapGuideSkingrad | Guide to Skingrad | "hardwork" » "hard work", "drunkeness" » "drunkenness", "HighTown" » "Hightown", "residence are" » "residences are"
    Book1CheapReportDisasterIonith | Report: Disaster at Ionith | "defences" » "defenses", "succesfully" » "successfully", "obtains" » "obtained"
    Book2CommonBeggarPrince | Beggar Prince | "stalking" » "stalked", "it's citizens" » "its citizens"
    Book2CommonBookofDaedra | The Book of Daedra | "mortals souls" » "mortals' souls"
    Book2CommonDarkestDarkness | Darkest Darkness | "Mehrunes Razor" » "Mehrunes' Razor"
    Book2CommonFrontierConquest | Frontier, Conquest | "proto-Cyrodilians" » "proto-Cyrodiils"
    Book2CommonFundamentsofAlchemy | Fundaments of Alchemy | "properites" » "properties", "great Alchemist" » "great Alchemist" [removed double space]
    Book2CommonGalerionTheMystic | Galerion The Mystic | "nonexistant" » "nonexistent", "Summurset" » "Summerset", "Galarion" » "Galerion", "small scale" » "small-scale", "Trechtus's" » "Trechtus'"
    Book2CommonManualArmor | Manual of Armo | "orchish" » "orcish", "from iron" » "of iron", "constant" » "constantly"
    Book2CommonManualArms01 | Manual of Arms | "hammmer" » "hammer", "desirablility" » "desirability", ",however" » ", however"
    Book2CommonManualMixedUnitTactics | Mixed Unit Tactics | "Khajiti"» "Khajiiti" [two instances]
    Book2CommonManualSpellcraft | Manual of Spellcraft | "fledging" » "fledgling", "ArchMagister" » "Archmagister"
    Book2CommonMorrowindImperialProvince | On Morrowind | "Sumerset" » "Summerset"
    Book2CommonOverviewofGodsandWorship | Gods and Worship | "Practioners" » "Practitioners", "gods" » "Gods" [three instances], "This my" » "This is my", Book2CommonRealBarenziahV1 | The Real Barenziah, v 1 | "of daily" » "in daily", "Sym­machus" » "Symmachus", "neighbor­ing" » "neighboring", "aston­ishment" » "astonishment", "occa­sions" » "occasions", "dis­guised" » "disguised", "protec­tion" » "protection", "par­ticular" » "particular", "sol­diers" » "soldiers", "threat­ened" » "threatened", "never­theless" » "nevertheless", "alot" » "a lot", "Mournhold-a" » "Mournhold -- a", "attend-and" » "attend -- and", "oath-that" » "oath -- that", "presentable-or" » "presentable -- or", "eyes-before" » "eyes -- before", "reasoned-correctly" » "reasoned -- correctly", "out-that" » "out -- that", "realized-but" » "realized -- but", "Silgrod" » "Silgrad" [two instances]
    Book2CommonRealBarenziahV3 | The Real Barenziah, v 3 | "Mourn­hold" » "Mournhold", "Sym­machus" » "Symmachus", "gen­eral" » "general", "prefer-ence" » "preference", "contrib­uting" » "contributing", "emp­tiness" » "emptiness", "are like" » "are likely"
    Book2CommonRealBarenziahV4 | The Real Barenziah, v 4 | "vis­its" » "visits", "forgot­ten" » "forgotten", "hand­some" » "handsome", "any­thing" » "anything", "for­gotten" » "forgotten", "mar­riage" » "marriage", "weath­ered" » "weathered", "pro­duced" » "produced", "free­dom" » "freedom", "con­versation" » "conversation", "cham-ber" » "chamber", "con­trols" » "controls", "pretence" » "pretense", "aban­doned" » "abandoned", "admantium" » "adamantium", "mas­sive" » "massive", "hold­ing" » "holding", " exis­tence" » " existence", "suf­fered" » "suffered", "tele­port" » "teleport", "would I" » "I would"
    Book2CommonRealBarenziahV5 | The Real Barenziah, v 5 | "carven" » "carved", "parlour" » "parlor", "Summurset" » "Summerset", "suddenly he" » "suddenly it", "till when" » "until when", "pretence" » "pretense" [two instances]
    Book2CommonRuinsofKemelZe | Ruins of Kemel-Ze | "carven" » "carved", "golden kind" » "golden king", "Vvardenfel" » "Vvardenfell" [two instances]
    Book2CommonShortLifeUrielSeptim | A Life of Uriel Septim VII | "Publically" » "Publicly", "ruly" » "unruly", "Anabolis's" » "Antabolis'"
    Book2CommonThiefOfVirtue | Thief of Virtue | "a tremble" » "a-tremble", "husbands" » "husband's", "doest" » "dost"
    Book2CommonThievesGuildMythOrMenace | Myth or Menace? | "attempted solve" » "attempted to solve", "thieved" » "thieves", "Nevarine" » "Nerevarine", "it's members" » "its members", "short lived" » "short-lived"
    Book3Valuable2920v11a | 2920, Sun's Dusk (v11) | "shudders" » "shutters"
    Book3Valuable2920v12a | 2920, Evening Star (v12) | "plantlife" » "plant life", "sweeping" » "swept", "behind one" » "into one"
    Book3Valuable2920v3a | 2920, First Seed (v3) | "that Akavir" » "that Akaviri", "the Akavir" » "the Akaviri", "Bodrums" » "Bodrum", "conservatorium" » "conservatorium."
    Book3ValuableArgonianAccountBook2 | The Argonian Account, Book 2 | "grinded" » "ground", "long forgotten" » "long-forgotten"
    Book3ValuableArgonianAccountBook4 | The Argonian Account, Book 4 | "assimiliated" » "assimilated", "uncorrupt" » "incorrupt"
    Book3ValuableAzuraandtheBox | Azura and the Box | "finally truth" » "final truth"
    Book3ValuableDwemerHistory | Dwemer History and Culture | "examing" » "examining", "unlikeable" » "unlikable"
    Book3ValuableFeyfolke | Feyfolken I | "SUNDAS'S" » "SUNDAS'", "Summurset" » ""Summerset" [two instances]
    Book3ValuableFeyfolkenIII | Feyfolken III | "primative" » "primitive", "Thaubad" » "Thaurbad"
    Book3ValuableHistoryOfLockPicking | History of Lock Picking | "wealthly" » "wealthy", "reliablity" » "reliability", "lockmaker's" » "locksmith's", "lofting" » "lifting"
    Book3ValuableMadnessofPelagius | The Madness of Pelagius | "Betony" » "Bretony", "king's" » "king", "Suns Dawn" » "Sun's Dawn" [two instances]
    Book3ValuableMagicFromTheSky | Magic from the Sky | "meteroic" » "meteoric", "reseroirs" » "reservoirs", "Ayelid" » "Ayleid", "Ayleids Wells", "Ayleid Wells"
    Book3ValuablePallav2a | Palla, volume 2 | "Summurset" » "Summerset", "great grandfather" » "great-grandfather", "great grandfather's" » "great-grandfather's"
    Book3ValuablePrincessTalaraV5 | Mystery of Talara, v 5 | "supercedes" » "supersedes", "Princess's" » "Princess'" [two instances]
    Book3ValuableProvincesofTamriel | Provinces of Tamriel | "northeastmost" » "northeasternmost", "Vvardenfel" » "Vvardenfell"
    Book3ValuableTamrielicLore | Tamrielic Lore | "Dark Elven goddess" » "Daedra", "and the goddess" » "and the Daedra", "It is she" » "It is he", "Ring of the Khajiit" » "Ring of Khajiit", "Mehrunes Razor" » "Mehrunes' Razor", "Mehrune's Razor" » "Mehrunes' Razor", "lhas" » "has", "it's wielder" » "its wielder", "wearers" » "wearer's", "Eidelon" » "Eleidon", "sought after" » "sought-after", "to be resist" » "to resist"
    Book3ValuableTheFirmament | The Firmament | "Heartfire" » "Hearthfire", "season" » "Season" [five instances]
    Book3ValuableVarietiesofDaedra | Varieties of Daedra | "and and" » "and", "obsequeous" » "obsequious", "Kymarcher's" » "Kynmarcher's", "Kymarcher" » "Kynmarcher", "temperment" » "temperament"
    Book3ValuableWolfQueenV8 | The Wolf Queen, v 8 | "month long" » "month-long", "Katarish" » "Katariah", "coronated" » "coroneted", "hundred shops" » "hundred ships"
    Book4RareArcanaRestored | Arcana Restored | "havest" » "hast", "wickednesses" » "wickedness", "you" » "thee", "your" » thine", "yourself" » "thyself" [two instances]
    Book4RareBrothersofDarkness | The Brothers of Darkness | "Alimahera's" » "Arlimahera's", "coven-occasionally" » "coven -- occasionally", "be-there" » "be -- there", "Tong-the" » "Tong -- the"
    Book4RareCharterFightersGuildFirstEdition | Fighters Guild History, 1st Ed. | "strategem" » "stratagem", "pauldon and a grieve" » "pauldron and a greave", "Versidae" » "Versidue" [six instances]
    Book4RareCleansingoftheFane | Cleansing of the Fane | "succour" » "succor"
    Book4RareFiveSongsofKingWulfharth | Five Songs of King Wulfharth | "Kogoran" » "Kogoruhn"
    Book4RareFragmentOnArtaeum | Fragment: On Artaeum | "Sumurset" » "Summerset", "counsellors" » "counselors", "Tamrielan" » "Tamrielic", "Summurset" » "Summerset" [three instances]
    Book4RareGloriesAndLaments | Glories and Laments | "tumulus" » "tumultus", "deeping" » "deepening", "Ayelid" » "Ayleid", "owar" » "of war", "those would" » "those who would", "columns and" » "columns and" [removed double space]
    Book4RareHangingGardens | Hanging Gardens | "Aldmeris is" » "Aldmeris are"
    Book4RareLastKingOfAyleids | The Last King of the Ayleids | "Maruhk" » "Marukh", " " » " " [removed double spaces; 24 instances]
    Book4RareOldWays | The Old Ways | "counselled" » "counseled", "counsellors" » "counselors" [two instances]
    Book4RareOriginoftheMagesGuild | Origin of the Mages Guild | "counsellors" » "counselors", "Tamrielan" » "Tamrielic", "Summurset" » "Summerset" [three instances]
    Book4RarePostingoftheHunt | The Posting of the Hunt | "describe explains" » "describe"
    Book4RareRedBookofRiddles | The Red Book of Riddles | "diverse" » "divers"
    Book4RareSancreTor | Remanada | "estrangment" » "estrangement", "ancienttimes" » "ancient times"
    Book4RareWildElves | The Wild Elves "Gwilym" » "Gwylim" [two instances]
    Broadsheet01BlackwoodCompany | A New Guild for Fighters? | "indiscriminant" » "indiscriminate", "person" » "persons"
    Broadsheet01CheydinhalHeirSaved | Cheydinhal Heir Saved! | "offer his aid" » "offer aid" [refers to the player, who may be female]
    Broadsheet01NakedDinner | Pranks Spoils Society Gathering! | "he was" » "the prankster was", 'his own" » "their own", "he realized he" » "they realized they" [all changes refer to the player, who may be female]
    Broadsheet01NightMotherRituals | Night Mother Rituals! | "witnesseses" » "witnesses", "merchant's" » "merchants", "wellfare" » "welfare"
    Broadsheet01PainterSafe | Greatest Painter Safe! | "great living" » "greatest living"
    Broadsheet01PalePass | Pale Pass Discovery! "Jeral" » "Jerall" [two instances]
    Broadsheet01VampireNest | Vampire Nest in the City! | "have one" » "have been one"
    ClutterAnvilShop05 | Handbill | "Fo'c'c'le" » "Fo'c's'le"
    ClutterBravilShop05 | Handbill | "Wizard's" » "Wizards"
    ClutterBrumaShop02 | Handbill | "horse" » "horse's"
    ClutterBrumaShop03 | Handbill | "noisesome" » "noisome"
    ClutterBusiness01 | Letter | "acceptible" » "acceptable"
    ClutterBusiness02 | Letter | "to long" » "too long"
    ClutterChapelBravilMara | Handbill | "spriit" » "spirit"
    ClutterChorrolShop01 | Handbill | "areas" » "area's"
    ClutterICShop03 | Handbill | "a widest" » "the widest"
    ClutterInstructions04 | Note | "privvy" » "privy"
    Dark04BodyNotes | Notes: Captain Montrose | "We're not dealing" » "We're dealing"
    Dark10SpecialCeledaenJournal | The Path of Transcendence | "sit in" » "sat in"
    Dark17Diary | Traitor's Diary | "punge" » "plunge"
    DarkLachanceOrders0 | Dead Drop Orders #3 | "J 'Ghasta" » "J'Ghasta" [six instances]
    DarkLachanceOrders1 | Dead Drop Orders #4 | "J 'Ghasta" » "J'Ghasta"
    DarkLachanceOrders2 | Dead Drop Orders #5 | "and and" » "and"
    DarkLachanceOrders3 | Dead Drop Orders #6 | "forgone" » "foregone"
    DarkLachanceOrders4 | Dead Drop Orders #7 | "J 'Ghasta" » "J'Ghasta"
    FGD01BrenusAstisJournal | Brenus Astis' Journal | "Cyrodiilic" » ""Cyrodilic"
    FGD06ViranusJournal | A Bloody Journal | "forgone" » "foregone"
    HouseChorrolDiningAddonsAreaReceipt | House Dining Upgrade | "addons" » "add-ons"
    HouseChorrolServantsQuartersReceipt | House Servants Quarters | "servants" » "servants'" [also corrected title]
    HouseSkingradServantsQuartersReceipt | House Servants Quarters | "servants" » "servants'" [also corrected title]
    LostBoyCaverns002 | Crumpled piece of paper | "crumpled" » "Crumpled" [title]
    MG06ManualSpellcraft | Manual of Spellcraft | "fledging" » "fledgling"
    MG11NecromancersMoon | Necromancer's Moon | "enternally" » "eternally"
    MG11Note | Hastily Scrawled Note | "Istirius" » "Istirus"
    MQ02CrumpledPinerLetter01 | Crumpled Piece of Paper | "Goods" » "Good"
    MQ05CommentariesV3 | "noviates" » "novitiates", "Mysteriuum" » "Mysterium"
    MQ05CommentariesV4 | Mythic Dawn Commentaries 4 | "dreughs" » "dreugh", "NRN" » "NIRN"
    MS26AudensNote | Ramblings of Audens Avidius | "his" » "their" [refers to the player, who may be female]
    MS29MacabreManifest | Macabre Manifest | "Staute" » "Statue"
    MS37Knightfall | Knightfall | "Jerals" » "Jeralls"
    MS38GlarthirsNotes01 | Glarthir's Notes | "Mondas" » "Morndas"
    MS38GlarthirsNotes02 | Glarthir's Notes | "Maruhkati" » "Marukhati"
    MS39NirnrootMissive | Nirnroot Missive | "Chivius's" » "Chivius'" [four instances]
    MS47AncotarsJournal | Ancotar's Journal | "Empedocles's" » "Empedocles'", "Rains" » "Rain's" [two instances]
    MSFinOldNote | Crumpled Note | "Heartfire" » "Hearthfire"
    SKLxAcrobatics1 | Thief | "wildy" » "wild", "place," » "place;", "been" » "being"
    SKLxAcrobatics2 | A Dance in Fire, v1 | "<&ltfont" » "&ltfont", "St Alessia" » "St. Alessia", "was." » "was:", "scribes" » "scribes'", "Khajiti" » "Khajiiti", "countryside. Past" » "countryside, past"
    SKLxAcrobatics3 | A Dance in Fire, v4 | "Atrius's" » "Atrius'", "Reglius's" » "Reglius'" [two instances]
    SKLxAcrobatics5 | Mystery of Talara, v 1 | "tale end" » "tail end", "it way" » "its way", "caused.&ltBR>" » "caused.&ltBR>&ltBR>", "ago.”&ltBR>" » "ago.”&ltBR>&ltBR>"
    SKLxAlchemy1 | A Game at Dinner | "Forward" » "Foreword", "Summurset" » "Summerset", "counsellorship" » "counselorship", "unholiness's" » "unholiness'", "suppliers" » "supplier"
    SKLxAlchemy4 | De Rerum Dirennis | "are stuff" » "are the stuff", "lesser known" » "lesser-known", "great great grandfather" » "great-great-grandfather", "Will O The Wisp" » "Will-O-The-Wisp" [two instances], "Summurset" » "Summerset" [three instances]
    SKLxAlchemy5 | Calcinator Treatise | "noticable" » "noticeable"
    SKLxAlteration1 | Daughter of the Niben | "archetectural" » "architectural", "reconizable" » "recognizable", "Empress's" » "Empress'"
    SKLxArmorer1 | The Armorer's Challenge | "Empress's" » "Empress'"
    SKLxArmorer2 | Last Scabbard of Akrash | "had had" » "had", "particular as" » "particularly as"
    SKLxArmorer3 | Light Armor Repair | "armor," » "armor:", "windows panes" » "windowpanes" "allign" » "align"
    SKLxArmorer4 | Cherim's Heart of Anequina | "in command" » "on command", "principle" » "principal", "Khajiti" » "Khajiiti" [five instances]
    SKLxAthletics1 | The Ransom of Zarek | "by carriage" » "my carriage", "him time" » "him less time"
    SKLxAthletics2 | A Dance in Fire, v3 | "Jurus's" » "Jurus'", "Summurset" » "Summerset", "Breath" » "Breathe", "he were" » "he was"
    SKLxAthletics3 | The Red Kitchen Reader | "that that" » "that"
    SKLxAthletics4 | Beggar | "Futhermore" » 'Furthermore", "taxcollector" » "tax collector", "that that" » "that", "the Lahpyrcopa" » "then Lahpyrcopa", "particular unusual" » "particularly unusual"
    SKLxBlade1 | Words and Philosophy | "than their" » "that their", "interview, responding" » "interview responding", "proven.")." » "proven.")", "him.")." » "him.")", "Summurset" » "Summerset" [two instances]
    SKLxBlade2 | 2920, Morning Star (v1) | "Giovesse" » "Giovese", "an Akavir" » "an Akaviri"
    SKLxBlade3 | Fire and Darkness | "inpractical" » "impractical", "Versidae-Shae" » "Versidue-Shaie" , "murder-for- profit" » "murder-for-profit"
    SKLxBlade4 | Song Of Hrormir | "Evensnow" » "Eversnow", "mayst" » "mayest", "Wherest" » "Wherefore"
    SKLxBlade5 | Battle of Sancre Tor | "resulting" » "resulted"
    SKLxBlock1 | Death Blow of Abernanit | "villiany's" » "villainy's", "cruellest" » "cruelest", "the the" » "the", "absord" » "absorb", "fever glassed" » "fever-glassed"
    SKLxBlock3 | A Dance in Fire, v2 | "labyrinthian" » "labyrinthine", "Jurus's" » "Jurus'", "millennia's" » "millennium's", "minutes time" » "minutes' time", "sharing" » "shared"
    SKLxBlock4 | Warrior | "existance" » "existence", "filligree" » "filigree"
    SKLxBlock5 | The Warp in the West | "unsecure" » "insecure", "wherebouts" » "whereabouts", "Phyrgias" » "Phrygias", "Phygias" » "Phrygias"
    SKLxBlunt3 | Night Falls on Sentinel | "Betony" » "Bretony", "being question" » "being questioned", "surprise. Even" » "surprise, even", "a that" » "o' that"
    SKLxBlunt4 | King | "commited" » "committed", "occurance" » "occurrence", "an simple" » "a simple", "its entire" » "his entire"
    SKLxBlunt5 | Mace Etiquette | "it's path" » "its path"
    SKLxConjuration1 | The Doors of Oblivion | "Nevevarine" » "Nerevarine", "eage&ltfont face=1&gtr" » "eager"
    SKLxConjuration2 | Liminal Bridges | "infinitessimal" » "infinitesimal", "morpolith" » "morpholith", "morpoliths" » "morpholiths", "circumpenetra- tion" » "circumpenetration" [two instances]
    SKLxConjuration3 | 2920, Hearth Fire (v9) | "ever day" » "every day", "side the" » "side of the", "its their" » "it's their"
    SKLxConjuration4 | "hows" » "how", "Summurset" » "Summerset"
    SKLxDestruction1 | The Horrors of Castle Xyr | "don't know no" » "know no", "garb stands" » "garb, stands", "No thank" » "No, thank", "master Sedura" » "master, Sedura", "Xyr is" » "Xyr, is", "coulda been" » "would be", "We got" » "We have", "fades I'm" » "fades, I'm", "fortitude to" » "fortitude against", "ever day" » "every day", "ashlander" » "Ashlander" [three instances], "been round" » "been 'round", "crystalized" » "crystallized", "expotentially" » "exponentially", "similiar" » "similar", "ANANA/IACHILLA" » "ANARA/IACHILLA" [two instances], "Anana/Iachilla" » "Anara/Iachilla", "torchs" » "torches", "mage" » "mage.", "Horrors" » "Horror" [title]
    SKLxDestruction2 | Response to Bero's Speech | "heresay" » "hearsay", "megalomaniac" » "megalomaniacal", "spell matters" » "spell matter", "Destruction, is" » "Destruction is"
    SKLxDestruction3 | A Hypothetical Treachery | "labyrinthian" » "labyrinthine"
    SKLxHandtoHand1 | Immortal Blood | "commiting" » "committing", "Sumurset" » "Summerset"
    SKLxHandtoHand2 | The Wolf Queen, v 2 | "whose" » "whom", "Vhokken idea" » "Vhokken's idea", "it's isn't" » "it isn't"
    SKLxHandtoHand4 | Way of the Exposed Palm | "pugiliists" » "pugilists, "equiplibrium" » "equilibrium", "concentrateded" » "concentrated"
    SKLxHandtoHand5 | Master Zoaraym's Tale | "Omathan" » "Omothan"
    SKLxHeavyArmor2 | 2920, MidYear (v6) | "a two weeks" » "a two week", "clan" » "clad", "idea opportunity" » "ideal opportunity", "wonderous" » "wondrous", "Juilek. “Is" » "Juilek, “is", "word that" » "word of"
    SKLxHeavyArmor3 | Chimarvamidium | "Barif has" » "Barif had", "it's meaning" » "its meaning", "collection, which" » "collection which"
    SKLxHeavyArmor4 | How Orsinium Passed to Orcs | "emisary" » "emissary", "Your try" » "You try", "Berylth" » "Berylith" [four instances]
    SKLxHeavyArmor5 | History of the Fighters Guild | "strategem" » "stratagem", "pauldon and a grieve" » "paulrdon and a greave", "Versidae" » "Versidue" [six instances]
    SKLxIllusion1 | The Wolf Queen, v 3 | "choses" » "chooses", "will dead" » "will be dead", "few months" » "few months'"
    SKLxIllusion2 | The Argonian Account, Book 3 | "viscuous" » "viscous", "sympathesized" » "sympathized"
    SKLxIllusion3 | Incident in Necrom | "combatter" » "combattant", "questors" » "questers"
    SKLxIllusion4 | Palla, volume 1 | "Tendixus's" » "Tendixus'", "poured" » "pored", "be young" » "be a young"
    SKLxIllusion5 | Mystery of Talara, v 4 | "learned her" » "learned from her", "Emperor the late king your brother" » "Emperor that the late king, your brother,"
    SKLxLightArmor1 | The Rear Guard | "a apple" » "an apple"
    SKLxLightArmor2 | Ice and Chitin | "was would" » "would", "warlords'" » "warchiefs'"
    SKLxLightArmor3 | Lord Jornibret's Last Dance | "It 'twas" » "'Twas"
    SKLxLightArmor4 | The Refugees | "brined" » "briny", "Dishelved" » "Disheveled", "grieves" » "greaves", "Kaltos's" » "Kaltos'", "phastasm" » "phantasm", "from the Doomed" » "for the Doomed"
    SKLxLightArmor5 | Rislav The Righteous | "Sungard" » "Sunguard", "version of king" » "version of the king"
    SKLxMarksman1 | The Gold Ribbon of Merit | "bolts" » "arrows", "bolt" » "arrow"
    SKLxMarksman2 | A Dance in Fire, v5 | "Summurset" » "Summerset", "bolt" » "arrow", "Smoken" » "Smoke and"
    SKLxMarksman5 | The Black Arrow, v 2 | "at it" » "as it"
    SKLxMercantile1 | The Buying Game | "Summurset" » "Summerset", "all, you" » "all; you", "open- mindedness" » "open-mindedness", "shop. Even" » "shop, even"
    SKLxMercantile2 | The Wolf Queen, v 4 | "Antiochus's" » "Antiochus'", "great great great great great granduncle" » "great-great-great-great-great-granduncle", "stain" » "strain", "splitting" » "spitting", "Artaeum. The" » "Artaeum, the"
    SKLxMercantile4 | A Dance in Fire, v6 | "Summurset" » "Summerset", "addendums" » "addenda", "Valenwood war" » "Valenwood's war", "Summurset" » "Summerset", "Jurus's" » "Jurus'"
    SKLxMercantile5 | A Dance in Fire, v 7 | "I'm said" » "I said", "Summurset" » "Summerset"
    SKLxMysticism2 | 2920, Sun's Dawn (v2) | "Summurset" » "Summerset" [two instances], "waves" » "waved", "hold worthless" » "holds worthless"
    SKLxMysticism4 | Before the Ages of Man | "understaoo" » "understood", "Dysnasty" » "Dynasty", "indepenent" » "independent", "Vvardenfel" » "Vvardenfell", "Cyrodill" » "Cyrodiil", "the their" » "their", "settleed" » "settled", "sorceror" » "sorcerer", "settled in" » "settled in" [removed double space]
    SKLxMysticism5 | Souls, Black and White | "necromatic" » "necromnatic", "has demonstrated" » "have demonstrated"
    SKLxRestoration1 | Withershins | "everything" » "every time", "censors" » "censers", "wellworn" » "well-worn", "headress" » "headdress", "sachel" » "satchel"
    SKLxRestoration2 | Notes on Racial Phylogeny | "only their" » "only in their", "but their" » "but in their", "troglophile" » "limnophilic"
    SKLxRestoration4 | 2920, Rain's Hand (v4) | Rain's Hand: "Summurset" » "Summerset" [three instances], "censors" » "censers", "Akavir" » "Akaviri" [two instances]
    SKLxRestoration5 | Mystery of Talara, v 2 | "was long" » "was a long", "a ways" » "a way", "Lets" » "Let's"
    SKLxSecurity2 | The Wolf Queen, v 1 | "Magnus's" » "Magnus'", "Tamrilean" » "Tamrielic", "Cyrodiilic" » "Cyrodilic"
    SKLxSecurity3 | Proper Lock Design | "villianous" » "villainous", "it's" » "its"
    SKLxSecurity4 | Advances in Lock Picking | "spings" » "springs"
    SKLxSecurity5 | Surfeit of Thieves | "that that there" » "that they", "St Eadnua" » "St. Eadnua", "in time" » "to time"
    SKLxSneak1 | The Wolf Queen, v 6 | "the war may not permit it" » "thought the war may not have permitted it"
    SKLxSneak2 | 2920, Last Seed (v8) | "Gilderdale" » "Gilverdale"
    SKLxSneak3 | Sacred Witness | "priveleged" » "privileged"
    SKLxSneak4 | Legend of Krately House | "MINESTES" » "MINISTES" [six instances], "Minestes" » "Ministes" [two instances], "superstitians" » "superstitions", "SILANUS" » "SILENUS", "supersitionalist" » "superstitionalist", "piece" » "pieces"
    SKLxSneak5 | Purloined Shadows | "survival" » "survive", "their head" » "their heads"
    SKLxSpeechcraft1 | Biography of the Wolf Queen | "midst the" » "midst of the", "month long" » "month-long"
    SKLxSpeechcraft2 | The Wolf Queen, v 5 | "Yokunda" » "Yokuda", "days" » "days'"
    SKLxSpeechcraft3 | 2920, Second Seed (v5) | "neivous" » "nervous"
    SKLxSpeechcraft4 | The Wolf Queen, v 7 | "bath" » "bathe", "He had been" » "He has been"
    TG01AmantiusDiary | Amantius Allectus' Diary | "exhorbitant" » "exorbitant", "is still" » "is as still"
    TG02TaxRecord | Waterfront Tax Records | "Kastay" » 'Kastav"
    TG04ElderScrollsHistory | Divining the Elder Scrolls | "Scolls" » "Scrolls"
    TG05HrormirsNotes | Fragment: Song of Hrormir | "Wherest" » "Wherefore"
    TG07ForgedListCandidates | Forged List of Candidates | "unqualifed" » "unqualified"
    TG07SealedForgedList | Sealed Forged Candidate List | "unqualifed" » "unqualified"
    TG08BlindPriests | Pension of the Ancestor Moth | "nuture" » "nurture" [two instances], "geneology" » "genealogy", "wonderous" » "wondrous", "priviledge" » "privilege", "demenses" » "demesnes", "geneologies" » "genealogies", "longer," » "longer"
    TG08InvestigateGrayCowl | Instructions: the Gray Cowl | "weild" » "wield"
    TG10JakbenFamilyHistory | Imbel Genealogy | "Vardenfell" » "Vvardenfell" [two instances]
    TG11HeistPlan | Plan for the Big Heist | "to to" » "to"
    TG11TaxRecord | Waterfront Tax Records | "Kastay" » 'Kastav"
    VilverinJournal | Dirty Scroll | "khajiit" » "Khajiit"
    VilverinLetter | Undelivered Letter | "cemetary" » "cemetery"

  • Continuing comprehensive cell-by-cell check for leftovers in exterior (Tamriel worldspace) areas. Found so far since the last update:
    Ayleid blocks embedded underground: 4
    Banners not attached to walls: 2
    Broken columns embedded underground/in rocks/other columns: 5
    Broken crates embedded underground: 1
    Butterfly bounding boxes partially embedded underground: 3
    Clumps of Clams out of water: 4
    Clumps of Clams completely embedded (hidden) in rocks: 1
    Cobwebs embedded (hidden) in rocks: 1
    Corpse clips not attached to hanging rope/rope not attached: 2
    Cypress Knees embedded in rocks: 6
    Fallen trees embedded in walls/rocks/trees: 14
    Floating clumps of Clams: 46
    Floating skulls: 1
    Flying Aloe Vera plants: 4
    Flying Arrowroots: 2
    Flying Ayleid blocks: 1
    Flying Bergamot: 3
    Flying Blackberry bushes: 1
    Flying Carrot plants: 5
    Flying barrels: 6
    Flying buckets: 4
    Flying crates: 1
    Flying firelogs: 2
    Flying ivy (not attached to wall): 2
    Flying Lavender: 1
    Flying/improperly grounded mushrooms/fungi: 32
    Flying Mandrakes: 21
    Flying Monkshoods: 2
    Flying Motherworts: 3
    Flying rocks: 41
    Flying rope spools:
    Flying shrubs: 71
    Flying signs (not attached to post): 11
    Flying St. Jahn's Wort: 1
    Flying stools/chairs/benches: 7
    Flying Strawberry bushes: 10
    Flying Tiger Lilies: 1
    Flying trees: 7
    Flying Viper's Bugloss: 2
    Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other flora: 303
    Harvestable flora partly/completely embedded underground: 22
    Improperly grounded candles: 2
    Improperly grounded barrels/crates/carts: 15
    Improperly grounded bedrolls: 3
    Improperly grounded Cypress Knees: 16
    Improperly grounded obelisks: 1
    Improperly placed/unsupported fence pieces: 31
    Improperly rooted Alkanets: 8
    Improperly rooted Aloe Vera plants: 2
    Improperly rooted Arrowroot: 5
    Improperly rooted Bergamot: 89
    Improperly rooted Columbines: 1
    Improperly rooted Fennel: 2
    Improperly rooted Flax: 2
    Improperly rooted Foxgloves: 5
    Improperly rooted Ginseng: 3
    Improperly rooted Lavender: 3
    Improperly rooted Mandrakes: 2
    Improperly rooted Monkshoods: 5
    Improperly rooted Motherworts: 18
    Improperly rooted Nightshades: 4
    Improperly rooted Nirnroots: 1
    Improperly rooted Viper's Bugloss: 319
    Lilypads noticably above/below water's surface: 155
    Oblivion gate components incorrectly enabled/disabled based on parent state or missing parent: 2
    Rocks balanced on one point/impossibly balanced: 53
    Rocks completely embedded (hidden) underground: 277
    Rocks partially/completely embedded in walls/trees/logs/fences/stairs or completely embedded in other rocks: 1,032
    Sacred Lotus below water's surface: 22
    See-through deck components: 2
    See-through rocks: 413
    See-through underside trees/large shrubs: 179
    See-through underside columns/posts/wall components: 7
    Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 1,542 Shrubs partially/completely embedded underground: 13
    Skulls partially embedded in rocks: 1
    Trees partially/completely embedded in rocks/walls/fences/other trees: 191
    Trees partially/completely embedded underground: 82
    Unnaturally straight/sharp ground texture boundaries: 48
    Water Hyacinths out of water/below surface: 7
    Wildlife/NPC spawn points embedded underground: 3 (-3,26, -55,-9 and -57,0)
    Wildlife/NPC spawn points on large rocks or other objects: 2 (on cell load they are rendered before the rock and can thus drop into it and be trapped)
    Yarn(?) completely hidden underground: 1



v1.7.1 Updates to Eighth Release. (2007 - Feb. - 08)
  • Fixed Havok mesh being removed from the Imperial Dragon Helmet in v1.7.0 which made it so it couldn't be picked up
  • Fixed a folder name typo
  • Now that the Unofficial Official Mod Patch is out the "Compatibility Patch - DLCHorseArmor.esp" has been removed
  • Fixed a typo in the ArchiveInvalidation instructions and the auto ArchiveInvalidation in the installer (should be "shoes01" not "shoes")


v1.7.0 Eighth Release. (2007 - Feb. - 02)
  • Fixed a rare bug that would cause the game to crash after Hieronymus Lex finished searching for Llathasa's Bust in the cupboard
  • Improved the fix for Roland Jenseric accepting Bloodcrust Vampire Dust; it no longer requires extra audio files to work now
  • Improved the fix for the Molag Bal bug where the player loses abilities (racial, vampiric, etc.) Removed the player resurrection part of the script which caused the loss of all abilities if the player died while doing the quest, but this also means it is now slightly possible for Molag Bal to fail saving the player (Molag Bal did say "probably" save after all); as a result the quest delay time on the quest was decreased so it has a better chance of saving the player, also cleared out some old leftover scripting from the quest and optimized it
  • Improved the fix for the "Through A Nightmare, Darkly" and "Bravil Recommendation" quests if you already had both quest running prior to using the Unofficial Oblivion Patch
  • Fixed Havok on KvatchLadder.NIF so it's easier to activate from underneath
  • Fixed ladder in Mages Guild Well, shrunk it and moved it up so the inside of the mesh can't be seen
  • Removed legacy fixes for the disappearing bodies of Vidkun and Eduard Denile because of the duplicate bodies it was causing when upgrading UOP sometimes, and they are no longer required
  • Fixed overlapping vertices on the Skingrad wall (SkingradCastleWall01.NIF) causing distortion
  • Fixed Diram Serethi's AI so he no longer follows the player around the inn
  • Fixed the lack of object collision after using the exit portal from Boethia's Tournament of Ten Bloods, water will still appear red but only until it is loaded again
  • Moved a wall section and door to close a huge gap in Castle Leyawiin Servants' Quarters (LeyawiinCastleServantsQuarters)
  • Improved Countess Alessia Caro fix to avoid duplicates of her appearing
  • Fixed misaligned windows on an Bravil building interior (BravilHouseIntL05.nif)
  • Fixed incorrect texture around a window in a Bravil building interior (BravilFightersGuildInt2ndFloorB.nif)
  • Fixed a mesh overlap causing distortion on a step going to the 3rd floor in the Leyawiin Fighter's Guild (LeyawiinFGInterior.NIF)
  • Sealed hole in the roof of the Imperial City prison wall house (ICPrisonWallHouse02.NIF)
  • The White Gold Tower can now be seen after fast travelling to the Imperial City Talos District and from the Arcane University
  • The Essence Drain spell from the Bloodworm Helm can no longer be kept permanently
  • Fixed overlapping mesh sections in CheydinhalHouseMiddle02Interior.NIF
  • Fixed a bug where the book Knightfall for the quest Tears of the Savior could not be purchased from Phintias at the First Edition in the Imperial City if he was visited prior to the quest
  • Grounded floating rubble and removed 3 completely concealed rocks in the Wilderness (15,18)
  • Fixed candle plate clipping through chair in a tent at Kvatch (KvatchTent02)
  • The Stone of St. Alessia will no longer be a quest item once it is handed over
  • Engorm is no longer a merchant as he was never meant to be (he had no chest, items or gold as all other merchants have)
  • The Weynon Priory door (WeynonDoor01) now has a heavy closing sound to match the heavy opening sound it already had
  • Raised a grape bucket that was clipping into the ground at the Surilie Vinards (SkingradSurilieVinards)
  • Fixed the music in the Blood Well (DAPeryiteSmallTower01); it now has dungeon music and not public
  • The Faregyl Inn is now known as "Faregyl Inn" not "Faregyl's Interior" when the player is inside the inn
  • Grounded a floating Somnalius Plant and removed a completely concealed mushroom in the Wilderness (-16,15)
  • Fixed a typo: "Uderfrykte Matron" is now known as "Udyrfrykte Matron" and also changed all occurrences of "Uderfrykte" in the game to "Udyrfrykte"
  • The Udyrfrykte Matron will no longer lose its special visual effects
  • You will no longer receive increases to your stolen item count when taking Dar-Ma's Diary or any other items from the drawers at the Moslin's Guest Rooms
  • Fixed bench in the Coast Guard Station (LeyawiinCoastGuardStation) so the player doesn't walk through the wall when sitting/standing
  • Torches will no longer leave behind a permanent (until you load/reload) fire burning sound when dropped
  • The Oghma Infinium is no longer a quest item; no reason for it to ever have been one
  • Removed 2 duplicate rocks near an Oblivion gate (OBRandNB01)
  • The player will no longer receive a murder count increase for killing Falcar when he attacks as part of the quest
  • The Worm Anchorite will now say the correct dialogue when performing the ritual
  • Sealed a big hole in a mine support beam mesh (MCornerOut01.NIF)
  • Fixed a beam sticking out through the ceiling, a beam not capped off, and fixed distortion caused by overlapping beams in Pillaged Mine (PillagedMine)
  • The giant club, crystal ball and hour glass in the Imperial City Palace Basement can no longer be moved around
  • Castle Anvil will no longer vanish while inside Anvil
  • Fixed the terrain so it no longer pokes through into the water pools in the Imperial City (Arena, Elven Gardens, Temple and Talos Plaza districts)
  • Fixed a UV mapping error on the distant version of Castle Anvil (ANCastleComplete01_far.NIF)
  • Fixed a bug with the Corruption and Conscience quest that stopped it from removing the permanent guard outside Aldos Othran's house and returning the guard's factions back to normal
  • Bremman and Farwil now have keys to Riverview so they no longer wait outside Riverview permanently
  • Fixed the jaggy Imp wings
  • Fixed overlapping vertices on a Cheydinhal house (CheydinhalHouseUpper02.NIF) that were causing distortion
  • Fixed LOD in the Anvil Castle Courtyard so there is no more bluish mist (same thing seen in the Imperial City Temple District screenshot)
  • Fixed inverted normals on the Sacred Lotus stem and Lily Pad stem
  • Fixed oversized and misaligned Havok on Sacred Lotus Seeds (IngredLotusSeed.NIF)
  • Fixed an overlapping ice sheet at Pale Pass that was causing distortion
  • Updated UOP installer to v5.1.9 of Inno Setup
  • Fixed uGridsToLoad option in the installer not working
  • Fixed misnamed NIF added in v1.6.0; should have been TentInterior01NoGround.nif NOT TentInterior01NoBottom.nif
  • Fixed the Havok collision on the brazier (Brazier01.NIF) which allowed items to fall through it
  • Removed a section of duplicated Havok mesh from CPMainHall01.NIF (slight performance increase in the areas where this is used)
  • Fixed oversized/undersized Havok mesh on 4 paintings (MG09Portrait01.NIF, MS51Painting02.NIF, MS51Painting03.NIF, MS51Portrait01.NIF)
  • Fixed the big hole in the inside back of the Blade helmet (BHelmet.NIF) worn by the skeletons
  • Enabled stencilling and added Havok collision to 2 mine lamps (MLamp01.NIF and MLamp01OFF.NIF)
  • Fixed ugly pixellated edges of 2 rubble piles (RFRubbleHallsPile01.NIF and RFRubbleHallsPile02.NIF)
  • Fixed misaligned Havok mesh on a door (RFPitBASEDoorCrnrANIM.NIF)
  • Removed the useless light source from the WeynonDoor01.NIF (does nothing and causes the Construction Set to complain)
  • Fixed the Jade Amulet (JadeAmulet.NIF) as it had a gem in it when it shouldn't have
  • Corrected the oversized/misaligned Havok mesh on 8 types of mushrooms (MshmBlueEntoloma01.NIF, MshmGreenStainCup01.NIF, MshmDryadSaddlePolypore01.NIF, MshmElfEup01.NIF, MshmEmeticRussula01.NIF, MshmTinderPolypore01.NIF , MshmStinkhorn01.NIF, MshmSummerBolete01.NIF)
  • Corrected the oversized Havok mesh on 9 types of plants (FloraGoldenRod01.NIF, FloraMonksHood01.NIF, FloraWaterHyacinth02.NIF, FloraWaterHyacinth01.NIF, FloraGinsengRed.NIF, FloraGinsengYellow.NIF, FloraDragonTongue.nif, FloraPrimrosePurple.NIF, FloraPrimrosePink.NIF)
  • Fixed 2 misaligned doors in the "Oblivion Citadel Door Fix.esp" (they had different names because of the references so they were missed in the realignment)
  • Removed the complex Havok mesh from 11 mushrooms (CMushroomSingle01.NIF, CMushroomSingle02.NIF, CMushroomSingle03.NIF, CMushroomSingle04.NIF, CMushrooms01.NIF, CMushrooms02.NIF, CGloShroom01.NIF, CGloShroom02.NIF, CGloShroom03.NIF , CGloShroom04.NIF, CGloShroom05.NIF) and replaced it with a simple cube since it will act exactly the same way, except there will be a slight FPS increase in the areas where the mushrooms are used
  • Fixed undersized Havok mesh on the Frostfire Glade door (MS37FrostfireDoor.NIF)
  • The NecroClawTrap01.NIF now has the correct hit effect of stone and not of wood
  • Smoothed jaggy edges on SewerTrashPile 02 to 04 and ARRubblePile 01 to 05
  • Enabled stencilling on the Blackwood gauntlets (including ground version) and Dwarven gauntlets to fix visible untextured areas
  • Fixed the missing gate sections from around the 3 destroyed Oblivion gates from quest MQ13 (the Havok mesh was already there but the meshes were hidden); they now look like all the other destroyed Oblivion gates around the land (OblivionGate_Forming.NIF)
  • Enabled stencilling on Heavy Blue Arena Raiment (M&F), Light Yellow Arena Raiment (M&F), Blackwood Cuirass (M), Champion Raiment (M&F), Light Champion Raiment (M&F), Elven Cuirass (M&F), Thief Cuirass (M) and Dwarven Cuirass (F)
  • Fixed the dropped version of the Daedric Bracers (DaedricBracers_gnd.NIF), the NIF actually included 4 other dropped versions of Daedric items but were hidden unlike their Havok which was still active and caused some strangeness
  • Fixed texturing errors on the Minotaur Lord
  • Fixed the moth's texture (MiscMoth01.dds), it lacked the needed alpha which resulted in it having big black chunks around the edges
  • Added Havok meshes to RockMossWall01.NIF, RockMossWall02.NIF, RockMossWall03.NIF, RockMossWall04.NIF, RockMossEndCap01.NIF, RockMossEndCap02 .NIF, RockMossLedge01.NIF, and RockMossLedge02.NIF (even through only Ledge02 and Wall01 are used in-game might as well do the others)
  • Removed the complex Havok mesh from the Oghma Infinium and replaced it with a much more simple and performance-friendly one
  • Fixed missing texturing on the flowers of both versions of the Motherwort plants
  • Fixed the Grey Mare sign so it will no longer emit blood when struck
  • Fixed bad texturing on CastleWallRiverGate01.NIF
  • Equipped version of Blackwood Gauntlets now have gloves and not hands; Blackwood armor is just a retexture of steel armor and has gloves on them, plus the dropped version of the Blackwood Gauntlets have gloves
  • Fixed UV mapping errors (messed up the texture in certain areas) on Imperial Dragon Gauntlets, dropped Imperial Palace Gauntlets, dropped Imperial Dragon Gauntlets, dropped Imperial Legion Gauntlets and dropped Imperial Dragon Helmet
  • Fixed Alpha transparency on mounted Minotaur head, Nightshade plant, Foxglove plant, Arrowroot, Bergamot, Aloe Vera and 4 types of Morning Glory leaves
  • Fixed Alpha transparency on cprailing01.dds texture (had bars through it)
  • Fixed inverted normal maps on some leaves and flowers of all 8 versions of Morning Glory, 3 versions of Morning Glory leaves and Grapes on the Grapevine
  • Ontus Vanin should no longer attack the player or other NPC's for no apparent reason
  • Disabled spell reflection/absorption on the spells (all beneficials) from Nine Divines' shrines/altars and Ayleid wells
  • Nine dialogs for recharging services and four the persuasion minigame (boast dislike) for all races that were not appearing due to missing random flags will now appear in-game (also corrected an out-take line of recharging service dialog for Imperial males)
  • Grounded a circular rug, barrel, dresser, night-table (very noticable) and several slightly flying chairs, moved a barrel lost in nothingness into the interior and two paintings not attached to the wall, and aligned the mis-centered chandelier hanging rod in Silverhome-on-the-Water in Bravil
  • Moved a sack and two bottles in wilderness cell (-14,1) that couldn't be picked up due to oversized Havok on rocks they were placed on
  • Grounded a slightly flying chest, chest of drawers, desk, two tables and cupboard (which was also partially embedded in a wall,) raised a rug embedded in the floor, attached two tapestries to the wall, moved two goblets embedded in their table and re-aligned five misaligned ceiling light fixtures in Seridur's House (Imperial City Temple district)
  • Grounded a flying sack, two slightly flying barrels on stands, a chest and re-aligned a misaligned ceiling light fixture in Jakben Imbel's basement (Imperial City Talos Plaza)
  • Corrected audio and subtitles for two lines of dialog for Imperials and Argonians/Khajiit that referred to Mandil as male
  • Continuing comprehensive cell-by-cell check for leftovers in exterior (Tamriel worldspace) areas. Found since last update:
    Floating clumps of Clams: 9
    Flying firelogs: 1
    Floating jewellery: 1
    Flying/improperly grounded mushrooms/fungi: 17
    Flying Pumpkin plants: 1
    Flying Strawberry Bushes: 1
    Flying Tomato plants: 1
    Flying Watermelon plants: 1
    Flying Viper's Bugloss: 1
    Flying shrubs: 13
    Flying signs (not attached to post): 1
    Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other flora: 99
    Harvestable flora partly/completely embedded underground: 20
    Improperly grounded stall: 1
    Improperly rooted Columbine: 2
    Improperly rooted Lady's Mantle: 2
    Improperly rooted Lavender: 1
    Improperly rooted Milk Thistles: 15
    Improperly rooted Monkshood: 5
    Improperly rooted Viper's Bugloss: 170
    Missing fenceposts/unsupported fence: 1
    See-through underside trees/large shrubs: 81
    Rocks completely embedded (hidden) underground: 125
    Rocks balanced on one point/impossibly balanced: 10
    Rocks partially/completely embedded in walls/logs/fences or completely embedded in other rocks: 113
    Rocks embedded in trees: 29
    See-through rocks: 176
    See-through stone walls: 1
    Flying rocks: 10
    Flying statues: 1
    Shrubs partially/completely embedded in rocks/walls/logs/fences: 211
    Shrubs partially embedded in trees: 85
    Shrubs partially/completely embedded underground: 5
    Fallen trees embedded in walls/rocks/trees: 2
    Fallen trees completely embedded (hidden) underground: 1
    Improperly grounded Cypress Knees: 27
    Cypress Knees embedded in rocks: 8
    Trees partially/completely embedded in rocks/walls/other trees: 30
    Trees partially/completely embedded underground: 4




v1.6.1 Seventh Release. (2006 - Dec. - 11)
  • Fixed the inverted texturing of the strawberries on the strawberry bush
  • Enabled stencilling on the Mehrunes Dagon statue (DaedricStatueDagon01.NIF) and the Ogre
  • All the items in Satha Dalvilu's house will now all belong to her and not be free for the taking anymore
  • Fixed 2 misaligned doors in the Lord's Manor (BrumaCastleLordsManor) which were allowing seeing inside of the room when they were closed
  • Corrected the hit sound/visual effects on CastleTower512Ground0Way01.NIF, CastleTower512Ground1Way.NIF and CastleTower512Mid04.NIF
  • Pitcher plants have no ingredient to harvest, so instead of creating new ingredient for it which some people might dislike (as we can't determine what it was supposed to be) we've made it un-harvestable (just a pretty bit of scenery now)
  • Fixed oversized collision on CastleTowerLadder01.NIF and CastleTowerDoor01.NIF
  • Added full collision to the door "impDunDoor02.NIF", it lacked collision around the sides and top allowing items to potentially fall into the void
  • Fixed bad Havok collision settings on the Hoe and Rake (incorrect sound effect, Havok type which allowed the player to push NPC's around with it and Telekinesis didn't work on it; also increased Havok mesh size to fit the Hoe)
  • Removed 6 completely concealed rocks and ground 1 rock from around Varondo (VarondoExterior)
  • Grounded 3 floating rocks and removed a concealed rock from outside Green Mead Cave (GreenmeadCaveExterior)
  • Apron of the Master Artisan (UniqueClothingShirtArtisan) will now have the correct icon for female characters
  • Nistor's Boots (UniqueClothingBootsAthlete) will now have the correct icon for female characters
  • Fixed Havok collision not working properly on 10 types of broken sections of tombstones and 2 obelisk broken sections
  • The bodies of the Imperial, Orc and Nord hunters along with Ra'jhera the Keeneye will no longer be persist when Caught in the Hunt quest is completed; also the body of Telaendril
  • The Shadowbanish Wine chests will no longer respawn providing an unlimited supply of the wine; this was done because by game lore there was only a limited amount of the wine created, yet it was unlimited
  • The fires in the braziers outside the Market District on the bridge will now cast light
  • Removed a strange bit of ground from around the pole in the middle of the tent interior (TentInterior01.NIF)
  • Fixed grass inside the tent at Rock Milk Cave (removed the grass mesh from the bottom of TentInterior01.NIF and removed the now pointless Havok collision on the ground; also gave it a new name: TentInterior01NoBottom.nif)
  • Fixed the Ayleid lattice on CPMainHall01.NIF, ARGasTrapGrate01.NIF and CPScreen01.NIF
  • Fixed oversized Havok mesh on CastleTowerDoor01.NIF, CastleDoor01.NIF, CastleDoor02.NIF
  • Moved 2 Kvatch Tapestries (KvatchTapestry01) that were completely concealed behind walls, and attached a floating tapestry back to the wall in the Kvatch Great Hall (KvatchCastleRooms)
  • Adjusted rubble pile in Ceyatatar Gorihame (Ceyatatar03) to remove flickering caused by overlapping with another rubble pile, also remove a duplicate Welkynd Stone on a pedestal
  • Grounded a floating Monkshood and 2 Bergamot in the Wilderness (29,-4)
  • Removed 2 duplicate doors from Kingscrest Withered Forest (KingscrestCavern04)
  • Moved a Bergamot that was embedded in a rock also grounded a floating tree (-36,-1)
  • Fixed the Modern Heretices book not working if it was read from your inventory
  • Moved a bandit spawn point off the top of a rock due to spawn points spawning before rocks are loaded in, thus the bandit was trapped inside of the rock
  • The player will no longer be able to sit on the 2 upturned chairs from the Fighters Guild quest "Drunk and Disorderly" (looks rather strange when you do)
  • Grounded a floating broken tombstone part in the Leyawiin graveyard (LeyawiinExterior24)
  • The Cheydinhal Guard involved in the "Corruption and Conscience" quest will no longer be essential after he has served his purpose
  • Grounded 4 floating Fly Amanita (raised 2 deeply in the ground) and 2 Foxglove in the Bravil castle courtyard (BravilCastle03)
  • Removed a redundant wall section from the Bravil castle court yard also fully joined a wall section that wasn't (BravilCastle01)
  • Fixed 4 seams in BravilCastleKeepGate01.NIF and 5 seams in BravilCastleKeepWall01.NIF
  • Removed the unseeable Imperial Palace base from the districts around the Imperial Palace; possible framerate increase (was advertised as done in v1.5.0 but was not actually done)
  • Added missing distant LOD to the Arcane University
  • Added missing glow maps to the blue, light blue and green Welkynd Stones
  • Added missing normal maps to the light blue, green and red Welkynd Stones (blue already had one)
  • Removed black bar through the normal map of the blue Welkynd Stone
  • Aligned misaligned Havok collision object on HangingCorpse02.NIF, CathedralStenIntFloor05.NIF and CastleTowerDoor01Anim.NIF
  • Removed alpha property from Leeks (CropLeek.NIF) and 10 Ayleid vines (texture wasn't setup for alpha so it's just a waste of resources
  • Fixed alpha on the menu icons of Quill, Brush Jar, Planter (MiddleClassPlanter) and 2 types of folded cloth (FoldedCloth02 & FoldedCloth03); improper alpha was noticable with a custom UI with a different background color
  • Re-added the refraction effect back to the Sigil Stone that was accidentally removed
  • Fixed sound played when opening an Oblivion door (CitadelHallDoor01Anim.NIF); the sound was played quite a distance away from the actual door. (As a result all instances of this door in-game have had to be repositioned, so it has been made separate from the UOP)
  • Fixed alpha on the vines of ARStatue01.NIF, ARStatueSmall01.NIF, ARVineArch01.NIF, ARVineGrowontop.NIF, TreeDeadLeaves01.NIF and TreeDeadLeaves02.NIF
  • Wabbajack will no longer "kill" Mehrunes Dagon (as was intended, but the scripting to prevent this didn't work)
  • Eliminated pixellation (blockiness) on five types of snow texture
  • Corrected Havok collision object for the ground of the Imperial City Arena; NPC's and objects were sinking into it
  • Corrected alpha and stencilling on Kvatch tapestries
  • Corrected stencilling on one of the statues in the Arena district
  • Fixed reversed texturing on Pumpkin plants (bottom pumpkin's texture was being used on the top one and vice versa
  • Eliminated graphical clipping of the flame cap on the equippable torch (Torch02.NIF)
  • Absorb Maximal Magicka scrolls will now use the correctly levelled enchantment (not that of Absorb Major Magicka)
  • The level 5-9 version of the Mage's Staff of Dispel will now have the correct enchantment charge magnitude (960 rather than 560)
  • Corrected the Speed and Reach values for all Elven War Axes
  • The Dire Enervation (Journeyman Drain Fatigue) spell will now have the correct duration, and the Flame Shield (Journeyman Fire Shield) the correct duration and magnitude, which makes them a Journeyman (not Expert and Master) level spells as they were supposed to be
  • Several versions of the Spelldrinker Amulet will now have the correct worn and ground meshes (not the Necromancer's Amulet or Amulet of Kings)
  • Superior Dispel scrolls will now have the correct name (not "Superior Self")
  • Corrected weights of Dremora Field, Broadhead and Barbed Arrows (all weights were 10x what they should be given their damage in comparison with other arrows)
  • Corrected weight, reach, health and damage values for the Mace of Decay, as they appeared to have been copied from the Warhammer of Decay
  • Corrected the magnitude of the Fortify Armorer enchantment of Base Ring of the Armorer and Gauntlets of the Forge, the Fortify Athletics enchantment of the Boots of the Taskmaster and Grand Ring of Athletics, and the Fortify Security enchantment of the Gauntlets of Passing
  • Corrected typos in name of weapon "Thieve's Dagger", activator "Shine of Malacath" armors "Cuirass of the Cameleon" and "Helmet of Spell Resistence" and scroll "Document of Purile Banter"
  • Arena opponents in heavy armor will now carry Orcish (heavy) instead of Elven (light) shields for levels 10-14
  • Fixed the Ring of the Viper Eye (Lifting the Vale quest reward) so that it is made a non-quest item if it has not yet been obtained (it should never have been a quest item at all)
  • Llathasa's bust (Thieves Guild Elven Maiden quest) and Lithnilian's Research Notes (No Stone Unturned quest) will no longer remain quest items when their quests are complete
  • Possibly fixed the problem with Armand Christophe getting stuck and never showing up at the Garden of Dareloth after the Elven Maiden quest (added a simple can't-hurt-might-help EvaluatePackage to the right area, but eight times asking for a save to test it on failed to produce results so unable to test it)
  • In the Fighter's Guild "More Unfinished Business" quest, Aryarie will now give the correct reward ring (the stats. are the same) and it will now be removed from her inventory
  • An unbroken player-safe cabinet container in Benirus Manor now will be part of the restored, not the haunted, manor so may be used by the player, also corrected a duplicated-in-place pair of gold-trimmed shoes and grounded a flying dresser and the objects on it
  • Corrected texture on male Green Velvet Shoes (also removed a double space from their display name); fix had not been included as indicated in previous UOP's but it will be there now
  • Goblin Shaman Staffs should no longer fall through the ground when dropped
  • Made added Anvil exterior-view buildings (cathedral, cloister and Benirus Manor) compatible with future releases of Open Cities Complete; the unneeded buildings will not appear if Open Cities Complete is present
  • The inscription on the gravestone of Melus Petilius' wife (Molag Bal Shrine quest) will no longer face away from the side where he kneels
  • Grounded the slightly flying For Sale sign in front of Arborwatch and a slightly flying shrub, and raised the land slightly under an ungrounded wall and lowered another wall in Chorrol
  • Grounded many slightly floating trash piles in the Imperial Sewer Southeast and Beneath the Bloodworks areas
  • Closed a gap between the wall and tower and moved the land up so that the wall buttresses weren't floating over the water at Cheydinhal's East Gate
  • Raised the land slightly under the necromancers' altar at Dark Fissure Cave so it isn't partly off the ground
  • Raised the land slightly under a bridge post in wilderness (8,2) so it is embedded in the riverbed
  • Raised the land slightly under an Ayleid wall at Miscaracand that was partially off the ground
  • Removed a duplicated brazier and flame, blood decal, dead zombie, stone tomb base, three skulls on sticks, a hanging corpse and clip, and moved the remaining clip to the rope it was supporting at the exterior of Echo Cave
  • Removed a duplicated cauldron of skulls and three skulls on sticks at the exterior of Exhausted Mine
  • Grounded two flying stone blocks, also moved a hanging corpse and its clip to be centered properly in Peryite's Oblivion plane
  • Removed a seemingly unintentional and forgotten flame node about forty metres in the air (not tied to anything or near anything burning either) and grounded a slightly flying spike wall and several half-off the ground at the exterior of Kvatch
  • Grounded a see-through underside interior garden wall, moved three shrubs out of an exterior wall and a rock out of the ground in Chorrol
  • Grounded a see-through rock and a slightly flying chest in Plundered Mine Abandoned Works
  • Grounded a slightly flying chest in Fort Alessia Assembly Hall
  • Grounded a slightly flying stool in Moss Rock Cavern
  • Raised the statue pair so that the base of one wasn't clipping into the water tunnel below, aligned the door to the inner area properly in its frame (was showing a gap of nothingness,) raised two barrels sunk into the ground, moved a chest and two broken barrels clipping into stone, and grounded a slightly flying candle and broken crate at Fort Entius
  • Realigned a door sticking out of its frame and grounded several slightly flying candelabras and a candle in Chorrol Castle Private Quarters
  • Started a comprehensive cell-by-cell check for leftovers in exterior (Tamriel worldspace) areas. Found so far:
    NPC's embedded underground: 1 (Boldon, Kvatch encampment)
    Enemies embedded underground: 3 (Goblins in 12,35)
    Flying baskets: 1
    Flying/improperly grounded buckets: 15
    Flying candles: 1
    Flying chests: 3
    Flying coffins: 2
    Flying crates: 8
    Flying cupboards: 1
    Flying barrels: 17
    Flying hay bales: 1
    Flying stools/chairs/benches: 7
    Flying tables/lecterns: 4
    Flying bedrolls: 1
    Flying statues: 1
    See-through underside tents: 1
    Missing fenceposts/unsupported fence: 1
    Crates embedded in rocks: 1
    Tent pegs embedded (hidden) in the ground: 4
    Fire pit frames embedded in the ground: 2
    Plates embedded in the ground: 1
    Skeletons sunken into stone: 1
    Gaps in stone walls: 1
    See-through underside walls: 2
    Vinyard cart with wheels embedded in rock roadway: 1
    Vinyard cart with wheels not touching the ground (and a bucket): 2
    Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other flora: 589
    Harvestable flora partly/completely embedded underground: 105
    Non-harvestable/dead flora partly/completely embedded underground: 3
    Flying/floating rocks: 96
    Rocks embedded in trees: 94
    Rocks completely embedded (hidden) underground: 600
    Rocks partially/completely embedded in walls/logs/fences or completely embedded in other rocks: 577
    See-through rocks: 284
    Rocks balanced on one point/impossibly balanced: 99
    Floating/flying Ayleid blocks: 5
    See-through Ayleid blocks: 2
    Ayleid blocks embedded underground: 1
    Flying trees: 10
    Fallen trees embedded in walls/rocks/trees: 10
    See-through underside trees/large shrubs: 389
    Trees partially/completely embedded in rocks/walls/other trees: 111
    Trees partially/completely embedded underground: 19
    Improperly grounded Cypress Knees: 30
    Flying/improperly grounded mushrooms/fungi: 143
    Flying shelf fungi (not attached to tree): 3
    Flying Nightshades: 1
    Flying Viper's Bugloss: 18
    Improperly rooted Viper's Bugloss: 390
    Flying Alkanets: 5
    Improperly rooted Alkanets: 10
    Improperly rooted Aloe Vera: 1
    Improperly rooted Carrot plants: 10
    Improperly rooted Columbine: 10
    Improperly rooted Flax: 1
    Improperly rooted Monkshoods: 49
    Improperly rooted Lavender: 6
    Improperly rooted Lady's Smock: 1
    Improperly rooted Milk Thistles: 72
    Improperly rooted Motherworts: 32
    Improperly rooted Nightshades: 6
    Improperly rooted Radish plants: 4
    Improperly rooted St. John's Wort: 9
    Flying Arrowroots: 2
    Flying Bergamot: 12
    Improperly rooted Bergamot: 236
    Flying Corn Stalks: 2
    Flying Dragon's Tongue: 1
    Flying Flax: 3
    Flying Grape Vines: 6
    Flying Lady's Smock: 3
    Flying Lavender: 2
    Flying Lettuce plants: 10
    Flying Milk Thistles: 5
    Flying Monkshood: 8
    Flying Motherworts: 5
    Flying Primrose: 6
    Flying Radish plants: 6
    Flying Somnalius: 1
    Flying St. John's Wort: 1
    Flying Strawberry Bushes: 5
    Flying Tiger Lilies: 1
    Flying Tomato plants: 3
    Flying Wheat sheaves: 4
    Floating underwater Lady's Smock: 1
    Flying shrubs: 141
    Shrubs partially/completely embedded in rocks/walls/logs/fences: 881
    Shrubs partially/completely embedded underground: 29
    Shrubs partially embedded in trees: 171
    Floating clumps of Clams: 29
    Clumps of Clams out of water: 3
    Clumps of Clams embedded underground: 1
    Lilypads noticably above/below water's surface: 415
    Sunken underwater Sacred Lotus: 12
    Sunken underwater Water Hyacinth: 40
    Backwards-flowing waterfall components: 1


v1.51 Sixth Release. (2006 - Oct. - 15)
  • Fix for Mannimarco being invulnerable during the battle with him is much improved
  • If the player finds the Bloodworm Helm in Fort Teleman after the Mages Guild quest "A Plot Revealed" but before talking to Hannibal Traven, this will no longer make the Bloodworm Helm quest (and thus the remainder of the Mages Guild questline) unfinishable; on load of an affected savegame the quest can be finished
  • In the Caught in the Hunt quest, the game should no longer occasionally freeze in cutscene mode when the player exits Fort Grief after killing the hunters (this was indicated to be fixed in the official 1.1.511 patch but there are still reports of it with it installed)
  • In the quest "Through a Nightmare, Darkly" Lucien Lachance will no longer appear in Henantier's Dreamworld, interrupting Henantier's conversation and making the quest unfinishable (and trapping the player there)
  • The Bloodworm Helm and Necromancer's Amulet removed by Arch-Mage Traven will now be retrievable later by the player (several good reasons: he indicates they will be hidden in the tower, they are both levelled items, and their quest item status was being removed at quest end, so they appear to have been intended for player use and their eventual return was overlooked; as well they can be used by the player indefinitely before returning them to complete the quest, and if they were mere "quest items" would not have been useful at all); they will also appear on a save with the quest completed
  • Killing Agronak gro-Malog/The Gray Prince in the Arena after completing the "Origins of the Gray Prince" quest will no longer result in a Murder stat. increase (and a visit from the Dark Brotherhood if this is the player's first murder)
  • In the Unfriendly Competition quest, if the player attacks Agarmir and/or his ally in the crypt at quest conclusion, this will no longer result in a bounty and guards entering the crypt to arrest the player
  • In the Mages Guild Necromancer's Amulet quest, if the player kills the allies of Caranya while in Sneak mode or otherwise undetected, this will no longer result in Murder stat. increases, and they will also no longer put on their Necromancer robes if they're dead
  • The Dark Guardian should no longer leave the Cheydinhal Dark Brotherhood sanctuary as was unable to get back in, and if killed outside would respawn outside for the remainder of the game (as well, its attempts to go back in through the well have been occasionally reported to crash the game)
  • Signy Home-Wrecker (Sirens' Deception quest) should no longer prematurely attack the player in the Flowing Bowl just for unsheathing a weapon
  • The "Note from Gray Fox" (Thieves Guild Misdirection quest) will now become droppable when the quest is completed (it would be stuck if the player retrieved it later from the Arch-Mage's nightstand)
  • In the Thieves Guild Arrow of Extrication quest, beggars will now provide information on Fathis Aren correctly based on player disposition and/or previous bribes
  • Shrouded Armor (which includes gauntlets) will now hide the player's rings
  • Added missing collision to the edges of the Arcane University gate (ICArcaneGate01.NIF)
  • Added missing collision to several types of thick rugs to prevent items from disappearing into them
  • Grounded 4 floating worship benches in Corridors of Dark Salvation (OblivionRDCitadel05Hall01)
  • Moved a hanging light down in the Arena Bloodworks to stop it from "jittering" if it was moved/bumped
  • Fixed a typo for the Dryad's Saddle Polypore plant, was "Saddel"
  • Flawed ruby, emerald and diamond will now use the already created (but unused) flawed icon and not the flawless icon; also flawless topaz will now use the flawless icon and not the flawed one
  • Removed 2 duplicated barrels near the pirate ship at the Imperial City Waterfront District
  • Fixed a floating Gray Fox wanted poster in the Imperial City Temple District, 2 in the Imperial City Waterfront District, 1 in The King and Queen Tavern, 1 in the Guildmaster's Quarters and 2 in the Imperial City Talos Plaza District
  • Moved a Gray Fox wanted poster out of a wall in the Imperial City Elven Gardens District and 2 in the Imperial City Market District
  • Removed or moved a lot of the placed chests of drawers (DrawerTopClutterMiddle01) due to them being totally inaccessible
  • The Flame Atronach now has an "aware" sound like all other atronachs and the summoned Flame Atronach
  • Xivilai now have the aware sound of a Xivilai and not a zombie
  • Two doors (ICDoor04 and MS29AgarmirDoor02) now have a previously missing closing sound
  • Changed the interior door sounds of Umbacano's house (ICUmbacanoFrontInteriorDoor) to that of a light door to match the sound of the entry door to Umbacano's Manor
  • The Umbacano Manor guards will no longer follow the player outside then immediately walk back in; also removed useless scripting from ICUmbacanoExitDoorScript that was supposed to stop them from following the player outside but didn't
  • The Light Raiment of Valor now has 1000 health (rather than 100) which aligns it with the stats of the Heavy Raiment of Valor and Arena Light/Heavy Raiments (so this was probably a typo of a missing zero)
  • Corrected several bugs with dropped Sigil Stones: they will no longer disappear if the player leaves the cell they were dropped in, their sound effect will no longer stay where they were first dropped, corrected their unoptimized collision object, and they can now be picked up again without using Telekinesis
  • Some Silver Pitchers will no longer produce a bloodspray when struck with a weapon, and Telekinesis will now work on them
  • Also fixed Havok type on Daedric Arrows so Telekinesis will work on them
  • Oblivion loading screens will no longer appear for Frostfire Glade and The Painted World, and will now appear for Boethiah's and Peryite's realms and Camoran's Paradise
  • Fixed numerous texturing errors on large one-piece Imperial City building interiors (flickering patches, areas that became darker when approached, double-texturing and others)
  • Added missing distant LOD in the Imperial City Temple District (White Gold Tower couldn't be seen from here) and Skingrad
  • Removed the unseen base of the LOD Imperial Palace (which also had a large Havok mesh) for possible framerate increase in the Imperial City
  • Corrected bad LOD texturing (started too close to the player and produced a second layer above the actual ground) underwater near Bawnwatch Camp (cell 21, -10) and reoriented a large seethrough rock underwater in the same cell
  • Corrected collision for the roof of Bruma Castle's keep
  • Added missing collision to one of the sections of ruined forts used throughout the game
  • Corrected/reduced the oversized alpha transparency region on blood decals
  • Summoned and enemy Storm Atronachs will no longer produce a bloodspray or blood decals when struck (as quest Storm and all other Atronachs don't)
  • The writing and image on one side of the Black Horse Courier broadsheet will no longer be backwards
  • Aligned mis-aligned collision on Lazare Milvan's house (Skingrad) so the player and NPC's should no longer float over the floor
  • The collision object on Umbacano's display case will now allow it to be opened and will prevent it from being walked through
  • Added missing collision object to broken column in Ayleid ruins which could be walked through as if it wasn't there (one example is where Umbra is found)
  • Added missing collision to a section of the Arena Bloodworks wall near the entry door which was allowing the player to walk through it and jump "onto" the transparent ceiling
  • Corrected undersized collision object on the four-plank bedroll supports found in tents and dungeons
  • Eliminated huge framerate hit in vineyards caused by alpha (blending transparency) fringes on Grape Vines, and less noticable ones from Rice and Wheat
  • Also corrected alpha transparency edges on Corn, Flax (all three), Tobacco, Tomato Plants, Lavender (and its ingredient) Grape, Rice and Ginko Leaf's ingredients, Land Dreugh claw hair, Xivilai hair, Sheep fleece and Scamp Skins
  • Fixed texturing on Alkanet flowers, Sacred Lotus, Viper's Bugloss and Milk Thistle so they will no longer become transparent if the player is underneath them, and also on the ingedients from Alkanet, Viper's Bugloss, and Daedra Venin
  • Fixed texturing on cobwebs and "hanging crud" (had two textures one for each side rather than one that "stencilled" through to the other side; possible framerate increase)
  • Also fixed "stencilling" (double-sided texturing) on Minotaur fur, Spriggan hair/leaves/flowers/vines, Rat's whiskers, Ogre's fur tufts, the Dark Guardian's cuirass and Zombie hair, three types of statues (Hircine's, Malacath's, Nocturnal's and a broken Nocturnal statue), ten types of lamps, and four types of torches
  • Corrected visible texturing join line in the center of middle-class tables
  • Telekinesis will now work on Black Soul Gems
  • The Welkynd Stones in a bronze brazier in Silorn Sedorseli should no longer fall through the brazier when one is picked up
  • Fixed a floating tapestry in Red Diamond Jewelry at the Imperial City Market District (ICMarketDistrictRedDiamondJewelry)
  • Grounded a floating table (and all items on it) and a chair in Sevarius Atius' House Private Quarters (ICTalosPlazaSevariusAtiusHouseUpstairs) and removed the word "House" from the cell name to match it to the naming convention used everywhere else
  • Grounded 2 floating sacks, a barrel, a chest, a cupboard, a table (and all items on it), 2 chairs and a candle stick, also corrected a misaligned tapestry and removed a second space from the cell name in Matthias Draconis' Private Quarters (ICTalosPlazaMatthiasDraconisHouseUpstairs)
  • Grounded a floating candle plate, a bed, 2 chairs, a chest, and a wine shelf (and all wine in it) in Areldil's Private Quarters (ICTalosPlazaAreldilsHouseUpstairs)
  • Grounded 3 floating chairs, a bed, a table, a chest, a rug (and all items on it) and a cupboard in Areldil's House (ICTalosPlazaAreldilsHouse)
  • Grounded a floating wall section (and door), 2 benches and a sack in Dorian's House (ICTalosPlazaDoriansHouse)
  • Grounded a floating chest, a wall section (and door), 2 shelves (and all items on them) and 2 drawers, also raised 2 sunken sacks in Dorian's Private Quarters (ICTalosPlazaDoriansHouseUpstairs)
  • Grounded a floating chest and sack in Dorian's Basement (ICTalosPlazaDoriansHouseBasement)
  • Grounded 3 floating barrels, a rug, a chest, a bench, a book shelf and a chair, also moved a grain sack out of a wall in Claudius Arcadias' House (ICTalosPlazaClaudiusArcadiasHouse)
  • Grounded a floating wine rack (all wine as well), a candle stick, a wall section (and door), 3 crates (and a sack on top of one), 2 barrels, a canvas and a basket, and also raised two sunken sacks in Claudius Arcadia's Private Quarters (ICTalosPlazaClaudiusArcadiasHouseUpstairs)
  • Grounded a floating chest (and moved it so it wasn't clipping into a wall), a rug and a chair, and also aligned 3 hanging lantern in Areldil's Basement (ICTalosPlazaAreldilsHouseBasement)
  • Grounded a floating sack and a chest in Claudius Arcadias' Basement, also moved a sack out of a wall and the floor (ICTalosPlazaClaudiusArcadiasHouseBasement)
  • Grounded 2 floating barrels, also raised two sunken grain sacks in Dynari Amnis' House (ICTalosPlazaDynariAmnisHouse)
  • Grounded a floating barrel in Dynari Amnis' Basement (ICTalosPlazaDynariAmnisHouseBasement)
  • Raised and moved a sack out of a wall in Helvo Atius' Basement (ICTalosPlazaHelvoAtiusHouseBasement)
  • Grounded a floating chest in Helvo Atius' Private Quarters (ICTalosPlazaHelvoAtiusHouseUpstairs)
  • Raised a sunken rug along with the table (and items on it) in Jakben Imbel's Private Quarters (ICTalosPlazaJakbenImbelHouseTop)
  • Grounded a floating chest and barrel, also moved a sack nearly completely embedded in a barrel and one in a wall in Matthias Draconis' Basement (ICTalosPlazaMatthiasDraconisHouseBasement)
  • Grounded 2 barrels and a chest in Ontus Vanins' Basement (ICTalosPlazaOntusVaninsHouseBasement)
  • Removed a cupboard, sack, plate and a teapot which were completely concealed (couldn't be moved anywhere, superfluous)
  • Raised a sunken sack in Rajiradh's Private Quarters (ICTalosPlazaRajiradhsHouseUpstairs)
  • Grounded a floating chest and barrel, and also moved and raised a sack out of a wall in Sevarius Atius' Basement (ICTalosPlazaSevariusAtiusHouseBasement)
  • Raised and moved a sack out of a wall in Soris Arenims' Basement (ICTalosPlazaSorisArenimsBasement)
  • Grounded a floating rug in Srathad's Basement (ICTalosPlazaSrathadsHouseBasement)
  • Grounded 3 floating tables (and items on them) and a candlestick in The Foaming Flask (ICTalosPlazaTheFoamingFlask)
  • Grounded 5 floating sacks, 2 barrels and a wall section (and door as well) in The Foaming Flask (ICTalosPlazaTheFoamingFlaskUpstairs)
  • Grounded a floating cupboard in Algot's House (ICTempleDistrictAlgotsHouse)
  • Grounded a floating chest of drawers, a chest, table and bench in Algot's Private Quarters (ICTempleDistrictAlgotsHouseUpstairs)
  • Grounded a floating sack in Algot's Basement (ICTempleDistrictAlgotsBasement)
  • Grounded a floating grain sack in Gilen Norvalos' Basement (ICTempleDistrictGilenNorvalosBasement)
  • Grounded a flaoting grain sack, cupboard and 2 chairs in Gilen Norvalos' House (ICTempleDistrictGilenNorvalosHouse)
  • Grounded a floating wall section (and door), a chair and a chest in Irene Metrics' Private Quarters (ICElvenGardensIreneMetricsHouseUpstairs)
  • Grounded a floating wall section (and door) in Rajhan's Private Quarters (ICElvenGardensRajhansHouseUpstairs)
  • Grounded a floating wall section in A Fighting Chance Private Quarters (ICMarketDistrictAFightingChanceUpstairs)
  • Grounded a floating wall section and also removed a superfluous cupboard outside the visible cell area in Rindir's Private Quarters (ICMarketDistrictRindirsStaffsUpstairs)
  • Removed a duplicate Stinkhorn in Imperial Substructure (ImperialDungeon04)
  • The wine bottle at the summit of Gnoll Mountain can now be picked up
  • Closed a large gap between a column and wall in Fort Ontus Understreets (at the exit gate where Caranya is found)
  • White Gold Tower (Imperial Palace), the Arena District walls, the guard towers and two trees will now be visible from inside the Imperial City Arena
  • The torchers/braziers on the Skingrad Castle, Talos and Arcane University bridges will now cast light onto the area
  • One of the cells in Pothole Caverns will no longer show erroneous "red hand" trespass ownership
  • Closed a small seam in the Skingrad town walls
  • Fixed the swinging mace trap in Rockmilk Cave (one mace would swing wildly when activated due to collision with nearby root)
  • The chest under the bridge south of Miscarcand will now be able to be activated/opened (also grounded three flying shrubs and two mushrooms, reoriented a see-through rock and moved an Alkanet sticking through the bridge underside in the same area)
  • Grounded the slightly flying Arch-Mage's Nightstand, the bookshelf and all its contents, the circular rug and a stool in the same room (Imperial City Arcane University)
  • Grounded a slightly flying chest (the same one used in the first Thieves Guild quest) and fixed a flickering cloth on the floor in Rohssan's quarters in the upstairs of A Fighting Chance (Imperial City Market District)
  • Added a missing barrel to the (unsupported) barrel stand, grounded a barrel on its stand, two bowls and their cheese slices in Arvena Thelas' basement, and two candlesticks and a table in her house (Anvil)
  • Grounded a slightly flying destroyed statue of Nocturnal to its base in Fort Teleman Order of the Black Rose
  • Grounded a slightly flying crate, barrel, five sets of broken crate pieces, and two planks in Rockmilk Cave
  • Raised the hillside ground to meet a wall section closing a large see-through underside gap, reoriented a see-through underside boulder, raised a boulder on a hillside to eliminate right-angle ground texture clipping through it, and grounded two flying rocks, two very slightly flying Mandrakes, two slightly flying Inkberry shrubs and four see-through underside trees at Varondo
  • Grounded a large half-flying Ayleid archway, an ungrounded broken arch column and a clump of Cypress Knees, reoriented a see-through boulder, and moved another clump of Cypress Knees, a Foxglove and two Green Stain Cups out of rocks at Wendelbek
  • Lowered a ruined partially buried Ayleid wall section at Elenglynn as the bottom half was transparent on one side, grounded four flying Viper's Bugloss, two slightly flying Clouded Funnel Caps, a slightly flying Azalea and three see-through underside trees, and moved two embedded Steel-Blue Entolomas, three Viper's Bugloss, six Fly Amanitas, a Clouded Funnel Cap and Monkshood out of stone blocks and rocks, an Azaleas out of a tree and two Fly Amanitas out of the ground
  • Reoriented the floor of one of the ruined Ayleid towers (where the chest is) fixing flickering and gaps at the exterior of Silorn
  • Reoriented a large see-through underside rock (by A Warlock's Luck), and grounded two very slightly above-ground Fly Amanitas and an improperly rooted Foxglove in Bravil
  • Moved a rock going through a fence beam at Skingrad Stables
  • Grounded a slightly flying chest in Bernadette Peneles' (Skingrad) attic, and another near Arcane University
  • Grounded a slightly flying chair, bench and bed in Lord Rugdumph's Estate
  • Raised a pewter mug embedded in a credenza in Blackwood Company Hall
  • Grounded a slightly flying chest in Pillaged Mine Limestone Works
  • Grounded some slightly flying rubble piles in Fort Teleman
  • Grounded a flying vinyard barrel cart stopper at Harlun's Watch
  • Grounded the slightly flying lectern at Nocturnal's Shrine
  • Grounded the slightly flying Eye of Nocturnal in Tidewater Cave
  • Grounded a see-through underside tree, and a slightly flying barrel, chest and shrub and moved a Mandrake and a shrub out of rocks near Gottshaw Inn
  • Grounded two slightly flying large stone blocks at Anga (one lying horizontally, one leaning against the entry door) and four small rocks balanced on one point
  • Grounded a flying rock, a Funnel Cap embedded in a rock above ground, three clumps of Cypress Knees and two see-through underside trees, and moved four Clouded Funnel Caps and several rocks out of rocks and the ground, a Mugo Pine embedded in a tree and a tree embedded in a hillside at Redwater Slough/Fort Redwater
  • Moved two Somnalius so their fronds no longer protrude through the side of a tent and grounded a slightly flying Mugo Pine at Marsh-Punk Camp
  • Grounded a flying tree on the eastern side of the huge bridge across the Upper Niben
  • Grounded three floating underwater rocks, an improperly rooted Nirnroot and several Lavenders, an Azalea embedded in the ground and a see-through underside tree, and moved a Redwort and Bergamot out of rocks at Bawn
  • Raised a mostly embedded stone block with ground polygons clipping across the top of it; also grounded two flying Amanitas and raised an embedded Green Stain Cup, and grounded five flying rocks, seven see-through underside trees, several improperly rooted Bergamots, and moved two shrubs and several mushrooms out of rocks near Lindai
  • Grounded nineteen see-through underside trees, thirteen flying assorted shrubs, two flying mushrooms, numerous improperly rooted Bergamot and moved some mushrooms out of rocks near Glademist Cave
  • Moved three Foxgloves, three Monkshoods, six Summer Boletes and a two Green Stain Cups out of rocks near Lost Boy Cavern
  • Grounded two slightly flying Elderberry bushes just outside the Imperial City Prison
  • Grounded three flying Boxwood and two Inkberry shrubs near Skingrad Castle Bridge
  • Grounded a slightly flying rock and four others balanced on on point, reoriented a see-through rock, and raised three embedded underground near Cheydinhal's east gate
  • Grounded a cluster of six slightly flying Nightshades, three see-through underside Cypresses, a rock balanced on one point, and corrected a patch of flickering ground-clipping water between a tiny Cypress islet and the mainland in Mankar Camoran's Paradise
  • Grounded a huge see-through underside boulder north of Brina Cross Inn
  • Grounded a flying Mandrake between Fort Sutch and Brittlerock Cave
  • Lowered another 24 Lilypads to the water's surface, raised a Lavender embedded in the ground and three underwater Hyacinth blossoms, moved several shrubs out of rocks, and grounded a see-through underside tree and flying mushroom near Fort Roebeck
  • Grounded two flying Clouded Funnel Cap, moved two others half-embedded in rocks, moved a large mossy rock embedded in an equally large Oblivion rock (near the gate) and grounded a slightly flying Somnalius near Fort Teleman
  • Grounded a flying Green Stain Cup and a see-through underside tree, and moved three Foxgloves, a Maple Shrub and a Monkshood out of rocks near Fort Entius
  • Lowered 59 Lilypads to the water's surface, grounded a clump of Cypress Knees and a group of Clams, a slightly flying Clouded Funnel Cap and two Boxwood shrubs just outside Leyawiin
  • Grounded a see-through underside tree half-hanging out of a rock at chest height, another see-through underside tree and several slightly flying shrubs, and moved several mushrooms out of rocks near Fort Facian
  • Re-oriented a see-through rock, grounded a slightly flying Fly Amanita and two see-through underside trees, and moved three Monkshoods, a Lavender, a Boxwood and two Azaleas, and several rocks out of rocks near Fort Empire
  • Grounded a see-through underside tree and some slightly ungrounded clams, moved a Monkshood out of a rock near Pell Gate
  • Moved an Emetic Russula out of a log, a Nightshade out of a rock and grounded a flying Viper's Bugloss and a see-through underside tree at Neyond Twill
  • Grounded two flying rocks, a flying Motherwort, twenty-three see-through underside trees, numerous improperly rooted Bergamot, re-oriented a seethrough rock, and moved a mushroom out of a tree and two Monkshoods out of rocks near Fort Coldcorn
  • Grounded three flying Monkshoods and two Viper's Bugloss and numerous improperly rooted ones, two shrubs, four see-through underside trees, moved/grounded a few slightly flying and embedded mushrooms, moved a Monkshood out of a rock and raised three buried Somnalius plants hidden in the ground near Weynon Priory
  • Grounded a flying Monkshood and two flying small rocks, reoriented a see-through rock and grounded a slightly see-through underside wall ruin near Ulkanen
  • Grounded a slightly flying Euonymous shrub near Skingrad, and a slightly flying Daphne shrub right outside Fort Farragut's secret entrance
  • Grounded a flying tree SE of Lord Drad's Estate above a large boulder (and a Mugo Pine shrub just a couple of pixels off the ground)
  • Raised a tree deeply embedded in a large boulder, grounded three see-through underside trees, reoriented a see-through underside ruined fort wall section and grounded a flying shrub near Fort Flecia
  • Raised a tree deeply embedded in a large boulder west of Crowhaven
  • Grounded a very flying tree (several metres off the ground), a flying rock and another balanced on one point, four flying Monkshoods, two slightly flying shrubs, six see-through underside trees including one balanced between a boulder and the ground, two improperly rooted Bergamots and two Lavenders, reoriented a large see-through underside rock, grounded a boulder impossibly stuck to the side of another boulder and moved two Azaleas and four Lavenders (one above-ground) out of trees and a Bergamot and a Monkshood out of a rock at Crestbridge Camp
  • Grounded two flying Azaleas and a half-flying rotting log, lowered a tree clipping through the ground and five see-through underside trees, raised some rocks hidden in the ground and moved two Monkshoods out of rocks and a Lavender out of a tree at Bramblepoint Cave
  • Grounded a flying rock and a flying Primrose, two see-through underside trees, some slightly ungrounded Fly Amanitas and Summer Boletes, and moved a Monkshood, an Azalea and a Fly Amanita out of rocks and two Monkshoods out of a tree near the Imperial Bridge Inn
  • Grounded a very flying Boxwood shrub stuck in a tree, four flying rocks, three flying Summer Boletes, several slightly flying Fly Amanitas, a see-through underside tree, two slightly flying Foxgloves, reoriented two large see-through underwater rocks, lowered a tree clipping through the side of a boulder, raised another embedded in a hillside and three rocks embedded in the ground, and moved a Monkshood and two shrubs out of rocks near Black Dog Camp
  • Grounded a flying Strawberry Bush and some improperly rooted Columbine and Viper's Bugloss south of Collarbone Camp
  • Grounded two flying shubs near Nornalhorst and raised two embedded in the ground
  • Grounded a moderately flying tree and Boxwood shrub east of Lipsand Tarn
  • Grounded two see-through underside trees and moved six Mugo Pine shrubs out of rocks near Ninendava
  • Moved two Lavenders out of trees and grounded eight see-through underside trees near Nornal
  • Grounded a slightly see-through underside Ayleid archway, three flying Green Stain Cups, twenty-one see-through underside trees, some improperly rooted Viper's Bugloss and moved four shrubs and two Bergamots out of rocks and walls near Moranda
  • Grounded a slightly flying Inkberry shrub and three Mandrakes, and seven improperly rooted Bergamots at Niryastare
  • Grounded a slightly flying Elderberry, raised a "decorative" dismembered arm out of the structure near the entrance and grounded some improperly rooted Viper's Bugloss and Columbine at Silorn
  • Grounded a half-flying chunk of stone (one point touching the ground,) grounded a large see-through underside boulder, raised several rocks hidden in a boulder and underground, moved a Boxwood shrub out of a rock and an Azalea shrub out of a tree, and grounded a very flying English Holly shrub, a slightly flying bush and two Clouded Funnel Caps, and an improperly grounded Nightshade and Foxglove at Belda
  • Grounded three slightly flying Mandrakes, a Boxwood shrub, and a flying Bergamot at Beldaburo
  • Grounded 48 more slightly flying or improperly rooted Bergamots in the wilderness (-7, 27) and moved one out of a rock
  • Grounded a flying Steel-Blue Entoloma and 34 improperly rooted Bergamots in the wilderness (-7, 28)
  • Moved a Boxwood shrub out of a rock and grounded two see-through underside trees west of Fort Empire
  • Grounded nine seethrough underside trees, two slightly flying Somnalius, several improperly rooted Viper's Bugloss, and raised a burnt log partially embedded in rock near Hackdirt
  • Moved three Monkshoods out of rocks near Hame
  • Grounded a flying rock, a rock balanced on one point, five slightly flying Fly Amanitas, twelve see-through underside trees, an improperly rooted Monkshood and many improperly rooted Viper's Bugloss, moved several rocks, two Monkshoods and six Fly Amanitas out of rocks and two Steel-Blue Entolomas out of trees near Weatherleah
  • Grounded a see-through underside tree and numerous improperly rooted Bergamots near Vahtacen
  • Moved a shrub out of a wall, four out of rocks, and grounded two others at Fort Caractacus
  • Moved a Monkshood, several mushrooms and two shrubs out of rocks, grounded a see-through underside tree near Fort Ash
  • Grounded three seethrough underside trees, a flying Steel-Blue Entoloma and Clouded Funnel Cap, several improperly rooted Viper's Bugloss, and moved several Fly Amanitas out of rocks at Fort Carmala
  • Grounded a see-through underside tree, several improperly rooted Columbines and moved three (and a rock) out of a wall at Fort Black Boot
  • Grounded a see-through underside tree, a slightly flying Azalea and several improperly rooted Bergamots near Swampy Cave
  • Grounded a flying Lavender, a see-through underside tree, a rock balanced on one point and several improperly rooted Bergamots at Carbo's Camp
  • Grounded seventeen slightly flying and one quite flying shrubs, six see-through underside trees, a slightly flying Mandrake, raised a Nirnroot down a little too far in the ground, moved two trees out of a fallen log and moved two Fennels, two Mandrake a Ginseng and a shrub out of rocks near Infested Mine
  • Moved two Motherworts out of rocks and grounded two very slightly flying Azaleas near Echo Mine
  • Grounded two floating clusters of Cypress Knees near Shattered Scales Cave
  • Grounded three see-through underside Cypresses, several slightly flying Cypress Knees and moved many mushrooms out of trees and rocks near Onyx Caverns
  • Moved a Motherwort out of a rock and grounded a see-through underside tree and two very slightly flying shrubs near Valley View Camp
  • Moved a Motherwort out of a rock and several rocks out of the ground and other rocks at Talwinque
  • Grounded a Dogwood tree supported by two rocks, two slightly flying Euonymous shrubs and and an Aloe Vera, several improperly rooted Bergamot, Milk Thistles and St. Jahn's Wort, reoriented a see-through rock and moved a Forsythia out of a rock near Belletor's Folly
  • Grounded a moderately flying tree at Fort Dirich
  • Grounded eleven rocks balanced on one point, a see-through underside tree, two slightly flying Azaleas (and raised an embedded one), moved a Mandrake out of a rock and grounded many improperly rooted Bergamots near Bravil
  • Grounded two slightly flying shrubs and several rocks around a tree near Anvil
  • Grounded several slightly flying chests in Hrota Cave, and raised an empty barrel with slight ground clipping through it
  • Grounded/reoriented five slightly flying chests in the three Exhausted Mine cells
  • Grounded two flying rocks, two balanced on one point, and a slightly flying Boxwood shrub at Squandered Mine
  • Raised several rocks hidden in other rocks or underground and grounded a see-through underside tree at Swampy Cave
  • Grounded four flying shrubs, moved several more out of rocks and grounded a see-through underside tree near Sandstone Cavern
  • Grounded two see-through underside Cypress trees and three Cypress Knees at Fort Doublecross
  • Reoriented/grounded a see-through underside rock behind the Apprentice Doomstone, two at Sidri-Ashak Runestone, three north of Infested Mine, one at Lipsand Tarn, one east of Fort Empire, one at Fort Caractacus, one north of Barren Cave
  • Lowered 72 Lilypads to the water's surface north of Anvil, 142 in the Imperial City Market District, 189 in the Arena District, and 120 in the Talos Plaza District
  • Grounded 17 flying or improperly grounded mushrooms, a slightly flying Maple Shrub, 8 improperly rooted Milk Thistles, and raised 5 Clouded Funnel Caps and a rock hidden in the ground near the Temple of the Ancestor Moths
  • Grounded a Monkshood and moved two out of rocks near the Old Bridge
  • Reoriented/grounded a see-through underside rock and moved an Inkberry shrub out of a boulder near the Faregyl Inn
  • Grounded a rock stuck to the side of one of the surrounding pillars at Jone Doomstone
  • Reoriented a large see-through rock right beside the path to the Imperial Bridge Inn, and raised a few buried underground
  • Reoriented a very large see-through boulder, grounded a flying Mugo Pine shrub, three flying Fly Amanitas, three flying Monkshoods, a slightly flying Mugo Pine, several slightly flying mushrooms, a flying Tiger Lily and four see-through underside trees, and moved three Viper's Bugloss and several mushrooms out of rocks and trees, and several rocks embedded in the ground near Chorrol
  • Grounded a flying barrel, another beside it touching the ground only slightly, a flying Fennel and a slightly flying Euonymous shrub and clump of Cypress Knees at Borderwatch
  • Grounded a flying Maple Vine, two flying Wormwoods, one moderately and three very slightly flying English Hollies, several improperly rooted Milk Thistles, a flying Clouded Funnel Cap, and moved several others out of rocks and the ground at Boreal Stone Cave
  • Grounded two flying Boxwood shrubs in Weye
  • Raised several embedded Steel-Blue Entolomas and grounded a slightly flying one, grounded twelve see-through underside trees and numerous improperly rooted Viper's Bugloss and a slightly flying Motherwort, and moved two Fly Amanitas out of a tree and two Azaleas and a Motherwort out of rocks near Wendir
  • Grounded two flying rocks, five slightly flying Inkberry shrubs, nine see-through underside trees and moved four Motherworts and a Boxwood shrub out of rocks at Brotch Camp
  • Grounded seventeen slightly flying shrubs, two see-through underside trees, re-oriented/grounded seven see-through underside rocks and moved three shrubs and two Mandrakes out of rocks near Fort Ontus
  • Grounded two clumps of slightly flying rocks, grounded thirty-eight improperly rooted Bergamots, moved two Green Stain Cups out of a bush, and moved two Steel-Blue Entolomas out of a rock and two that were intersecting in the wilderness (-7,26)
  • Moved two Mandrakes and two Bergamots out of rocks and grounded two shrubs in the wilderness (13, -13)
  • Grounded four very and six slightly flying Steel-Blue Entolomas, moved one out of a rock, grounded ten slightly flying Bergamots, grounded four flying small rocks and two see-through underside trees, moved a bush out of a rock, and reoriented a see-through underside rock in the wilderness (-7,27)
  • Grounded a very flying Steel-Blue Entoloma near Serpent Hollow Cave
  • Moved several embedded mushrooms out of other objects and grounded two improperly rooted Viper's Bugloss at Odiil Farm
  • Grounded two flying rocks (and raised one deep underground) and two flying Foxgloves at Peryite's Shrine
  • Grounded a rock balanced on one point, and reoriented/grounded a very large floating and see-through underside underwater rock, and two slightly floating groups of clams near Fort Roebuck
  • Grounded a slightly flying rock and raised several embedded deep underground, at Fort Ash, Fort Redwater and Blankenmarch
  • Grounded two extremely flying rocks at the top of the walls, a slightly flying Mugo Pine, a see-through underside tree and an improperly rooted Viper's Bugloss at Fort Hastrel
  • Grounded a flying Somnalius, raised 24 Bergamots, five Lavenders, three Azalea shrubs and several rocks hidden underground, and moved an Arrowroot and Mandrake out of rocks and a Mugo Pine shrub out of a log at Fort Irony
  • Grounded eleven clumps of Cypress Knees, two slightly flying Azaleas and three see-through underside Cypresses near Blankenmarch
  • Grounded nine clumps of Cypress Knees, a slightly flying rock, and four slightly flying shrubs and moved one out of a rock near Veyond
  • Raised several embedded Alkanets, a shrub and a tree partially embedded in the ground at Fort Istirus
  • Grounded a flying Daphne shrub near the Drunken Dragon Inn
  • Grounded a flying boulder, a Boxwood shrub and a very slightly hovering barrel and moved another shrub out of the wall at the Knights of the Thorn Lodge
  • Grounded two Euonymus shrubs stuck in tree branches near Shinbone Cave
  • Grounded a moderately flying chest and moved three mushrooms out of rocks at Fort Nomore
  • Grounded two flying Boxwood shrubs and a flying Maple shrub at Ondo
  • Grounded a flying tree, two see-through underside trees and two slightly flying English Hollies, moved a deeply embedded tree out of a rock and two Elderberry shrubs out of a wall, and raised a loot sack, two Elderberry shrubs and two rocks hidden in the ground at Fort Nikel
  • Moved three mushrooms and a Monkshood out of trees and rocks, grounded six see-through underside Redwoods, a Daphne shrub and several improperly rooted Viper's Bugloss near Fort Wooden Hand
  • Grounded eighteen see-through underside trees west and one just south of Chorrol, one south of Bodean Camp, one at the Drunken Dragon Inn, six near or at Fort Rayles, one north of Fort Farragut, five near Glademist Cave, eight near Sage Glen Hollow, one near Deserted Mine, one near Drakelowe, four at or near Harlun's Watch, four near Sancre Tor, five near Cloud Top, one at Ulkanen, one at Skingrad High Pasture, one near Skingrad, one near Vindasel, one near Harm's Folly and one at Pothole Caverns
  • Grounded a see-through underside tree, three Alkanets, three Viper's Bugloss (and moved one out of a rock) at Fat Rat Camp
  • Raised several trees and rocks embedded in the ground, moved a bush and raised a tree embedded in a rock, and grounded seven flying rocks, a flying Azalea, two slightly flying Boxwoods and a see-through underside tree near Harm's Folly
  • Grounded six flying shrubs, moved two more out of rocks, and grounded two flying Alkanets at Derelict Mine
  • Grounded a flying rock and another balanced on one point and grounded a flying Hydrangea at Atatar
  • Grounded two flying shrubs, several improperly rooted Nightshades (and moved two out of rocks), and several improperly rooted Flax and Alkanets, and two see-through underside rocks near Fyrelight Cave
  • Moved four embedded shrubs out of trees and rocks and grounded two see-through underside threes near Beast's Mane
  • Grounded two flying rocks near Leafrot Cave, and one at Black Dog Camp
  • Grounded two slightly flying bushes and two rocks outside Morahame
  • Grounded two slightly flying bushes south of Kvatch and one south of the Elven Gardens district
  • Moved two Inkberry shrubs out of rocks, attached two floating Cinnabar Polypores to their tree, grounded two incorrectly rooted Columbines and a slightly flying Azalea, and moved a Nightshade out of a rock near Kvatch
  • Grounded fourteen flying rocks near Bleaker Way, and raised eight that were hidden inside other rocks
  • Moved/grounded several Bergamot and two Steel-Blue Entolomas hidden in rocks near Quickwater Cave
  • Moved two Monkshoods embedded in rocks at Vindasel
  • Grounded a see-through underside tree, reoriented/grounded a see-through underside rock, and raised several rocks hidden in other rocks near Fingerbowl Cave
  • Moved a Motherwort out of a tree east of Azura's Shrine, a tree out of an Ayleid well wall and another out of a rock halfway up the trunk south of Azura's shrine (and grounded several improperly rooted Milk Thistles) and two Clouded Funnel Caps out of a rock near Walker Camp
  • Corrected audio and subtitle for Nord and Orc rumor dialog that referred to Dagail as male
  • Corrected audio and subtitle for Elven rumor dialog that referred to Falanu Hlaalu as male, and another that referred to Salmo the Baker as female


v1.4 Fifth Release. (2006 - Sep. - 04)
  • The manual-install version of the Unofficial Patch will be a 7-Zip/.7z file from now on; it is getting too large to use outmoded, inefficient ZIP compression. Click here to download 7-Zip; it is completely free of charge. WinRAR, PowerArchiver, and other popular archiving programs, but of course not WinZip, can also unpack this format
  • Removed some fixes for now for Imperial City building collision objects as some players were experiencing decreased framerate while in the Imperial City. These files will be removed upon installing UOP v1.4. In the interim, you can go into the main Oblivion folder, then into Data -> Meshes -> Architecture -> Imperial City, and delete the following files: ICWall01.NIF, ICWall02.NIF, ICTalosWallHouse01.NIF and ICAUWallHouse01.NIF
  • Using "tweaks" to disable specular highlighting (such as setting bDoSpecularPass=0 in Oblivion.ini) should no longer crash the game to desktop, so the "Specular Fix" mod that breaks several activators should no longer be required
  • Improved the fix for Wraith death animation failing if they were killed by reflection of their own spells
  • Improved fix for incorrect collision object on Wraiths no longer preventing their remains from being walked over or activated; also added Ghosts to this
  • Fixed another possible quest-breaker with the Diary of Springheel Jak
  • Corrected glitchy line and flickering on the entrance door to Two Sisters (Leyawiin)
  • Aligned a misaligned wall section and door in Roderic Pierrane's Private Quarters closing a large gap
  • Fixed distortion on icons for some male lower-class clothing items for some players
  • Corrected sound effect for fifteen door types when struck with a weapon
  • Corrected sound effect for three wall shelf types, and also fixed their slightly oversized collision object
  • Oversized collision object on three types of table will no longer cause collisions with objects passing under them (most noticable in Arkved's tower where arrows intended to go between the oversized table legs would get stuck in the nothingness)
  • The Telekinesis effect will no longer fail to work on twenty-three types of keys, and Flawed Topazes
  • Corrected collision type for Gray Fox wanted posters so it doesn't appear Telekinesis will pick them up (it won't)
  • Corrected the undersized, misaligned collision object for all types of Cutlasses
  • Re-aligned misaligned collision object for Wolf Pelts
  • Corrected oversized collision object on both types of Sapphires
  • Added missing collision object to a common type of rock so the player and other things will no longer fall through it
  • Corrected the collision object on four other types of rocks as they did not match the shape of the rock
  • Corrected hi-poly collision object on Pearls; replaced mesh of nearly a thousand vertices with a simple sphere for a noticable FPS increase if there are many Pearls onscreen
  • Also corrected hi-poly collision object on Lockpicks, and they will now use the proper sound effects
  • Retextured sixteen types of plants to remove alpha-clipping edges
  • Texturing on five types of rugs will no longer discolor their tassels
  • Corrected jagginess/pixellation on four types of rugs found in Kvatch
  • Corrected bad joining mesh in one of the cave tunnel pieces between a stalagmite and a stalactite and their bases
  • Fixed visible gaps between low retaining walls in the Imperial City Prison District and the ground
  • Corrected the hair on the Mother's Head item as it was the same untextured pixellated blackness that Zombie hair was
  • Corrected texturing on Bear Pelts (the texture's normal map was on the inside so had no depth)
  • Corrected jagged pixellation on the Ayleid latticework of the player's arrival area and a statue base (same object) in Camoran's Paradise
  • Corrected texturing on silver dagger and shortsword scabbards
  • Fixed a see-through underside piece on Bruma's north wall
  • Removed an unsightly square of texture protruding through the ground behind the houses near Bravil's north entrance
  • Spiddal leaves on living and dead plants will no longer disappear depending on the angle the player views them
  • Removed erroneous ownership on a chest in Blackwood Company Hall
  • In the Vampirism Cure quest, Hal-Liurz should no longer fail to bring Count Janus Hassildor nor become stuck in the Chamber of the Lost due to broken one-day timer dependent on the time of day (which can also break other quests that rely on her such as Allies for Bruma)
  • In the Thieves Guild Taking Care Of Lex quest, The Stranger should no longer indefinitely say that the documents are not ready due to broken one-day timer dependent on the time of day
  • In the Thieves Guild Turning a Blind Eye quest, the Ancestor Moths topic will no longer be available from beggars when it is not needed anymore; choosing the quest topic after completion could set the quest backwards, preventing Amusei from showing up to start the next quest, thus breaking the remaining questline
  • In the Thieves Guild Ultimate Heist Quest, activating the Glass of Time before getting the quest items from the Gray Fox will no longer break the quest
  • In the Paradise sub-quest of the Main Quest, Kathutet's body will no longer disappear; if the player did not retrieve the Bands of the Chosen before this happened it would trap the player in Paradise and break the remainder of the Main Quest
  • As well, repairing the Bands of the Chosen to over 100% (if the player has 75 or higher skill in Armorer) will no longer allow them to be removed
  • In the Blood of the Divines sub-quest of the Main Quest, the undead Blades will no longer follow the player outside of Sancre Tor; if they were killed outside, their ghosts were unable to get back in, which would break the remainder of the Main Quest
  • The Molag Bal Shrine quest will no longer cause the player to lose racial, birthsign and vampiric attributes and powers. On load of an affected savegame, missing attributes and powers will be restored
  • Further corrected/improved the Go Fish quest; Rumare Slaughterfish # 7 was not initially disabled which threw off the compass marker and the quest
  • In the Chorrol Mages Guild recommendation quest, the body containing the Fingers of the Mountain tome will no longer be present if the player hasn't talked to Teekeeus as indicated; getting it before this would get the quest out of order (and the player hadn't been told where the quest location even was)
  • Improved the fixes to the Imperial Corruption quest; Ruslan and Luronk were not being given enough time to find Itius Hayn, as well as some other problems such as dialog progression
  • Raminus Polus will now recognize Bloodcrust Vampire Dust when the player is trying to regain Mages Guild entry after suspension (Note: if the quest is already running when you install UOP v1.4, if Raminus doesn't recognize when you have all of the ingredients, just wait 5 seconds and talk to him again)
  • The enchanted chest in the Arch-Mage's quarters will now duplicate the ingredients: Cheese Wheel, Cinnabar Polypore Red Cap, Foxglove Nectar, Green Stain Shelf Cap, Orange, Potato, Root Pulp, Shepherd's Pie, and Taproot. There was no good reason why they were left out as they are neither otherworldly, nor unique in their properties, nor quest items, as other omitted ingredients are
  • Candice Corgine of the Sleeping Mare (Pell Gate) will now rent rooms and have barter gold as she was supposed to
  • The player will now receive a warning/confirmation dialog upon eating a Poisoned Apple, as the similarity of controls (click vs. Shift-click) made it too easy to accidentally eat one when trying to drop it (the apple will return on exiting menu mode, but if the player continues to eat apples on purpose without exiting the inventory screen they will be lost)
  • The four members of the Black Hand (Dark Brotherhood, Following A Lead quest) will no longer call the player a thief if items in Applewatch farm are picked up
  • The guard at Bravil's North Gate on the west side of the door should no longer constantly walk into the wall behind him; his inability to reach his target point was also preventing him from doing his patrols
  • Improved the fix for Countess Alessia Caro so that she is susceptible to Stark Reality (Sanguine Shrine quest) if she has been resurrected, and removed unused if blocks and unnecessary checks from the Stark Reality spell script as it was very slow (If the quest is currently running and Alessia Caro is already at the dinner party, and the spell isn't working on her, she may have been resurrected by the UOP; just come back in a back in a day and it will work)
  • Corrected exploit of killing Raven Camoran repeatedly in Paradise and obtaining his levelled ring every time (this was clearly an oversight as it and other items are removed from him when he is first moved to Paradise; there was no equivalent for Ruma Camoran and her levelled staff so this was left alone)
  • Removed several unused variables from Delmar's scripting for the Mage's Staff
  • The body of Agarmir will no longer persist indefinitely after the Unfriendly Competition quest is completed, nor the bodies of Aenvir, Dranas Lerano and Storn The Burly when the Spies (Fighters Guild) quest is completed, nor the body of Matthias Draconis when the Next of Kin (Dark Brotherhood) quest is completed
  • The residents of the Bravil Skooma Den should no longer try to sleep in the same bed while one or more go unused, and Dorian (Imperial City Talos Plaza) should now sleep in his own bed upstairs
  • Corrected reversed levelled enchantments for the level 15-20 and 20+ versions of Valdemar's Shield
  • The Chapel of Dibella (Anvil) and ruined Chapel of Akatosh (Kvatch) will no longer be missing when viewed from outside their respective towns' walls
  • As well, added other distinctive buildings to Anvil's outside view that were missing
  • The bases of statues in the Imperial City and other towns will no longer disappear before their statue when the player is distant, making it appear the statue is floating
  • The player's rings will no longer show through Inquisitor's Gauntlets and Gauntlets of the Sentinel
  • The player's amulets will no longer show through the Dondoran's Juggernaut and Birthright of Astalon cuirasses
  • Magebane Greaves will no longer hide the player's rings
  • Boots of the Unburdened will no longer hide the player's amulets
  • One of the two spiked-ball traps in Fort Blueblood should now activate properly
  • A stalagmite and two stalactites in Sinkhole Cave should no longer disappear at certain angles due to alpha-channel conflict with two cobwebs
  • Improved fix for Belletor's Folly Cavern by correcting pathing grids
  • A non-activating chest of drawers in the Leyawiin Coast Guard Station should now activate properly
  • Corrected misaligned doors to the upstairs of the Merchant's Inn (Imperial City Market District) and Luther Broad's Boarding House (Talos Plaza District) allowing visible nothingness beyond them (also fixed another door in Luther Broad's that was badly centered)
  • Corrected three off-centered doors in Ontus Vanin's house (Imperial City Talos Plaza)
  • Corrected a Gray Fox wanted poster being embedded in a stone banister near the Imperial City Temple District doors
  • Raised a rectangular rug in Leyawiin Castle Private quarters that had its tassels sunk into the floor (see above; may have been done to hide the discolored tassels) causing flickering, and reoriented another whose tassels were sticking through the wall
  • Removed grey alpha-channel clipping line around the shrine at Sancre Tor Tomb
  • Closed three disjointed underwater seams between outdoor cells near Arcane University
  • Grounded two extremely flying Azaleas, seven slightly flying see-through-underside trees, one flying Mandrake, and one flying rock, and corrected a see-through rock around Bawn
  • Reoriented three very large, very see-through boulders (also moved a bush out of the way for one) and grounded a see-through-underside tree near Vaermina's Shrine
  • Reoriented a see-through rock and grounded three slightly floating Bergamot plants near Arkved's Tower
  • Reoriented two see-through-underside rocks and grounded three see-through-underside trees near Nornal
  • Reoriented a seethrough underside rock near Memorial Cave, another NW of Lipsand Tarn, and three NW of Dragonclaw Rock
  • Grounded two slightly flying chests in Lost Boy's Yawning Halls, and a flying (and backwards) chest in Fatback Cave
  • Grounded a slightly floating Azalea (and moved it out of a rock) and a slightly floating Maple tree near the Imperial Prison sewer exit, and two more Maples west of Azura's Shrine and east of Fanacas
  • Grounded a see-through-underside tree near Timberscar Hollow, three near Newt Cave, two near Fanacasecul, two NW of Broken Promises Cave, two west of Pillaged Mine, three north of Lipsand Tarn, and one north of Collapsed Mine
  • Reoriented/grounded a see-through rock just north of Anvil, five in wilderness (8,42), two in wilderness (7,42), and one in wilderness (-21,37)
  • Grounded a very flying tree and several see-through underside trees, and moved several deeply embedded trees out of rocks in The Painted World (Brush With Death quest)
  • Corrected water not being visible at the base of a wilderness (-1,-2) waterfall, and another (-2,-3) flowing backwards
  • Grounded a flying tree north of Chorrol, one in wilderness (-22,19), three in wilderness (-26,20), one in wilderness (-26,21), ten in wilderness (-26,23), three in wilderness (-27,25), one in wilderness (-17,26), one in wilderness (-3,31), one in wilderness (43,5), three in wilderness (-18,38), three in wilderness (-18,39), six in wilderness (-22,38), one in wilderness (11,-9) and one in wilderness (0,-8)
  • Moved a tree out of a rock near an Oblivion gate (ObGateRandVM003 5,40)
  • Grounded two flying rocks north of Fanacas
  • Moved an Elderberry bush out of a rock and a Nightshade out of the water in the wilderness (-1,-1)
  • Grounded a floating shrub in the wilderness (25,34) and two in the wilderness (38,28)
  • Moved tree out of a rock in the wilderness (48,2) and two in the wilderness (43,11)
  • Moved a bush that was embedded in a rock in the wilderness (0,8)
  • Moved a tree embedded in a boulder NE of Cloud Ruler Temple, another partially embedded in a boulder noth of Hame, and another through a boulder halfway up NE of Malada
  • Lowered 110 Lilypads to the water's surface in a pond near Fort Roebuck
  • Grounded three slightly flying Foxgloves and a mushroom outside Bravil Castle
  • Grounded a seethrough underside Cypress tree and two clumps of Cypress Knees, grounded four slightly flying rocks, and moved two mushrooms and about twenty rocks out of the ground near Blankenmarch
  • Attached two floating Red Cinnabar Polypores to their tree near Mortal Camp
  • Grounded Cypress trees and Knees near Fort Blueblood and Fort Doublecross
  • Grounded a see-through underside Cypress near Borderwatch (off the accessible map but still visible from it)
  • Grounded three clusters of slightly flying Cypress Knees near Amelion Tomb
  • Grounded two slightly flying rocks (and reoriented on that was seethrough) and a slightly flying tree near Fort Variela
  • Grounded two moderately flying rocks near Veyond Cave, and two near Newt Cave
  • Grounded three slightly flying rocks, moved two from deep underground, and moved a Monkshood out of a rock near Sancre Tor
  • Grounded a moderately flying rock, and raised several rocks and two trees buried underground near Chorrol
  • Grounded/moved a flying Somnalius over a ledge and two slightly flying others, an extremely flying Clouded Funnel Cap, and raised an Azalea embedded in the ground at Elenglynn
  • Grounded five flying rocks around Bogwater
  • Grounded a flying rock and slightly flying Daphne shrub between Forsaken Mine and Cropsford
  • Raised about ten rocks buried deep underground and reoriented two see-through underside underwater rocks near Crestbridge Camp
  • Raised five Mugo Pine shrubs and three rocks that were underground near Toadstool Hollow
  • Grounded a flying Motherwort outside Cursed Mine, and raised two sunken ones near the Isolated House
  • Grounded and reoriented three flying and see-through-underside rocks and a flying bush outside Skingrad's stables
  • Grounded a clump of five flying Green Stain Cups near Nocturnal Shrine
  • Moved a Clouded Funnel Cap out of a rock near Capstone Cave
  • Moved a Milk Thistle out of a rock near Applewatch and grounded a see-through-underside tree
  • Moved a Lavender out of a rock near Bravil
  • Grounded a couple of rocks balanced on one point near Haynote Cave
  • Grounded a flying tree and moved a Monkshood and a Nightshade out of a rock near Bloodmayne Cave
  • Grounded a seethrough underside tree and moved a Nightshade out of a rock near Fort Black Boot
  • Grounded a slightly flying Daphne shrub between Barren mine and Fort Irony, and a small rock balanced on one point
  • Grounded three slightly flying Milk Thistles, raised two that were deep underground, and grounded a slightly flying tree outside Ninendava
  • The player should no longer be notified of the addition of the non-existent "Do you need couriers?" dialog topic (this topic links to nothing, never appears in dialog with anyone and seems to have been put there for a quest that was never developed)
  • Corrected audio and subtitle of Mages Guild conversation about Kud-Ei that indicated she runs the Bruma Mages Guild instead of Bravil
  • Corrected audio and subtitle of two lines of NPC conversation that referred to Rohssan (Imperial City Market District, A Fighting Chance) as male
  • Corrected audio and subtitle of introduction line of dialog from Elragail that referred to Thamriel as male


v1.3 Fourth Release. (2006 - Aug. - 15)
  • Wraiths will no longer freeze in place if they are killed by reflection of one of their own spells
  • The player's statue in Bruma should no longer die, disappear, change gender or change facial appearance depending on conditions affecting the player when it was created
  • Nineteen types of silver weapons will now bypass normal weapon resistances (so they can damage ghosts) as they were supposed to
  • Corrected the chest containing the Ayleid Crown of Lindai being respawning, so the player could obtain multiple copies of this unique item
  • Fixed collision for several bookshelves so that they no longer allow books or other objects to fall through them
  • After the Paranoia quest is completed and Glarthir is dead, killing one of his targets (Bernadette Pelens, Toutius Sextius or Davide Surilie) will no longer cause an unfinishable quest/journal update indicating to meet him behind the Chapel
  • Fixed my fix for the Boethiah Shrine quest (Tournament of Ten Bloods) for Argonian players as the exit portal was failing to open; also corrected duplicate voiceovers so it should be perfect now
  • In the Thieves Guild Ultimate Heist quest, the Imperial Library monks should no longer go into combat when the player sits in the Reading Chair, locking the controls (Note: many instances of problems with this quest are due to the fact that when the player sits in the chair Sneak mode ends, and the engine won't allow the player to stand up in combat mode. Go into Sneak as soon as seated to avoid detection, and stand up in Sneak before getting the scroll to allow escape if detected picking it up.)
  • Corrected oversight of the door to the Old Way (Thieves Guild Ultimate Heist quest) not being initially disabled, which meant the player didn't have to activate the Glass Of Time as indicated; bypassing this stage and going directly to the sewers could get the quest out of order, and if the door was found before getting quests from the Gray Fox it would break the entire remainder of the questline
  • At the conclusion of the Confront the King (Mages Guild) quest, Mannimarco should not remain invulnerable in the battle with him nor stand around after the conversation and refuse to start fighting
  • In the quest to join the Mages Guild, the player will now be able to receive a recommendation from Chorrol as indicated if the quest item Fingers of the Mountain was initially given to Earana but then properly returned to Teekeus, and won't receive a recommendation if the item wasn't returned at all
  • Corrected several quest arrows for the preceding Mages Guild quest and others
  • In the Caught in the Hunt quest, retrieving the key from Kurgan gro-Dragol's corpse before getting the popup to do so will no longer make the quest unfinishable. On load of a savegame in this state, the quest will be advanced to the proper stage.
  • In the Dark Brotherhood Permanent Retirement quest, killing Adamus Phillida with the Rose of Sithis will no longer result in a bounty if the player is undetected
  • Cingor (Leyawiin) will no longer be a Mythic Dawn member, as killing him in self-defense would kick the player out of the Fighters Guild
  • Also in the same quest, the Rose of Sithis should no longer fail to work if Adamus Phillda is not wearing his armor
  • The Mora's Soul Trap spell (Hermaeus Mora Shrine Quest) will no longer fail if cast more than once on the same NPC, breaking the quest. On load of an affected savegame the spell will be reset allowing the quest to be completed.
  • Corrected Countess Alessia Caro being set to non-essential after the Thieves Guild Adharji's Heirloom quest; she would occasionally die on the way from Leyawiin to Chorrol and back and this would break the Sanguine Shrine quest. She will now be made unessential once both quests are completed, and essential if both are not; if she is dead in a current game without both quests complete she will reappear in Leyawiin or Chorrol depending on the day of the month
  • Delphine Jend of the Bravil Mages Guild will no longer carry a dummy item in her inventory called "<Missing name>" which if picked up can become undroppable, or even crash the game to desktop
  • Vicente Valtieri (Dark Brotherhood, Cheydinhal) will now only have the topic to cure vampirism if the player already has it, and selecting this topic will properly advance the vampirism cure quest
  • The bodies of Black Brugo, Alonzo and Roxy Aric (Black Bow Bandits), Baurus, Burd and Jauffre (Main quest), and Arnora Auria (Two Sides of the Coin quest) will no longer persist indefinitely when their quests are complete
  • Garridan's Tears should no longer fall through the ground or rock they sit on when the first one is picked up, thus breaking the quest to retrieve them
  • The Gray Cowl of Nocturnal should no longer fall through the floor when dropped
  • The cheese slice quest item in the Sheogorath Shrine quest will no longer fall through the pot due to a bad collision object
  • Incorrect collision object on Wraiths will no longer prevent their remains from being walked over or activated
  • The missing stained-glass texture on the Imperial Library ceiling has been restored
  • Corrected the texture mapping for Zombie hair, which was showing as unshaded pixellated blackness
  • Corrected ground texture clipping through the cobblestones at the exit of Talos Plaza
  • Aligned a badly misaligned door in the north wing of the Private Quarters of Castle Bravil
  • Corrected coloration on male upperclass green shoes
  • Corrected the closing sound for the Imperial Palace main doors
  • Removed the tail from Brusef Amelion's Helmet's ground mesh to match the worn mesh
  • Corrected flickering texture in Bravil Castle Private Quarters bedroom caused by a rug hidden in the floor
  • Corrected normal map for the Escutcheon of Chorrol; it now appears properly embossed without its texture being smeared
  • The rockfall/cave-in trap in Fort Farragut should now always activate properly
  • A slightly floating chest in the upstairs of Seridur's House (Imperial City Temple District) has been grounded
  • A very flying tree near Leafrot Cave has been grounded
  • Several slightly flying rocks near Squandered Mine have been grounded
  • Grounded and corrected a clump of several slightly flying and see-through rocks near Harcane Grove
  • Grounded many floating mushrooms in the Imperial City Arboretum
  • Grounded seven flying rocks and two flying Lavenders near Fort Sejanus
  • Grounded a flying bush and rock near Cloud Top
  • Grounded the slightly flying altar of the Shrine of Stendarr near Fort Linchal
  • Grounded a flying rock near Fort Aurus
  • Grounded a flying rock near Vaermina's Shrine
  • Grounded several slightly flying mushrooms near Peryite's Shrine
  • Five slightly flying see-through-underside Cypress trees, and two Cypress Knees in Blackwood Forest have been grounded, and a mushroom moved out of a rock
  • A clump of four slightly flying rocks and a tree near Fort Sutch has been grounded
  • A very flying rock near Lord Drad's estate has been grounded
  • A flying Mandrake near Niryastare has been grounded, and one in the wilderness (-31, 13) moved out of a rock
  • Two see-through-underside trees and a rock have been grounded near the Vaermina Shrine
  • A see-through-underside tree near Kindred Cave has been grounded
  • Aligned interior door in S'rathad's House (Imperial City Talos Plaza) that was allowing visible nothingness beyond it
  • The High Fane Key can now be removed from the player's inventory when its quest is completed
  • Added another 137 LIP (facial lip-synch animation) files to fix out-of-synch voicing for beggars in the Thieves Guild questline
  • Corrected a missing line of spoken dialog for Armand Christophe regarding rejoining the Thieves Guild after being expelled


v1.2.1 Third Release. (2006 - Aug. - 01)
  • Cleaned some unneeded changes out of the ESP (plug-in file)
  • Batch files improved again, added an uninstall batch file.
  • Fixed the "Gray Fox & Countess" bug; at the conclusion of the Ultimate Heist quest, for a small percentage of players, the Gray Fox should no longer walk out before completing his speech, causing the Countess Umbranox of Anvil to sit backwards facing her throne and locking the player's controls
  • Fixed all of the joining seams on Bruma's outside wall
  • Pressure plate door activators in the Anga and Fanacas Ayleid ruins will now work properly.
  • The unique Monkeypants greaves item now has the correct icon for female characters and will no longer appear as a pair of gauntlets when dropped.
  • Corrected exploit of using Shadowmere as a four-legged bag of holding by knocking her unconscious; just hop onto Shadowmere like usual and if you did have items stored on her they'll be transferred to yourself.
  • The unique Gauntlets of the Drunkard will now appear correctly for female characters.
  • Fixed the Dremora Markynaz Robe so Dremora wearing it will no longer appear with invisible hands and feet.
  • Fixed oversized collision object for three structures in the Imperial City (2 walls and an Arcane University building) which prevented harvesting plants near them.
  • The note on Claudius Arcadia's front door will no longer fall off when activated by the player.
  • Goldbrand will no longer appear to be held in the incorrect place as the Ebony Blade was.
  • Corrected pixelleted jaggy Ayleid wrought-iron door texture on the Ultimate Heist (Thieves Guild) Keyhole Pillar to match the fix for the square Ayleid doors.
  • When the player is joining the Thieves Guild, Amusei should no longer fail to show up in the Garden of Dareloth (Imperial City Waterfront) and instead be hiding in the Leyawiin castle dungeon, thus breaking the quest line (caused by picking the furthest cell's lock in the Leyawiin dungeon before joining the Thieves Guild).
  • In the Thieves Guild Lost Histories/Atonement quest, Amusei will not disappear through cell transitions when being rescued from Castle Skingrad's dungeon.
  • Also in the same quest, corrected selected Skingrad town guards but not castle guards avoiding the escaping player and Amusei; close proximity to the only two escape routes made it nearly impossible to complete the quest without a large bounty.
  • If the player finds the Great Welkynd Stone in Miscarcand before being given the quest by Martin, this will no longer cause him to go to battle in the Defense of Bruma sub-quest of the Main Quest equipped with only his priest's robe and iron dagger, which greatly increases the chance of him dying (also his name did not change to "Martin Septim").
  • Killing Azani Blackheart without Modryn Oreyn present will no longer break the associated Fighter's Guild quest.
  • At the conclusion of the quest When The Vow Breaks, Maeva the Buxom will now recognize multiple Rockshatter maces (leftover from bug fixed by the 1.1.511 patch) in the player's inventory and will remove all of them (there was only ever supposed to be one); also if the quest has already been completed any remaining Rockshatter's will become non-quest items thus will have normal weight and may be sold.
  • Fixed Eduard Denile's body missing from Swampy Cave (Fighters Guild Mystery At Harlun's Watch quest) for pre-patch savegames; on load, Eduard's body will reappear in Swampy Cave so that the quest can be completed.
  • In the Ultimate Heist (Thieves Guild) quest, backtracking through the dungeons without entering the palace after successfully using the Arrow of Extrication will no longer unpickably lock the palace door, breaking the quest.
  • Fixed Vidkun's body missing from the Cheydinhal Mages Guild Well (Recommendation Quest) for pre-patch savegames; on load, Vidkun's body will reappear in the well so that the quest can be completed.
  • The Boots of Springheel Jak will now only advance their quest (causing the Gray Fox to appear) if the quest is actually running, as they can be obtained from Jakben Earl of Imbel outside the quest without using the console; as well new dialog has been added so that they can be given to the Grey Fox at the time that the quest is given if the player already has them, and they will now be removable from player inventory when the quest is completed.
  • In the Thieves Guild Ahdarji's Heirloom quest, Hlidara Mothril (countess' handmaiden) will be set to essential/un-killable, and if she is already dead on load she will reappear in Leyawiin or Chorrol depending on the day of the month, as she would occasionally die on the journey between the two locations; she will also become non-essential at quest end.
  • Also in the Ahdarji's Heirloom quest, dialog topics regarding the ring will not improperly advance so be available without the player being given any information as to what it is.
  • In the Sanguine Shrine (Stark Reality) quest, Countess Alessia Caro should not go on her monthly visit to Chorrol if the quest is running.
  • In the Imperial Corruption quest, Ruslan and Lorunk gro-Glurzog should now meet with Watch Captain Itius Hayn to testify when they are supposed to, rather than hanging around their houses or other Imperial City areas.
  • For existing pre-1.1.511 patch savegames with one or more copies of Ahdarji's Ring stuck in player inventory, on load they will become non-quest items so can be gotten rid of.
  • Corrected broken timers in scripting for vampirism and also removed unnecessary variables, which fixes the following bugs: the player will become a vampire when resting a minimum of three days after contracting Porphyric Hemophilia (which is what was supposed to happen, not immediately after contracting the disease) feeding and then immediately resting or waiting for less than 24 hours will no longer cause the player to change state from 25% to 50% (a minimum of 24 hours is supposed to happen between state changes) and the higher-level states of vampirism (75% and 100%) will be accessible (whereas before they were dependent on the time of day of resting due to the broken timers.) On load of save of a player with Porphyric Hemophilia who has not yet rested, the broken day counter will be reset to zero allowing three days before vampirism occurs.
  • In the Till Death Do Us Part (vampirism cure) quest, Melisande should no longer remain indefinitely in her basement preparing the cure due to broken timer dependent on the time of day and day of the month that the ingredients were presented.
  • In The Dark Brotherhood quest "A Watery Grave", the player will no longer be able to hide in the open packing crate while on horseback, trapping the horse in the Marie Elena's cargo hold.
  • Corrected Ultimate Heist (Thieves Guild) quest Ayleid Guardians' deaths being counted as murders if the player was far away or invisible.
  • As well, if the player leaves and returns to the area the Ayelid Guardians' corpses are in after defeating them, they will no longer stand up as if "alive".
  • The lich King of Miscarcand and his Zombie Guardians should no longer pursue the player outside of Miscarcand, causing problems resting and fast-travelling, and appearing when the player is released from jail.
  • Imperial Legion Foresters should no longer fight with town guards.
  • Southern Books (Leyawiin) will no longer be a "red-door" trespass area while it is open for business, and will be properly locked up at night by Bugak Gro-Bol.
  • Locked door (requires key) in Unmarked Cave will now be unlocked, opening up three large explorable areas; there is no quest associated with this location, so no reason for the door to be locked, and there is no key that would open it (note that the player may need a high acrobatics skill to jump across the water in one section to access all of this cave).
  • Also corrected a twitchy tree root in Unmarked Cave just beyond the locked door.
  • Trevaia (Anvil Chapel of Dibella) will now offer restoration spells for sale as she was supposed to while in the chapel nave as other priests do (she was also set to sell potions, but had no potions to sell, so this has been removed).
  • Four merchants (Calindil of the Mystic Emporium and Edgar Vautrine of Edgar's Discount Spells in the Imperial City Market District, Ernest Mathis of the Foaming Flask in the Imperial City Talos Plaza, and Ungarion of A Warlock's Luck in Bravil) will now have their previously missing option to invest in their shop for an Expert in Mercantile player.
  • S'Drassa (Leyawiin mages guild) will no longer have an "Invest 500 gold in this shop" option for an Expert in Mercantile player, as he doesn't buy or sell anything.
  • The reversed levelling of the Amulet of Interrogation reward from the Information Gathering (Fighters Guild) quest has been corrected.
  • Fixed the Weatherward Circlet levelled list so the player doesn't receive the level 15 version at level 10.
  • Turned on Auto-Calculate spell cost for Finger of the Mountain. The higher level spell versions costed huge amounts of mana to cast and with the other reward spells I've seen they actually have a lower cast cost then Auto-Calculate so why are these spell so high?
  • The following quest items can now be removed from the player's inventory when their quests are completed: Akaviri Orders, Lindai's Royal Tomb Key and Rumare Slaughterfish Scales.
  • Clannfear Claws should no longer fall through the floor when dropped.
  • Corrected duplicated wall at Fanacas Ayleid well causing flickering textures and other graphic anomalies.
  • Removed a duplicate wall section in Kingscrest Withered Forest (KingscrestCavern04) which caused some ugly flickering.
  • Fixed a floating rock in the wilderness (-8,4).
  • Moved 2 Columbine and a Red Flax up out of the ground near an Oblivion gate (OBGateRandWW007 -1,-4) also grounded a floating Columbine.
  • Grounded a floating Lady's Smock and several floating rocks in the wilderness (-1,-5).
  • Removed all the duplicated objects (about 35) from around the entrance to Dzonot cave (DzonotCaveExterior 2,13), should get a FPS boost in the area too now.
  • Raised the land near the steps outside Fort Entius (FortEntiusExterior 38,1) so you can't see under it anymore.
  • Moved a bush near the Jode Doomstone (-38,-11) out of a rock.
  • Move a Foxglove out of a rock in the wilderness (35,-15).
  • Fixed the trap in Infested Mine Spent Galleries (InfestedMine03), one of the spike balls wasn't swinging down.
  • Fixed flicker near the beginning or Arkved's Rending Halls (ArkvedsTower06), caused by objects overlapping.
  • Fixed terrain in the Imperial Market District so you can't see under the steps, fixed a bit of terrain clipping through in one of the ponds and lowered the terrain near the edge of the ponds.
  • Moved a Stinkhorn out of a wall at the Arcane University (8,11), moved a few mushrooms so they weren't clipping into each other and also grounded a few floating mushrooms and benches.
  • Moved a few lily pads in the wilderness (-20,3) so they are on the surface of the water now.
  • Moved 2 Foxglove's outside Malada (MaladaExterior02 45,-1) out of the ground also fixed a floating tree.
  • The Arena door now aligns properly with the ground.
  • Placement of mushrooms and a rock at Dragonclaw Rock have been corrected.
  • Ground texture polygons no longer protrude above the cobblestone of the Imperial City Market District.
  • Missing collision/activation object mesh has been added to the hanging swords and dragon lamps at Cloud Ruler Temple.
  • Motherwort plants will no longer flicker/exhibit graphical tearing.
  • Moved the land up so you can't see under the pillars at Fort Naso (FortNasoexterior 38,1) anymore.
  • Hovering push block in Lindai Ayleid ruin is now affixed to the wall.
  • Circular stairway column at Atatar entrance should no longer show a see-through gap at its base.
  • Claudius Arcadia's front door (Imperial City Talos Plaza District) should no longer be difficult to open due to incorrect placement.
  • Three slightly flying trees at Chorrol's north gate have been grounded.
  • A flying fallen tree trunk near Pillaged Mine has been grounded.
  • A slightly flying tree at Gottshaw Inn has been grounded.
  • Six slightly flying and/or see-through rocks at Shadeleaf Copse have been grounded and properly oriented.
  • The large see-through boulder near Kindred Cave has been corrected (and a couple of mushrooms moved out of the way).
  • A flying rock in the Kvatch Oblivion plane has been grounded.
  • Flying cypress knees in the wilderness near the Imperial Bridge tavern have been grounded.
  • A slightly flying see-through underside tree in Mankar Camoran's "Paradise" has been grounded.
  • Corrected Blood Grass embedded in a rock in the Cheydinhal Oblivion plane.
  • Maro Rufus (The Best Defense, Imperial City Market District) will no longer be slightly embedded in the floor on first entry.
  • Duplicated sarcophagus in the Trentius Family Mausoleum (Imperial City Palace District) has been corrected.
  • Corrected problem with note in Rosethorn Manor (Skingrad player's house) where if it wasn't taken on first read, it could never be read or taken again.
  • When player buys and furnishes the available Chorrol house (Arborwatch) there won't be a pewter plate on a chair, the stool in front of a desk will be called "Stool" not "Chair" (this will also affect three other instances of this stool throughout the game) and one silver glass is now properly part of the sitting area so it won't be hovering in midair if only the study area is purchased.
  • Shamada, Ra'Jahirr and Julitta Plotius (Leyawiin) will no longer each futilely try to open a locked cupboard in Best Goods & Guarantees for two hours a day.
  • Corrected LIP (facial animation) for over a hundred lines of beggar dialog relating to the Thieves Guild quest line.
  • A missing line of spoken persuasion (bribery) dialog for Imperials and Redguards will now no longer appear for those races.
  • Gilgondorin (Silverhome-On-The-Water, Bravil) will no longer mention that the player should talk to Dro'Shanji as he's seen strange creatures around his house (quest was never developed beyond this hint, being replaced with the unrelated Through A Nightmare, Darkly).
  • Khajiit will no longer use the greeting "To greet you? Or eat you?" to other Khajiit (including the player) nor Argonians the greetings "The prey approaches." or "Fresh game." to other Argonians.
  • Corrected audio and subtitle for City-Swimmer (Argonian in Bravil) refering to herself as a "he" twice in her introduction dialog.
  • Created a compatibility patch for the official horse armor plugin released by Bethesda so now you can enjoy fixed armored horses.


v1.1.0 Second Release. (2006 - July - 10)
  • Oblivion mines should now go off as they were supposed to if the player is level 25 or higher
  • Quest conflict between An Unexpected Voyage and The Elven Maiden quests will no longer crash the game to desktop (updated to prevent one quest from never starting)
  • The Tournament of Ten Bloods (Boethiah Shrine Quest) will now work properly for custom races; the player will battle all ten playable races of Tamriel, and some new Boethiah dialog has been created for this (watch out for the Argonian; she will appear in the start area after opening the player's cage)
  • All orcish cuirasses and glass gauntlets, and all Imperial dragon armor, will now appear proper for female characters
  • Texturing on Imperial Watch gauntlets is now better
  • The Weaponbane Cuirass will no longer use the tail slot when equipped
  • Elven shields are no longer levelled as heavy armor (they're light)
  • Quest conflict between An Unexpected Voyage and The Elven Maiden quests will no longer crash the game to desktop (fix updated to prevent one quest from never starting)
  • About forty slightly floating objects in various areas of the Imperial City have been grounded, and a couple of unharvestable plants repositioned so they can be harvested
  • The Imperial City Waterfront Lighthouse trapdoor now aligns properly with its ladder
  • The player can no longer go through a wall in Dorian's house (Imperial City, Talos Plaza) and "fall out of the world"
  • The lower level of some exterior plank staircases in Bravil should no longer flicker due to bad mesh
  • Square wrought-iron lacework Ayleid doors will look much less pixellated / jagged at close range
  • Fixed my fix for seven enchanted axes being marked as blade instead of blunt; their enchantments had disappeared <>
  • The Spectral Sailors in the Ghost Ship of Anvil quest should now stay in the Serpent's Wake, not follow the player to the Anvil docks, attack the residents (which causes Isolde to cast her Mythic Dawn armor,) wander into taverns, and persist until the player returns
  • Missing levelling for the Redwave cutlass reward from the Ghost Ship of Anvil quest has been added; it should now be a useful weapon if a high-level character completes the quest
  • Agarmir (Unfriendly Competition quest) is now flagged as essential (as the other NPC's in this quest already were) until the stage where this is no longer required; if the player disposed of him prematurely, there were strange consequences
  • The reversed levelling of the Mind and Body Ring reward from the Mystery at Harlun's Watch (Fighters Guild) quest has been corrected
  • Updated the Bloodcrust vampire hunters fix so that it also works if the player initially lied to them
  • Ayleid Statues should no longer occasionally fall through the floor when dropped
  • Mages' staffs should also no longer occasionally fall through the floor when dropped (Note that this was listed as a v1.0 included fix, but it will be in v1.1 instead. Quarn indicated he will be trying his hand at redoing the Havok mesh.)
  • In the Mages Guild Ulterior Motives quest, Mercator Hosidus should no longer fail to recognize when the player has returned more than one day later due to the time of day
  • Prior Maborels' body will no longer persist outside of Weynon Priory
  • The upper level of Belletor's Folly Caverns (where there are chests and enemies) will now be accessible
  • The exit doors from the Leyawiin chapel are no longer reversed (leaving by the south door places the player at the north door and vice versa)
  • Two flying columns and a slightly flying rock at Sithian Doomstone have been grounded
  • The flying tree south of Infested Mine has also been grounded
  • A missing line of spoken dialog from S'Razirr has been created
  • A missing line of spoken dialog (Redguard male, Thieves Guild rumors) has been created
  • Bravil residents (including Henantier himself!) will no longer talk about Henantier being missing after the quest Through a Nightmare, Darkly is completed
  • Bravil residents will also not talk about seeing the Forlorn Watchman ghost after the associated quest is completed and the ghost is gone
  • New dialog has been added so that the player will now be able to start the game with a custom race, without getting stuck in the starting jail cell (behold my crappy voice acting)
  • Competitor Imperial City publicans should no longer tout the quality of a night's rest at the Tiber Septim Hotel or King & Queen Tavern


v1.0.0 First Release. (2006 - July - 02)
  • Equipping the better bows in the game (ie Glass and Daedric) will no longer crash the game to desktop for a small percentage of players.
  • The player should no longer become stuck in The Painted World at the quest conclusion of A Brush With Death due to Rythe never opening the portal.
  • Similarly, Velwyn Benirus should no longer fail to open the Benirus Manor portal in Anvil at the conclusion of Where Spirits Have Lease.
  • If the player accidentally (or purposefully) hits their horse and is seen by a citizen or guard, they will no longer be kicked out of one or more guilds and arrested.
  • The Rumare Slaughterfish in the Go Fish quest will now spawn properly, thus the quest will be much smoother and faster.
  • In the Information at a Price quest, telling Eridor about Bloodcrust Cave will no longer prevent the player showing proof that the vampires are dead to make the hunters leave Skingrad.
  • Roland Jenseric (Order of the Virtuous Blood) will now recognize and reward the player for Bloodcrust vampire dust.
  • The Thieves Guild Arrow of Extrication quest's associated Blood Price can now be paid to Armande Cristophe as indicated.
  • The quest conflict between Through A Nightmare, Darkly and the Bravil Recommendation will no longer occur; one quest will not start until the other is completed.
  • Ysabel Andronicus should no longer fail to recognize when the player has defeated Agronak Gro-Malog to become Grand Champion.
  • Faustina Cartia will now attack the player as she was supposed to at the conclusion of the Sirens' Deception quest.
  • Ganredhel's house in Cheydinhal should no longer be locked from the inside after the meeting with the Gray Fox at the conclusion of the Boots of Springheel Jak quest.
  • Several errors with Fathis Ules' (Thieves Guild fence) behavior have been corrected.
  • Staying at the Brina Cross Inn less than two days beforehand will no longer stall the Anvil Mages Guild Recommendation quest.
  • The player's battlemage allies in the Anvil Mages Guild Recommendation quest will no longer go into combat first and thus be attacked by Imperial Guards.
  • Hatred's Heart and Hatred's Soul are now properly flagged as magical/non-normal weapons (also corrected their names)
  • The Mage's Staff of Telekinesis and Mankar Camoran's Staff now use the correctly levelled enchantments.
  • Bound items can no longer be kept indefinitely by the player.
  • Casting Bound Helmet while wearing the Cowl of Nocturnal will no longer permanently affix the changes to Fame, Infamy and Bounty to the player.
  • Artificially increasing Mercantile skill (ie through a spell) to 75 or over will no longer allow the player to invest in shops.
  • Skjorta at the Nord Winds in Bruma will now sell the unique Councilor's Hood item as she was supposed to.
  • Edgar Vautrine at Edgar's Discount Spells in the Imperial City Market District will now sell the unique Veil of the Seer item, and an assortment of scrolls and other items, as he was supposed to.
  • Hamlof Red-Tooth at Red Diamond Jewelery in the Imperial City Market District will now sell the unique Spectre Ring as he was supposed to.
  • Gundalas at Best Goods and Guarantees in Leyawiin will now sell the items he was supposed to.
  • Shum gro-Yarug (Skingrad Count's butler) is now flagged as essential so won't die falling off the bridge, and if he's already dead in an existing game he'll reappear in Castle Skingrad County Hall.
  • The surviving NPC's from Desolate Mine (Fighters Guild quest) and Bleak Mine (Malacath Shrine quest) will no longer reappear whenever the player is released from jail.
  • Seven types of interior light fixtures and one type of rock now contain proper collision data that was missing (objects would pass through them).
  • The exterior facade of six caverns will no longer disappear if custom textures are used.
  • The Bruma town wall sections now join properly without visible seams.
  • Arch-Mage Quarters drawers will no longer respawn with junk and eat the player's items.
  • Bound Cuirass and Greaves are now Light Armor to match the Boots, Gauntlets, Helmet and Shield.
  • The magical effects of the Mace of Molag Bal now last ten seconds instead of zero.
  • Seven types of axes are now properly categorized as blunt (not blade) weapons, as the rest of the axes in the game are.
  • The reach value (length) for seven types of two-handed swords has been corrected.
  • The reversed Greater and Grand Enchantments on Amulets of Reflection and Absorption, and Rings of Freedom, Nihilism, the North, and Retribution have been corrected.
  • The Ring Of Steelskin is now enchanted with Resist Normal Weapons as it was supposed to be, not Resist Paralysis.
  • The glow effect when teleporting through the Arcane University portal and other magical portals will no longer remain permanently affixed to the player, and will be removed if already stuck.
  • The Path of Spirit choice from the Oghma Infinium Hermaeus Mora quest reward now works properly.
  • Hauls-Ropes-Faster in Anvil will now offer advanced Athletics training as he was supposed to.
  • Demel's chest in the Vahtacen's Secret quest now contains the missing frost damage scroll.
  • Paint brushes no longer hover in place when dropped, fixed the collision data on all 7 types of paint brushes.
  • Paint brush jars' collision object has been repaired so they no longer swing back and forth..
  • The texture of Imperial Watch Gauntlets is now properly aligned (Note that these items are not available to the player).
  • The player's arms are no longer invisible in first-person view when wearing Mythic Dawn armor also set them to use their already made inventory icons (These items are also not available to the player without mods).
  • Mage Fighter Greaves, the Cuirass of Battle and the Jewel of the Rumare can now be picked up again when dropped.
  • Three beds (including the one in the Imperial Trading Company Warehouse) now have correct collision data so can't be walked through.
  • The broken dining-room table in the Great Hall of Kvatch castle now also has correct collision data so can't be walked through.
  • The Ebony Blade will now appear to be held by the player at the right location, not on the guard (more accurately, tsuba) also corrected its collision data from the re-alignment.
  • Mages' staffs should no longer fall through the floor when dropped.
  • Lion Pelts are no longer invisible when dropped.
  • The passageway side of the secret door in Anvil Castle has a more noticable activator.
  • The following quest items can now be removed from the player's inventory when their quests are completed: Arrow of Extrication, Colossal Black Soulgem, Ring of Vipereye, Cowl of Nocturnal Notes, Waterfront Tax Records, Handwritten Note, Ultimate Heist Plan, Echo Cave key, Falcar's Key, and the Imbel Family Crypt Key.
  • The Diary of Springheel Jak will now properly advance its quest.
  • Scrolls of Drain Skill: Light Armor are fixed.
  • Sigil Stone effect levelling progressions are now correct.
  • Added missing collision data to a fort ruin wall section so player can no longer walk through a column and "fall out of the world".
  • "See-through" rubble outside of Fort Teleman has now been placed properly.
  • The player's residence in Bravil will no longer have a "red-icon" door indicating trespass.
  • The upper floor balcony door of the player's residence in Skingrad will also not have a "red-icon" door indicating trespass.
  • The fireplace in the player's Bruma residence will be lit as in other player homes.
  • Missing logs in the fireplace in Jearl's house in Bruma have been added.
  • The grey nothingness in the ceiling and floor of one of the Elven Gardens sewers has been filled in, an incorrect floor module replaced, and gaps of nothingness in the walls filled in.
  • The Bravil Skooma Den is now unlocked, so the residents (who don't have keys) aren't constantly trying to open the door.
  • Two misaligned fixture pieces in Vilverin Wendesel have been corrected.
  • Fixed twitchy tree roots in Fallen Rock Cave.
  • The Belda flying tree has been grounded.
  • The Imperial Reserve and Dark Fissure Cave flying rocks have also been grounded.
  • A slightly flying mushroom outside Doomed Cave has been grounded, and its neighbour half-in a rock moved.
  • Garus Derellian will no longer give unlimited copies of Ulrich Leland's key.
  • Several greetings by being made random (as they should have been) will no longer stop other random greetings from occurring.
  • Imperial City townspeople will no longer say that Amantius Allectus was murdered during the first Thieves Guild quest if he wasn't.
  • Imperial City townspeople will no longer continue to say that Hieronymous Lex wants a bounty put on the Gray Fox after he's been reassigned to Anvil.
  • Imperial City beggars will no longer have the "Finding Jakben..." topic after he's found and the quest completed.
  • Only the residents of Cheydinhal (instead of everywhere else) will have rumors about the tomb there after the third Thieves Guild quest.
  • Tyrellius Logellus' body no longer will persist when the Two Sides of the Coin quest is completed, nor Kurdan gro-Dragol's after the Caught in the Hunt quest, nor Jearl's after the Spies quest, nor Glarthir's after the Paranoia quest.
  • Fixed 'outtake' version of female elven "I heard that thieves broke into the Arcane University, the Imperial Legion Compound, and the Temple, all on the same night!".
  • Fixed Tolgan's line about the Countess' hours of holding court being out of synch with the subtitle and what she actually does.