The UOP now has a menu. To access it, open the console with ` or ~ or
whatever key is used in your locale, type startquest uop (not case
sensitive) and press Enter, then close the console (may take five seconds to
appear the first time, but instantaneous after this. You'll only get a
warning dialog box if you try to open it during combat.) It will allow you
to see that the UOP is active and the version number, run the Stat Restore,
change the "silent/invisible" AOE spell effect to one that really is if
another mod has altered it (if you were using the UOP AOE Compatibility
Patch you can probably remove it,) toggle off and on the Poisoned Apple
warning dialog, or remove stuck Bound items
Integrated Mentalor's Stat Restore mod into the UOP; it can be accessed
via the menu above and will fix attributes, skills, magicka, fatigue and
encumbrance if they have been damaged by mods and chapels/spells/potions or
dropping all items isn't fixing them
Made the Poisoned Apple warning optional; it can be disabled and enabled
via the menu (see above)
For now, removed the fix for archers not equipping bows during sleep
packages to eliminate any possibility that the UOP causes crashes or other
problems (nothing confirmed so far, but with so many CTD and other problems
with other mods it is best to err on the side of stability for the time
being)
Cleaned some noise out of the dialog audio for the custom race game
start fix
Updated the UOP installer to Inno Setup v5.1.13
Fixed freezing for several seconds or occasionally crashing to desktop
when the player levels up (due to bad .INI setting introduced with the v1.2x
patch; the self-installing UOP will correct this setting at install time)
Going into and out of a random Oblivion cave system at one end and then
into the other end will no longer result in the player getting stuck with
"This door leads nowhere." (the message will still appear as it's hardcoded
but the door will work)
Fixed the Acrobatics skill's fall damage reduction perk as it was only
one-fiftieth (or less) as much as it should have been so was practically
worthless
Improved the fix for guards not carrying bows all the time to force them
to equip their sword and shield again once out of combat (they may still
carry bows sometimes, but leaving the area and returning in three days
should cause them to carry swords once more)
Taking items from the crates outside, or from the interior of the Maria
Elena (Imperial City Waterfront), will no longer increase the player's Items
Stolen count (which it would do even though the theft icon didn't show nor
guards notice)
Corrected the nearby Bloated Float ownership as well as the player could
steal any number of items in plain view without repercussions (the ownership
will properly change for the related quest)
Similarly, picking up items from Lake Arrius Caverns during the Dagon
Shrine quest (including the Mysterium Xarxes itself) will no longer increase
the player's Items Stolen count
UI mods that show the player's next faction rank will no longer show
"DUMMY" when the player has reached the highest rank of the faction
The disease Astral Vapors (contracted from Dread Zombies) will no longer
bypass disease resistance
Corrected the disease "BrainRot" which was draining Strength instead of
Intelligence, and added the missing space to its name (there is a similarly
named but unrelated disease "Brown Rot" which was also present in Morrowind
that drains Strength)
Fixed the following spells being listed as an incorrect level skill
level (Novice, Apprentice, Journeyman, Expert or Master) by spell-renaming
mods and Wrye Bash because their internal skill level differed from the
actual: Absorb Attribute:
Endurance/Intelligence/Luck/Speed/Strength/Willpower, Absorb Fatigue (the 25
pts. for 20 seconds on touch version), Absorb Skill:
Alteration/Athletics/Block/Conjuration/Heavy
Armor/Illusion/Marksman/Security, Bound Bow, Bound Mace, Bound War Axe,
Burdening Touch, Corrode Armor, Corrode Weapon (note that both Corrodes have
two versions; the ones corrected are the 20 pts. on Target versions), Cure
Disease, Cure Poison, Curse of Weakness, Drain Attribute: Intelligence,
Drain Skill: Light Armor, Fearful Gaze, Greater Fortify Fatigue, Ice Storm,
Legendary Soul Trap, Lightning Storm, Paralyze (the 10 seconds on touch
version), Rage, Revitalize, Shadow (the 15% for 15 seconds version), Silence
(the 15 seconds on target version), Touch Of Fear and Voice Of Dread
Corrected the magnitude of The Unwelcome Guest spell sold by the Dark
Brotherhood; though listed as "Open Easy Lock" it could not open many locks
of this level
All Chorrol, three Leyawiin and three Skingrad day guards will no longer
be missing their shields
In the Order of the Virtuous Blood quest, killing Roland Jenseric when
the quest is completed will no longer result in a quest advancement
indicating the player should see Seridur (who's already dead)
Fixed several errors with the rampart Dremora in the Battle for Castle
Kvatch: they will no longer be prone to dying by jumping from the ramparts,
if they should fall, their corpses will no longer contain multiple Daedra
Hearts, newly respawned archers will not be missing their bows, and they
will no longer stand around aimlessly if the two archers (Jesan Rilian and
Merandil) are dead (they were supposed to attack the player at this point,
but didn't as they couldn't see the player from their start point)
In the Unfriendly Competition quest, corrected the distance that the
player needs to be from Thoronir and Agarmir before they will start their
meeting as it was too small, and it should no longer be interrupted by
Mythic Dawn agents leaving the game stuck in cutscene mode
After the Wayward Knight quest, if the player does not report back to
Count Andel Indarys until after the Main Quest is complete, he will no
longer react as if Farwil was murdered by the player (if he wasn't) and the
player will be able to collect the reward
Fixed four bugs in the Mages Guild Ambush quest: corrected two of the
battlemage allies not having any relevant dialog if the player is discovered
by the Necromancers first, the battlemages will no longer attack the
Necromancers too early nor attack follower allies of the player (Knights of
the Nine, Atronach familiars, Dark Brotherhood Murderers, etc.) and they
will no longer persist at Silorn indefinitely when the quest is completed
Changed the Black Soul Gems in the Cheydinhal Recommendation quest to
have no soul capacity; otherwise the player could fill them via Soul Trap,
consume them via recharging or enchanting (even though they are quest items)
and then be unable to complete the quest
The Dark Brotherhood Whispers of Death quest will now be moved to
completed quests when done (it will still be running; it continues for the
remainder of the game as it is after all other quests are completed)
Adamus Phillida's bodyguard will no longer mysteriously come back to
life after committing suicide at the end of the Dark Brotherhood Permanent
Retirement quest (was set to respawn)
Jauffre should no longer be prone to die before Baurus in the Defense of
Bruma quest while the player is in the Great Gate (which is all that could
be done as a bugfix, unfortunately; it's still difficult to keep both alive
but each now has a similar chance of dying)
Activating the Shrine of Clavicus Vile after the quest is finished will
no longer result in a dialog that the player's level is insufficient to do
the quest (can be completed at any level by getting Umbra first)
The Reverse Invisibility scroll given by Ancotar in the Zero Visibility
quest will no longer be a quest item when no longer required (there is a
second copy that could be obtained and it would get stuck in the player's
inventory)
In the Till Death Do They Part (Vampirism Cure) quest, Melisande should
remove the cure ingredients properly from the player's inventory
The player will now be able to fast-travel from Fort Grief if the Caught
In The Hunt quest is not running
The Chorrol Fighters Guild Porter will now offer repair as all the
others do
Swapped the reversed AI packages for one of the day and night guards in
the Imperial City Arboretum
The Imperial Legion Forester at the Inn of Ill Omen should now hit his
target when practicing archery instead of always missing to the left (this
may only take effect on a new game)
Corrected Bernadette Peneles' daily worship (Skingrad) having a duration
of zero
Gureryne Selvilo should no longer repeatedly activate the Altar of Talos
(Chorrol) during his daily worship
The inventory icon for Clogs will no longer be random graphic noise if
Oblivion is set to anything but large texture size
Closed seethrough gaps visible when attacking or spellcasting in the
left armpit and on the upper left arm near the elbow on both the Steel
Cuirass ( Armor\Steel\M\Cuirass.nif ) and the Blackwood Cuirass (
Armor\Blackwood\M\Curiass.nif {sic} )
Fixed collision type on French-door prison cell doors (
PrisonCellGate01.nif ) as they were allowing projectile spells to pass
through (unlike all other gate types) thus were impossible to unlock with
Open spells
Improved the fixes for CastleLight01.nif, CastleLight01Angled.nif,
CathedralCryptLight02.nif and CathedralLight01.nif (previously had no Havok
collision); the chains are now Havoked so will swing if struck (a small
script was attached to the light object assigning the ownership to the
player as they are used in owned interior cells so Z-Grabbing them would
otherwise cause a bounty, and the cathedral light was renamed to
UOPCathedralLight01.nif and the light reassigned to it so that it wouldn't
cause problems with the ruined lights in the Anvil Chapel of Dibella during
KoTN)
Fixed four types of chandeliers having no flames on their candles, one
type missing its light node object causing the engine to place the light
source off-center, two other small placement errors on one and a texturing
error on another, and also optimized their meshes (over 1K polygons per
mesh) - Chandelier01-04(Off,Fake).nifs, 12 files in total)
The three-candle wall sconce will now cast light to the wall behind it
properly ( WallSconceTriple01.nif )
Seven types of trees will no longer give off sparks or sound like stone
when struck ( TreeCamoranParadise01/02/04.nif, TreeCottonWoodSU.nif,
TreeCPSnowGum.nif, TreeSnowGumFree.nif and TreeYewForest.nif )
Fixed bad texturing on the underside of RockWestWealdMoss04.nif and
RockWestWealdBurnt04.nif caused by out-of-bounds UV mapping co-ordinates
(same as was done with RockWestWeald04.nif)
Fixed yet another UV mapping error causing smeared texturing on one of
the common West Weald rocks ( RockWestWeald02.nif )
RockWestWealdMoss01.nif will no longer sound like wood when struck or
walked on
Corrected oversized and off-center Havok collision mesh on an outdoor
lamp ( IronOutdoorLampFake.nif )
Fixed UV mapping errors causing smeared texturing on the back of the
heads of two of the hanging corpses ( HangingCorpse01.nif and
HangingCorpse05.nif )
Fixed UV mapping errors causing smeared texturing on the top of one of
the Silver Vein rocks ( SilverRock03.nif )
The player and others will no longer hover slightly over the floor in
three Imperial City buildings (Jensine's Good as New Merchandise, Slash and
Smash and Agarmir's house) due to misplaced Havok collision mesh on
ICGroundFloor01.nif
Fixed several tears in the stairway mesh of the Bastion (IC Prison
District) showing visible nothingness ( PrisonHall03.nif )
Closed a gap of nothingness between the base of the fireplace and the
floor in several Bravil houses' mesh ( BravilHouseIntL04.nif ); mesh is also
used in two houses in Sundercliff (Mehrunes' Razor DLC)
Closed a gap of nothingness in one of the roof supports, another small
one near the stairwell furthest from the door, fixed several UV mapping
errors and optimized the mesh (505KB to 281KB) of the top floor of seven IC
houses ( ICTopFloor10.nif )
Closed a seethrough gap at the base of the fireplace, removed a strange
lump in the wall in the nook behind the fireplace, closed two unclosed
slightly seethrough beams and fixed numerous UV mapping errors in a common
farmhouse interior ( FarmHouseInterior02.nif )
Closed gaps of nothingness in the ceilings of three ruined fort corner
wall sections ( RFNTurn01.nif, RFRmCornerDoor2x.nif and RFRmCornerR01.nif )
and a wide doorframe section ( RFWWiden01.nif )
Closed gap under the columns of the wide fort door section that was
often see-through if not low enough to the floor ( RFWDoorArch01.nif )
Fixed the Havok collision mesh on the Bravil entrance (
BravilEntanceGate01.nif) so that the columns can no longer be walked into,
and optimized the mesh (from 1.58MB down to 470KB)
Aligned the misplaced Havok collision on the doorframes of the interior
Chorrol Fighters Guild ( ChorrolFGChorrolInterior01.nif and
ChorrolFightersGuildInteriorDoorJam.nif ) and optimized the mesh (2.3MB down
to 1.0MB)
Fixed flickering caused by duplicate faces on one of the Bravil wooden
tower tops ( BravilTowerTop03.nif )
Closed a seethrough gap at the top of Oblivion tower doors (
OblivionSmallTowerDoorInsert.nif )
Closed a gap between the roof eave and the roof, a missing wall panel
near it, plugged the transparent end of the same roof piece and fixed
smeared texturing caused by bad UV mapping on the exterior Leyawiin
Fighter's Guild ( LeyawiinFightersGuildHouse.nif )
Closed another gap in the roof of the exterior wallhouse in the IC
Prison District ( ICPrisonWallHouse02.nif )
Fixed UV mapping errors in the interior of Weynon Priory (
WeynonHouseInterior.nif )
Fixed the Mehrunes' Razor dagger's (Weapons\MehrunesRazor\dagger.nif)
pommel clipping through the player's hand as the grip was too short (this
mesh was present in Oblivion before the Mehrunes' Razor official plug-in so
is part of the UOP rather than the UOMP)
Fixed the torn grain sacks found in dungeons ( DunSack01.nif ) as the
grain mesh was misaligned from the sack mesh so could be seen through
Checked pathgrids on or near all Tamriel worldspace roads. There should
be no more pathgrid changes required in future. Found:
Grounded a canopy-level pathgrid node in (14,18), (-4,6) three in (18,18)
and three in (-24,0), a floating road node in (28,-13), two in (3,17) three
in (22,31), one in (21,30), five floating nodes near the road in (17,-12),
four in (19,2), one in (7,-1) and one in (12,5)
Grounded a canopy-level pathgrid node in (-22,22) and removed many redundant
node path connections
Grounded two road nodes in (15,-7) and removed many redundant node path
connections
Grounded several pathgrid nodes in (-12,20) and removed many redundant node
path connections
Raised 11 pathgrid road nodes and several off-road nodes embedded
underground, deleted 3 embedded in large boulders and corrected paths so
they don't run through boulders and trees in (9,17)
Raised 3 pathgrid road nodes embedded underground in (32,23) and removed
dozens of redundant node path connections
Raised 8 pathgrid nodes embedded underground in (36,19)
Grounded 4 pathgrid nodes and raised 5 embedded underground in (-50,-8)
Raised a pathgrid node in (-6,30) embedded in the Moranda entrance
Grounded a flying barrel and shrub in an alcove of the Chorrol town
walls
Lowered another 180 Lilypads to the water's surface in the Imperial City
Arboretum district, and 59 in the Temple district
The dagger on the bandit's bed in Vilverin can now be picked up
When Astia Inventius is painting on the Anvil docks, her brush should no
longer go through the canvas
Removed "spoiler" editions of the Black Horse Courier from the upstairs
of their office (IC Market District) detailing events that may not have yet
happened
Fixed the Anvil Docks not having a map marker even though it's in a
different worldspace than the rest of Anvil (matches the Imperial City
Waterfront)
Fixed the sound object for the lamp torch at the Draconis gravesite
(Applewatch Farm) being audible before the lamp was even there
Corrected the music type in the Trentius Family Mausoleum
(ICPalaceMausoleum) from outdoor to dungeon
Corrected a prison cell gate in Fort Linchal Temple of War that was
locked even though it was open
Unlocked two "needs a key" empty and unused barrels with no key assigned
and made them non-persistent (appears they were intended to be merchant
containers and then forgotten about) in All Things Alchemical (Skingrad)
Moved the Morning Glories on the Skingrad Mages Guild and Hammer & Tongs
signs so that the signs don't go right through them if swinging
The player can no longer get stuck between the painting behind the bed
and the wall (hung the painting on the wall) and the cupboard in the bedroom
will now open in the Odiil farmhouse
Grounded numerous chairs, a bookshelf, crates, sacks, a fork at table
height but off the table, and moved a crate clipping through the wall in
Barthel Gernand's house (Cropsford)
Grounded two barrels and a bench, a slightly floating candle, firelogs
and two sacks, moved a barrel and chest of drawers out of walls and removed
a useless light source outside the visible area in Sakeepa's house
(Aleswell)
Aligned the door of Shagol gro-Bumph's house (Aleswell) to close a gap
at the bottom [*}Grounded a slightly flying candle, stool and broken crate,
a noticably flying cupboard and upside-down bed, and moved a load of bread
that was way outside the playable area in the Anvil Abandoned House
Aligned the front door to close a gap and grounded a sack in Arvena
Thelas' house (Anvil)
Moved a crate out of the wall, a barrel and holder embedded in the crate
and grounded a barrel, two candleholders and a stone chest, and moved
several items embedded in the shelves of a bookshelf in Benirus Manor
(Anvil)
Grounded a chest, attached two sconces to the wall and aligned another
half-off it in the Anvil Smithy
Grounded three flying chests and two sacks leaning on nothing in the
Anvil Castle Dining Hall
Grounded several barrels, four sacks and two chests, a table and a
candle, attached two sconces to the wall and a lamp sticking out to far, and
aligned a misaliged door with a gap in the Anvil Castle Dungeon
Moved an off-center flame node in its brazier, two books sticking
through their shelf, aligned three misaligned load doors showing visible
nothingness, grounded a display case, six benches and three chairs, attached
two iron lamps and two paintings to the wall, and deleted a loaf of bread
outside the playable area and a bench half-embedded in rock stuffed in an
alcove (no good places to move them) in the Anvil Castle Great Hall
Attached four iron lamps to the wall, moved a book embedded in its
shelf, and grounded a jewellery box, candleholder, chest, and a guard spawn
point in the Anvil Castle Private Quarters
Attached a painting and sconce to the wall, moved a sack and bowl
embedded in their shelf and grounded a counter in the Anvil Castle Royal
Quarters
Grounded a crate and two barrels in Smuggler's Cove (Anvil)
Attached many tapestries to the wall and moved one out of a desk, moved
a sack clipping into a bookshelf, and grounded two beds, four candles and a
plate of candles in the Anvil Chapel Hall
Grounded a slightly flying practice pad, plate of candles, table, chest,
barrel and chest of drawers, moved a sack leaning on nothing and moved a mug
out of a shelf and a fork hidden inside and pitcher partially inside the
table in the Anvil Fighters' Guild
Grounded a chest, two sacks, a barrel, a chair and moved a painting not
attached to the wall in Gogan's house (Anvil)
Grounded a crate and two sacks, moved a shutter embedded in another, a
spool in the wall and a sack in a crate, fixed a seethrough underside spool
and attached four sconces slightly off their walls in the Anvil Dockside
Warehouse
Grounded four chairs, a bookshelf and table, aligned two doors showing
nothingness beyond, moved up a hidden pitcher, planter and bowl, moved down
four unusable chairs whose arms were embedded in the table and attached a
chandelier to the celiing in Heinrich Oaken-Hull's house (Anvil)
Attached three sconces to the wall in the Anvil Lighthouse
Fixed several crates in the Aleswell inn being embedded in each other
and other objects
Grounded two slightly floating chests and two coffins in the Amelion
Family Tomb
Grounded two oblique ceramic bowls, a slightly flying candlestick and
attached a tapestry to the wall in the Arcane University's Arch-Mage's Tower
Council Chambers
Moved the Ayleid push block switch in Anutwyll Inner Chambers as it
wasn't attached to the wall
Fixed several small errors in the Chorrol Fighters Guild: closed a gap
underneath the main door, moved a candlestick slightly embedded in a
bookshelf, grounded a slightly floating cupboard, attached five hovering
sconces to the wall, moved a lamp down whose chain clipped into the floor
above, and moved two swords on racks that were always falling off
Moved a burnt plank sticking through a stone wall in the destroyed Bruma
Mages Guild
Fixed the ownership of the door between the Castle Bravil Great Hall and
the Private Quarters East Wing being assigned to the Bruma, rather than the
Bravil, castle faction
Grounded several chests and crates in Bloodmayne Cave
Moved a duplicated-in-place clump of Wisp Stalks in Sideways Cave -
Hidden Lake
Deleted a duplicated-in-place wooden structure on top of the Bravil
walls as seen from outside (near the stable bridge)
Grounded a sack floating above the table, moved another clipping into
the stairs and moved a see-through-underside candle in Agarmir's basement
(IC Talos Plaza)
Moved a flickery clipping winerack in Silverhome-On-The-Water (Bravil)
Aligned over seventy load doors of the various forts which were showing
visible gaps of nothingness at the edges
Closed several visible gaps of nothingness between the room pieces and
the hallway in one of the five Corridors of Dark Salvation sections of
Oblivion towers (OblivionRDCitadel01Hall03, OblivionRDCitadel04Hall02 and
OblivionRD002Hall01) and the Wayward Knight Oblivion tower
(MS13OblivionHall02)
Fixed several errors with the Bastion (IC Prison district): closed
several gaps of nothingness between the prison cells and the hallway,
aligned the stairway so gaps aren't showing between it and the wall, moved
the cell doors so that they no longer clip through the wall when open, and
fixed the hanging lamp casting light while being unlit
Closed a gap between the alcove and floor in Sancre Tor Entry Hall
(there are several pixel-wide gaps throughout Sancre Tor that won't get
closed as the room pieces don't fit together perfectly)
Closed a gap in the floor caused by a misaligned room piece in the
Chorrol Castle Dungeons
Closed seethrough gaps of nothingness caused by misaligned room pieces,
moved a chandelier up that was floating roughly two metres below the
ceiling, and moved a wall fixture embedded in the wall in the Bravil Castle
Private Quarters East Wing
Aligned off-center ceiling lamps embedded in the ceiling buttresses in
Amantius Allectus', Gilen Norvalo's, Hagaer's, Hastrel Ottus' (also grounded
a candleholder and two candles), Jmhad's, Luronk gro-Glurzog's, Marana
Rian's, Pennus Mallius', Ruslan's (also grounded a candleholder), Stantus
Varrid's, Surius Afranius' and Trenus Duronius'houses, The All Saints' Inn
(IC Temple District), Adrian Decanius' (also grounded a candleholder, table
and wine rack), Cyrodin Sintav's (also grounded a candleholder), Dovyn
Aren's (also grounded a candleholder), Dul gro-Shug's (also grounded two
candleholders), Fathis Ules', the Guardhouse (also grounded a candleholder),
Geem Jasaiin's, Herminia Cinna's (also grounded a candleholder), Ida
Vlinorman's, Iniel Sintav's, Irene Metrick's, Jastia and Kastus Sintav's
(also grounded a candleholder), Lorkmir's, Othrelos', Rajhan's and Tertius
Favonius' houses, the King and Queen Tavern (IC Elven Gardens), Imperial
Legion HQ and Mess Hall (IC Prison District), Agarmir's, Angelie's, Astinia
Atius', Claudius Arcadia's, Dorian's, Dynari Amnis', Helvo Atius', Jakben
Imbel's, Ontus Vanin's, Rajiradh's, Samuel Bantien's, Sevarius Atius', Soris
Arenim's, Thamriel's (also grounded a candleholder) houses, Umbacano's and
Usheeja's houses, The Foaming Flask, The Tiber Septim Hotel (IC Talos
Plaza), A Fighting Chance, Divine Elegance, Mystic Emporium, Office of
Imperial Commerce, Rindir's Staffs, Slash 'N Smash, The Best Defense, The
Feed Bag, The Guilded Carafe, The Main Ingredient (IC Market District), the
IC Arcane University Chironasium, Lustratorium, Practice Rooms,
Praxographical Center and Mage Quarters, the Bravil Chapel Undercroft, the
Bravil, Cheydinhal, Chorrol and Leyawiin Castle Private Quarters
Moved a wall-mounted iron torch in the Cheydinhal Chapel Undercroft that
wasn't embedded in the wall properly and another in the Cheydinhal Sanctuary
Quarters
Grounded a chest and two slightly ungrounded chairs in Marinus Catiotus'
basement (IC Elven Gardens)
Grounded a lectern in the upstairs of the IC Arcane University
Chironasium
Attached a chandelier to the ceiling (support was about a meter below
it) and moved two off-center ceiling lamps in Umbacano's upstairs (IC Talos
Plaza)
Attached a chandelier to the ceiling in the Leyawiin Castles' Private
Quarters
Grounded a chest and two barrels in Abandoned Mine
Closed some small floor and wall piece gaps in Fort Homestead
Closed another gap in the exterior Bravil town walls
Closed a gap in one of the curving low stone walls in Bravil
The Vilverin campfire will now illuminate the area
Changed the names of the Elven Ceremonial Cuirass, Helmet and Shield so
that their names don't show only "Elven Ceremonial" in the inventory screen
Corrected name of dead Spiddal Sticks: "Spiddal Stick" » "Dead Spiddal
Stick" (they are harvestable though dead, but won't gas the player as the
living ones do)
Corrected plant name "Blood Grass" » "Bloodgrass" which matches the
harvested ingredient
Changed the game setting sInvalidPickpocket: "You cannot place items in
a container while pickpocketing." » "You can only place items of zero weight
while pickpocketing." as it was confusing
Corrected typos in game settings sNoEatQuestItem: "can not" » "cannot",
sCanNotEquipQuestArrows: "can not" » "cannot", sDropEquippedItemWarning:
"equiped" » "equipped" and sSaveGameOutOfDiskSpace: "sufficent" »
"sufficient"
Corrected error in Book4RareGloriesAndLaments | Glories and Laments "nor
the were they" » "nor were they"
Corrected undeveloped town's name remaining in Fighter's Guild quest
journal (FGC10Swamp stage 100) "Sutch" » "Anvil"
Corrected typos in dialog 4764E (ImperialCityTopic) "orrery" » "Orrery",
34E12 (MG00Join) "Mages'" » "Mages", BC9E (MS29) "eh?" » "hm?", BC9E (MS29)
"eh?" » "huh?", 3D491 (MS04) "in the evening" » "o'clock", 35F4E
(VahtecenTopic) "there" » "that there", 38ED7 (ArenaAgronakChoice4)
"regiment" » "regimen", 98142 (MS48SalvianWhatHappened) "into the Chapel" »
"to the Chapel", 71D4F (Dark00General) "What, is that a" » "What is that...
a", 1D24C (RolandJensericTopic) "passed" » "past", 1D23F (MS23) "the
vampire" » "a vampire", 7C0A7 (Dark00GeneralNPC) "is upsetting" » "is very
upsetting", 26E9C (MQ11BrumaAllies) "you closed" » "you've closed", 18D302
(SkingradTopic) "easy" » "easily", 3FBE0 (MQ15EldamilC2) "a cellar" » "the
cellar"
Corrected great chapel (city cathedrals) cells' displayed names so that
they are "Great Chapel of..." as some were "Chapel of..." and some "The
Great Chapel of..."
Corrected map name "Shrine of Sanguine" » "Sanguine's Shrine" to match
all other Daedric shrine names
Removed trailing space from map name "Wind Range Camp"
Corrected audio for two Nord and Imperial Dark Brotherhood rumors where
the Black Horse Courier was being called the "Dark Horse Courier" (the
subtitle had already been corrected)
Corrected audio and subtitle for Dul gro-Shug indicating he trains
Security, whereas he actually trains Light Armor
Corrected audio outtake in male Breton Thieves' Guild rumor about
Countess Umbranox hiring a new captain
Corrected audio outtake in male Redguard generic rumor about Spriggans
Fixed a line of Telaendril's dialog (Sanctuary topic) not matching the
subtitle (could not just change the text as it was beyond the 150 char.
limit)
Fixed J'Skar's voice and lipsynch not playing if he is talked to while
he is escaping the Bruma Mages Guild
Audited all 439 occupied cells of all OblivionRD001-007 (random
countryside gate), DABoethiaRealm, DAPeryiteRealm, MQ10BrumaOblivionGate,
MS13CheydinhalOblivionWorld and OblivionMQKVatch worldspaces. Found:
Blood decals embedded in objects: 2 (moved)
Blood decals embedded underground: 2 (1 moved up, 1 deleted as there was
already one above-ground)
Blood decals not attached to walls/ground: 4
Bridge slabs embedded underground: 2 (deleted as useless)
Corpse Clips not attached to rope: 4
Doors embedded underground: 2 (deleted as useless; had no ref. name or
target)
Duplicated-in-place blades: 1 (deleted)
Duplicated-in-place claw gates: 1 (deleted)
Duplicated-in-place harvestable flora: 2 (moved)
Duplicated-in-place rocks/walls: 18 (deleted)
Enemy spawn points flying or embedded in rocks/undergound: 18
Enemy spawn points on large rocks: 10
Fleshy Pod loot sacks/claws completely embedded underground: 1
Flying Bloodgrass: 7
Flying Fleshy Pods: 1
Flying rocks: 14
Flying Spiddal Sticks: 1
Flying/embedded X-Markers: 2
Hanging corpses not attached to anything: 3
Harvestable flora partly/completely embedded in
walls/fences/rocks/structures: 64 (moved)
Harvestable flora partly/completely embedded underground: 53 (moved up)
Heads-on-pikes hidden in columns: 1
Improperly rooted Bloodgrass: 85
Improperly rooted Harrada: 16
Improperly rooted Spiddal Sticks: 15
Misaligned doors: 3 (Note that they may remain misaligned on a current save
if the worldspace has already been visited)
Misc. objects embedded underground: 2 (Silver War Axe in OblivionMQKVatch
and Steel Mace in MS13CheydinhalOblivionWorld; moved to appropriate
locations)
Rocks balanced on one point/impossibly balanced: 4
Rocks completely embedded (hidden) underground: 356
(288 deleted as they added nothing to the area as were the same color or
were too large for pathing, 68 moved)
Rocks partially/completely embedded in walls/fences/structures or completely
embedded in other rocks: 61 (33 deleted, 28 moved)
See-through rocks: 85
See-through underside columns/Oblivion turrets/blades/walls: 114
See-through wall components: 60
Unnaturally straight/sharp ground texture boundaries: 2
Wall components completely embedded underground: 259 (deleted as useless as
they were transparent on one side and/or beneath existing walls)
Audited all 152 occupied cells of CamoranParadise. Found:
Enemy spawn points on large rocks: 1
Flying shrubs: 1
Flying Lavender: 2
Flying Nightshades: 2
Flying Viper's Bugloss: 26
Flying/floating rocks: 22
Flying/improperly grounded mushrooms/fungi: 24
Harvestable flora partially/completely embedded in
rocks/trees/logs/walls/other flora: 49
Harvestable flora partially/completely embedded underground: 21
Improperly grounded Cypress Knees: 15
Improperly rooted Lavender: 50
Improperly rooted Mana Blooms: 2
Improperly rooted Monkshoods: 1
Improperly rooted Nightshades: 35
Improperly rooted Viper's Bugloss: 143
Rocks completely embedded (hidden) underground: 105 (82 deleted as they
added nothing to the area as were the same color or were too large for
pathing, 23
moved)
Rocks partially/completely embedded in trees/walls/fences/structures or
completely embedded in other rocks: 119 (moved)
See-through rocks: 115
See-through underside trees/large shrubs: 24
Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 41
Trees partially/completely embedded in rocks/walls/fences/other trees: 63
Unnaturally straight/sharp ground texture boundaries: 4
Audited all 20 occupied cells of MS37World (Frostfire Glade.) Found:
Fallen trees embedded in walls/rocks/trees: 6
Flying shrubs: 1
Flying trees: 7
See-through rocks: 5
See-through underside trees/large shrubs: 23
Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 77
Shrubs partially/completely embedded underground: 3
Trees partially/completely embedded in rocks/walls/fences/other trees: 32
Trees partially/completely embedded underground: 2
Rocks balanced on one point/impossibly balanced: 1
Rocks completely embedded (hidden) underground: 13
Rocks partially/completely embedded in walls/trees/logs/fences/stairs or
completely embedded in other rocks: 55
Continuing comprehensive cell-by-cell check for leftovers in exterior
(Tamriel worldspace) areas. Found so far since the last release:
Ayleid blocks hidden underground: 2
Blood decals embedded in objects: 1
Clumps of Clams out of water: 1
Cypress Knees embedded in rocks: 11
Doors completely embedded in walls: 1 (24,-3; deleted as useless)
Duplicated-in-place runestones: 1 (-50,-9; deleted)
Fallen trees embedded in walls/rocks/trees: 16
Fallen trees embedded underground: 1
Floating clumps of Clams: 6
Flying Alkanets: 4
Flying Ayleid blocks: 1
Flying Bergamot: 13
Flying Columbines: 1
Flying crates/coffins/barrels/sacks: 2
Flying ferns: 1
Flying flax: 1
Flying Foxgloves: 2
Flying/improperly grounded mushrooms/fungi: 43
Flying Lavender: 5
Flying Monkshoods: 1
Flying Nightshades: 3
Flying Primroses: 1
Flying/floating rocks: 44
Flying shrubs: 45
Flying Strawberry bushes: 12
Flying stools/chairs/benches: 7
Flying trees: 4
Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other
flora: 384
Harvestable flora partially/completely embedded underground: 37
Improperly grounded Cypress Knees: 28
Improperly placed/unsupported fence pieces: 1
Improperly rooted Alkanets: 5
Improperly rooted Bergamot: 101
Improperly rooted Columbines: 3
Improperly rooted Flax: 2
Improperly rooted Foxgloves: 4
Improperly rooted Ginseng: 5
Improperly rooted Lavender: 8
Improperly rooted Milk Thistles: 24
Improperly rooted Monkshoods: 14
Improperly rooted Motherworts: 5
Improperly rooted Nightshades: 4
Improperly rooted Viper's Bugloss: 137
Lilypads noticeably above/below water's surface: 378
Other water flora out of water/below surface: 39
Rocks balanced on one point/impossibly balanced: 46
Rocks completely embedded (hidden) underground: 313
Rocks partially/completely embedded in walls/trees/logs/fences/stairs or
completely embedded in other rocks: 593
Sacks embedded underground: 1
See-through walls/arches/blocks/columns/stairs: 7 (-6,7, -6,23, -23,12,
14,0, 24,-3 and 2 in 30,-11)
See-through rocks: 232
See-through underside trees/large shrubs: 322
Shelf fungi improperly embedded in tree/rock: 16
Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 1,605
Shrubs partially/completely embedded underground: 12
Trees partially/completely embedded in rocks/walls/fences/other trees: 233
Trees partially/completely embedded underground: 29
Unnaturally straight/sharp ground texture boundaries: 70
Vines not stuck to walls: 2
Walls embedded completely underground: 2 (24,-3 and 36,-12); deleted as it
could not be exposed without invalidating pathgrids
Wildlife/NPC spawn points on large rocks or other objects: 1
v2.1.2 Updates to Tenth Release. (2007 - Jun. - 04)
Fixed player's Marksman skill occasionally being changed by the UOP due
to engine bug with AOE checks (guard Marksman levelling is now done via a
hardcoded list so guards added by mods will not advance in Marksman)
Changed the silent/invisible effect type used by the utility AOE
"spells" to one not changed by other (known/popular) mods
v2.1.0 Tenth Release. (2007 - May - 30)
Updated the UOP installer to Inno Setup v5.1.12
Fixed tangent space on the horses' mesh causing two sharp points in
their hindquarters
Fixed tangent space on Spider Daedra mesh which was causing sharp edges
and discoloration
Fixed various UV mapping errors on a Skingrad building interior
(SKMageGuildIntB.NIF)
Fixed bad texturing on the underside of RockWestWeald04.nif caused by
out-of-bounds UV mapping co-ordinates
Corrected a sharp normal and a UV mapping error on 2 barrels
(MiddleBarrelOpen01.NIF, MiddleBarrelOpen02.NIF)
Fixed bad normals on a window for an Anvil house (AnvilHouseMC02.NIF)
Fixed bad normals on a few windows and removed some duplicate mesh parts
causing ugly breaks for an Anvil House (anvilhousemc02.nif)
Fixed a quite noticeable dark blue vertex color on a dungeon cave
section (RFHubTunnelA.NIF)
Fixed ugly sharp edges on Sheogorath's statue
(DaedricStatueSheogorath01.NIF)
Removed the invalid light source from the Zenithar statue
(StatueGodsZenithar01.NIF) that was causing the Construction Set to complain
Removed pointless alpha property from the quill (Quill01.NIF)
Radishes will no longer appear dull and black in interiors
Fixed 39 normal maps for various objects that weren't displaying
properly
Fixed problem with Oblivion avalanche traps going off on cell load that
was introduced by the 1.2.0214 official patch (possibly due to Havok
precalculation)
A floor candleholder (CandleStickFloor01DarkFake) found in Eugal
Belette's basement in Chorrol and several fort ruins will no longer show as
an error mesh (large yellow diamond with exclamation point); this was due to
an incorrect mesh filename/path and was brought out by the 1.2.0214 official
patch (previously the game would find the correctly named mesh elsewhere);
also fixed lack of Havok collision mesh on it
Fixed AI bug with NPC's with bows where if they went into combat while
sleeping or preparing to sleep, they would not equip arrows so were helpless
(this will fix NPC's added by mods if they are members of stock classes of
which some members carry bows, but not if they carry bows added by mods)
Guards in all cities will no longer wear a bow and quiver by default
(unless they used it in their last combat); this was also caused by the
1.2.0214 official patch
Fixed lack of Light Armor as a major skill for all city guards; though
all except those in the Imperial City wear Light Armor, they were not
levelling up in it so were very weak on defense at higher player levels
Added GetPlayerInSEWorld checks to all quests changes by the UOP; this
should prevent Cyrodiil rumor topics from coming up in Shivering Isles areas
Mankar Camoran should no longer (very rarely) get stuck in Cloud Ruler
Temple at the start of the Miscarcand/Great Welkynd Stone subquest of the
Main Quest; this will also fix existing saves
Chancellor Ocato should no longer fight with Baurus and Jauffre in the
Temple of the One at the conclusion of the Main Quest
New dialog has been added so that the player will now be able to start
the game with a custom birthsign, without getting stuck just after the
birthsign choice dialog with the Emperor in the tutorial dungeon
Fixed several bugs with the Corruption and Conscience (Cheydinhal)
quest: Removed unlimited gold exploit by repeatedly talking to Garrus
Darellian at quest end, fixed two incorrect dialogs, and when Aldos Othran
fights the guard outside his house Ulrich Leland won't attack his own guard
if nearby and die causing a quest popup that the player did it and breaking
the quest
The player will no longer be trapped in the Arcane University campus if
expelled from the Mages Guild while there
In the Mages Guild Leyawiin Recommendation quest, the player will no
longer be able to pickpocket Kalthar's key without talking to him, which
will break the quest
The Renegade Shadowscale mini-quest (Dark Brotherhood) will no longer
persist indefinitely as unfinishable if Teinaava dies before conclusion, and
the corpse of the Argonian Agent will no longer persist indefinitely when
the quest is over
The Darkness Eternal quest (Vincente Valteiri, Dark Brotherhood) will no
longer remain incomplete if the player is already a vampire (this will only
take effect on a new game)
The Arena questline will now be moved to Completed quests when it is
done
The player will no longer be trespassing in Drakelowe Farm during the
The Vampire Cure/Till Death Us Do Part quest during the times access is
required to meet with Melisande
In the Fighter's Guild Hist quest, killing the Blackwood Company members
Geel, Ja'Fazir and Jeetum-Ze will no longer count as murders
Updated the fix making Pitcher Plants unharvestable as it appears to
have not worked since the most recent official patch
The Fortify Alchemy enchantment effect of the Apron of the Master
Artisan, Cowl of the Druid, Mantle of the Woodsman and Ring of Wortcraft
items will now work properly (NOTE: exit out of menu mode after wearing them
in order for them to take effect; the Fortify Alchemy effect on the
character sheet will show twice for each item and its value will be twice
the true value, but this is the only way to get it to work properly)
The Cursed Mace (Molag Bal shrine quest) will now be an undroppable
quest item until it is required to drop it
The barrel and chests in Pale Pass leading to and containing the Circlet
of Omnipotence will no longer respawn as this is a unique item
Raised/enlarged several suspension bridge stays (two definite in -6,34
and six possible others elsewhere) that were too low to permit crossing on
horseback (checked all occurrences so all of them should be high enough now)
Corrected the music played in the interior cells AleswellInn,
AleswellSakeepasHouse, AleswellShagolgroBumphsHouse,
AnvilArvenaThelasBasement, AnvilArvenaThelasHouse, CheydinhalFightersGuild,
FaregylInterior, GottleFontHouse, GottleFontPrioryMonastery,
GottshawInnTavern, Greyland, HarmFolly,
ICElvenGardensAdrianDecaniusHouseBasement, LordRugdumphServants, OdiilFarm,
PellGateIrrokitheWidesHouse, PellGateShafayesHouse, PellGateTheSleepingMare,
TempleOfTheAncestorMothFarm and TempleOfTheAncestorMothMonastery to Public
type, and AnvilCastleSmugglersCave, BravilWizardsGrotto, BravilWizardsLair,
DAPeryiteSmallTower01, HackdirtMarlenaBrussinersBasement, ICPalaceMausoleum
and TempleOfTheAncestorMothCrypt to Dungeon type
Restita Statlilia and Brielus Gawey at Chestnut Handy Stables (Imperial
City) will no longer follow if the player fast-travels from this location
In the Heavy Armor training quest, Malene will now properly remove the
four glasses presented as a gift from the player's inventory
Shameer (Skingrad) should no longer steal other NPC's food and be
attacked by guards (instead of eating un-owned grapes in the vinyard he
works in)
Enlarged the Fort Grief rotating gate switch (Caught In The Hunt quest)
as many players miss it and there is no indication that it's there
Corrected the condition for the Open Cities compatibility fix so that
duplicates of the Anvil cathedral/cloister and Benirus Manor should no
longer appear with Open Cities present
Carandial should no longer park his horse in the middle of the rope
bridge to Bravil's gates
Arkved should no longer stand up (while sleeping) if the player leaves
ArkvedsTower07, goes through at least three other cells, then returns
Deleted a duplicated, underground, outside the playable area Imperial
Watch in the Talos Plaza district (6,15)
Corrected one of the Elven Gardens Imperial Watch having arrows but no
bow
The player will no longer be able to jump through missing Havok
collision in the upper floor of the Lonely Suitor Lodge (Bravil) and "fall
out of the world"
The player will no longer be able to walk into a gap behind the Surilie
Brothers' house (Skingrad) and get stuck there
The tops of several of the ruined Ayleid towers at Hame, Nornal and
Wendir will no longer be transparent
Removed a transparent crossbeam attached to nothing and plugged a
transparent hole in a ruined arch at Ceyatatar
Aligned misaligned columns at Atatar, Sardavar Leed and Varondo that
were causing the exposed sections of the tops to be transparent
Reoriented the floor of the ruined Ayleid tower fixing flickering and
gaps at the exterior of Fanacasecul (same as was done at Silorn)
Closed two gaps in the Kvatch town walls and three in the Chorrol town
walls (exterior)
Fixed twitchy hanging lamps in the basements of the Chorrol and Skingrad
Fighters Guilds, one outside Francois Motierre's house in Chorrol, in the
Anvil guard barracks, in Bruma Castle Service Hall, two in Chorrol castle's
towers and two in the Anvil Lighthouse
Orcish Cuirasses should no longer fall through the ground when dropped
Lord Lovidicus and the Pale Lady will now have Vampire Dust on their
corpses when slain
The three wine bottles near the Fort Grief docks can now be picked up
Fixed a missing mine support crossbeam near the entrance, moved two
clumps of Wisp Stalks growing underwater and several others that were
improperly grounded or embedded in rocks in Fyrelight Cave
One of the two coins in Vilverin Sel Sancremathi will no longer fall
through the Ayleid Cask it is placed on when the other is picked up
The replica Dwarven Shield will no long be standing upright halfway
through its display case (meaning it would slip through onto the floor) in
the Skingrad Fighters Guild
Grounded three floating candles and moved a stone block embedded in a
table and chair in Eugal Belette's basement (Chorrol)
Removed a duplicated-in-place wall light fixture, grounded a couple of
candles and attached two tapestries to the wall in Bruma Chapel Hall
Grounded floating pathgrid nodes on the roadway in Tamriel cells -6,18
and 5,18 which were causing NPC's to lose their way
Fixed pathgrid in Tamriel cell 24,11 in and around the ruined fort
(nodes were in and paths going through walls, trees and impassible rocks)
Flattened the ground at the city gates of Bravil, Cheydinhal, Leyawiin
(both) and Skingrad; the gates would be impossible to open as they were
(only flattened the exterior as a proper fortified gate would only open
outwards)
Fixed a see-through-underside tower in the interior Cheydinhal town
walls and grounded a flying Elderberry shrub (near the path to the castle)
Fixed the distinctive ringing tone not stopping when one of the two
Nirnroots in Tamriel cell -26,2 was picked
Removed duplicated-in-place objects at Echo Mine exterior (-27,9): five
wine and five ale bottles, a rock, a barrel, broken barrel, broken barrel
pile and two broken crates
Removed duplicated-in-place objects at Broken Promises Cave exterior
(-24,18): four beer and one wine bottles and three piles of fire logs
Grounded three chests and a Cairn Bolete, raised a chest embedded
underground and fixed a flickery area caused by overlapping meshes in Broken
Promises Cave
Moved two Cairn Boletes embedded in the wall in Silvertooth Cave and
grounded two in Fallen Rock Cave
Grounded two chests and moved a barrel that was out of the accessible
area in Nonwyll Cavern
Grounded two chests in Serpent's Trail
Moved two candles embedded behind a bookshelf in the Bruma Mages Guild,
and grounded (the same?) two flying candles in the destroyed Bruma Mages
Guild
Corrected the name of the ladder out of the Night Mother's Crypt so it
no longer shows as "Ladder to Bravil to Bravil", and the Leyawiin "Mages
Guild door" ("door" » "Door")
Further corrected typo cell name "Llevana Nedaren's House Basement" »
"Llevana Nedaren's Basement"
Grounded four chests and a broken crate in Desolate Mine
Corrected double space in name of clothing item "Olive Vest"
Corrected typo in cell name "Lords Rugdumph's Estate" » "Lord Rugdumph's
Estate"
Corrected double space in MS40 (Vampire Cure) quest stage 30 "a cure" »
"a cure"
Corrected dialog in Imperial post-MQ rumors AF060 (MQ00) "the victory" »
"the great victory", Gray Fox dialog 24DA5 (topic TG11Heist) "you problems"
» "your problems", Jauffre dialog 26EA7 (Greeting) "Countess's" »
"Countess'", Martin dialog 26D6E (MQ09ArmorTopic) "Talos's" » "Talos'",
Martin dialog 37825 (MQ15MartinC) "destiny. No" » "destiny... and no",
Garrus Darelliun dialog 362AE (UlrichLelandTopic) "that money" » "the
money", Tivela Lythandas dialog 1B947 (MS14ChoiceHeard) "That's a" » "That's
just a" and Kathutet dialog 3E8F4 (MQ15) "is one" » "is but one"
Imperial Battlemages at Arcane University will no longer call the player
the "newest addition" if the player is the Arch-Mage
Audited all 67 occupied PalePassWorld worldspace area cells (except for
3,3 due to local map marker engine bug.) Found:
Doors completely embedded underground: 3 (-1,3 0,4 and 24,11; deleted as
they were useless)
Flying/improperly grounded mushrooms/fungi: 3
Flying rocks: 3
Flying shrubs: 5
Flying trees: 2
Gaps in walls: 1
Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other
flora: 409
Harvestable flora partly/completely embedded underground: 12
Improperly rooted Milk Thistles: 13
Improperly rooted Motherworts: 3
Rocks balanced on one point/impossibly balanced: 1
Rocks completely embedded (hidden) underground: 49
Rocks partially/completely embedded in walls/trees/logs/fences/stairs or
completely embedded in other rocks: 121
See-through rocks: 11
See-through underside trees/large shrubs: 73
See-through underside columns: 2
Shelf fungi improperly embedded in tree: 35
Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 49
Trees partially/completely embedded in rocks/walls/fences/other trees: 34
Trees partially/completely embedded underground: 2
Unnaturally straight/sharp ground texture boundaries: 3
Walls completely embedded underground: 5 (0,1 and 4 in 0,3; deleted as they
could not be exposed without invalidating pathgrids)
Continuing comprehensive cell-by-cell check for leftovers in exterior
(Tamriel worldspace) areas. Found so far since the last update:
Ayleid blocks hidden underground: 8
Buckets sunken in ground (ground texture clipping through): 3
Butterfly bounding boxes embedded in rocks/ground: 20
Clumps of Clams out of water: 1
Cypress Knees embedded in rocks: 8
Doors completely embedded underground: 1 (24,11; deleted as it was useless)
Fallen trees embedded in walls/rocks/trees: 33
Flickery blood decals (semi-embedded): 1
Floating clumps of Clams: 3
Flying/improperly grounded mushrooms/fungi: 15
Flying Alkanets: 3
Flying Aloe Vera plants: 4
Flying Arrowroot plants: 1
Flying Ayleid blocks: 1
Flying Bergamot: 2
Flying Blackberry bushes: 1
Flying braziers/firelogs: 3
Flying Carrot plants: 13
Flying Corn stalks: 29
Flying crates/coffins/barrels/sacks: 9
Flying Fennel: 1
Flying Flax: 1
Flying Foxgloves: 1
Flying/improperly grounded mushrooms/fungi: 30
Flying Lavender: 2
Flying Leek plants: 4
Flying Mandrakes: 7
Flying Nightshades: 1
Flying Potato plants: 4
Flying rocks: 44 (6 of these were at canopy height)
Flying shrubs: 49
Flying Somnalius plants: 2
Flying stools/chairs/benches: 16
Flying Strawberry bushes: 27
Flying trees: 3
Flying Viper's Bugloss: 4
Flying X-Markers: 1
Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other
flora: 742
Harvestable flora partly/completely embedded underground: 38
Improperly grounded Cypress Knees: 14
Improperly placed/unsupported fence pieces: 29
Improperly rooted Alkanets: 14
Improperly rooted Aloe Vera: 4
Improperly rooted Arrowroot: 2
Improperly rooted Bergamot: 114
Improperly rooted Columbines: 22
Improperly rooted Fennel: 2
Improperly rooted Flax: 3
Improperly rooted Foxgloves: 2
Improperly rooted Ginseng: 32
Improperly rooted Goldenrod: 1
Improperly rooted Lady's Mantle: 2
Improperly rooted Lady's Smock: 2
Improperly rooted Lavender: 8
Improperly rooted Mandrakes: 3
Improperly rooted Milk Thistles: 24
Improperly rooted Monkshoods: 9
Improperly rooted Motherworts: 17
Improperly rooted Nightshades: 8
Improperly rooted Nirnroots: 3
Improperly rooted Tobacco: 3
Improperly rooted Viper's Bugloss: 164
Improperly rooted Wormwood: 3
Lilypads noticably above/below water's surface: 162
Misc. objects embedded underground: 4 (-2,22) moved up, 1 (-27,6) Ayleid
chest; moved up, 1 (-29,11) tent with no bedroll in a hillside; deleted as
useless
Oblivion gate components incorrectly enabled/disabled based on parent state
or missing parent: 4
Other water flora out of water/below surface: 31
Plates embedded underground: 1
Rocks balanced on one point/impossibly balanced: 58
Rocks completely embedded (hidden) underground: 474
Rocks partially/completely embedded in walls/trees/logs/fences/stairs or
completely embedded in other rocks: 1,390
See-through rocks: 594
See-through underside trees/large shrubs: 861
See-through underside walls/columns/posts: 9
Shelf fungi improperly embedded in tree: 4
Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 2,271
Shrubs partially/completely embedded underground: 19
Trees partially/completely embedded in rocks/walls/fences/other trees: 536
Trees partially/completely embedded underground: 81
Unnaturally straight/sharp ground texture boundaries: 48
Vines not stuck to walls: 1
Walls embedded completely in other walls: 1 (-47,-11; deleted as it was a
useless component)
Walls embedded completely underground: 5 (3 in 24,11, one in -44,-9, and
18,-13 a subterranean component of a visible wall; deleted as they could not
be exposed without invalidating pathgrids)
Walls with gaps: 3 (24,11, -28,0 and -3,15)
Wildlife/NPC spawn points on large rocks or other objects: 4
v2.0.0 Ninth Release. (2007 - Mar. - 25)
Updated the UOP installer to Inno Setup v5.1.11
Removed the fix for the bug with the player hitting their own horse
(getting kicked out of all guilds and arrested for theft with a bounty of
one gold) as it was properly fixed in the official patch v1.2.0214; this was
the only overlap with the official patch
Fixed several bugs with the Skull of Corruption: the "Corrupted Clone"
will now vanish if killed via scripting (was using GetAV Health to determine
if it was dead or not but kill does not alter health so the body would
persist until the spell timer ran out), the player can now no longer drop
the staff while its effect is still active and keep the "Corrupted Clone"
indefinitely, and optimized the scripting
Using the Wabbajack and the Sanguine Rose will no longer increase the
size of your gamesaves
Fixed a typo in the ArchiveInvalidation instructions and the auto
ArchiveInvalidation in the installer, should be "shoes01" not "shoes"
The following: Handwritten Note (MG11SoulGemNote), Ramblings of Audens
Avidius (MS26AudensNote), Notes: Captain Montrose (Dark04BodyNotes),
Earana's Notes (MG05FingersScroll) Crumpled Piece of Paper
(CrumpledPaperReadableBlank01), Crumpled Piece of Paper
(CrumpledPaperReadableBlank02) and Crumpled Piece of Paper
(CrumpledPaperReadableBlank03) will now appear as scrolls when read instead
of books
Ohtesse will now offer her services in The Great Chapel of Arkay;
previously she would only offer them in the Chapel Hall where the player
would have to break in and trespass
Stopped the quest MG09Test, a leftover quest for testing Ulterior
Motives (MG09Motives); it did nothing and had a GameMode script running
constantly
Optimized the Skeleton Key scripting so it is no longer a GameMode
script running constantly
Fixed bug in the Allies for Bruma quest (caused by doing the Vampire
Cure/Till Death Do Us Part quest first) in Skingrad Castle where Hal-Liurz
would not bring Count Janus Hassildor (there is at least one more remaining
bug where she fails to bring the Count for a future release)
If the player explores the Temple of the Ancestor Moth prematurely, this
will no longer start the Turning a Blind Eye quest and cause The Stranger to
go missing in the Taking Care of Lex quest (this bug may likely have been
the root cause for other large errors in the Thieves Guild questline, such
as getting S'Krivva's quests before Armand's had concluded, etc.)
Talking to Bravil beggars about S'Krivva before the Thieves Guild Taking
Care of Lex quest will no longer start the quest prematurely
If Skeleton Key is given to Martin in the Blood of the Daedra subquest
of the Main Quest, the player's Security skill will update properly (losing
the +40 bonus)
At the conclusion of The Hist quest, killing Maglir before he attacks
will no longer count as a murder and kick the player out of the Fighters
Guild. nor will killing Ri'Zakar if he doesn't attack count as a murder
Quest conflict between the Thieves Guild Lost Histories/Atonement quest
and the Paranoia quest will no longer cause Captain Dion to suddenly appear
and talk about Glarthir as the player is escaping with Amusei, then arrest
the player
Made the four master trainers (Alawen/Marksman, Bralsa
Andaren/Destruction, Tooth-in-the-Sea/Alteration and Torbern/Acrobatics)
found in the wilderness essential/unkillable until they agree to train the
player (at least two of them would more often than not die even before the
training quest was started)
Fixed Dro'Nahrah's (Bravil) daily attendance AI being set to Bruma
instead of Bravil castle, which caused her to die in the wilderness
The soldiers in the Attack on Fort Sutch mini-quest will no longer
persist after the Main Quest is completed
Bralsa Andaren (Master Destruction trainer) will now remove the 20 bear
pelts the player collects to receive training as was intended
If the player meets Ralsa Norvalo in her house to start the Order of the
Virtuous Blood quest, she should no longer lock the player inside (forcing
the player to sneak and pick the lock to leave or be arrested)
Corrected the Fire and Steel (Chorrol) front door not being tied to the
owner Rasheda's key
The Ceramic Pitcher now has its own inventory icons, instead of the
icons of the completely different Silver Pitcher
Dasek Moor (ruined fort) will now have the correct map icon, not that of
a mine
The Russet Felt Shirt of Blade Turning will now look proper on female
players without their legs clipping through it
Scrolls of "Absorb Willpower" will now cast that, not "Absorb Strength"
The corpses of Slythe Seringi (The Sunken One miniquest, Sandstone
Cavern) and Andre Labouche (Dive Rock) will now remain until found by the
player
Improved the warning scripting for the player accidentally eating a
poisoned apple so that subsequent apples aren't lost nor is there as slight
health impact
The Cowl of the Druid will no longer turn into a robe when dropped
Replaced all the upside-down chairs on the ceiling in Arkved's Tower
with static ones so the player can no longer jump, sit on them and be stuck
there
Fixed Falcar's drawers so they no longer count as stealing when you have
to take the Black Soul Gems from them for the Cheydinhal Recommendation
quest
Fixed the stone door in Unmarked Cave Black Queen's Hall stopping the
player from getting to the end of the cave (if you already visited this area
you'll need to start a new game for the door to actually work, but you're
not missing anything important in this cave)
Lucien Lachance's body (LucienLachanceDead.NIF), Zombie leg and torso
(RottenLeg01.NIF and RottenTorso01.NIF) now has the correct hit effect
Nether Liches now emit the proper lich blood and not red blood when
struck
Spriggans no longer emit blood sprays and decals, but instead wood
splinters when struck, as they were supposed to
Fixed the hit effect on the Flame Atronach (steel now) and the hit
effect on the Storm Atronach (stone now)
Fixed the hit effect of the big oak tree in Chorrol
(TreeEnglishOakUnique01Collision.NIF)
Fixed another folder typo for one of UOP's fixes; should be Thief not
Theif
Fixed various problems with many Cheydinhal buildings
(CheydinhalFightersGuild01.NIF, CheydinhalHouseMiddle01.NIF,
CheydinhalHouseMiddle06.NIF, CheydinhalHouseUpper02.NIF,
CheydinhalHouseUpper03.NIF, CheydinhalMagesGuild01.NIF,
CheydinhalHouseMiddle05.NIF, CheydinhalHouseMiddle03.NIF) such as inverted
normals, incorrect textures, seams, overlapping vertices causing distortion,
missing meshes, holes, and incorrect vertex colors
Fixed the Kvatch chapel interior so the sky isn't completely white any
more (CathedralAkatoshIntentRuined01.NIF)
Fixed the holding position of staffs (TestStaff.NIF); left hand wasn't
holding the bottom of the staff
Fixed the UV mapping of the flowers of the flower bouquet
(FlowerBouquet01.NIF), improved its alpha and also fixed the flower that was
stretched away from its stem
Fixed the UV mapping on the flowers of the upperclass and middleclass
planters (UpperClassPlanter01.NIF to 06, MiddleClassPlanter01.NIF to 03),
also improved the alpha on them
Fixed mesh overlapping causing distortion on a castle section
(CastleIntCornerExit1C.NIF)
Fixed a seam on the top of all StoneWall NIF's that disappeared
depending on the view angle
Sealed the holes in FarmHouseConstruction03.NIF (could see into the
mesh)
Fixed the texture on the Cairn Bolete cap (it was using the Wisp Stalk
texture) also fixed the UV mapping error on the underside of the cap
Fix UV mapping errors on the underside of the Summer Bolete Cap, Clouded
Funnel Cap, Emetic Russula Cap, Fly Amanita Cap and Wisp Stalk Caps
Fixed UV mapping error around the doorway on the top floor of the Anvil
Fighters Guild (AnvilFGTopFloor.NIF)
Fixed UV mapping errors on 4 types of barrels (MiddleBarrelTopped03.NIF,
MiddleBarrelTopped04.NIF, MiddleBarrelTopped05.NIF,
MiddleBarrelTopped06.NIF)
Fixed the missing alpha for IconBook3.dds, used on the books "Tome of
Unlife" and "The Last King of the Ayleids"
Smoothed normals on the sidewalk steps (SidewalkSteps02.NIF) and the
Wabbajack (Staff.NIF) to remove the rather noticeable sharp edges
Fixed the pure white nails on the roasted rat
Grounded 11 Nightshade plants and moved a Viper's Bugloss that was
clipping into a mushrooms in Camoran's Paradise (Paradise03)
Removed 2 sidewalk sections, a wall section and a sidewalk ender that
were completely hidden under ground; also moved a brick up a little so it
wouldn't fall through the ground in Cheydinhal
Fixed a watermelon embedded in the ground as Aleswell (AleswellExterior
2,24)
Grounded a floating wall at Fort Caractacus
Aligned two doors in the Cheydinhal Mages Guild Basement that were badly
clipping into the doorway
Reoriented a chest in the Bravil Mages Guild basement that was facing
the wrong way
Grounded 2 floating tables plus all the floating chairs around them and
the floating items on the tables in the The Tiber Septim Hotel Study at the
Imperial City Plaza District (ICTalosPlazaTheTiberSeptimHotelTop)
Fixed a floating cup and knife in Claudius Arcadia's House
(ICTalosPlazaClaudiusArcadiasHouse)
Fixed a Paint Palette and Paint Brush that were imbedded in a table at
Claudius Arcadia's Private Quarters
(ICTalosPlazaClaudiusArcadiasHouseUpstairs)
Fixed a misaligned hanging light and raised 3 Black Horse Courier
Broadsheets that were imbedded in the floor unable to be read or picked up
at the Black Horse Courier (ICMarketDistrictBlackHorseCourier)
Fixed 2 floating knives on a table in Ontus Vanin's House
(ICTalosPlazaOntusVaninsHouse)
Fixed a floating knife on a table in S'rathad's House
(ICTalosPlazaSrathadsHouse)
Fixed a Paint Palette and Paint Brush that were imbedded in a table and
grounded a floating canvas at S'rathad's Private Quarters
(ICTalosPlazaSrathadsHouseUpstairs)
Fixed a mass of floating items on a table and 3 sacks that were imbedded
in the ground/wall in Usheeja's House (ICTalosPlazaUsheejasHouse)
Fixed a mass of sunken Radishes and 1 water melon, also removed a
completely concealed broken gate section at the Odiil Farm (OdiilFarm02 -12
20)
Fixed 3 floating rocks in the wilderness (1,16)
Fixed 2 gaps in a walls in the wilderness (-3,15) and one in (-3,17)
Grounded a floating Monkshood and moved 3 that were nearly totally
concealed in rocks in the wilderness (-7, 18)
Raised 8 Viper Bugloss and 1 mushroom that were nearly completely
concealed underground, also grounded a cluster of floating rocks (-14, 23)
Fixed a mass of grass that was clipping through parts of the Ayleid
ruins outside Silorn (SilornExterior)
Stilled a twitchy root in Crayfish Cave
The undead Blades in Sancre Tor (Blood of the Divines subquest of the
Main Quest) will no longer greet the player in the default voice for their
races
Kiara (Brina Cross Inn) will no longer stand in the same spot
permanently (had no AI)
Picking up the Fur Helmet of Agnar the Unwavering (Horror of Dive Rock
quest) will no longer give the same warning as when looting the
armor/weapons of Arena opponents
Fixed Tamika's (Skingrad) pants not being removable from her inventory
The adjacent doors between the Corridors of Dark Salvation and the Chaos
Stronghold (Wayward Knight quest Oblivion plane) and between the Dead Halls
and Claw Monolith (random Oblivion planes) are no longer reversed (this will
only take effect in a new game if the player has been to these locations)
Corrected the misaligned front door of the Fo'c's'le (Anvil) which was
allowing the false door to be seen through the top and showing interior
texture at the bottom
Dungeon music will no longer play in the cellar of the Oak and Crosier
in Chorrol (appears to be due to an undeveloped quest at this location)
Corrected name of ingredient "Tiger Lily Nectar" » "Lily Nectar" as the
same ingredient is found in Lily of the Valley plants
Corrected name of weapon "Retribution of Cowardness" » "Retribution of
Cowardice"
Corrected names of weapons "Battle Axe of Putrification", "Mace of
Putrification", "War Axe of Putrification" and "Warhammer of Putrification"
("Putrification" » "Putrefaction")
Corrected typo in names of "Shield of Vengence" and "Shield of Nature's
Vengence" ("Vengence" » "Vengeance")
Corrected typo in names of "Akavari Sunderblade" and "Akavari Warblade"
("Akavari" » ""Akaviri")
Corrected typo in name of "Battleaxe of Hatred" » "Battle Axe of Hatred"
(matches 40 other types of battle axe)
Corrected typo in name of "Dalvilu Cermonial Dagger" » "Dalvilu
Ceremonial Dagger"
Corrected typo in name of quest note "Divining the Elder Scolls" »
"Divining the Elder Scrolls"
Corrected spelling of cuirass "Saviour's Hide" » "Savior's Hide"
(matches FormID, journal entry and Morrowind spelling)
Corrected typo in "Aredil's House Key" » ""Areldil's House Key"
Corrected name of "Lirrians' Key" » "Erline Lirrian's Key"
Corrected typo in "Flanau Hlaalu's Key" » "Falanu Hlaalu's Key"
Corrected typo in "Ninedava Gate Key" » "Ninendava Gate Key"
Corrected typo in "The Bloodwork's Sewer Key" » "The Bloodworks Sewer
Key"
Corrected typo in cell name "Arrowshaft Cavern Subtarrane" » "Arrowshaft
Cavern Subterrane"
Corrected typo in cell name "Bradon Lirrians Basement" » ""Bradon
Lirrian's Basement"
Corrected typo in cell name "Desolations End" » "Desolation's End"
Corrected typo in cell name "Llevana Nedarens House Basement" » "Llevana
Nedaren's House Basement"
Corrected typo in cell name "Irroki the Wide's House" » "Irroke the
Wide's House"
Corrected typo in cell name "Reapers Sprawl" » "Reaper's Sprawl"
Corrected spelling of cell names "Gottlefont Priory" and "Gottlefont
House" ("Gottlefont" » "Gottlesfont"; matches 6 occurrences in dialog and
books)
Corrected spelling of cell names "Magrum gra-Orum's House" and "Magrum
gra-Orum's Basement" ("Magrum gra-Orum" » "Magub gro-Orum")
Corrected spelling of cell names "Ra'jhan's House", "Ra'jhan's Private
Quarters" and "Ra'jhan's Basement", and also "Ra'jhan's House Key"
("Ra'jhan's" » "Ra'Jhan's")
Corrected name of "Bralin's Key" » "Rythe and Tivela's House Key"
(carried by Rythe and Tivela Lythandas of Cheydinhal; it's their front door
key and there is no Bralin or other reference to this name anywhere else)
Corrected name of "Murgakh gro-Ushag's Key" » "Malintus and Glistel's
House Key" (as with "Bralin's Key" it's the key for Malintus and Glistel's
Chorrol home, and there is no such NPC as Murgakh gro-Ushag nor other
reference anywhere)
Corrected name of "Barash House Key" » "Myvryna and Uzul's House Key"
(as above, it's their front door key and there is no Barash reference
anywhere else)
Corrected name of "Wariel's Key" to "Fort Wariel Key" (matches other
fort keys, and original name made it appear to be an NPC key)
Corrected typo in name of "Mraaj-Dar's Chest" and "Mraaj-Dar's Key"
("Mraaj-Dar's" » "M'raaj-Dar's")
Corrected typo in creature spell name "Venemous Vapors" » "Venomous
Vapors" (two occurrences)
Corrected typo in creature spell name "Caitliff Resist Magic" » "Caitiff
Resist Magic"
Corrected name of NPC "Severius Atius" » "Sevarius Atius" (also
corrected his key) to match his internal name, dialog and house names
Corrected name of NPC "Dro'Nahrahe" » "Dro'Nahrah" to match her internal
name and dialog
Corrected name of NPC "Mucianus Allias" » "Mucianus Alias" to match
internal naming and dialog
Corrected names of NPC "Homraz gra Morgrump" » "Homraz gra-Morgrump" and
"Bogrum Gro-Galash" » "Bogrum gro-Galash" to match naming convention for all
other Orcs
Corrected typo in name of creature "Redguard Valley Ogre Chieftan"
("Chieftan" » "Chieftain")
Corrected typo in ArenaYellowDoorScript dialog when trying to open
Yellow Team's door: "cannnot" » "cannot"
Corrected typo in DASanguineStatueScript when making offering:
"Cyrodiilic" » "Cyrodilic"
Corrected typo in Mage class description: "Prefering" » "Preferring"
Lowered 180 Lilypads to the water's surface in the Imperial City Elven
Gardens district
Moved 10 Fly Amanitas and 3 Sacred Lotus in Imperial City cells
ICTalosPlazaDistrict03, 05 & 06, ICElvenGardensDistrict02 & 03 and ICArena06
that could not previously be harvested as they were inside buildings' Havok
collision meshes
Raised the land slightly under the Skingrad town wall (near Grateful
Pass stable) so that one of the buttresses can no longer be seen under
Moved three boulders to close three gaps under the buttresses of the
Bravil town walls
Grounded three chairs, a bed and a chest in Myvryna Arano's House
(Waterfront District)
Moved a coffin & lid with a stalagmite growing through them and a Cairn
Bolete in the middle of the tunnel in Fingerbowl Cave
Removed a duplicated-in-place hollow redwood log in wilderness cell
(-6,11)
The audio for Breton and Imperial females for the two general dialogs "I
saw a wraith once. It threw a curse on me I'll never forget." and "I ran
across a ghost once. Seemed to suck the energy right out of me." will no
longer be swapped/vice-versa
Corrected audio and subtitle for Mog gro-Mogakh referring to guard
captain Dion of Skingrad as a female
Corrected audio and subtitle for Hil the Tall (Cheydinhal chapel)
indicating he trains Alteration, whereas he trains Illusion
Corrected the following typos/errors in books/scrolls/handbills/notes:
(EditorID | Display Name | From » To)
AgnarJournal | Agnar's Journal | "childrens'" » "children's", "flaxon" »
"flaxen", "sorcerer" » "sorceror"
Book1CheapBiographyofBarenziahvI | Biography of Barenziah, v 1 |
"appropriately-and" » "appropriately -- and"
Book1CheapBiographyofBarenziahvII | Biography of Barenziah, v 2 |
"origin-heiress" » "origin: heiress", "Khajiit" » "Khajiiti"
Book1CheapBiographyofBarenziahvIII | Biography of Barenziah, v 3 | "that
that" » "that the", "friendship-and" » "friendship -- and",
"circumstances-supposedly" » "circumstances; supposedly", "Champion-she" »
"Champion -- she", "fool-save perhaps Barenziah's -- and" » "fool, save
perhaps Barenziah's, and", "could not" » "cannot"
Book1CheapBriefHistoryoftheEmpirev1 | Brief History of the Empire, v 1 |
"Summurset" » "Summerset" [two instances], "defence" » "defense"
Book1CheapBriefHistoryoftheEmpirev2 | Brief History of the Empire, v 2 |
"behaviour" » "behavior", "Summurset" » "Summerset", "Potema. The" »
"Potema, the", "unlikely-for" » "unlikely -- for", "that previous" » "that
the previous", "conspiracy minded" » "conspiracy-minded"
Book1CheapBriefHistoryoftheEmpirev4 | Brief History of the Empire, v 4 |
"well-practised" » "well-practiced", "endeavours-but" » "endeavors -- but"
Book1CheapCharterMagesGuild | Mages Guild Charter | "commiting" »
"committing"
Book1CheapGuideAnvil | Guide to Anvil | "Regretably" » "Regrettably",
"Quillweave" » "Quill-Weave", "ramshackled" » "ramshackle", "well- ordered"
» "well-ordered"
Book1CheapGuideChorrol | Guide to Chorrol | "gra-Bagrol" » "gra-Bargol",
"concotions" » "concoctions", "acccomplished" » "accomplished", "nevers" »
"never", "well- traveled" » "well-traveled"
Book1CheapGuideLeyawiin | Guide to Leyawiin | "Niven" » "Niben", "Annuad" »
"Anuad", "Khajitt" » "Khajiit", "Black Comapany" » "Blackwood Company"
Book1CheapGuideSkingrad | Guide to Skingrad | "hardwork" » "hard work",
"drunkeness" » "drunkenness", "HighTown" » "Hightown", "residence are" »
"residences are"
Book1CheapReportDisasterIonith | Report: Disaster at Ionith | "defences" »
"defenses", "succesfully" » "successfully", "obtains" » "obtained"
Book2CommonBeggarPrince | Beggar Prince | "stalking" » "stalked", "it's
citizens" » "its citizens"
Book2CommonBookofDaedra | The Book of Daedra | "mortals souls" » "mortals'
souls"
Book2CommonDarkestDarkness | Darkest Darkness | "Mehrunes Razor" »
"Mehrunes' Razor"
Book2CommonFrontierConquest | Frontier, Conquest | "proto-Cyrodilians" »
"proto-Cyrodiils"
Book2CommonFundamentsofAlchemy | Fundaments of Alchemy | "properites" »
"properties", "great Alchemist" » "great Alchemist" [removed double space]
Book2CommonGalerionTheMystic | Galerion The Mystic | "nonexistant" »
"nonexistent", "Summurset" » "Summerset", "Galarion" » "Galerion", "small
scale" » "small-scale", "Trechtus's" » "Trechtus'"
Book2CommonManualArmor | Manual of Armo | "orchish" » "orcish", "from iron"
» "of iron", "constant" » "constantly"
Book2CommonManualArms01 | Manual of Arms | "hammmer" » "hammer",
"desirablility" » "desirability", ",however" » ", however"
Book2CommonManualMixedUnitTactics | Mixed Unit Tactics | "Khajiti"»
"Khajiiti" [two instances]
Book2CommonManualSpellcraft | Manual of Spellcraft | "fledging" »
"fledgling", "ArchMagister" » "Archmagister"
Book2CommonMorrowindImperialProvince | On Morrowind | "Sumerset" »
"Summerset"
Book2CommonOverviewofGodsandWorship | Gods and Worship | "Practioners" »
"Practitioners", "gods" » "Gods" [three instances], "This my" » "This is
my", Book2CommonRealBarenziahV1 | The Real Barenziah, v 1 | "of daily" » "in
daily", "Symmachus" » "Symmachus", "neighboring" » "neighboring",
"astonishment" » "astonishment", "occasions" » "occasions", "disguised" »
"disguised", "protection" » "protection", "particular" » "particular",
"soldiers" » "soldiers", "threatened" » "threatened", "nevertheless" »
"nevertheless", "alot" » "a lot", "Mournhold-a" » "Mournhold -- a",
"attend-and" » "attend -- and", "oath-that" » "oath -- that",
"presentable-or" » "presentable -- or", "eyes-before" » "eyes -- before",
"reasoned-correctly" » "reasoned -- correctly", "out-that" » "out -- that",
"realized-but" » "realized -- but", "Silgrod" » "Silgrad" [two instances]
Book2CommonRealBarenziahV3 | The Real Barenziah, v 3 | "Mournhold" »
"Mournhold", "Symmachus" » "Symmachus", "general" » "general",
"prefer-ence" » "preference", "contributing" » "contributing", "emptiness"
» "emptiness", "are like" » "are likely"
Book2CommonRealBarenziahV4 | The Real Barenziah, v 4 | "visits" » "visits",
"forgotten" » "forgotten", "handsome" » "handsome", "anything" »
"anything", "forgotten" » "forgotten", "marriage" » "marriage",
"weathered" » "weathered", "produced" » "produced", "freedom" »
"freedom", "conversation" » "conversation", "cham-ber" » "chamber",
"controls" » "controls", "pretence" » "pretense", "abandoned" »
"abandoned", "admantium" » "adamantium", "massive" » "massive", "holding"
» "holding", " existence" » " existence", "suffered" » "suffered",
"teleport" » "teleport", "would I" » "I would"
Book2CommonRealBarenziahV5 | The Real Barenziah, v 5 | "carven" » "carved",
"parlour" » "parlor", "Summurset" » "Summerset", "suddenly he" » "suddenly
it", "till when" » "until when", "pretence" » "pretense" [two instances]
Book2CommonRuinsofKemelZe | Ruins of Kemel-Ze | "carven" » "carved", "golden
kind" » "golden king", "Vvardenfel" » "Vvardenfell" [two instances]
Book2CommonShortLifeUrielSeptim | A Life of Uriel Septim VII | "Publically"
» "Publicly", "ruly" » "unruly", "Anabolis's" » "Antabolis'"
Book2CommonThiefOfVirtue | Thief of Virtue | "a tremble" » "a-tremble",
"husbands" » "husband's", "doest" » "dost"
Book2CommonThievesGuildMythOrMenace | Myth or Menace? | "attempted solve" »
"attempted to solve", "thieved" » "thieves", "Nevarine" » "Nerevarine",
"it's members" » "its members", "short lived" » "short-lived"
Book3Valuable2920v11a | 2920, Sun's Dusk (v11) | "shudders" » "shutters"
Book3Valuable2920v12a | 2920, Evening Star (v12) | "plantlife" » "plant
life", "sweeping" » "swept", "behind one" » "into one"
Book3Valuable2920v3a | 2920, First Seed (v3) | "that Akavir" » "that
Akaviri", "the Akavir" » "the Akaviri", "Bodrums" » "Bodrum",
"conservatorium" » "conservatorium."
Book3ValuableArgonianAccountBook2 | The Argonian Account, Book 2 | "grinded"
» "ground", "long forgotten" » "long-forgotten"
Book3ValuableArgonianAccountBook4 | The Argonian Account, Book 4 |
"assimiliated" » "assimilated", "uncorrupt" » "incorrupt"
Book3ValuableAzuraandtheBox | Azura and the Box | "finally truth" » "final
truth"
Book3ValuableDwemerHistory | Dwemer History and Culture | "examing" »
"examining", "unlikeable" » "unlikable"
Book3ValuableFeyfolke | Feyfolken I | "SUNDAS'S" » "SUNDAS'", "Summurset" »
""Summerset" [two instances]
Book3ValuableFeyfolkenIII | Feyfolken III | "primative" » "primitive",
"Thaubad" » "Thaurbad"
Book3ValuableHistoryOfLockPicking | History of Lock Picking | "wealthly" »
"wealthy", "reliablity" » "reliability", "lockmaker's" » "locksmith's",
"lofting" » "lifting"
Book3ValuableMadnessofPelagius | The Madness of Pelagius | "Betony" »
"Bretony", "king's" » "king", "Suns Dawn" » "Sun's Dawn" [two instances]
Book3ValuableMagicFromTheSky | Magic from the Sky | "meteroic" » "meteoric",
"reseroirs" » "reservoirs", "Ayelid" » "Ayleid", "Ayleids Wells", "Ayleid
Wells"
Book3ValuablePallav2a | Palla, volume 2 | "Summurset" » "Summerset", "great
grandfather" » "great-grandfather", "great grandfather's" »
"great-grandfather's"
Book3ValuablePrincessTalaraV5 | Mystery of Talara, v 5 | "supercedes" »
"supersedes", "Princess's" » "Princess'" [two instances]
Book3ValuableProvincesofTamriel | Provinces of Tamriel | "northeastmost" »
"northeasternmost", "Vvardenfel" » "Vvardenfell"
Book3ValuableTamrielicLore | Tamrielic Lore | "Dark Elven goddess" »
"Daedra", "and the goddess" » "and the Daedra", "It is she" » "It is he",
"Ring of the Khajiit" » "Ring of Khajiit", "Mehrunes Razor" » "Mehrunes'
Razor", "Mehrune's Razor" » "Mehrunes' Razor", "lhas" » "has", "it's
wielder" » "its wielder", "wearers" » "wearer's", "Eidelon" » "Eleidon",
"sought after" » "sought-after", "to be resist" » "to resist"
Book3ValuableTheFirmament | The Firmament | "Heartfire" » "Hearthfire",
"season" » "Season" [five instances]
Book3ValuableVarietiesofDaedra | Varieties of Daedra | "and and" » "and",
"obsequeous" » "obsequious", "Kymarcher's" » "Kynmarcher's", "Kymarcher" »
"Kynmarcher", "temperment" » "temperament"
Book3ValuableWolfQueenV8 | The Wolf Queen, v 8 | "month long" »
"month-long", "Katarish" » "Katariah", "coronated" » "coroneted", "hundred
shops" » "hundred ships"
Book4RareArcanaRestored | Arcana Restored | "havest" » "hast",
"wickednesses" » "wickedness", "you" » "thee", "your" » thine", "yourself" »
"thyself" [two instances]
Book4RareBrothersofDarkness | The Brothers of Darkness | "Alimahera's" »
"Arlimahera's", "coven-occasionally" » "coven -- occasionally", "be-there" »
"be -- there", "Tong-the" » "Tong -- the"
Book4RareCharterFightersGuildFirstEdition | Fighters Guild History, 1st Ed.
| "strategem" » "stratagem", "pauldon and a grieve" » "pauldron and a
greave", "Versidae" » "Versidue" [six instances]
Book4RareCleansingoftheFane | Cleansing of the Fane | "succour" » "succor"
Book4RareFiveSongsofKingWulfharth | Five Songs of King Wulfharth | "Kogoran"
» "Kogoruhn"
Book4RareFragmentOnArtaeum | Fragment: On Artaeum | "Sumurset" »
"Summerset", "counsellors" » "counselors", "Tamrielan" » "Tamrielic",
"Summurset" » "Summerset" [three instances]
Book4RareGloriesAndLaments | Glories and Laments | "tumulus" » "tumultus",
"deeping" » "deepening", "Ayelid" » "Ayleid", "owar" » "of war", "those
would" » "those who would", "columns and" » "columns and" [removed double
space]
Book4RareHangingGardens | Hanging Gardens | "Aldmeris is" » "Aldmeris are"
Book4RareLastKingOfAyleids | The Last King of the Ayleids | "Maruhk" »
"Marukh", " " » " " [removed double spaces; 24 instances]
Book4RareOldWays | The Old Ways | "counselled" » "counseled", "counsellors"
» "counselors" [two instances]
Book4RareOriginoftheMagesGuild | Origin of the Mages Guild | "counsellors" »
"counselors", "Tamrielan" » "Tamrielic", "Summurset" » "Summerset" [three
instances]
Book4RarePostingoftheHunt | The Posting of the Hunt | "describe explains" »
"describe"
Book4RareRedBookofRiddles | The Red Book of Riddles | "diverse" » "divers"
Book4RareSancreTor | Remanada | "estrangment" » "estrangement",
"ancienttimes" » "ancient times"
Book4RareWildElves | The Wild Elves "Gwilym" » "Gwylim" [two instances]
Broadsheet01BlackwoodCompany | A New Guild for Fighters? | "indiscriminant"
» "indiscriminate", "person" » "persons"
Broadsheet01CheydinhalHeirSaved | Cheydinhal Heir Saved! | "offer his aid" »
"offer aid" [refers to the player, who may be female]
Broadsheet01NakedDinner | Pranks Spoils Society Gathering! | "he was" » "the
prankster was", 'his own" » "their own", "he realized he" » "they realized
they" [all changes refer to the player, who may be female]
Broadsheet01NightMotherRituals | Night Mother Rituals! | "witnesseses" »
"witnesses", "merchant's" » "merchants", "wellfare" » "welfare"
Broadsheet01PainterSafe | Greatest Painter Safe! | "great living" »
"greatest living"
Broadsheet01PalePass | Pale Pass Discovery! "Jeral" » "Jerall" [two
instances]
Broadsheet01VampireNest | Vampire Nest in the City! | "have one" » "have
been one"
ClutterAnvilShop05 | Handbill | "Fo'c'c'le" » "Fo'c's'le"
ClutterBravilShop05 | Handbill | "Wizard's" » "Wizards"
ClutterBrumaShop02 | Handbill | "horse" » "horse's"
ClutterBrumaShop03 | Handbill | "noisesome" » "noisome"
ClutterBusiness01 | Letter | "acceptible" » "acceptable"
ClutterBusiness02 | Letter | "to long" » "too long"
ClutterChapelBravilMara | Handbill | "spriit" » "spirit"
ClutterChorrolShop01 | Handbill | "areas" » "area's"
ClutterICShop03 | Handbill | "a widest" » "the widest"
ClutterInstructions04 | Note | "privvy" » "privy"
Dark04BodyNotes | Notes: Captain Montrose | "We're not dealing" » "We're
dealing"
Dark10SpecialCeledaenJournal | The Path of Transcendence | "sit in" » "sat
in"
Dark17Diary | Traitor's Diary | "punge" » "plunge"
DarkLachanceOrders0 | Dead Drop Orders #3 | "J 'Ghasta" » "J'Ghasta" [six
instances]
DarkLachanceOrders1 | Dead Drop Orders #4 | "J 'Ghasta" » "J'Ghasta"
DarkLachanceOrders2 | Dead Drop Orders #5 | "and and" » "and"
DarkLachanceOrders3 | Dead Drop Orders #6 | "forgone" » "foregone"
DarkLachanceOrders4 | Dead Drop Orders #7 | "J 'Ghasta" » "J'Ghasta"
FGD01BrenusAstisJournal | Brenus Astis' Journal | "Cyrodiilic" »
""Cyrodilic"
FGD06ViranusJournal | A Bloody Journal | "forgone" » "foregone"
HouseChorrolDiningAddonsAreaReceipt | House Dining Upgrade | "addons" »
"add-ons"
HouseChorrolServantsQuartersReceipt | House Servants Quarters | "servants" »
"servants'" [also corrected title]
HouseSkingradServantsQuartersReceipt | House Servants Quarters | "servants"
» "servants'" [also corrected title]
LostBoyCaverns002 | Crumpled piece of paper | "crumpled" » "Crumpled"
[title]
MG06ManualSpellcraft | Manual of Spellcraft | "fledging" » "fledgling"
MG11NecromancersMoon | Necromancer's Moon | "enternally" » "eternally"
MG11Note | Hastily Scrawled Note | "Istirius" » "Istirus"
MQ02CrumpledPinerLetter01 | Crumpled Piece of Paper | "Goods" » "Good"
MQ05CommentariesV3 | "noviates" » "novitiates", "Mysteriuum" » "Mysterium"
MQ05CommentariesV4 | Mythic Dawn Commentaries 4 | "dreughs" » "dreugh",
"NRN" » "NIRN"
MS26AudensNote | Ramblings of Audens Avidius | "his" » "their" [refers to
the player, who may be female]
MS29MacabreManifest | Macabre Manifest | "Staute" » "Statue"
MS37Knightfall | Knightfall | "Jerals" » "Jeralls"
MS38GlarthirsNotes01 | Glarthir's Notes | "Mondas" » "Morndas"
MS38GlarthirsNotes02 | Glarthir's Notes | "Maruhkati" » "Marukhati"
MS39NirnrootMissive | Nirnroot Missive | "Chivius's" » "Chivius'" [four
instances]
MS47AncotarsJournal | Ancotar's Journal | "Empedocles's" » "Empedocles'",
"Rains" » "Rain's" [two instances]
MSFinOldNote | Crumpled Note | "Heartfire" » "Hearthfire"
SKLxAcrobatics1 | Thief | "wildy" » "wild", "place," » "place;", "been" »
"being"
SKLxAcrobatics2 | A Dance in Fire, v1 | "<<font" » "<font", "St Alessia"
» "St. Alessia", "was." » "was:", "scribes" » "scribes'", "Khajiti" »
"Khajiiti", "countryside. Past" » "countryside, past"
SKLxAcrobatics3 | A Dance in Fire, v4 | "Atrius's" » "Atrius'", "Reglius's"
» "Reglius'" [two instances]
SKLxAcrobatics5 | Mystery of Talara, v 1 | "tale end" » "tail end", "it way"
» "its way", "caused.<BR>" » "caused.<BR><BR>", "ago.”<BR>" »
"ago.”<BR><BR>"
SKLxAlchemy1 | A Game at Dinner | "Forward" » "Foreword", "Summurset" »
"Summerset", "counsellorship" » "counselorship", "unholiness's" »
"unholiness'", "suppliers" » "supplier"
SKLxAlchemy4 | De Rerum Dirennis | "are stuff" » "are the stuff", "lesser
known" » "lesser-known", "great great grandfather" »
"great-great-grandfather", "Will O The Wisp" » "Will-O-The-Wisp" [two
instances], "Summurset" » "Summerset" [three instances]
SKLxAlchemy5 | Calcinator Treatise | "noticable" » "noticeable"
SKLxAlteration1 | Daughter of the Niben | "archetectural" » "architectural",
"reconizable" » "recognizable", "Empress's" » "Empress'"
SKLxArmorer1 | The Armorer's Challenge | "Empress's" » "Empress'"
SKLxArmorer2 | Last Scabbard of Akrash | "had had" » "had", "particular as"
» "particularly as"
SKLxArmorer3 | Light Armor Repair | "armor," » "armor:", "windows panes" »
"windowpanes" "allign" » "align"
SKLxArmorer4 | Cherim's Heart of Anequina | "in command" » "on command",
"principle" » "principal", "Khajiti" » "Khajiiti" [five instances]
SKLxAthletics1 | The Ransom of Zarek | "by carriage" » "my carriage", "him
time" » "him less time"
SKLxAthletics2 | A Dance in Fire, v3 | "Jurus's" » "Jurus'", "Summurset" »
"Summerset", "Breath" » "Breathe", "he were" » "he was"
SKLxAthletics3 | The Red Kitchen Reader | "that that" » "that"
SKLxAthletics4 | Beggar | "Futhermore" » 'Furthermore", "taxcollector" »
"tax collector", "that that" » "that", "the Lahpyrcopa" » "then Lahpyrcopa",
"particular unusual" » "particularly unusual"
SKLxBlade1 | Words and Philosophy | "than their" » "that their", "interview,
responding" » "interview responding", "proven.")." » "proven.")", "him.")."
» "him.")", "Summurset" » "Summerset" [two instances]
SKLxBlade2 | 2920, Morning Star (v1) | "Giovesse" » "Giovese", "an Akavir" »
"an Akaviri"
SKLxBlade3 | Fire and Darkness | "inpractical" » "impractical",
"Versidae-Shae" » "Versidue-Shaie" , "murder-for- profit" »
"murder-for-profit"
SKLxBlade4 | Song Of Hrormir | "Evensnow" » "Eversnow", "mayst" » "mayest",
"Wherest" » "Wherefore"
SKLxBlade5 | Battle of Sancre Tor | "resulting" » "resulted"
SKLxBlock1 | Death Blow of Abernanit | "villiany's" » "villainy's",
"cruellest" » "cruelest", "the the" » "the", "absord" » "absorb", "fever
glassed" » "fever-glassed"
SKLxBlock3 | A Dance in Fire, v2 | "labyrinthian" » "labyrinthine",
"Jurus's" » "Jurus'", "millennia's" » "millennium's", "minutes time" »
"minutes' time", "sharing" » "shared"
SKLxBlock4 | Warrior | "existance" » "existence", "filligree" » "filigree"
SKLxBlock5 | The Warp in the West | "unsecure" » "insecure", "wherebouts" »
"whereabouts", "Phyrgias" » "Phrygias", "Phygias" » "Phrygias"
SKLxBlunt3 | Night Falls on Sentinel | "Betony" » "Bretony", "being
question" » "being questioned", "surprise. Even" » "surprise, even", "a
that" » "o' that"
SKLxBlunt4 | King | "commited" » "committed", "occurance" » "occurrence",
"an simple" » "a simple", "its entire" » "his entire"
SKLxBlunt5 | Mace Etiquette | "it's path" » "its path"
SKLxConjuration1 | The Doors of Oblivion | "Nevevarine" » "Nerevarine",
"eage<font face=1>r" » "eager"
SKLxConjuration2 | Liminal Bridges | "infinitessimal" » "infinitesimal",
"morpolith" » "morpholith", "morpoliths" » "morpholiths", "circumpenetra-
tion" » "circumpenetration" [two instances]
SKLxConjuration3 | 2920, Hearth Fire (v9) | "ever day" » "every day", "side
the" » "side of the", "its their" » "it's their"
SKLxConjuration4 | "hows" » "how", "Summurset" » "Summerset"
SKLxDestruction1 | The Horrors of Castle Xyr | "don't know no" » "know no",
"garb stands" » "garb, stands", "No thank" » "No, thank", "master Sedura" »
"master, Sedura", "Xyr is" » "Xyr, is", "coulda been" » "would be", "We got"
» "We have", "fades I'm" » "fades, I'm", "fortitude to" » "fortitude
against", "ever day" » "every day", "ashlander" » "Ashlander" [three
instances], "been round" » "been 'round", "crystalized" » "crystallized",
"expotentially" » "exponentially", "similiar" » "similar", "ANANA/IACHILLA"
» "ANARA/IACHILLA" [two instances], "Anana/Iachilla" » "Anara/Iachilla",
"torchs" » "torches", "mage" » "mage.", "Horrors" » "Horror" [title]
SKLxDestruction2 | Response to Bero's Speech | "heresay" » "hearsay",
"megalomaniac" » "megalomaniacal", "spell matters" » "spell matter",
"Destruction, is" » "Destruction is"
SKLxDestruction3 | A Hypothetical Treachery | "labyrinthian" »
"labyrinthine"
SKLxHandtoHand1 | Immortal Blood | "commiting" » "committing", "Sumurset" »
"Summerset"
SKLxHandtoHand2 | The Wolf Queen, v 2 | "whose" » "whom", "Vhokken idea" »
"Vhokken's idea", "it's isn't" » "it isn't"
SKLxHandtoHand4 | Way of the Exposed Palm | "pugiliists" » "pugilists,
"equiplibrium" » "equilibrium", "concentrateded" » "concentrated"
SKLxHandtoHand5 | Master Zoaraym's Tale | "Omathan" » "Omothan"
SKLxHeavyArmor2 | 2920, MidYear (v6) | "a two weeks" » "a two week", "clan"
» "clad", "idea opportunity" » "ideal opportunity", "wonderous" »
"wondrous", "Juilek. “Is" » "Juilek, “is", "word that" » "word of"
SKLxHeavyArmor3 | Chimarvamidium | "Barif has" » "Barif had", "it's meaning"
» "its meaning", "collection, which" » "collection which"
SKLxHeavyArmor4 | How Orsinium Passed to Orcs | "emisary" » "emissary",
"Your try" » "You try", "Berylth" » "Berylith" [four instances]
SKLxHeavyArmor5 | History of the Fighters Guild | "strategem" » "stratagem",
"pauldon and a grieve" » "paulrdon and a greave", "Versidae" » "Versidue"
[six instances]
SKLxIllusion1 | The Wolf Queen, v 3 | "choses" » "chooses", "will dead" »
"will be dead", "few months" » "few months'"
SKLxIllusion2 | The Argonian Account, Book 3 | "viscuous" » "viscous",
"sympathesized" » "sympathized"
SKLxIllusion3 | Incident in Necrom | "combatter" » "combattant", "questors"
» "questers"
SKLxIllusion4 | Palla, volume 1 | "Tendixus's" » "Tendixus'", "poured" »
"pored", "be young" » "be a young"
SKLxIllusion5 | Mystery of Talara, v 4 | "learned her" » "learned from her",
"Emperor the late king your brother" » "Emperor that the late king, your
brother,"
SKLxLightArmor1 | The Rear Guard | "a apple" » "an apple"
SKLxLightArmor2 | Ice and Chitin | "was would" » "would", "warlords'" »
"warchiefs'"
SKLxLightArmor3 | Lord Jornibret's Last Dance | "It 'twas" » "'Twas"
SKLxLightArmor4 | The Refugees | "brined" » "briny", "Dishelved" »
"Disheveled", "grieves" » "greaves", "Kaltos's" » "Kaltos'", "phastasm" »
"phantasm", "from the Doomed" » "for the Doomed"
SKLxLightArmor5 | Rislav The Righteous | "Sungard" » "Sunguard", "version of
king" » "version of the king"
SKLxMarksman1 | The Gold Ribbon of Merit | "bolts" » "arrows", "bolt" »
"arrow"
SKLxMarksman2 | A Dance in Fire, v5 | "Summurset" » "Summerset", "bolt" »
"arrow", "Smoken" » "Smoke and"
SKLxMarksman5 | The Black Arrow, v 2 | "at it" » "as it"
SKLxMercantile1 | The Buying Game | "Summurset" » "Summerset", "all, you" »
"all; you", "open- mindedness" » "open-mindedness", "shop. Even" » "shop,
even"
SKLxMercantile2 | The Wolf Queen, v 4 | "Antiochus's" » "Antiochus'", "great
great great great great granduncle" »
"great-great-great-great-great-granduncle", "stain" » "strain", "splitting"
» "spitting", "Artaeum. The" » "Artaeum, the"
SKLxMercantile4 | A Dance in Fire, v6 | "Summurset" » "Summerset",
"addendums" » "addenda", "Valenwood war" » "Valenwood's war", "Summurset" »
"Summerset", "Jurus's" » "Jurus'"
SKLxMercantile5 | A Dance in Fire, v 7 | "I'm said" » "I said", "Summurset"
» "Summerset"
SKLxMysticism2 | 2920, Sun's Dawn (v2) | "Summurset" » "Summerset" [two
instances], "waves" » "waved", "hold worthless" » "holds worthless"
SKLxMysticism4 | Before the Ages of Man | "understaoo" » "understood",
"Dysnasty" » "Dynasty", "indepenent" » "independent", "Vvardenfel" »
"Vvardenfell", "Cyrodill" » "Cyrodiil", "the their" » "their", "settleed" »
"settled", "sorceror" » "sorcerer", "settled in" » "settled in" [removed
double space]
SKLxMysticism5 | Souls, Black and White | "necromatic" » "necromnatic", "has
demonstrated" » "have demonstrated"
SKLxRestoration1 | Withershins | "everything" » "every time", "censors" »
"censers", "wellworn" » "well-worn", "headress" » "headdress", "sachel" »
"satchel"
SKLxRestoration2 | Notes on Racial Phylogeny | "only their" » "only in
their", "but their" » "but in their", "troglophile" » "limnophilic"
SKLxRestoration4 | 2920, Rain's Hand (v4) | Rain's Hand: "Summurset" »
"Summerset" [three instances], "censors" » "censers", "Akavir" » "Akaviri"
[two instances]
SKLxRestoration5 | Mystery of Talara, v 2 | "was long" » "was a long", "a
ways" » "a way", "Lets" » "Let's"
SKLxSecurity2 | The Wolf Queen, v 1 | "Magnus's" » "Magnus'", "Tamrilean" »
"Tamrielic", "Cyrodiilic" » "Cyrodilic"
SKLxSecurity3 | Proper Lock Design | "villianous" » "villainous", "it's" »
"its"
SKLxSecurity4 | Advances in Lock Picking | "spings" » "springs"
SKLxSecurity5 | Surfeit of Thieves | "that that there" » "that they", "St
Eadnua" » "St. Eadnua", "in time" » "to time"
SKLxSneak1 | The Wolf Queen, v 6 | "the war may not permit it" » "thought
the war may not have permitted it"
SKLxSneak2 | 2920, Last Seed (v8) | "Gilderdale" » "Gilverdale"
SKLxSneak3 | Sacred Witness | "priveleged" » "privileged"
SKLxSneak4 | Legend of Krately House | "MINESTES" » "MINISTES" [six
instances], "Minestes" » "Ministes" [two instances], "superstitians" »
"superstitions", "SILANUS" » "SILENUS", "supersitionalist" »
"superstitionalist", "piece" » "pieces"
SKLxSneak5 | Purloined Shadows | "survival" » "survive", "their head" »
"their heads"
SKLxSpeechcraft1 | Biography of the Wolf Queen | "midst the" » "midst of
the", "month long" » "month-long"
SKLxSpeechcraft2 | The Wolf Queen, v 5 | "Yokunda" » "Yokuda", "days" »
"days'"
SKLxSpeechcraft3 | 2920, Second Seed (v5) | "neivous" » "nervous"
SKLxSpeechcraft4 | The Wolf Queen, v 7 | "bath" » "bathe", "He had been" »
"He has been"
TG01AmantiusDiary | Amantius Allectus' Diary | "exhorbitant" » "exorbitant",
"is still" » "is as still"
TG02TaxRecord | Waterfront Tax Records | "Kastay" » 'Kastav"
TG04ElderScrollsHistory | Divining the Elder Scrolls | "Scolls" » "Scrolls"
TG05HrormirsNotes | Fragment: Song of Hrormir | "Wherest" » "Wherefore"
TG07ForgedListCandidates | Forged List of Candidates | "unqualifed" »
"unqualified"
TG07SealedForgedList | Sealed Forged Candidate List | "unqualifed" »
"unqualified"
TG08BlindPriests | Pension of the Ancestor Moth | "nuture" » "nurture" [two
instances], "geneology" » "genealogy", "wonderous" » "wondrous",
"priviledge" » "privilege", "demenses" » "demesnes", "geneologies" »
"genealogies", "longer," » "longer"
TG08InvestigateGrayCowl | Instructions: the Gray Cowl | "weild" » "wield"
TG10JakbenFamilyHistory | Imbel Genealogy | "Vardenfell" » "Vvardenfell"
[two instances]
TG11HeistPlan | Plan for the Big Heist | "to to" » "to"
TG11TaxRecord | Waterfront Tax Records | "Kastay" » 'Kastav"
VilverinJournal | Dirty Scroll | "khajiit" » "Khajiit"
VilverinLetter | Undelivered Letter | "cemetary" » "cemetery"
Continuing comprehensive cell-by-cell check for leftovers in exterior
(Tamriel worldspace) areas. Found so far since the last update:
Ayleid blocks embedded underground: 4
Banners not attached to walls: 2
Broken columns embedded underground/in rocks/other columns: 5
Broken crates embedded underground: 1
Butterfly bounding boxes partially embedded underground: 3
Clumps of Clams out of water: 4
Clumps of Clams completely embedded (hidden) in rocks: 1
Cobwebs embedded (hidden) in rocks: 1
Corpse clips not attached to hanging rope/rope not attached: 2
Cypress Knees embedded in rocks: 6
Fallen trees embedded in walls/rocks/trees: 14
Floating clumps of Clams: 46
Floating skulls: 1
Flying Aloe Vera plants: 4
Flying Arrowroots: 2
Flying Ayleid blocks: 1
Flying Bergamot: 3
Flying Blackberry bushes: 1
Flying Carrot plants: 5
Flying barrels: 6
Flying buckets: 4
Flying crates: 1
Flying firelogs: 2
Flying ivy (not attached to wall): 2
Flying Lavender: 1
Flying/improperly grounded mushrooms/fungi: 32
Flying Mandrakes: 21
Flying Monkshoods: 2
Flying Motherworts: 3
Flying rocks: 41
Flying rope spools:
Flying shrubs: 71
Flying signs (not attached to post): 11
Flying St. Jahn's Wort: 1
Flying stools/chairs/benches: 7
Flying Strawberry bushes: 10
Flying Tiger Lilies: 1
Flying trees: 7
Flying Viper's Bugloss: 2
Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other
flora: 303
Harvestable flora partly/completely embedded underground: 22
Improperly grounded candles: 2
Improperly grounded barrels/crates/carts: 15
Improperly grounded bedrolls: 3
Improperly grounded Cypress Knees: 16
Improperly grounded obelisks: 1
Improperly placed/unsupported fence pieces: 31
Improperly rooted Alkanets: 8
Improperly rooted Aloe Vera plants: 2
Improperly rooted Arrowroot: 5
Improperly rooted Bergamot: 89
Improperly rooted Columbines: 1
Improperly rooted Fennel: 2
Improperly rooted Flax: 2
Improperly rooted Foxgloves: 5
Improperly rooted Ginseng: 3
Improperly rooted Lavender: 3
Improperly rooted Mandrakes: 2
Improperly rooted Monkshoods: 5
Improperly rooted Motherworts: 18
Improperly rooted Nightshades: 4
Improperly rooted Nirnroots: 1
Improperly rooted Viper's Bugloss: 319
Lilypads noticably above/below water's surface: 155
Oblivion gate components incorrectly enabled/disabled based on parent state
or missing parent: 2
Rocks balanced on one point/impossibly balanced: 53
Rocks completely embedded (hidden) underground: 277
Rocks partially/completely embedded in walls/trees/logs/fences/stairs or
completely embedded in other rocks: 1,032
Sacred Lotus below water's surface: 22
See-through deck components: 2
See-through rocks: 413
See-through underside trees/large shrubs: 179
See-through underside columns/posts/wall components: 7
Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 1,542
Shrubs partially/completely embedded underground: 13
Skulls partially embedded in rocks: 1
Trees partially/completely embedded in rocks/walls/fences/other trees: 191
Trees partially/completely embedded underground: 82
Unnaturally straight/sharp ground texture boundaries: 48
Water Hyacinths out of water/below surface: 7
Wildlife/NPC spawn points embedded underground: 3 (-3,26, -55,-9 and -57,0)
Wildlife/NPC spawn points on large rocks or other objects: 2 (on cell load
they are rendered before the rock and can thus drop into it and be trapped)
Yarn(?) completely hidden underground: 1
v1.7.1 Updates to Eighth Release. (2007 - Feb. - 08)
Fixed Havok mesh being removed from the Imperial Dragon Helmet in v1.7.0
which made it so it couldn't be picked up
Fixed a folder name typo
Now that the Unofficial Official Mod Patch is out the "Compatibility
Patch - DLCHorseArmor.esp" has been removed
Fixed a typo in the ArchiveInvalidation instructions and the auto
ArchiveInvalidation in the installer (should be "shoes01" not "shoes")
v1.7.0 Eighth Release. (2007 - Feb. - 02)
Fixed a rare bug that would cause the game to crash after Hieronymus Lex
finished searching for Llathasa's Bust in the cupboard
Improved the fix for Roland Jenseric accepting Bloodcrust Vampire Dust;
it no longer requires extra audio files to work now
Improved the fix for the Molag Bal bug where the player loses abilities
(racial, vampiric, etc.) Removed the player resurrection part of the script
which caused the loss of all abilities if the player died while doing the
quest, but this also means it is now slightly possible for Molag Bal to fail
saving the player (Molag Bal did say "probably" save after all); as a result
the quest delay time on the quest was decreased so it has a better chance of
saving the player, also cleared out some old leftover scripting from the
quest and optimized it
Improved the fix for the "Through A Nightmare, Darkly" and "Bravil
Recommendation" quests if you already had both quest running prior to using
the Unofficial Oblivion Patch
Fixed Havok on KvatchLadder.NIF so it's easier to activate from
underneath
Fixed ladder in Mages Guild Well, shrunk it and moved it up so the
inside of the mesh can't be seen
Removed legacy fixes for the disappearing bodies of Vidkun and Eduard
Denile because of the duplicate bodies it was causing when upgrading UOP
sometimes, and they are no longer required
Fixed overlapping vertices on the Skingrad wall
(SkingradCastleWall01.NIF) causing distortion
Fixed Diram Serethi's AI so he no longer follows the player around the
inn
Fixed the lack of object collision after using the exit portal from
Boethia's Tournament of Ten Bloods, water will still appear red but only
until it is loaded again
Moved a wall section and door to close a huge gap in Castle Leyawiin
Servants' Quarters (LeyawiinCastleServantsQuarters)
Improved Countess Alessia Caro fix to avoid duplicates of her appearing
Fixed misaligned windows on an Bravil building interior
(BravilHouseIntL05.nif)
Fixed incorrect texture around a window in a Bravil building interior
(BravilFightersGuildInt2ndFloorB.nif)
Fixed a mesh overlap causing distortion on a step going to the 3rd floor
in the Leyawiin Fighter's Guild (LeyawiinFGInterior.NIF)
Sealed hole in the roof of the Imperial City prison wall house
(ICPrisonWallHouse02.NIF)
The White Gold Tower can now be seen after fast travelling to the
Imperial City Talos District and from the Arcane University
The Essence Drain spell from the Bloodworm Helm can no longer be kept
permanently
Fixed overlapping mesh sections in CheydinhalHouseMiddle02Interior.NIF
Fixed a bug where the book Knightfall for the quest Tears of the Savior
could not be purchased from Phintias at the First Edition in the Imperial
City if he was visited prior to the quest
Grounded floating rubble and removed 3 completely concealed rocks in the
Wilderness (15,18)
Fixed candle plate clipping through chair in a tent at Kvatch
(KvatchTent02)
The Stone of St. Alessia will no longer be a quest item once it is
handed over
Engorm is no longer a merchant as he was never meant to be (he had no
chest, items or gold as all other merchants have)
The Weynon Priory door (WeynonDoor01) now has a heavy closing sound to
match the heavy opening sound it already had
Raised a grape bucket that was clipping into the ground at the Surilie
Vinards (SkingradSurilieVinards)
Fixed the music in the Blood Well (DAPeryiteSmallTower01); it now has
dungeon music and not public
The Faregyl Inn is now known as "Faregyl Inn" not "Faregyl's Interior"
when the player is inside the inn
Grounded a floating Somnalius Plant and removed a completely concealed
mushroom in the Wilderness (-16,15)
Fixed a typo: "Uderfrykte Matron" is now known as "Udyrfrykte Matron"
and also changed all occurrences of "Uderfrykte" in the game to "Udyrfrykte"
The Udyrfrykte Matron will no longer lose its special visual effects
You will no longer receive increases to your stolen item count when
taking Dar-Ma's Diary or any other items from the drawers at the Moslin's
Guest Rooms
Fixed bench in the Coast Guard Station (LeyawiinCoastGuardStation) so
the player doesn't walk through the wall when sitting/standing
Torches will no longer leave behind a permanent (until you load/reload)
fire burning sound when dropped
The Oghma Infinium is no longer a quest item; no reason for it to ever
have been one
Removed 2 duplicate rocks near an Oblivion gate (OBRandNB01)
The player will no longer receive a murder count increase for killing
Falcar when he attacks as part of the quest
The Worm Anchorite will now say the correct dialogue when performing the
ritual
Sealed a big hole in a mine support beam mesh (MCornerOut01.NIF)
Fixed a beam sticking out through the ceiling, a beam not capped off,
and fixed distortion caused by overlapping beams in Pillaged Mine
(PillagedMine)
The giant club, crystal ball and hour glass in the Imperial City Palace
Basement can no longer be moved around
Castle Anvil will no longer vanish while inside Anvil
Fixed the terrain so it no longer pokes through into the water pools in
the Imperial City (Arena, Elven Gardens, Temple and Talos Plaza districts)
Fixed a UV mapping error on the distant version of Castle Anvil
(ANCastleComplete01_far.NIF)
Fixed a bug with the Corruption and Conscience quest that stopped it
from removing the permanent guard outside Aldos Othran's house and returning
the guard's factions back to normal
Bremman and Farwil now have keys to Riverview so they no longer wait
outside Riverview permanently
Fixed the jaggy Imp wings
Fixed overlapping vertices on a Cheydinhal house
(CheydinhalHouseUpper02.NIF) that were causing distortion
Fixed LOD in the Anvil Castle Courtyard so there is no more bluish mist
(same thing seen in the Imperial City Temple District screenshot)
Fixed inverted normals on the Sacred Lotus stem and Lily Pad stem
Fixed oversized and misaligned Havok on Sacred Lotus Seeds
(IngredLotusSeed.NIF)
Fixed an overlapping ice sheet at Pale Pass that was causing distortion
Updated UOP installer to v5.1.9 of Inno Setup
Fixed uGridsToLoad option in the installer not working
Fixed misnamed NIF added in v1.6.0; should have been
TentInterior01NoGround.nif NOT TentInterior01NoBottom.nif
Fixed the Havok collision on the brazier (Brazier01.NIF) which allowed
items to fall through it
Removed a section of duplicated Havok mesh from CPMainHall01.NIF (slight
performance increase in the areas where this is used)
Fixed the big hole in the inside back of the Blade helmet (BHelmet.NIF)
worn by the skeletons
Enabled stencilling and added Havok collision to 2 mine lamps
(MLamp01.NIF and MLamp01OFF.NIF)
Fixed ugly pixellated edges of 2 rubble piles (RFRubbleHallsPile01.NIF
and RFRubbleHallsPile02.NIF)
Fixed misaligned Havok mesh on a door (RFPitBASEDoorCrnrANIM.NIF)
Removed the useless light source from the WeynonDoor01.NIF (does nothing
and causes the Construction Set to complain)
Fixed the Jade Amulet (JadeAmulet.NIF) as it had a gem in it when it
shouldn't have
Corrected the oversized/misaligned Havok mesh on 8 types of mushrooms
(MshmBlueEntoloma01.NIF, MshmGreenStainCup01.NIF,
MshmDryadSaddlePolypore01.NIF, MshmElfEup01.NIF, MshmEmeticRussula01.NIF,
MshmTinderPolypore01.NIF , MshmStinkhorn01.NIF, MshmSummerBolete01.NIF)
Corrected the oversized Havok mesh on 9 types of plants
(FloraGoldenRod01.NIF, FloraMonksHood01.NIF, FloraWaterHyacinth02.NIF,
FloraWaterHyacinth01.NIF, FloraGinsengRed.NIF, FloraGinsengYellow.NIF,
FloraDragonTongue.nif, FloraPrimrosePurple.NIF, FloraPrimrosePink.NIF)
Fixed 2 misaligned doors in the "Oblivion Citadel Door Fix.esp" (they
had different names because of the references so they were missed in the
realignment)
Removed the complex Havok mesh from 11 mushrooms (CMushroomSingle01.NIF,
CMushroomSingle02.NIF, CMushroomSingle03.NIF, CMushroomSingle04.NIF,
CMushrooms01.NIF, CMushrooms02.NIF, CGloShroom01.NIF, CGloShroom02.NIF,
CGloShroom03.NIF , CGloShroom04.NIF, CGloShroom05.NIF) and replaced it with
a simple cube since it will act exactly the same way, except there will be a
slight FPS increase in the areas where the mushrooms are used
Fixed undersized Havok mesh on the Frostfire Glade door
(MS37FrostfireDoor.NIF)
The NecroClawTrap01.NIF now has the correct hit effect of stone and not
of wood
Smoothed jaggy edges on SewerTrashPile 02 to 04 and ARRubblePile 01 to
05
Enabled stencilling on the Blackwood gauntlets (including ground
version) and Dwarven gauntlets to fix visible untextured areas
Fixed the missing gate sections from around the 3 destroyed Oblivion
gates from quest MQ13 (the Havok mesh was already there but the meshes were
hidden); they now look like all the other destroyed Oblivion gates around
the land (OblivionGate_Forming.NIF)
Enabled stencilling on Heavy Blue Arena Raiment (M&F), Light Yellow
Arena Raiment (M&F), Blackwood Cuirass (M), Champion Raiment (M&F), Light
Champion Raiment (M&F), Elven Cuirass (M&F), Thief Cuirass (M) and Dwarven
Cuirass (F)
Fixed the dropped version of the Daedric Bracers
(DaedricBracers_gnd.NIF), the NIF actually included 4 other dropped versions
of Daedric items but were hidden unlike their Havok which was still active
and caused some strangeness
Fixed texturing errors on the Minotaur Lord
Fixed the moth's texture (MiscMoth01.dds), it lacked the needed alpha
which resulted in it having big black chunks around the edges
Added Havok meshes to RockMossWall01.NIF, RockMossWall02.NIF,
RockMossWall03.NIF, RockMossWall04.NIF, RockMossEndCap01.NIF,
RockMossEndCap02 .NIF, RockMossLedge01.NIF, and RockMossLedge02.NIF (even
through only Ledge02 and Wall01 are used in-game might as well do the
others)
Removed the complex Havok mesh from the Oghma Infinium and replaced it
with a much more simple and performance-friendly one
Fixed missing texturing on the flowers of both versions of the
Motherwort plants
Fixed the Grey Mare sign so it will no longer emit blood when struck
Fixed bad texturing on CastleWallRiverGate01.NIF
Equipped version of Blackwood Gauntlets now have gloves and not hands;
Blackwood armor is just a retexture of steel armor and has gloves on them,
plus the dropped version of the Blackwood Gauntlets have gloves
Fixed UV mapping errors (messed up the texture in certain areas) on
Imperial Dragon Gauntlets, dropped Imperial Palace Gauntlets, dropped
Imperial Dragon Gauntlets, dropped Imperial Legion Gauntlets and dropped
Imperial Dragon Helmet
Fixed Alpha transparency on mounted Minotaur head, Nightshade plant,
Foxglove plant, Arrowroot, Bergamot, Aloe Vera and 4 types of Morning Glory
leaves
Fixed Alpha transparency on cprailing01.dds texture (had bars through
it)
Fixed inverted normal maps on some leaves and flowers of all 8 versions
of Morning Glory, 3 versions of Morning Glory leaves and Grapes on the
Grapevine
Ontus Vanin should no longer attack the player or other NPC's for no
apparent reason
Disabled spell reflection/absorption on the spells (all beneficials)
from Nine Divines' shrines/altars and Ayleid wells
Nine dialogs for recharging services and four the persuasion minigame
(boast dislike) for all races that were not appearing due to missing random
flags will now appear in-game (also corrected an out-take line of recharging
service dialog for Imperial males)
Grounded a circular rug, barrel, dresser, night-table (very noticable)
and several slightly flying chairs, moved a barrel lost in nothingness into
the interior and two paintings not attached to the wall, and aligned the
mis-centered chandelier hanging rod in Silverhome-on-the-Water in Bravil
Moved a sack and two bottles in wilderness cell (-14,1) that couldn't be
picked up due to oversized Havok on rocks they were placed on
Grounded a slightly flying chest, chest of drawers, desk, two tables and
cupboard (which was also partially embedded in a wall,) raised a rug
embedded in the floor, attached two tapestries to the wall, moved two
goblets embedded in their table and re-aligned five misaligned ceiling light
fixtures in Seridur's House (Imperial City Temple district)
Grounded a flying sack, two slightly flying barrels on stands, a chest
and re-aligned a misaligned ceiling light fixture in Jakben Imbel's basement
(Imperial City Talos Plaza)
Corrected audio and subtitles for two lines of dialog for Imperials and
Argonians/Khajiit that referred to Mandil as male
Continuing comprehensive cell-by-cell check for leftovers in exterior
(Tamriel worldspace) areas. Found since last update:
Floating clumps of Clams: 9
Flying firelogs: 1
Floating jewellery: 1
Flying/improperly grounded mushrooms/fungi: 17
Flying Pumpkin plants: 1
Flying Strawberry Bushes: 1
Flying Tomato plants: 1
Flying Watermelon plants: 1
Flying Viper's Bugloss: 1
Flying shrubs: 13
Flying signs (not attached to post): 1
Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other
flora: 99
Harvestable flora partly/completely embedded underground: 20
Improperly grounded stall: 1
Improperly rooted Columbine: 2
Improperly rooted Lady's Mantle: 2
Improperly rooted Lavender: 1
Improperly rooted Milk Thistles: 15
Improperly rooted Monkshood: 5
Improperly rooted Viper's Bugloss: 170
Missing fenceposts/unsupported fence: 1
See-through underside trees/large shrubs: 81
Rocks completely embedded (hidden) underground: 125
Rocks balanced on one point/impossibly balanced: 10
Rocks partially/completely embedded in walls/logs/fences or completely
embedded in other rocks: 113
Rocks embedded in trees: 29
See-through rocks: 176
See-through stone walls: 1
Flying rocks: 10
Flying statues: 1
Shrubs partially/completely embedded in rocks/walls/logs/fences: 211
Shrubs partially embedded in trees: 85
Shrubs partially/completely embedded underground: 5
Fallen trees embedded in walls/rocks/trees: 2
Fallen trees completely embedded (hidden) underground: 1
Improperly grounded Cypress Knees: 27
Cypress Knees embedded in rocks: 8
Trees partially/completely embedded in rocks/walls/other trees: 30
Trees partially/completely embedded underground: 4
v1.6.1 Seventh Release. (2006 - Dec. - 11)
Fixed the inverted texturing of the strawberries on the strawberry bush
Enabled stencilling on the Mehrunes Dagon statue
(DaedricStatueDagon01.NIF) and the Ogre
All the items in Satha Dalvilu's house will now all belong to her and
not be free for the taking anymore
Fixed 2 misaligned doors in the Lord's Manor (BrumaCastleLordsManor)
which were allowing seeing inside of the room when they were closed
Corrected the hit sound/visual effects on
CastleTower512Ground0Way01.NIF, CastleTower512Ground1Way.NIF and
CastleTower512Mid04.NIF
Pitcher plants have no ingredient to harvest, so instead of creating new
ingredient for it which some people might dislike (as we can't determine
what it was supposed to be) we've made it un-harvestable (just a pretty bit
of scenery now)
Fixed oversized collision on CastleTowerLadder01.NIF and
CastleTowerDoor01.NIF
Added full collision to the door "impDunDoor02.NIF", it lacked collision
around the sides and top allowing items to potentially fall into the void
Fixed bad Havok collision settings on the Hoe and Rake (incorrect sound
effect, Havok type which allowed the player to push NPC's around with it and
Telekinesis didn't work on it; also increased Havok mesh size to fit the
Hoe)
Removed 6 completely concealed rocks and ground 1 rock from around
Varondo (VarondoExterior)
Grounded 3 floating rocks and removed a concealed rock from outside
Green Mead Cave (GreenmeadCaveExterior)
Apron of the Master Artisan (UniqueClothingShirtArtisan) will now have
the correct icon for female characters
Nistor's Boots (UniqueClothingBootsAthlete) will now have the correct
icon for female characters
Fixed Havok collision not working properly on 10 types of broken
sections of tombstones and 2 obelisk broken sections
The bodies of the Imperial, Orc and Nord hunters along with Ra'jhera the
Keeneye will no longer be persist when Caught in the Hunt quest is
completed; also the body of Telaendril
The Shadowbanish Wine chests will no longer respawn providing an
unlimited supply of the wine; this was done because by game lore there was
only a limited amount of the wine created, yet it was unlimited
The fires in the braziers outside the Market District on the bridge will
now cast light
Removed a strange bit of ground from around the pole in the middle of
the tent interior (TentInterior01.NIF)
Fixed grass inside the tent at Rock Milk Cave (removed the grass mesh
from the bottom of TentInterior01.NIF and removed the now pointless Havok
collision on the ground; also gave it a new name:
TentInterior01NoBottom.nif)
Fixed the Ayleid lattice on CPMainHall01.NIF, ARGasTrapGrate01.NIF and
CPScreen01.NIF
Fixed oversized Havok mesh on CastleTowerDoor01.NIF, CastleDoor01.NIF,
CastleDoor02.NIF
Moved 2 Kvatch Tapestries (KvatchTapestry01) that were completely
concealed behind walls, and attached a floating tapestry back to the wall in
the Kvatch Great Hall (KvatchCastleRooms)
Adjusted rubble pile in Ceyatatar Gorihame (Ceyatatar03) to remove
flickering caused by overlapping with another rubble pile, also remove a
duplicate Welkynd Stone on a pedestal
Grounded a floating Monkshood and 2 Bergamot in the Wilderness (29,-4)
Removed 2 duplicate doors from Kingscrest Withered Forest
(KingscrestCavern04)
Moved a Bergamot that was embedded in a rock also grounded a floating
tree (-36,-1)
Fixed the Modern Heretices book not working if it was read from your
inventory
Moved a bandit spawn point off the top of a rock due to spawn points
spawning before rocks are loaded in, thus the bandit was trapped inside of
the rock
The player will no longer be able to sit on the 2 upturned chairs from
the Fighters Guild quest "Drunk and Disorderly" (looks rather strange when
you do)
Grounded a floating broken tombstone part in the Leyawiin graveyard
(LeyawiinExterior24)
The Cheydinhal Guard involved in the "Corruption and Conscience" quest
will no longer be essential after he has served his purpose
Grounded 4 floating Fly Amanita (raised 2 deeply in the ground) and 2
Foxglove in the Bravil castle courtyard (BravilCastle03)
Removed a redundant wall section from the Bravil castle court yard also
fully joined a wall section that wasn't (BravilCastle01)
Fixed 4 seams in BravilCastleKeepGate01.NIF and 5 seams in
BravilCastleKeepWall01.NIF
Removed the unseeable Imperial Palace base from the districts around the
Imperial Palace; possible framerate increase (was advertised as done in
v1.5.0 but was not actually done)
Added missing distant LOD to the Arcane University
Added missing glow maps to the blue, light blue and green Welkynd Stones
Added missing normal maps to the light blue, green and red Welkynd
Stones (blue already had one)
Removed black bar through the normal map of the blue Welkynd Stone
Aligned misaligned Havok collision object on HangingCorpse02.NIF,
CathedralStenIntFloor05.NIF and CastleTowerDoor01Anim.NIF
Removed alpha property from Leeks (CropLeek.NIF) and 10 Ayleid vines
(texture wasn't setup for alpha so it's just a waste of resources
Fixed alpha on the menu icons of Quill, Brush Jar, Planter
(MiddleClassPlanter) and 2 types of folded cloth (FoldedCloth02 &
FoldedCloth03); improper alpha was noticable with a custom UI with a
different background color
Re-added the refraction effect back to the Sigil Stone that was
accidentally removed
Fixed sound played when opening an Oblivion door
(CitadelHallDoor01Anim.NIF); the sound was played quite a distance away from
the actual door. (As a result all instances of this door in-game have had to
be repositioned, so it has been made separate from the UOP)
Fixed alpha on the vines of ARStatue01.NIF, ARStatueSmall01.NIF,
ARVineArch01.NIF, ARVineGrowontop.NIF, TreeDeadLeaves01.NIF and
TreeDeadLeaves02.NIF
Wabbajack will no longer "kill" Mehrunes Dagon (as was intended, but the
scripting to prevent this didn't work)
Eliminated pixellation (blockiness) on five types of snow texture
Corrected Havok collision object for the ground of the Imperial City
Arena; NPC's and objects were sinking into it
Corrected alpha and stencilling on Kvatch tapestries
Corrected stencilling on one of the statues in the Arena district
Fixed reversed texturing on Pumpkin plants (bottom pumpkin's texture was
being used on the top one and vice versa
Eliminated graphical clipping of the flame cap on the equippable torch
(Torch02.NIF)
Absorb Maximal Magicka scrolls will now use the correctly levelled
enchantment (not that of Absorb Major Magicka)
The level 5-9 version of the Mage's Staff of Dispel will now have the
correct enchantment charge magnitude (960 rather than 560)
Corrected the Speed and Reach values for all Elven War Axes
The Dire Enervation (Journeyman Drain Fatigue) spell will now have the
correct duration, and the Flame Shield (Journeyman Fire Shield) the correct
duration and magnitude, which makes them a Journeyman (not Expert and
Master) level spells as they were supposed to be
Several versions of the Spelldrinker Amulet will now have the correct
worn and ground meshes (not the Necromancer's Amulet or Amulet of Kings)
Superior Dispel scrolls will now have the correct name (not "Superior
Self")
Corrected weights of Dremora Field, Broadhead and Barbed Arrows (all
weights were 10x what they should be given their damage in comparison with
other arrows)
Corrected weight, reach, health and damage values for the Mace of Decay,
as they appeared to have been copied from the Warhammer of Decay
Corrected the magnitude of the Fortify Armorer enchantment of Base Ring
of the Armorer and Gauntlets of the Forge, the Fortify Athletics enchantment
of the Boots of the Taskmaster and Grand Ring of Athletics, and the Fortify
Security enchantment of the Gauntlets of Passing
Corrected typos in name of weapon "Thieve's Dagger", activator "Shine of
Malacath" armors "Cuirass of the Cameleon" and "Helmet of Spell Resistence"
and scroll "Document of Purile Banter"
Arena opponents in heavy armor will now carry Orcish (heavy) instead of
Elven (light) shields for levels 10-14
Fixed the Ring of the Viper Eye (Lifting the Vale quest reward) so that
it is made a non-quest item if it has not yet been obtained (it should never
have been a quest item at all)
Llathasa's bust (Thieves Guild Elven Maiden quest) and Lithnilian's
Research Notes (No Stone Unturned quest) will no longer remain quest items
when their quests are complete
Possibly fixed the problem with Armand Christophe getting stuck and
never showing up at the Garden of Dareloth after the Elven Maiden quest
(added a simple can't-hurt-might-help EvaluatePackage to the right area, but
eight times asking for a save to test it on failed to produce results so
unable to test it)
In the Fighter's Guild "More Unfinished Business" quest, Aryarie will
now give the correct reward ring (the stats. are the same) and it will now
be removed from her inventory
An unbroken player-safe cabinet container in Benirus Manor now will be
part of the restored, not the haunted, manor so may be used by the player,
also corrected a duplicated-in-place pair of gold-trimmed shoes and grounded
a flying dresser and the objects on it
Corrected texture on male Green Velvet Shoes (also removed a double
space from their display name); fix had not been included as indicated in
previous UOP's but it will be there now
Goblin Shaman Staffs should no longer fall through the ground when
dropped
Made added Anvil exterior-view buildings (cathedral, cloister and
Benirus Manor) compatible with future releases of Open Cities Complete; the
unneeded buildings will not appear if Open Cities Complete is present
The inscription on the gravestone of Melus Petilius' wife (Molag Bal
Shrine quest) will no longer face away from the side where he kneels
Grounded the slightly flying For Sale sign in front of Arborwatch and a
slightly flying shrub, and raised the land slightly under an ungrounded wall
and lowered another wall in Chorrol
Grounded many slightly floating trash piles in the Imperial Sewer
Southeast and Beneath the Bloodworks areas
Closed a gap between the wall and tower and moved the land up so that
the wall buttresses weren't floating over the water at Cheydinhal's East
Gate
Raised the land slightly under the necromancers' altar at Dark Fissure
Cave so it isn't partly off the ground
Raised the land slightly under a bridge post in wilderness (8,2) so it
is embedded in the riverbed
Raised the land slightly under an Ayleid wall at Miscaracand that was
partially off the ground
Removed a duplicated brazier and flame, blood decal, dead zombie, stone
tomb base, three skulls on sticks, a hanging corpse and clip, and moved the
remaining clip to the rope it was supporting at the exterior of Echo Cave
Removed a duplicated cauldron of skulls and three skulls on sticks at
the exterior of Exhausted Mine
Grounded two flying stone blocks, also moved a hanging corpse and its
clip to be centered properly in Peryite's Oblivion plane
Removed a seemingly unintentional and forgotten flame node about forty
metres in the air (not tied to anything or near anything burning either) and
grounded a slightly flying spike wall and several half-off the ground at the
exterior of Kvatch
Grounded a see-through underside interior garden wall, moved three
shrubs out of an exterior wall and a rock out of the ground in Chorrol
Grounded a see-through rock and a slightly flying chest in Plundered
Mine Abandoned Works
Grounded a slightly flying chest in Fort Alessia Assembly Hall
Grounded a slightly flying stool in Moss Rock Cavern
Raised the statue pair so that the base of one wasn't clipping into the
water tunnel below, aligned the door to the inner area properly in its frame
(was showing a gap of nothingness,) raised two barrels sunk into the ground,
moved a chest and two broken barrels clipping into stone, and grounded a
slightly flying candle and broken crate at Fort Entius
Realigned a door sticking out of its frame and grounded several slightly
flying candelabras and a candle in Chorrol Castle Private Quarters
Started a comprehensive cell-by-cell check for leftovers in exterior
(Tamriel worldspace) areas. Found so far:
NPC's embedded underground: 1 (Boldon, Kvatch encampment)
Enemies embedded underground: 3 (Goblins in 12,35)
Flying baskets: 1
Flying/improperly grounded buckets: 15
Flying candles: 1
Flying chests: 3
Flying coffins: 2
Flying crates: 8
Flying cupboards: 1
Flying barrels: 17
Flying hay bales: 1
Flying stools/chairs/benches: 7
Flying tables/lecterns: 4
Flying bedrolls: 1
Flying statues: 1
See-through underside tents: 1
Missing fenceposts/unsupported fence: 1
Crates embedded in rocks: 1
Tent pegs embedded (hidden) in the ground: 4
Fire pit frames embedded in the ground: 2
Plates embedded in the ground: 1
Skeletons sunken into stone: 1
Gaps in stone walls: 1
See-through underside walls: 2
Vinyard cart with wheels embedded in rock roadway: 1
Vinyard cart with wheels not touching the ground (and a bucket): 2
Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other
flora: 589
Harvestable flora partly/completely embedded underground: 105
Non-harvestable/dead flora partly/completely embedded underground: 3
Flying/floating rocks: 96
Rocks embedded in trees: 94
Rocks completely embedded (hidden) underground: 600
Rocks partially/completely embedded in walls/logs/fences or completely
embedded in other rocks: 577
See-through rocks: 284
Rocks balanced on one point/impossibly balanced: 99
Floating/flying Ayleid blocks: 5
See-through Ayleid blocks: 2
Ayleid blocks embedded underground: 1
Flying trees: 10
Fallen trees embedded in walls/rocks/trees: 10
See-through underside trees/large shrubs: 389
Trees partially/completely embedded in rocks/walls/other trees: 111
Trees partially/completely embedded underground: 19
Improperly grounded Cypress Knees: 30
Flying/improperly grounded mushrooms/fungi: 143
Flying shelf fungi (not attached to tree): 3
Flying Nightshades: 1
Flying Viper's Bugloss: 18
Improperly rooted Viper's Bugloss: 390
Flying Alkanets: 5
Improperly rooted Alkanets: 10
Improperly rooted Aloe Vera: 1
Improperly rooted Carrot plants: 10
Improperly rooted Columbine: 10
Improperly rooted Flax: 1
Improperly rooted Monkshoods: 49
Improperly rooted Lavender: 6
Improperly rooted Lady's Smock: 1
Improperly rooted Milk Thistles: 72
Improperly rooted Motherworts: 32
Improperly rooted Nightshades: 6
Improperly rooted Radish plants: 4
Improperly rooted St. John's Wort: 9
Flying Arrowroots: 2
Flying Bergamot: 12
Improperly rooted Bergamot: 236
Flying Corn Stalks: 2
Flying Dragon's Tongue: 1
Flying Flax: 3
Flying Grape Vines: 6
Flying Lady's Smock: 3
Flying Lavender: 2
Flying Lettuce plants: 10
Flying Milk Thistles: 5
Flying Monkshood: 8
Flying Motherworts: 5
Flying Primrose: 6
Flying Radish plants: 6
Flying Somnalius: 1
Flying St. John's Wort: 1
Flying Strawberry Bushes: 5
Flying Tiger Lilies: 1
Flying Tomato plants: 3
Flying Wheat sheaves: 4
Floating underwater Lady's Smock: 1
Flying shrubs: 141
Shrubs partially/completely embedded in rocks/walls/logs/fences: 881
Shrubs partially/completely embedded underground: 29
Shrubs partially embedded in trees: 171
Floating clumps of Clams: 29
Clumps of Clams out of water: 3
Clumps of Clams embedded underground: 1
Lilypads noticably above/below water's surface: 415
Sunken underwater Sacred Lotus: 12
Sunken underwater Water Hyacinth: 40
Backwards-flowing waterfall components: 1
v1.51 Sixth Release. (2006 - Oct. - 15)
Fix for Mannimarco being invulnerable during the battle with him is much
improved
If the player finds the Bloodworm Helm in Fort Teleman after the Mages
Guild quest "A Plot Revealed" but before talking to Hannibal Traven, this
will no longer make the Bloodworm Helm quest (and thus the remainder of the
Mages Guild questline) unfinishable; on load of an affected savegame the
quest can be finished
In the Caught in the Hunt quest, the game should no longer occasionally
freeze in cutscene mode when the player exits Fort Grief after killing the
hunters (this was indicated to be fixed in the official 1.1.511 patch but
there are still reports of it with it installed)
In the quest "Through a Nightmare, Darkly" Lucien Lachance will no
longer appear in Henantier's Dreamworld, interrupting Henantier's
conversation and making the quest unfinishable (and trapping the player
there)
The Bloodworm Helm and Necromancer's Amulet removed by Arch-Mage Traven
will now be retrievable later by the player (several good reasons: he
indicates they will be hidden in the tower, they are both levelled items,
and their quest item status was being removed at quest end, so they appear
to have been intended for player use and their eventual return was
overlooked; as well they can be used by the player indefinitely before
returning them to complete the quest, and if they were mere "quest items"
would not have been useful at all); they will also appear on a save with the
quest completed
Killing Agronak gro-Malog/The Gray Prince in the Arena after completing
the "Origins of the Gray Prince" quest will no longer result in a Murder
stat. increase (and a visit from the Dark Brotherhood if this is the
player's first murder)
In the Unfriendly Competition quest, if the player attacks Agarmir
and/or his ally in the crypt at quest conclusion, this will no longer result
in a bounty and guards entering the crypt to arrest the player
In the Mages Guild Necromancer's Amulet quest, if the player kills the
allies of Caranya while in Sneak mode or otherwise undetected, this will no
longer result in Murder stat. increases, and they will also no longer put on
their Necromancer robes if they're dead
The Dark Guardian should no longer leave the Cheydinhal Dark Brotherhood
sanctuary as was unable to get back in, and if killed outside would respawn
outside for the remainder of the game (as well, its attempts to go back in
through the well have been occasionally reported to crash the game)
Signy Home-Wrecker (Sirens' Deception quest) should no longer
prematurely attack the player in the Flowing Bowl just for unsheathing a
weapon
The "Note from Gray Fox" (Thieves Guild Misdirection quest) will now
become droppable when the quest is completed (it would be stuck if the
player retrieved it later from the Arch-Mage's nightstand)
In the Thieves Guild Arrow of Extrication quest, beggars will now
provide information on Fathis Aren correctly based on player disposition
and/or previous bribes
Shrouded Armor (which includes gauntlets) will now hide the player's
rings
Added missing collision to the edges of the Arcane University gate
(ICArcaneGate01.NIF)
Added missing collision to several types of thick rugs to prevent items
from disappearing into them
Grounded 4 floating worship benches in Corridors of Dark Salvation
(OblivionRDCitadel05Hall01)
Moved a hanging light down in the Arena Bloodworks to stop it from
"jittering" if it was moved/bumped
Fixed a typo for the Dryad's Saddle Polypore plant, was "Saddel"
Flawed ruby, emerald and diamond will now use the already created (but
unused) flawed icon and not the flawless icon; also flawless topaz will now
use the flawless icon and not the flawed one
Removed 2 duplicated barrels near the pirate ship at the Imperial City
Waterfront District
Fixed a floating Gray Fox wanted poster in the Imperial City Temple
District, 2 in the Imperial City Waterfront District, 1 in The King and
Queen Tavern, 1 in the Guildmaster's Quarters and 2 in the Imperial City
Talos Plaza District
Moved a Gray Fox wanted poster out of a wall in the Imperial City Elven
Gardens District and 2 in the Imperial City Market District
Removed or moved a lot of the placed chests of drawers
(DrawerTopClutterMiddle01) due to them being totally inaccessible
The Flame Atronach now has an "aware" sound like all other atronachs and
the summoned Flame Atronach
Xivilai now have the aware sound of a Xivilai and not a zombie
Two doors (ICDoor04 and MS29AgarmirDoor02) now have a previously missing
closing sound
Changed the interior door sounds of Umbacano's house
(ICUmbacanoFrontInteriorDoor) to that of a light door to match the sound of
the entry door to Umbacano's Manor
The Umbacano Manor guards will no longer follow the player outside then
immediately walk back in; also removed useless scripting from
ICUmbacanoExitDoorScript that was supposed to stop them from following the
player outside but didn't
The Light Raiment of Valor now has 1000 health (rather than 100) which
aligns it with the stats of the Heavy Raiment of Valor and Arena Light/Heavy
Raiments (so this was probably a typo of a missing zero)
Corrected several bugs with dropped Sigil Stones: they will no longer
disappear if the player leaves the cell they were dropped in, their sound
effect will no longer stay where they were first dropped, corrected their
unoptimized collision object, and they can now be picked up again without
using Telekinesis
Some Silver Pitchers will no longer produce a bloodspray when struck
with a weapon, and Telekinesis will now work on them
Also fixed Havok type on Daedric Arrows so Telekinesis will work on them
Oblivion loading screens will no longer appear for Frostfire Glade and
The Painted World, and will now appear for Boethiah's and Peryite's realms
and Camoran's Paradise
Fixed numerous texturing errors on large one-piece Imperial City
building interiors (flickering patches, areas that became darker when
approached, double-texturing and others)
Added missing distant LOD in the Imperial City Temple District (White
Gold Tower couldn't be seen from here) and Skingrad
Removed the unseen base of the LOD Imperial Palace (which also had a
large Havok mesh) for possible framerate increase in the Imperial City
Corrected bad LOD texturing (started too close to the player and
produced a second layer above the actual ground) underwater near Bawnwatch
Camp (cell 21, -10) and reoriented a large seethrough rock underwater in the
same cell
Corrected collision for the roof of Bruma Castle's keep
Added missing collision to one of the sections of ruined forts used
throughout the game
Corrected/reduced the oversized alpha transparency region on blood
decals
Summoned and enemy Storm Atronachs will no longer produce a bloodspray
or blood decals when struck (as quest Storm and all other Atronachs don't)
The writing and image on one side of the Black Horse Courier broadsheet
will no longer be backwards
Aligned mis-aligned collision on Lazare Milvan's house (Skingrad) so the
player and NPC's should no longer float over the floor
The collision object on Umbacano's display case will now allow it to be
opened and will prevent it from being walked through
Added missing collision object to broken column in Ayleid ruins which
could be walked through as if it wasn't there (one example is where Umbra is
found)
Added missing collision to a section of the Arena Bloodworks wall near
the entry door which was allowing the player to walk through it and jump
"onto" the transparent ceiling
Corrected undersized collision object on the four-plank bedroll supports
found in tents and dungeons
Eliminated huge framerate hit in vineyards caused by alpha (blending
transparency) fringes on Grape Vines, and less noticable ones from Rice and
Wheat
Also corrected alpha transparency edges on Corn, Flax (all three),
Tobacco, Tomato Plants, Lavender (and its ingredient) Grape, Rice and Ginko
Leaf's ingredients, Land Dreugh claw hair, Xivilai hair, Sheep fleece and
Scamp Skins
Fixed texturing on Alkanet flowers, Sacred Lotus, Viper's Bugloss and
Milk Thistle so they will no longer become transparent if the player is
underneath them, and also on the ingedients from Alkanet, Viper's Bugloss,
and Daedra Venin
Fixed texturing on cobwebs and "hanging crud" (had two textures one for
each side rather than one that "stencilled" through to the other side;
possible framerate increase)
Also fixed "stencilling" (double-sided texturing) on Minotaur fur,
Spriggan hair/leaves/flowers/vines, Rat's whiskers, Ogre's fur tufts, the
Dark Guardian's cuirass and Zombie hair, three types of statues (Hircine's,
Malacath's, Nocturnal's and a broken Nocturnal statue), ten types of lamps,
and four types of torches
Corrected visible texturing join line in the center of middle-class
tables
Telekinesis will now work on Black Soul Gems
The Welkynd Stones in a bronze brazier in Silorn Sedorseli should no
longer fall through the brazier when one is picked up
Fixed a floating tapestry in Red Diamond Jewelry at the Imperial City
Market District (ICMarketDistrictRedDiamondJewelry)
Grounded a floating table (and all items on it) and a chair in Sevarius
Atius' House Private Quarters (ICTalosPlazaSevariusAtiusHouseUpstairs) and
removed the word "House" from the cell name to match it to the naming
convention used everywhere else
Grounded 2 floating sacks, a barrel, a chest, a cupboard, a table (and
all items on it), 2 chairs and a candle stick, also corrected a misaligned
tapestry and removed a second space from the cell name in Matthias Draconis'
Private Quarters (ICTalosPlazaMatthiasDraconisHouseUpstairs)
Grounded a floating candle plate, a bed, 2 chairs, a chest, and a wine
shelf (and all wine in it) in Areldil's Private Quarters
(ICTalosPlazaAreldilsHouseUpstairs)
Grounded 3 floating chairs, a bed, a table, a chest, a rug (and all
items on it) and a cupboard in Areldil's House (ICTalosPlazaAreldilsHouse)
Grounded a floating wall section (and door), 2 benches and a sack in
Dorian's House (ICTalosPlazaDoriansHouse)
Grounded a floating chest, a wall section (and door), 2 shelves (and all
items on them) and 2 drawers, also raised 2 sunken sacks in Dorian's Private
Quarters (ICTalosPlazaDoriansHouseUpstairs)
Grounded a floating chest and sack in Dorian's Basement
(ICTalosPlazaDoriansHouseBasement)
Grounded 3 floating barrels, a rug, a chest, a bench, a book shelf and a
chair, also moved a grain sack out of a wall in Claudius Arcadias' House
(ICTalosPlazaClaudiusArcadiasHouse)
Grounded a floating wine rack (all wine as well), a candle stick, a wall
section (and door), 3 crates (and a sack on top of one), 2 barrels, a canvas
and a basket, and also raised two sunken sacks in Claudius Arcadia's Private
Quarters (ICTalosPlazaClaudiusArcadiasHouseUpstairs)
Grounded a floating chest (and moved it so it wasn't clipping into a
wall), a rug and a chair, and also aligned 3 hanging lantern in Areldil's
Basement (ICTalosPlazaAreldilsHouseBasement)
Grounded a floating sack and a chest in Claudius Arcadias' Basement,
also moved a sack out of a wall and the floor
(ICTalosPlazaClaudiusArcadiasHouseBasement)
Grounded 2 floating barrels, also raised two sunken grain sacks in
Dynari Amnis' House (ICTalosPlazaDynariAmnisHouse)
Grounded a floating barrel in Dynari Amnis' Basement
(ICTalosPlazaDynariAmnisHouseBasement)
Raised and moved a sack out of a wall in Helvo Atius' Basement
(ICTalosPlazaHelvoAtiusHouseBasement)
Grounded a floating chest in Helvo Atius' Private Quarters
(ICTalosPlazaHelvoAtiusHouseUpstairs)
Raised a sunken rug along with the table (and items on it) in Jakben
Imbel's Private Quarters (ICTalosPlazaJakbenImbelHouseTop)
Grounded a floating chest and barrel, also moved a sack nearly
completely embedded in a barrel and one in a wall in Matthias Draconis'
Basement (ICTalosPlazaMatthiasDraconisHouseBasement)
Grounded 2 barrels and a chest in Ontus Vanins' Basement
(ICTalosPlazaOntusVaninsHouseBasement)
Removed a cupboard, sack, plate and a teapot which were completely
concealed (couldn't be moved anywhere, superfluous)
Raised a sunken sack in Rajiradh's Private Quarters
(ICTalosPlazaRajiradhsHouseUpstairs)
Grounded a floating chest and barrel, and also moved and raised a sack
out of a wall in Sevarius Atius' Basement
(ICTalosPlazaSevariusAtiusHouseBasement)
Raised and moved a sack out of a wall in Soris Arenims' Basement
(ICTalosPlazaSorisArenimsBasement)
Grounded a floating rug in Srathad's Basement
(ICTalosPlazaSrathadsHouseBasement)
Grounded 3 floating tables (and items on them) and a candlestick in The
Foaming Flask (ICTalosPlazaTheFoamingFlask)
Grounded 5 floating sacks, 2 barrels and a wall section (and door as
well) in The Foaming Flask (ICTalosPlazaTheFoamingFlaskUpstairs)
Grounded a floating cupboard in Algot's House
(ICTempleDistrictAlgotsHouse)
Grounded a floating chest of drawers, a chest, table and bench in
Algot's Private Quarters (ICTempleDistrictAlgotsHouseUpstairs)
Grounded a floating sack in Algot's Basement
(ICTempleDistrictAlgotsBasement)
Grounded a floating grain sack in Gilen Norvalos' Basement
(ICTempleDistrictGilenNorvalosBasement)
Grounded a flaoting grain sack, cupboard and 2 chairs in Gilen Norvalos'
House (ICTempleDistrictGilenNorvalosHouse)
Grounded a floating wall section (and door), a chair and a chest in
Irene Metrics' Private Quarters (ICElvenGardensIreneMetricsHouseUpstairs)
Grounded a floating wall section (and door) in Rajhan's Private Quarters
(ICElvenGardensRajhansHouseUpstairs)
Grounded a floating wall section in A Fighting Chance Private Quarters
(ICMarketDistrictAFightingChanceUpstairs)
Grounded a floating wall section and also removed a superfluous cupboard
outside the visible cell area in Rindir's Private Quarters
(ICMarketDistrictRindirsStaffsUpstairs)
Removed a duplicate Stinkhorn in Imperial Substructure
(ImperialDungeon04)
The wine bottle at the summit of Gnoll Mountain can now be picked up
Closed a large gap between a column and wall in Fort Ontus Understreets
(at the exit gate where Caranya is found)
White Gold Tower (Imperial Palace), the Arena District walls, the guard
towers and two trees will now be visible from inside the Imperial City Arena
The torchers/braziers on the Skingrad Castle, Talos and Arcane
University bridges will now cast light onto the area
One of the cells in Pothole Caverns will no longer show erroneous "red
hand" trespass ownership
Closed a small seam in the Skingrad town walls
Fixed the swinging mace trap in Rockmilk Cave (one mace would swing
wildly when activated due to collision with nearby root)
The chest under the bridge south of Miscarcand will now be able to be
activated/opened (also grounded three flying shrubs and two mushrooms,
reoriented a see-through rock and moved an Alkanet sticking through the
bridge underside in the same area)
Grounded the slightly flying Arch-Mage's Nightstand, the bookshelf and
all its contents, the circular rug and a stool in the same room (Imperial
City Arcane University)
Grounded a slightly flying chest (the same one used in the first Thieves
Guild quest) and fixed a flickering cloth on the floor in Rohssan's quarters
in the upstairs of A Fighting Chance (Imperial City Market District)
Added a missing barrel to the (unsupported) barrel stand, grounded a
barrel on its stand, two bowls and their cheese slices in Arvena Thelas'
basement, and two candlesticks and a table in her house (Anvil)
Grounded a slightly flying destroyed statue of Nocturnal to its base in
Fort Teleman Order of the Black Rose
Grounded a slightly flying crate, barrel, five sets of broken crate
pieces, and two planks in Rockmilk Cave
Raised the hillside ground to meet a wall section closing a large
see-through underside gap, reoriented a see-through underside boulder,
raised a boulder on a hillside to eliminate right-angle ground texture
clipping through it, and grounded two flying rocks, two very slightly flying
Mandrakes, two slightly flying Inkberry shrubs and four see-through
underside trees at Varondo
Grounded a large half-flying Ayleid archway, an ungrounded broken arch
column and a clump of Cypress Knees, reoriented a see-through boulder, and
moved another clump of Cypress Knees, a Foxglove and two Green Stain Cups
out of rocks at Wendelbek
Lowered a ruined partially buried Ayleid wall section at Elenglynn as
the bottom half was transparent on one side, grounded four flying Viper's
Bugloss, two slightly flying Clouded Funnel Caps, a slightly flying Azalea
and three see-through underside trees, and moved two embedded Steel-Blue
Entolomas, three Viper's Bugloss, six Fly Amanitas, a Clouded Funnel Cap and
Monkshood out of stone blocks and rocks, an Azaleas out of a tree and two
Fly Amanitas out of the ground
Reoriented the floor of one of the ruined Ayleid towers (where the chest
is) fixing flickering and gaps at the exterior of Silorn
Reoriented a large see-through underside rock (by A Warlock's Luck), and
grounded two very slightly above-ground Fly Amanitas and an improperly
rooted Foxglove in Bravil
Moved a rock going through a fence beam at Skingrad Stables
Grounded a slightly flying chest in Bernadette Peneles' (Skingrad)
attic, and another near Arcane University
Grounded a slightly flying chair, bench and bed in Lord Rugdumph's
Estate
Raised a pewter mug embedded in a credenza in Blackwood Company Hall
Grounded a slightly flying chest in Pillaged Mine Limestone Works
Grounded some slightly flying rubble piles in Fort Teleman
Grounded a flying vinyard barrel cart stopper at Harlun's Watch
Grounded the slightly flying lectern at Nocturnal's Shrine
Grounded the slightly flying Eye of Nocturnal in Tidewater Cave
Grounded a see-through underside tree, and a slightly flying barrel,
chest and shrub and moved a Mandrake and a shrub out of rocks near Gottshaw
Inn
Grounded two slightly flying large stone blocks at Anga (one lying
horizontally, one leaning against the entry door) and four small rocks
balanced on one point
Grounded a flying rock, a Funnel Cap embedded in a rock above ground,
three clumps of Cypress Knees and two see-through underside trees, and moved
four Clouded Funnel Caps and several rocks out of rocks and the ground, a
Mugo Pine embedded in a tree and a tree embedded in a hillside at Redwater
Slough/Fort Redwater
Moved two Somnalius so their fronds no longer protrude through the side
of a tent and grounded a slightly flying Mugo Pine at Marsh-Punk Camp
Grounded a flying tree on the eastern side of the huge bridge across the
Upper Niben
Grounded three floating underwater rocks, an improperly rooted Nirnroot
and several Lavenders, an Azalea embedded in the ground and a see-through
underside tree, and moved a Redwort and Bergamot out of rocks at Bawn
Raised a mostly embedded stone block with ground polygons clipping
across the top of it; also grounded two flying Amanitas and raised an
embedded Green Stain Cup, and grounded five flying rocks, seven see-through
underside trees, several improperly rooted Bergamots, and moved two shrubs
and several mushrooms out of rocks near Lindai
Grounded nineteen see-through underside trees, thirteen flying assorted
shrubs, two flying mushrooms, numerous improperly rooted Bergamot and moved
some mushrooms out of rocks near Glademist Cave
Moved three Foxgloves, three Monkshoods, six Summer Boletes and a two
Green Stain Cups out of rocks near Lost Boy Cavern
Grounded two slightly flying Elderberry bushes just outside the Imperial
City Prison
Grounded three flying Boxwood and two Inkberry shrubs near Skingrad
Castle Bridge
Grounded a slightly flying rock and four others balanced on on point,
reoriented a see-through rock, and raised three embedded underground near
Cheydinhal's east gate
Grounded a cluster of six slightly flying Nightshades, three see-through
underside Cypresses, a rock balanced on one point, and corrected a patch of
flickering ground-clipping water between a tiny Cypress islet and the
mainland in Mankar Camoran's Paradise
Grounded a huge see-through underside boulder north of Brina Cross Inn
Grounded a flying Mandrake between Fort Sutch and Brittlerock Cave
Lowered another 24 Lilypads to the water's surface, raised a Lavender
embedded in the ground and three underwater Hyacinth blossoms, moved several
shrubs out of rocks, and grounded a see-through underside tree and flying
mushroom near Fort Roebeck
Grounded two flying Clouded Funnel Cap, moved two others half-embedded
in rocks, moved a large mossy rock embedded in an equally large Oblivion
rock (near the gate) and grounded a slightly flying Somnalius near Fort
Teleman
Grounded a flying Green Stain Cup and a see-through underside tree, and
moved three Foxgloves, a Maple Shrub and a Monkshood out of rocks near Fort
Entius
Lowered 59 Lilypads to the water's surface, grounded a clump of Cypress
Knees and a group of Clams, a slightly flying Clouded Funnel Cap and two
Boxwood shrubs just outside Leyawiin
Grounded a see-through underside tree half-hanging out of a rock at
chest height, another see-through underside tree and several slightly flying
shrubs, and moved several mushrooms out of rocks near Fort Facian
Re-oriented a see-through rock, grounded a slightly flying Fly Amanita
and two see-through underside trees, and moved three Monkshoods, a Lavender,
a Boxwood and two Azaleas, and several rocks out of rocks near Fort Empire
Grounded a see-through underside tree and some slightly ungrounded
clams, moved a Monkshood out of a rock near Pell Gate
Moved an Emetic Russula out of a log, a Nightshade out of a rock and
grounded a flying Viper's Bugloss and a see-through underside tree at Neyond
Twill
Grounded two flying rocks, a flying Motherwort, twenty-three see-through
underside trees, numerous improperly rooted Bergamot, re-oriented a
seethrough rock, and moved a mushroom out of a tree and two Monkshoods out
of rocks near Fort Coldcorn
Grounded three flying Monkshoods and two Viper's Bugloss and numerous
improperly rooted ones, two shrubs, four see-through underside trees,
moved/grounded a few slightly flying and embedded mushrooms, moved a
Monkshood out of a rock and raised three buried Somnalius plants hidden in
the ground near Weynon Priory
Grounded a flying Monkshood and two flying small rocks, reoriented a
see-through rock and grounded a slightly see-through underside wall ruin
near Ulkanen
Grounded a slightly flying Euonymous shrub near Skingrad, and a slightly
flying Daphne shrub right outside Fort Farragut's secret entrance
Grounded a flying tree SE of Lord Drad's Estate above a large boulder
(and a Mugo Pine shrub just a couple of pixels off the ground)
Raised a tree deeply embedded in a large boulder, grounded three
see-through underside trees, reoriented a see-through underside ruined fort
wall section and grounded a flying shrub near Fort Flecia
Raised a tree deeply embedded in a large boulder west of Crowhaven
Grounded a very flying tree (several metres off the ground), a flying
rock and another balanced on one point, four flying Monkshoods, two slightly
flying shrubs, six see-through underside trees including one balanced
between a boulder and the ground, two improperly rooted Bergamots and two
Lavenders, reoriented a large see-through underside rock, grounded a boulder
impossibly stuck to the side of another boulder and moved two Azaleas and
four Lavenders (one above-ground) out of trees and a Bergamot and a
Monkshood out of a rock at Crestbridge Camp
Grounded two flying Azaleas and a half-flying rotting log, lowered a
tree clipping through the ground and five see-through underside trees,
raised some rocks hidden in the ground and moved two Monkshoods out of rocks
and a Lavender out of a tree at Bramblepoint Cave
Grounded a flying rock and a flying Primrose, two see-through underside
trees, some slightly ungrounded Fly Amanitas and Summer Boletes, and moved a
Monkshood, an Azalea and a Fly Amanita out of rocks and two Monkshoods out
of a tree near the Imperial Bridge Inn
Grounded a very flying Boxwood shrub stuck in a tree, four flying rocks,
three flying Summer Boletes, several slightly flying Fly Amanitas, a
see-through underside tree, two slightly flying Foxgloves, reoriented two
large see-through underwater rocks, lowered a tree clipping through the side
of a boulder, raised another embedded in a hillside and three rocks embedded
in the ground, and moved a Monkshood and two shrubs out of rocks near Black
Dog Camp
Grounded a flying Strawberry Bush and some improperly rooted Columbine
and Viper's Bugloss south of Collarbone Camp
Grounded two flying shubs near Nornalhorst and raised two embedded in
the ground
Grounded a moderately flying tree and Boxwood shrub east of Lipsand Tarn
Grounded two see-through underside trees and moved six Mugo Pine shrubs
out of rocks near Ninendava
Moved two Lavenders out of trees and grounded eight see-through
underside trees near Nornal
Grounded a slightly see-through underside Ayleid archway, three flying
Green Stain Cups, twenty-one see-through underside trees, some improperly
rooted Viper's Bugloss and moved four shrubs and two Bergamots out of rocks
and walls near Moranda
Grounded a slightly flying Inkberry shrub and three Mandrakes, and seven
improperly rooted Bergamots at Niryastare
Grounded a slightly flying Elderberry, raised a "decorative" dismembered
arm out of the structure near the entrance and grounded some improperly
rooted Viper's Bugloss and Columbine at Silorn
Grounded a half-flying chunk of stone (one point touching the ground,)
grounded a large see-through underside boulder, raised several rocks hidden
in a boulder and underground, moved a Boxwood shrub out of a rock and an
Azalea shrub out of a tree, and grounded a very flying English Holly shrub,
a slightly flying bush and two Clouded Funnel Caps, and an improperly
grounded Nightshade and Foxglove at Belda
Grounded three slightly flying Mandrakes, a Boxwood shrub, and a flying
Bergamot at Beldaburo
Grounded 48 more slightly flying or improperly rooted Bergamots in the
wilderness (-7, 27) and moved one out of a rock
Grounded a flying Steel-Blue Entoloma and 34 improperly rooted Bergamots
in the wilderness (-7, 28)
Moved a Boxwood shrub out of a rock and grounded two see-through
underside trees west of Fort Empire
Grounded nine seethrough underside trees, two slightly flying Somnalius,
several improperly rooted Viper's Bugloss, and raised a burnt log partially
embedded in rock near Hackdirt
Moved three Monkshoods out of rocks near Hame
Grounded a flying rock, a rock balanced on one point, five slightly
flying Fly Amanitas, twelve see-through underside trees, an improperly
rooted Monkshood and many improperly rooted Viper's Bugloss, moved several
rocks, two Monkshoods and six Fly Amanitas out of rocks and two Steel-Blue
Entolomas out of trees near Weatherleah
Grounded a see-through underside tree and numerous improperly rooted
Bergamots near Vahtacen
Moved a shrub out of a wall, four out of rocks, and grounded two others
at Fort Caractacus
Moved a Monkshood, several mushrooms and two shrubs out of rocks,
grounded a see-through underside tree near Fort Ash
Grounded three seethrough underside trees, a flying Steel-Blue Entoloma
and Clouded Funnel Cap, several improperly rooted Viper's Bugloss, and moved
several Fly Amanitas out of rocks at Fort Carmala
Grounded a see-through underside tree, several improperly rooted
Columbines and moved three (and a rock) out of a wall at Fort Black Boot
Grounded a see-through underside tree, a slightly flying Azalea and
several improperly rooted Bergamots near Swampy Cave
Grounded a flying Lavender, a see-through underside tree, a rock
balanced on one point and several improperly rooted Bergamots at Carbo's
Camp
Grounded seventeen slightly flying and one quite flying shrubs, six
see-through underside trees, a slightly flying Mandrake, raised a Nirnroot
down a little too far in the ground, moved two trees out of a fallen log and
moved two Fennels, two Mandrake a Ginseng and a shrub out of rocks near
Infested Mine
Moved two Motherworts out of rocks and grounded two very slightly flying
Azaleas near Echo Mine
Grounded two floating clusters of Cypress Knees near Shattered Scales
Cave
Grounded three see-through underside Cypresses, several slightly flying
Cypress Knees and moved many mushrooms out of trees and rocks near Onyx
Caverns
Moved a Motherwort out of a rock and grounded a see-through underside
tree and two very slightly flying shrubs near Valley View Camp
Moved a Motherwort out of a rock and several rocks out of the ground and
other rocks at Talwinque
Grounded a Dogwood tree supported by two rocks, two slightly flying
Euonymous shrubs and and an Aloe Vera, several improperly rooted Bergamot,
Milk Thistles and St. Jahn's Wort, reoriented a see-through rock and moved a
Forsythia out of a rock near Belletor's Folly
Grounded a moderately flying tree at Fort Dirich
Grounded eleven rocks balanced on one point, a see-through underside
tree, two slightly flying Azaleas (and raised an embedded one), moved a
Mandrake out of a rock and grounded many improperly rooted Bergamots near
Bravil
Grounded two slightly flying shrubs and several rocks around a tree near
Anvil
Grounded several slightly flying chests in Hrota Cave, and raised an
empty barrel with slight ground clipping through it
Grounded/reoriented five slightly flying chests in the three Exhausted
Mine cells
Grounded two flying rocks, two balanced on one point, and a slightly
flying Boxwood shrub at Squandered Mine
Raised several rocks hidden in other rocks or underground and grounded a
see-through underside tree at Swampy Cave
Grounded four flying shrubs, moved several more out of rocks and
grounded a see-through underside tree near Sandstone Cavern
Grounded two see-through underside Cypress trees and three Cypress Knees
at Fort Doublecross
Reoriented/grounded a see-through underside rock behind the Apprentice
Doomstone, two at Sidri-Ashak Runestone, three north of Infested Mine, one
at Lipsand Tarn, one east of Fort Empire, one at Fort Caractacus, one north
of Barren Cave
Lowered 72 Lilypads to the water's surface north of Anvil, 142 in the
Imperial City Market District, 189 in the Arena District, and 120 in the
Talos Plaza District
Grounded 17 flying or improperly grounded mushrooms, a slightly flying
Maple Shrub, 8 improperly rooted Milk Thistles, and raised 5 Clouded Funnel
Caps and a rock hidden in the ground near the Temple of the Ancestor Moths
Grounded a Monkshood and moved two out of rocks near the Old Bridge
Reoriented/grounded a see-through underside rock and moved an Inkberry
shrub out of a boulder near the Faregyl Inn
Grounded a rock stuck to the side of one of the surrounding pillars at
Jone Doomstone
Reoriented a large see-through rock right beside the path to the
Imperial Bridge Inn, and raised a few buried underground
Reoriented a very large see-through boulder, grounded a flying Mugo Pine
shrub, three flying Fly Amanitas, three flying Monkshoods, a slightly flying
Mugo Pine, several slightly flying mushrooms, a flying Tiger Lily and four
see-through underside trees, and moved three Viper's Bugloss and several
mushrooms out of rocks and trees, and several rocks embedded in the ground
near Chorrol
Grounded a flying barrel, another beside it touching the ground only
slightly, a flying Fennel and a slightly flying Euonymous shrub and clump of
Cypress Knees at Borderwatch
Grounded a flying Maple Vine, two flying Wormwoods, one moderately and
three very slightly flying English Hollies, several improperly rooted Milk
Thistles, a flying Clouded Funnel Cap, and moved several others out of rocks
and the ground at Boreal Stone Cave
Grounded two flying Boxwood shrubs in Weye
Raised several embedded Steel-Blue Entolomas and grounded a slightly
flying one, grounded twelve see-through underside trees and numerous
improperly rooted Viper's Bugloss and a slightly flying Motherwort, and
moved two Fly Amanitas out of a tree and two Azaleas and a Motherwort out of
rocks near Wendir
Grounded two flying rocks, five slightly flying Inkberry shrubs, nine
see-through underside trees and moved four Motherworts and a Boxwood shrub
out of rocks at Brotch Camp
Grounded seventeen slightly flying shrubs, two see-through underside
trees, re-oriented/grounded seven see-through underside rocks and moved
three shrubs and two Mandrakes out of rocks near Fort Ontus
Grounded two clumps of slightly flying rocks, grounded thirty-eight
improperly rooted Bergamots, moved two Green Stain Cups out of a bush, and
moved two Steel-Blue Entolomas out of a rock and two that were intersecting
in the wilderness (-7,26)
Moved two Mandrakes and two Bergamots out of rocks and grounded two
shrubs in the wilderness (13, -13)
Grounded four very and six slightly flying Steel-Blue Entolomas, moved
one out of a rock, grounded ten slightly flying Bergamots, grounded four
flying small rocks and two see-through underside trees, moved a bush out of
a rock, and reoriented a see-through underside rock in the wilderness
(-7,27)
Grounded a very flying Steel-Blue Entoloma near Serpent Hollow Cave
Moved several embedded mushrooms out of other objects and grounded two
improperly rooted Viper's Bugloss at Odiil Farm
Grounded two flying rocks (and raised one deep underground) and two
flying Foxgloves at Peryite's Shrine
Grounded a rock balanced on one point, and reoriented/grounded a very
large floating and see-through underside underwater rock, and two slightly
floating groups of clams near Fort Roebuck
Grounded a slightly flying rock and raised several embedded deep
underground, at Fort Ash, Fort Redwater and Blankenmarch
Grounded two extremely flying rocks at the top of the walls, a slightly
flying Mugo Pine, a see-through underside tree and an improperly rooted
Viper's Bugloss at Fort Hastrel
Grounded a flying Somnalius, raised 24 Bergamots, five Lavenders, three
Azalea shrubs and several rocks hidden underground, and moved an Arrowroot
and Mandrake out of rocks and a Mugo Pine shrub out of a log at Fort Irony
Grounded eleven clumps of Cypress Knees, two slightly flying Azaleas and
three see-through underside Cypresses near Blankenmarch
Grounded nine clumps of Cypress Knees, a slightly flying rock, and four
slightly flying shrubs and moved one out of a rock near Veyond
Raised several embedded Alkanets, a shrub and a tree partially embedded
in the ground at Fort Istirus
Grounded a flying Daphne shrub near the Drunken Dragon Inn
Grounded a flying boulder, a Boxwood shrub and a very slightly hovering
barrel and moved another shrub out of the wall at the Knights of the Thorn
Lodge
Grounded two Euonymus shrubs stuck in tree branches near Shinbone Cave
Grounded a moderately flying chest and moved three mushrooms out of
rocks at Fort Nomore
Grounded two flying Boxwood shrubs and a flying Maple shrub at Ondo
Grounded a flying tree, two see-through underside trees and two slightly
flying English Hollies, moved a deeply embedded tree out of a rock and two
Elderberry shrubs out of a wall, and raised a loot sack, two Elderberry
shrubs and two rocks hidden in the ground at Fort Nikel
Moved three mushrooms and a Monkshood out of trees and rocks, grounded
six see-through underside Redwoods, a Daphne shrub and several improperly
rooted Viper's Bugloss near Fort Wooden Hand
Grounded eighteen see-through underside trees west and one just south of
Chorrol, one south of Bodean Camp, one at the Drunken Dragon Inn, six near
or at Fort Rayles, one north of Fort Farragut, five near Glademist Cave,
eight near Sage Glen Hollow, one near Deserted Mine, one near Drakelowe,
four at or near Harlun's Watch, four near Sancre Tor, five near Cloud Top,
one at Ulkanen, one at Skingrad High Pasture, one near Skingrad, one near
Vindasel, one near Harm's Folly and one at Pothole Caverns
Grounded a see-through underside tree, three Alkanets, three Viper's
Bugloss (and moved one out of a rock) at Fat Rat Camp
Raised several trees and rocks embedded in the ground, moved a bush and
raised a tree embedded in a rock, and grounded seven flying rocks, a flying
Azalea, two slightly flying Boxwoods and a see-through underside tree near
Harm's Folly
Grounded six flying shrubs, moved two more out of rocks, and grounded
two flying Alkanets at Derelict Mine
Grounded a flying rock and another balanced on one point and grounded a
flying Hydrangea at Atatar
Grounded two flying shrubs, several improperly rooted Nightshades (and
moved two out of rocks), and several improperly rooted Flax and Alkanets,
and two see-through underside rocks near Fyrelight Cave
Moved four embedded shrubs out of trees and rocks and grounded two
see-through underside threes near Beast's Mane
Grounded two flying rocks near Leafrot Cave, and one at Black Dog Camp
Grounded two slightly flying bushes and two rocks outside Morahame
Grounded two slightly flying bushes south of Kvatch and one south of the
Elven Gardens district
Moved two Inkberry shrubs out of rocks, attached two floating Cinnabar
Polypores to their tree, grounded two incorrectly rooted Columbines and a
slightly flying Azalea, and moved a Nightshade out of a rock near Kvatch
Grounded fourteen flying rocks near Bleaker Way, and raised eight that
were hidden inside other rocks
Moved/grounded several Bergamot and two Steel-Blue Entolomas hidden in
rocks near Quickwater Cave
Moved two Monkshoods embedded in rocks at Vindasel
Grounded a see-through underside tree, reoriented/grounded a see-through
underside rock, and raised several rocks hidden in other rocks near
Fingerbowl Cave
Moved a Motherwort out of a tree east of Azura's Shrine, a tree out of
an Ayleid well wall and another out of a rock halfway up the trunk south of
Azura's shrine (and grounded several improperly rooted Milk Thistles) and
two Clouded Funnel Caps out of a rock near Walker Camp
Corrected audio and subtitle for Nord and Orc rumor dialog that referred
to Dagail as male
Corrected audio and subtitle for Elven rumor dialog that referred to
Falanu Hlaalu as male, and another that referred to Salmo the Baker as
female
v1.4 Fifth Release. (2006 - Sep. - 04)
The manual-install version of the Unofficial Patch will be a 7-Zip/.7z
file from now on; it is getting too large to use outmoded, inefficient ZIP
compression. Click here to download 7-Zip;
it is completely free of charge. WinRAR, PowerArchiver, and other popular
archiving programs, but of course not WinZip, can also unpack this
format
Removed some fixes for now for Imperial City building collision objects
as some players were experiencing decreased framerate while in the Imperial
City. These files will be removed upon installing UOP v1.4. In the interim,
you can go into the main Oblivion folder, then into Data -> Meshes ->
Architecture -> Imperial City, and delete the following files: ICWall01.NIF,
ICWall02.NIF, ICTalosWallHouse01.NIF and ICAUWallHouse01.NIF
Using "tweaks" to disable specular highlighting (such as setting
bDoSpecularPass=0 in Oblivion.ini) should no longer crash the game to
desktop, so the "Specular Fix" mod that breaks several activators should no
longer be required
Improved the fix for Wraith death animation failing if they were killed
by reflection of their own spells
Improved fix for incorrect collision object on Wraiths no longer
preventing their remains from being walked over or activated; also added
Ghosts to this
Fixed another possible quest-breaker with the Diary of Springheel Jak
Corrected glitchy line and flickering on the entrance door to Two
Sisters (Leyawiin)
Aligned a misaligned wall section and door in Roderic Pierrane's Private
Quarters closing a large gap
Fixed distortion on icons for some male lower-class clothing items for
some players
Corrected sound effect for fifteen door types when struck with a weapon
Corrected sound effect for three wall shelf types, and also fixed their
slightly oversized collision object
Oversized collision object on three types of table will no longer cause
collisions with objects passing under them (most noticable in Arkved's tower
where arrows intended to go between the oversized table legs would get stuck
in the nothingness)
The Telekinesis effect will no longer fail to work on twenty-three types
of keys, and Flawed Topazes
Corrected collision type for Gray Fox wanted posters so it doesn't
appear Telekinesis will pick them up (it won't)
Corrected the undersized, misaligned collision object for all types of
Cutlasses
Re-aligned misaligned collision object for Wolf Pelts
Corrected oversized collision object on both types of Sapphires
Added missing collision object to a common type of rock so the player
and other things will no longer fall through it
Corrected the collision object on four other types of rocks as they did
not match the shape of the rock
Corrected hi-poly collision object on Pearls; replaced mesh of nearly a
thousand vertices with a simple sphere for a noticable FPS increase if there
are many Pearls onscreen
Also corrected hi-poly collision object on Lockpicks, and they will now
use the proper sound effects
Retextured sixteen types of plants to remove alpha-clipping edges
Texturing on five types of rugs will no longer discolor their tassels
Corrected jagginess/pixellation on four types of rugs found in Kvatch
Corrected bad joining mesh in one of the cave tunnel pieces between a
stalagmite and a stalactite and their bases
Fixed visible gaps between low retaining walls in the Imperial City
Prison District and the ground
Corrected the hair on the Mother's Head item as it was the same
untextured pixellated blackness that Zombie hair was
Corrected texturing on Bear Pelts (the texture's normal map was on the
inside so had no depth)
Corrected jagged pixellation on the Ayleid latticework of the player's
arrival area and a statue base (same object) in Camoran's Paradise
Corrected texturing on silver dagger and shortsword scabbards
Fixed a see-through underside piece on Bruma's north wall
Removed an unsightly square of texture protruding through the ground
behind the houses near Bravil's north entrance
Spiddal leaves on living and dead plants will no longer disappear
depending on the angle the player views them
Removed erroneous ownership on a chest in Blackwood Company Hall
In the Vampirism Cure quest, Hal-Liurz should no longer fail to bring
Count Janus Hassildor nor become stuck in the Chamber of the Lost due to
broken one-day timer dependent on the time of day (which can also break
other quests that rely on her such as Allies for Bruma)
In the Thieves Guild Taking Care Of Lex quest, The Stranger should no
longer indefinitely say that the documents are not ready due to broken
one-day timer dependent on the time of day
In the Thieves Guild Turning a Blind Eye quest, the Ancestor Moths topic
will no longer be available from beggars when it is not needed anymore;
choosing the quest topic after completion could set the quest backwards,
preventing Amusei from showing up to start the next quest, thus breaking the
remaining questline
In the Thieves Guild Ultimate Heist Quest, activating the Glass of Time
before getting the quest items from the Gray Fox will no longer break the
quest
In the Paradise sub-quest of the Main Quest, Kathutet's body will no
longer disappear; if the player did not retrieve the Bands of the Chosen
before this happened it would trap the player in Paradise and break the
remainder of the Main Quest
As well, repairing the Bands of the Chosen to over 100% (if the player
has 75 or higher skill in Armorer) will no longer allow them to be removed
In the Blood of the Divines sub-quest of the Main Quest, the undead
Blades will no longer follow the player outside of Sancre Tor; if they were
killed outside, their ghosts were unable to get back in, which would break
the remainder of the Main Quest
The Molag Bal Shrine quest will no longer cause the player to lose
racial, birthsign and vampiric attributes and powers. On load of an affected
savegame, missing attributes and powers will be restored
Further corrected/improved the Go Fish quest; Rumare Slaughterfish # 7
was not initially disabled which threw off the compass marker and the quest
In the Chorrol Mages Guild recommendation quest, the body containing the
Fingers of the Mountain tome will no longer be present if the player hasn't
talked to Teekeeus as indicated; getting it before this would get the quest
out of order (and the player hadn't been told where the quest location even
was)
Improved the fixes to the Imperial Corruption quest; Ruslan and Luronk
were not being given enough time to find Itius Hayn, as well as some other
problems such as dialog progression
Raminus Polus will now recognize Bloodcrust Vampire Dust when the player
is trying to regain Mages Guild entry after suspension (Note: if the quest
is already running when you install UOP v1.4, if Raminus doesn't recognize
when you have all of the ingredients, just wait 5 seconds and talk to him
again)
The enchanted chest in the Arch-Mage's quarters will now duplicate the
ingredients: Cheese Wheel, Cinnabar Polypore Red Cap, Foxglove Nectar, Green
Stain Shelf Cap, Orange, Potato, Root Pulp, Shepherd's Pie, and Taproot.
There was no good reason why they were left out as they are neither
otherworldly, nor unique in their properties, nor quest items, as other
omitted ingredients are
Candice Corgine of the Sleeping Mare (Pell Gate) will now rent rooms and
have barter gold as she was supposed to
The player will now receive a warning/confirmation dialog upon eating a
Poisoned Apple, as the similarity of controls (click vs. Shift-click) made
it too easy to accidentally eat one when trying to drop it (the apple will
return on exiting menu mode, but if the player continues to eat apples on
purpose without exiting the inventory screen they will be lost)
The four members of the Black Hand (Dark Brotherhood, Following A Lead
quest) will no longer call the player a thief if items in Applewatch farm
are picked up
The guard at Bravil's North Gate on the west side of the door should no
longer constantly walk into the wall behind him; his inability to reach his
target point was also preventing him from doing his patrols
Improved the fix for Countess Alessia Caro so that she is susceptible to
Stark Reality (Sanguine Shrine quest) if she has been resurrected, and
removed unused if blocks and unnecessary checks from the Stark Reality spell
script as it was very slow (If the quest is currently running and Alessia
Caro is already at the dinner party, and the spell isn't working on her, she
may have been resurrected by the UOP; just come back in a back in a day and
it will work)
Corrected exploit of killing Raven Camoran repeatedly in Paradise and
obtaining his levelled ring every time (this was clearly an oversight as it
and other items are removed from him when he is first moved to Paradise;
there was no equivalent for Ruma Camoran and her levelled staff so this was
left alone)
Removed several unused variables from Delmar's scripting for the Mage's
Staff
The body of Agarmir will no longer persist indefinitely after the
Unfriendly Competition quest is completed, nor the bodies of Aenvir, Dranas
Lerano and Storn The Burly when the Spies (Fighters Guild) quest is
completed, nor the body of Matthias Draconis when the Next of Kin (Dark
Brotherhood) quest is completed
The residents of the Bravil Skooma Den should no longer try to sleep in
the same bed while one or more go unused, and Dorian (Imperial City Talos
Plaza) should now sleep in his own bed upstairs
Corrected reversed levelled enchantments for the level 15-20 and 20+
versions of Valdemar's Shield
The Chapel of Dibella (Anvil) and ruined Chapel of Akatosh (Kvatch) will
no longer be missing when viewed from outside their respective towns' walls
As well, added other distinctive buildings to Anvil's outside view that
were missing
The bases of statues in the Imperial City and other towns will no longer
disappear before their statue when the player is distant, making it appear
the statue is floating
The player's rings will no longer show through Inquisitor's Gauntlets
and Gauntlets of the Sentinel
The player's amulets will no longer show through the Dondoran's
Juggernaut and Birthright of Astalon cuirasses
Magebane Greaves will no longer hide the player's rings
Boots of the Unburdened will no longer hide the player's amulets
One of the two spiked-ball traps in Fort Blueblood should now activate
properly
A stalagmite and two stalactites in Sinkhole Cave should no longer
disappear at certain angles due to alpha-channel conflict with two cobwebs
Improved fix for Belletor's Folly Cavern by correcting pathing grids
A non-activating chest of drawers in the Leyawiin Coast Guard Station
should now activate properly
Corrected misaligned doors to the upstairs of the Merchant's Inn
(Imperial City Market District) and Luther Broad's Boarding House (Talos
Plaza District) allowing visible nothingness beyond them (also fixed another
door in Luther Broad's that was badly centered)
Corrected three off-centered doors in Ontus Vanin's house (Imperial City
Talos Plaza)
Corrected a Gray Fox wanted poster being embedded in a stone banister
near the Imperial City Temple District doors
Raised a rectangular rug in Leyawiin Castle Private quarters that had
its tassels sunk into the floor (see above; may have been done to hide the
discolored tassels) causing flickering, and reoriented another whose tassels
were sticking through the wall
Removed grey alpha-channel clipping line around the shrine at Sancre Tor
Tomb
Closed three disjointed underwater seams between outdoor cells near
Arcane University
Grounded two extremely flying Azaleas, seven slightly flying
see-through-underside trees, one flying Mandrake, and one flying rock, and
corrected a see-through rock around Bawn
Reoriented three very large, very see-through boulders (also moved a
bush out of the way for one) and grounded a see-through-underside tree near
Vaermina's Shrine
Reoriented a see-through rock and grounded three slightly floating
Bergamot plants near Arkved's Tower
Reoriented two see-through-underside rocks and grounded three
see-through-underside trees near Nornal
Reoriented a seethrough underside rock near Memorial Cave, another NW of
Lipsand Tarn, and three NW of Dragonclaw Rock
Grounded two slightly flying chests in Lost Boy's Yawning Halls, and a
flying (and backwards) chest in Fatback Cave
Grounded a slightly floating Azalea (and moved it out of a rock) and a
slightly floating Maple tree near the Imperial Prison sewer exit, and two
more Maples west of Azura's Shrine and east of Fanacas
Grounded a see-through-underside tree near Timberscar Hollow, three near
Newt Cave, two near Fanacasecul, two NW of Broken Promises Cave, two west of
Pillaged Mine, three north of Lipsand Tarn, and one north of Collapsed Mine
Reoriented/grounded a see-through rock just north of Anvil, five in
wilderness (8,42), two in wilderness (7,42), and one in wilderness (-21,37)
Grounded a very flying tree and several see-through underside trees, and
moved several deeply embedded trees out of rocks in The Painted World (Brush
With Death quest)
Corrected water not being visible at the base of a wilderness (-1,-2)
waterfall, and another (-2,-3) flowing backwards
Grounded a flying tree north of Chorrol, one in wilderness (-22,19),
three in wilderness (-26,20), one in wilderness (-26,21), ten in wilderness
(-26,23), three in wilderness (-27,25), one in wilderness (-17,26), one in
wilderness (-3,31), one in wilderness (43,5), three in wilderness (-18,38),
three in wilderness (-18,39), six in wilderness (-22,38), one in wilderness
(11,-9) and one in wilderness (0,-8)
Moved a tree out of a rock near an Oblivion gate (ObGateRandVM003 5,40)
Grounded two flying rocks north of Fanacas
Moved an Elderberry bush out of a rock and a Nightshade out of the water
in the wilderness (-1,-1)
Grounded a floating shrub in the wilderness (25,34) and two in the
wilderness (38,28)
Moved tree out of a rock in the wilderness (48,2) and two in the
wilderness (43,11)
Moved a bush that was embedded in a rock in the wilderness (0,8)
Moved a tree embedded in a boulder NE of Cloud Ruler Temple, another
partially embedded in a boulder noth of Hame, and another through a boulder
halfway up NE of Malada
Lowered 110 Lilypads to the water's surface in a pond near Fort Roebuck
Grounded three slightly flying Foxgloves and a mushroom outside Bravil
Castle
Grounded a seethrough underside Cypress tree and two clumps of Cypress
Knees, grounded four slightly flying rocks, and moved two mushrooms and
about twenty rocks out of the ground near Blankenmarch
Attached two floating Red Cinnabar Polypores to their tree near Mortal
Camp
Grounded Cypress trees and Knees near Fort Blueblood and Fort
Doublecross
Grounded a see-through underside Cypress near Borderwatch (off the
accessible map but still visible from it)
Grounded three clusters of slightly flying Cypress Knees near Amelion
Tomb
Grounded two slightly flying rocks (and reoriented on that was
seethrough) and a slightly flying tree near Fort Variela
Grounded two moderately flying rocks near Veyond Cave, and two near Newt
Cave
Grounded three slightly flying rocks, moved two from deep underground,
and moved a Monkshood out of a rock near Sancre Tor
Grounded a moderately flying rock, and raised several rocks and two
trees buried underground near Chorrol
Grounded/moved a flying Somnalius over a ledge and two slightly flying
others, an extremely flying Clouded Funnel Cap, and raised an Azalea
embedded in the ground at Elenglynn
Grounded five flying rocks around Bogwater
Grounded a flying rock and slightly flying Daphne shrub between Forsaken
Mine and Cropsford
Raised about ten rocks buried deep underground and reoriented two
see-through underside underwater rocks near Crestbridge Camp
Raised five Mugo Pine shrubs and three rocks that were underground near
Toadstool Hollow
Grounded a flying Motherwort outside Cursed Mine, and raised two sunken
ones near the Isolated House
Grounded and reoriented three flying and see-through-underside rocks and
a flying bush outside Skingrad's stables
Grounded a clump of five flying Green Stain Cups near Nocturnal Shrine
Moved a Clouded Funnel Cap out of a rock near Capstone Cave
Moved a Milk Thistle out of a rock near Applewatch and grounded a
see-through-underside tree
Moved a Lavender out of a rock near Bravil
Grounded a couple of rocks balanced on one point near Haynote Cave
Grounded a flying tree and moved a Monkshood and a Nightshade out of a
rock near Bloodmayne Cave
Grounded a seethrough underside tree and moved a Nightshade out of a
rock near Fort Black Boot
Grounded a slightly flying Daphne shrub between Barren mine and Fort
Irony, and a small rock balanced on one point
Grounded three slightly flying Milk Thistles, raised two that were deep
underground, and grounded a slightly flying tree outside Ninendava
The player should no longer be notified of the addition of the
non-existent "Do you need couriers?" dialog topic (this topic links to
nothing, never appears in dialog with anyone and seems to have been put
there for a quest that was never developed)
Corrected audio and subtitle of Mages Guild conversation about Kud-Ei
that indicated she runs the Bruma Mages Guild instead of Bravil
Corrected audio and subtitle of two lines of NPC conversation that
referred to Rohssan (Imperial City Market District, A Fighting Chance) as
male
Corrected audio and subtitle of introduction line of dialog from
Elragail that referred to Thamriel as male
v1.3 Fourth Release. (2006 - Aug. - 15)
Wraiths will no longer freeze in place if they are killed by reflection
of one of their own spells
The player's statue in Bruma should no longer die, disappear, change
gender or change facial appearance depending on conditions affecting the
player when it was created
Nineteen types of silver weapons will now bypass normal weapon
resistances (so they can damage ghosts) as they were supposed to
Corrected the chest containing the Ayleid Crown of Lindai being
respawning, so the player could obtain multiple copies of this unique item
Fixed collision for several bookshelves so that they no longer allow
books or other objects to fall through them
After the Paranoia quest is completed and Glarthir is dead, killing one
of his targets (Bernadette Pelens, Toutius Sextius or Davide Surilie) will
no longer cause an unfinishable quest/journal update indicating to meet him
behind the Chapel
Fixed my fix for the Boethiah Shrine quest (Tournament of Ten Bloods)
for Argonian players as the exit portal was failing to open; also corrected
duplicate voiceovers so it should be perfect now
In the Thieves Guild Ultimate Heist quest, the Imperial Library monks
should no longer go into combat when the player sits in the Reading Chair,
locking the controls (Note: many instances of problems with this quest are
due to the fact that when the player sits in the chair Sneak mode ends, and
the engine won't allow the player to stand up in combat mode. Go into Sneak
as soon as seated to avoid detection, and stand up in Sneak before getting
the scroll to allow escape if detected picking it up.)
Corrected oversight of the door to the Old Way (Thieves Guild Ultimate
Heist quest) not being initially disabled, which meant the player didn't
have to activate the Glass Of Time as indicated; bypassing this stage and
going directly to the sewers could get the quest out of order, and if the
door was found before getting quests from the Gray Fox it would break the
entire remainder of the questline
At the conclusion of the Confront the King (Mages Guild) quest,
Mannimarco should not remain invulnerable in the battle with him nor stand
around after the conversation and refuse to start fighting
In the quest to join the Mages Guild, the player will now be able to
receive a recommendation from Chorrol as indicated if the quest item Fingers
of the Mountain was initially given to Earana but then properly returned to
Teekeus, and won't receive a recommendation if the item wasn't returned at
all
Corrected several quest arrows for the preceding Mages Guild quest and
others
In the Caught in the Hunt quest, retrieving the key from Kurgan
gro-Dragol's corpse before getting the popup to do so will no longer make
the quest unfinishable. On load of a savegame in this state, the quest will
be advanced to the proper stage.
In the Dark Brotherhood Permanent Retirement quest, killing Adamus
Phillida with the Rose of Sithis will no longer result in a bounty if the
player is undetected
Cingor (Leyawiin) will no longer be a Mythic Dawn member, as killing him
in self-defense would kick the player out of the Fighters Guild
Also in the same quest, the Rose of Sithis should no longer fail to work
if Adamus Phillda is not wearing his armor
The Mora's Soul Trap spell (Hermaeus Mora Shrine Quest) will no longer
fail if cast more than once on the same NPC, breaking the quest. On load of
an affected savegame the spell will be reset allowing the quest to be
completed.
Corrected Countess Alessia Caro being set to non-essential after the
Thieves Guild Adharji's Heirloom quest; she would occasionally die on the
way from Leyawiin to Chorrol and back and this would break the Sanguine
Shrine quest. She will now be made unessential once both quests are
completed, and essential if both are not; if she is dead in a current game
without both quests complete she will reappear in Leyawiin or Chorrol
depending on the day of the month
Delphine Jend of the Bravil Mages Guild will no longer carry a dummy
item in her inventory called "<Missing name>" which if picked up can become
undroppable, or even crash the game to desktop
Vicente Valtieri (Dark Brotherhood, Cheydinhal) will now only have the
topic to cure vampirism if the player already has it, and selecting this
topic will properly advance the vampirism cure quest
The bodies of Black Brugo, Alonzo and Roxy Aric (Black Bow Bandits),
Baurus, Burd and Jauffre (Main quest), and Arnora Auria (Two Sides of the
Coin quest) will no longer persist indefinitely when their quests are
complete
Garridan's Tears should no longer fall through the ground or rock they
sit on when the first one is picked up, thus breaking the quest to retrieve
them
The Gray Cowl of Nocturnal should no longer fall through the floor when
dropped
The cheese slice quest item in the Sheogorath Shrine quest will no
longer fall through the pot due to a bad collision object
Incorrect collision object on Wraiths will no longer prevent their
remains from being walked over or activated
The missing stained-glass texture on the Imperial Library ceiling has
been restored
Corrected the texture mapping for Zombie hair, which was showing as
unshaded pixellated blackness
Corrected ground texture clipping through the cobblestones at the exit
of Talos Plaza
Aligned a badly misaligned door in the north wing of the Private
Quarters of Castle Bravil
Corrected coloration on male upperclass green shoes
Corrected the closing sound for the Imperial Palace main doors
Removed the tail from Brusef Amelion's Helmet's ground mesh to match the
worn mesh
Corrected flickering texture in Bravil Castle Private Quarters bedroom
caused by a rug hidden in the floor
Corrected normal map for the Escutcheon of Chorrol; it now appears
properly embossed without its texture being smeared
The rockfall/cave-in trap in Fort Farragut should now always activate
properly
A slightly floating chest in the upstairs of Seridur's House (Imperial
City Temple District) has been grounded
A very flying tree near Leafrot Cave has been grounded
Several slightly flying rocks near Squandered Mine have been grounded
Grounded and corrected a clump of several slightly flying and
see-through rocks near Harcane Grove
Grounded many floating mushrooms in the Imperial City Arboretum
Grounded seven flying rocks and two flying Lavenders near Fort Sejanus
Grounded a flying bush and rock near Cloud Top
Grounded the slightly flying altar of the Shrine of Stendarr near Fort
Linchal
Grounded a flying rock near Fort Aurus
Grounded a flying rock near Vaermina's Shrine
Grounded several slightly flying mushrooms near Peryite's Shrine
Five slightly flying see-through-underside Cypress trees, and two
Cypress Knees in Blackwood Forest have been grounded, and a mushroom moved
out of a rock
A clump of four slightly flying rocks and a tree near Fort Sutch has
been grounded
A very flying rock near Lord Drad's estate has been grounded
A flying Mandrake near Niryastare has been grounded, and one in the
wilderness (-31, 13) moved out of a rock
Two see-through-underside trees and a rock have been grounded near the
Vaermina Shrine
A see-through-underside tree near Kindred Cave has been grounded
Aligned interior door in S'rathad's House (Imperial City Talos Plaza)
that was allowing visible nothingness beyond it
The High Fane Key can now be removed from the player's inventory when
its quest is completed
Added another 137 LIP (facial lip-synch animation) files to fix
out-of-synch voicing for beggars in the Thieves Guild questline
Corrected a missing line of spoken dialog for Armand Christophe
regarding rejoining the Thieves Guild after being expelled
v1.2.1 Third Release. (2006 - Aug. - 01)
Cleaned some unneeded changes out of the ESP (plug-in file)
Batch files improved again, added an uninstall batch file.
Fixed the "Gray Fox & Countess" bug; at the conclusion of the Ultimate
Heist quest, for a small percentage of players, the Gray Fox should no
longer walk out before completing his speech, causing the Countess Umbranox
of Anvil to sit backwards facing her throne and locking the player's
controls
Fixed all of the joining seams on Bruma's outside wall
Pressure plate door activators in the Anga and Fanacas Ayleid ruins will
now work properly.
The unique Monkeypants greaves item now has the correct icon for female
characters and will no longer appear as a pair of gauntlets when dropped.
Corrected exploit of using Shadowmere as a four-legged bag of holding by
knocking her unconscious; just hop onto Shadowmere like usual and if you did
have items stored on her they'll be transferred to yourself.
The unique Gauntlets of the Drunkard will now appear correctly for
female characters.
Fixed the Dremora Markynaz Robe so Dremora wearing it will no longer
appear with invisible hands and feet.
Fixed oversized collision object for three structures in the Imperial
City (2 walls and an Arcane University building) which prevented harvesting
plants near them.
The note on Claudius Arcadia's front door will no longer fall off when
activated by the player.
Goldbrand will no longer appear to be held in the incorrect place as the
Ebony Blade was.
Corrected pixelleted jaggy Ayleid wrought-iron door texture on the
Ultimate Heist (Thieves Guild) Keyhole Pillar to match the fix for the
square Ayleid doors.
When the player is joining the Thieves Guild, Amusei should no longer
fail to show up in the Garden of Dareloth (Imperial City Waterfront) and
instead be hiding in the Leyawiin castle dungeon, thus breaking the quest
line (caused by picking the furthest cell's lock in the Leyawiin dungeon
before joining the Thieves Guild).
In the Thieves Guild Lost Histories/Atonement quest, Amusei will not
disappear through cell transitions when being rescued from Castle Skingrad's
dungeon.
Also in the same quest, corrected selected Skingrad town guards but not
castle guards avoiding the escaping player and Amusei; close proximity to
the only two escape routes made it nearly impossible to complete the quest
without a large bounty.
If the player finds the Great Welkynd Stone in Miscarcand before being
given the quest by Martin, this will no longer cause him to go to battle in
the Defense of Bruma sub-quest of the Main Quest equipped with only his
priest's robe and iron dagger, which greatly increases the chance of him
dying (also his name did not change to "Martin Septim").
Killing Azani Blackheart without Modryn Oreyn present will no longer
break the associated Fighter's Guild quest.
At the conclusion of the quest When The Vow Breaks, Maeva the Buxom will
now recognize multiple Rockshatter maces (leftover from bug fixed by the
1.1.511 patch) in the player's inventory and will remove all of them (there
was only ever supposed to be one); also if the quest has already been
completed any remaining Rockshatter's will become non-quest items thus will
have normal weight and may be sold.
Fixed Eduard Denile's body missing from Swampy Cave (Fighters Guild
Mystery At Harlun's Watch quest) for pre-patch savegames; on load, Eduard's
body will reappear in Swampy Cave so that the quest can be completed.
In the Ultimate Heist (Thieves Guild) quest, backtracking through the
dungeons without entering the palace after successfully using the Arrow of
Extrication will no longer unpickably lock the palace door, breaking the
quest.
Fixed Vidkun's body missing from the Cheydinhal Mages Guild Well
(Recommendation Quest) for pre-patch savegames; on load, Vidkun's body will
reappear in the well so that the quest can be completed.
The Boots of Springheel Jak will now only advance their quest (causing
the Gray Fox to appear) if the quest is actually running, as they can be
obtained from Jakben Earl of Imbel outside the quest without using the
console; as well new dialog has been added so that they can be given to the
Grey Fox at the time that the quest is given if the player already has them,
and they will now be removable from player inventory when the quest is
completed.
In the Thieves Guild Ahdarji's Heirloom quest, Hlidara Mothril
(countess' handmaiden) will be set to essential/un-killable, and if she is
already dead on load she will reappear in Leyawiin or Chorrol depending on
the day of the month, as she would occasionally die on the journey between
the two locations; she will also become non-essential at quest end.
Also in the Ahdarji's Heirloom quest, dialog topics regarding the ring
will not improperly advance so be available without the player being given
any information as to what it is.
In the Sanguine Shrine (Stark Reality) quest, Countess Alessia Caro
should not go on her monthly visit to Chorrol if the quest is running.
In the Imperial Corruption quest, Ruslan and Lorunk gro-Glurzog should
now meet with Watch Captain Itius Hayn to testify when they are supposed to,
rather than hanging around their houses or other Imperial City areas.
For existing pre-1.1.511 patch savegames with one or more copies of
Ahdarji's Ring stuck in player inventory, on load they will become non-quest
items so can be gotten rid of.
Corrected broken timers in scripting for vampirism and also removed
unnecessary variables, which fixes the following bugs: the player will
become a vampire when resting a minimum of three days after contracting
Porphyric Hemophilia (which is what was supposed to happen, not immediately
after contracting the disease) feeding and then immediately resting or
waiting for less than 24 hours will no longer cause the player to change
state from 25% to 50% (a minimum of 24 hours is supposed to happen between
state changes) and the higher-level states of vampirism (75% and 100%) will
be accessible (whereas before they were dependent on the time of day of
resting due to the broken timers.) On load of save of a player with
Porphyric Hemophilia who has not yet rested, the broken day counter will be
reset to zero allowing three days before vampirism occurs.
In the Till Death Do Us Part (vampirism cure) quest, Melisande should no
longer remain indefinitely in her basement preparing the cure due to broken
timer dependent on the time of day and day of the month that the ingredients
were presented.
In The Dark Brotherhood quest "A Watery Grave", the player will no
longer be able to hide in the open packing crate while on horseback,
trapping the horse in the Marie Elena's cargo hold.
Corrected Ultimate Heist (Thieves Guild) quest Ayleid Guardians' deaths
being counted as murders if the player was far away or invisible.
As well, if the player leaves and returns to the area the Ayelid
Guardians' corpses are in after defeating them, they will no longer stand up
as if "alive".
The lich King of Miscarcand and his Zombie Guardians should no longer
pursue the player outside of Miscarcand, causing problems resting and
fast-travelling, and appearing when the player is released from jail.
Imperial Legion Foresters should no longer fight with town guards.
Southern Books (Leyawiin) will no longer be a "red-door" trespass area
while it is open for business, and will be properly locked up at night by
Bugak Gro-Bol.
Locked door (requires key) in Unmarked Cave will now be unlocked,
opening up three large explorable areas; there is no quest associated with
this location, so no reason for the door to be locked, and there is no key
that would open it (note that the player may need a high acrobatics skill to
jump across the water in one section to access all of this cave).
Also corrected a twitchy tree root in Unmarked Cave just beyond the
locked door.
Trevaia (Anvil Chapel of Dibella) will now offer restoration spells for
sale as she was supposed to while in the chapel nave as other priests do
(she was also set to sell potions, but had no potions to sell, so this has
been removed).
Four merchants (Calindil of the Mystic Emporium and Edgar Vautrine of
Edgar's Discount Spells in the Imperial City Market District, Ernest Mathis
of the Foaming Flask in the Imperial City Talos Plaza, and Ungarion of A
Warlock's Luck in Bravil) will now have their previously missing option to
invest in their shop for an Expert in Mercantile player.
S'Drassa (Leyawiin mages guild) will no longer have an "Invest 500 gold
in this shop" option for an Expert in Mercantile player, as he doesn't buy
or sell anything.
The reversed levelling of the Amulet of Interrogation reward from the
Information Gathering (Fighters Guild) quest has been corrected.
Fixed the Weatherward Circlet levelled list so the player doesn't
receive the level 15 version at level 10.
Turned on Auto-Calculate spell cost for Finger of the Mountain. The
higher level spell versions costed huge amounts of mana to cast and with the
other reward spells I've seen they actually have a lower cast cost then
Auto-Calculate so why are these spell so high?
The following quest items can now be removed from the player's inventory
when their quests are completed: Akaviri Orders, Lindai's Royal Tomb Key and
Rumare Slaughterfish Scales.
Clannfear Claws should no longer fall through the floor when dropped.
Corrected duplicated wall at Fanacas Ayleid well causing flickering
textures and other graphic anomalies.
Removed a duplicate wall section in Kingscrest Withered Forest
(KingscrestCavern04) which caused some ugly flickering.
Fixed a floating rock in the wilderness (-8,4).
Moved 2 Columbine and a Red Flax up out of the ground near an Oblivion
gate (OBGateRandWW007 -1,-4) also grounded a floating Columbine.
Grounded a floating Lady's Smock and several floating rocks in the
wilderness (-1,-5).
Removed all the duplicated objects (about 35) from around the entrance
to Dzonot cave (DzonotCaveExterior 2,13), should get a FPS boost in the area
too now.
Raised the land near the steps outside Fort Entius (FortEntiusExterior
38,1) so you can't see under it anymore.
Moved a bush near the Jode Doomstone (-38,-11) out of a rock.
Move a Foxglove out of a rock in the wilderness (35,-15).
Fixed the trap in Infested Mine Spent Galleries (InfestedMine03), one of
the spike balls wasn't swinging down.
Fixed flicker near the beginning or Arkved's Rending Halls
(ArkvedsTower06), caused by objects overlapping.
Fixed terrain in the Imperial Market District so you can't see under the
steps, fixed a bit of terrain clipping through in one of the ponds and
lowered the terrain near the edge of the ponds.
Moved a Stinkhorn out of a wall at the Arcane University (8,11), moved a
few mushrooms so they weren't clipping into each other and also grounded a
few floating mushrooms and benches.
Moved a few lily pads in the wilderness (-20,3) so they are on the
surface of the water now.
Moved 2 Foxglove's outside Malada (MaladaExterior02 45,-1) out of the
ground also fixed a floating tree.
The Arena door now aligns properly with the ground.
Placement of mushrooms and a rock at Dragonclaw Rock have been
corrected.
Ground texture polygons no longer protrude above the cobblestone of the
Imperial City Market District.
Missing collision/activation object mesh has been added to the hanging
swords and dragon lamps at Cloud Ruler Temple.
Motherwort plants will no longer flicker/exhibit graphical tearing.
Moved the land up so you can't see under the pillars at Fort Naso
(FortNasoexterior 38,1) anymore.
Hovering push block in Lindai Ayleid ruin is now affixed to the wall.
Circular stairway column at Atatar entrance should no longer show a
see-through gap at its base.
Claudius Arcadia's front door (Imperial City Talos Plaza District)
should no longer be difficult to open due to incorrect placement.
Three slightly flying trees at Chorrol's north gate have been grounded.
A flying fallen tree trunk near Pillaged Mine has been grounded.
A slightly flying tree at Gottshaw Inn has been grounded.
Six slightly flying and/or see-through rocks at Shadeleaf Copse have
been grounded and properly oriented.
The large see-through boulder near Kindred Cave has been corrected (and
a couple of mushrooms moved out of the way).
A flying rock in the Kvatch Oblivion plane has been grounded.
Flying cypress knees in the wilderness near the Imperial Bridge tavern
have been grounded.
A slightly flying see-through underside tree in Mankar Camoran's
"Paradise" has been grounded.
Corrected Blood Grass embedded in a rock in the Cheydinhal Oblivion
plane.
Maro Rufus (The Best Defense, Imperial City Market District) will no
longer be slightly embedded in the floor on first entry.
Duplicated sarcophagus in the Trentius Family Mausoleum (Imperial City
Palace District) has been corrected.
Corrected problem with note in Rosethorn Manor (Skingrad player's house)
where if it wasn't taken on first read, it could never be read or taken
again.
When player buys and furnishes the available Chorrol house (Arborwatch)
there won't be a pewter plate on a chair, the stool in front of a desk will
be called "Stool" not "Chair" (this will also affect three other instances
of this stool throughout the game) and one silver glass is now properly part
of the sitting area so it won't be hovering in midair if only the study area
is purchased.
Shamada, Ra'Jahirr and Julitta Plotius (Leyawiin) will no longer each
futilely try to open a locked cupboard in Best Goods & Guarantees for two
hours a day.
Corrected LIP (facial animation) for over a hundred lines of beggar
dialog relating to the Thieves Guild quest line.
A missing line of spoken persuasion (bribery) dialog for Imperials and
Redguards will now no longer appear for those races.
Gilgondorin (Silverhome-On-The-Water, Bravil) will no longer mention
that the player should talk to Dro'Shanji as he's seen strange creatures
around his house (quest was never developed beyond this hint, being replaced
with the unrelated Through A Nightmare, Darkly).
Khajiit will no longer use the greeting "To greet you? Or eat you?" to
other Khajiit (including the player) nor Argonians the greetings "The prey
approaches." or "Fresh game." to other Argonians.
Corrected audio and subtitle for City-Swimmer (Argonian in Bravil)
refering to herself as a "he" twice in her introduction dialog.
Created a compatibility patch for the official horse armor plugin
released by Bethesda so now you can enjoy fixed armored horses.
v1.1.0 Second Release. (2006 - July - 10)
Oblivion mines should now go off as they were supposed to if the player
is level 25 or higher
Quest conflict between An Unexpected Voyage and The Elven Maiden quests
will no longer crash the game to desktop (updated to prevent one quest from
never starting)
The Tournament of Ten Bloods (Boethiah Shrine Quest) will now work
properly for custom races; the player will battle all ten playable races of
Tamriel, and some new Boethiah dialog has been created for this (watch out
for the Argonian; she will appear in the start area after opening the
player's cage)
All orcish cuirasses and glass gauntlets, and all Imperial dragon armor,
will now appear proper for female characters
Texturing on Imperial Watch gauntlets is now better
The Weaponbane Cuirass will no longer use the tail slot when equipped
Elven shields are no longer levelled as heavy armor (they're light)
Quest conflict between An Unexpected Voyage and The Elven Maiden quests
will no longer crash the game to desktop (fix updated to prevent one quest
from never starting)
About forty slightly floating objects in various areas of the Imperial
City have been grounded, and a couple of unharvestable plants repositioned
so they can be harvested
The Imperial City Waterfront Lighthouse trapdoor now aligns properly
with its ladder
The player can no longer go through a wall in Dorian's house (Imperial
City, Talos Plaza) and "fall out of the world"
The lower level of some exterior plank staircases in Bravil should no
longer flicker due to bad mesh
Square wrought-iron lacework Ayleid doors will look much less pixellated
/ jagged at close range
Fixed my fix for seven enchanted axes being marked as blade instead of
blunt; their enchantments had disappeared <>
The Spectral Sailors in the Ghost Ship of Anvil quest should now stay in
the Serpent's Wake, not follow the player to the Anvil docks, attack the
residents (which causes Isolde to cast her Mythic Dawn armor,) wander into
taverns, and persist until the player returns
Missing levelling for the Redwave cutlass reward from the Ghost Ship of
Anvil quest has been added; it should now be a useful weapon if a high-level
character completes the quest
Agarmir (Unfriendly Competition quest) is now flagged as essential (as
the other NPC's in this quest already were) until the stage where this is no
longer required; if the player disposed of him prematurely, there were
strange consequences
The reversed levelling of the Mind and Body Ring reward from the Mystery
at Harlun's Watch (Fighters Guild) quest has been corrected
Updated the Bloodcrust vampire hunters fix so that it also works if the
player initially lied to them
Ayleid Statues should no longer occasionally fall through the floor when
dropped
Mages' staffs should also no longer occasionally fall through the floor
when dropped (Note that this was listed as a v1.0 included fix, but it will
be in v1.1 instead. Quarn indicated he will be trying his hand at redoing
the Havok mesh.)
In the Mages Guild Ulterior Motives quest, Mercator Hosidus should no
longer fail to recognize when the player has returned more than one day
later due to the time of day
Prior Maborels' body will no longer persist outside of Weynon Priory
The upper level of Belletor's Folly Caverns (where there are chests and
enemies) will now be accessible
The exit doors from the Leyawiin chapel are no longer reversed (leaving
by the south door places the player at the north door and vice versa)
Two flying columns and a slightly flying rock at Sithian Doomstone have
been grounded
The flying tree south of Infested Mine has also been grounded
A missing line of spoken dialog from S'Razirr has been created
A missing line of spoken dialog (Redguard male, Thieves Guild rumors)
has been created
Bravil residents (including Henantier himself!) will no longer talk
about Henantier being missing after the quest Through a Nightmare, Darkly is
completed
Bravil residents will also not talk about seeing the Forlorn Watchman
ghost after the associated quest is completed and the ghost is gone
New dialog has been added so that the player will now be able to start
the game with a custom race, without getting stuck in the starting jail cell
(behold my crappy voice acting)
Competitor Imperial City publicans should no longer tout the quality of
a night's rest at the Tiber Septim Hotel or King & Queen Tavern
v1.0.0 First Release. (2006 - July - 02)
Equipping the better bows in the game (ie Glass and Daedric) will no
longer crash the game to desktop for a small percentage of players.
The player should no longer become stuck in The Painted World at the
quest conclusion of A Brush With Death due to Rythe never opening the
portal.
Similarly, Velwyn Benirus should no longer fail to open the Benirus
Manor portal in Anvil at the conclusion of Where Spirits Have Lease.
If the player accidentally (or purposefully) hits their horse and is
seen by a citizen or guard, they will no longer be kicked out of one or more
guilds and arrested.
The Rumare Slaughterfish in the Go Fish quest will now spawn properly,
thus the quest will be much smoother and faster.
In the Information at a Price quest, telling Eridor about Bloodcrust
Cave will no longer prevent the player showing proof that the vampires are
dead to make the hunters leave Skingrad.
Roland Jenseric (Order of the Virtuous Blood) will now recognize and
reward the player for Bloodcrust vampire dust.
The Thieves Guild Arrow of Extrication quest's associated Blood Price
can now be paid to Armande Cristophe as indicated.
The quest conflict between Through A Nightmare, Darkly and the Bravil
Recommendation will no longer occur; one quest will not start until the
other is completed.
Ysabel Andronicus should no longer fail to recognize when the player has
defeated Agronak Gro-Malog to become Grand Champion.
Faustina Cartia will now attack the player as she was supposed to at the
conclusion of the Sirens' Deception quest.
Ganredhel's house in Cheydinhal should no longer be locked from the
inside after the meeting with the Gray Fox at the conclusion of the Boots of
Springheel Jak quest.
Several errors with Fathis Ules' (Thieves Guild fence) behavior have
been corrected.
Staying at the Brina Cross Inn less than two days beforehand will no
longer stall the Anvil Mages Guild Recommendation quest.
The player's battlemage allies in the Anvil Mages Guild Recommendation
quest will no longer go into combat first and thus be attacked by Imperial
Guards.
Hatred's Heart and Hatred's Soul are now properly flagged as
magical/non-normal weapons (also corrected their names)
The Mage's Staff of Telekinesis and Mankar Camoran's Staff now use the
correctly levelled enchantments.
Bound items can no longer be kept indefinitely by the player.
Casting Bound Helmet while wearing the Cowl of Nocturnal will no longer
permanently affix the changes to Fame, Infamy and Bounty to the player.
Artificially increasing Mercantile skill (ie through a spell) to 75 or
over will no longer allow the player to invest in shops.
Skjorta at the Nord Winds in Bruma will now sell the unique Councilor's
Hood item as she was supposed to.
Edgar Vautrine at Edgar's Discount Spells in the Imperial City Market
District will now sell the unique Veil of the Seer item, and an assortment
of scrolls and other items, as he was supposed to.
Hamlof Red-Tooth at Red Diamond Jewelery in the Imperial City Market
District will now sell the unique Spectre Ring as he was supposed to.
Gundalas at Best Goods and Guarantees in Leyawiin will now sell the
items he was supposed to.
Shum gro-Yarug (Skingrad Count's butler) is now flagged as essential so
won't die falling off the bridge, and if he's already dead in an existing
game he'll reappear in Castle Skingrad County Hall.
The surviving NPC's from Desolate Mine (Fighters Guild quest) and Bleak
Mine (Malacath Shrine quest) will no longer reappear whenever the player is
released from jail.
Seven types of interior light fixtures and one type of rock now contain
proper collision data that was missing (objects would pass through them).
The exterior facade of six caverns will no longer disappear if custom
textures are used.
The Bruma town wall sections now join properly without visible seams.
Arch-Mage Quarters drawers will no longer respawn with junk and eat the
player's items.
Bound Cuirass and Greaves are now Light Armor to match the Boots,
Gauntlets, Helmet and Shield.
The magical effects of the Mace of Molag Bal now last ten seconds
instead of zero.
Seven types of axes are now properly categorized as blunt (not blade)
weapons, as the rest of the axes in the game are.
The reach value (length) for seven types of two-handed swords has been
corrected.
The reversed Greater and Grand Enchantments on Amulets of Reflection and
Absorption, and Rings of Freedom, Nihilism, the North, and Retribution have
been corrected.
The Ring Of Steelskin is now enchanted with Resist Normal Weapons as it
was supposed to be, not Resist Paralysis.
The glow effect when teleporting through the Arcane University portal
and other magical portals will no longer remain permanently affixed to the
player, and will be removed if already stuck.
The Path of Spirit choice from the Oghma Infinium Hermaeus Mora quest
reward now works properly.
Hauls-Ropes-Faster in Anvil will now offer advanced Athletics training
as he was supposed to.
Demel's chest in the Vahtacen's Secret quest now contains the missing
frost damage scroll.
Paint brushes no longer hover in place when dropped, fixed the collision
data on all 7 types of paint brushes.
Paint brush jars' collision object has been repaired so they no longer
swing back and forth..
The texture of Imperial Watch Gauntlets is now properly aligned (Note
that these items are not available to the player).
The player's arms are no longer invisible in first-person view when
wearing Mythic Dawn armor also set them to use their already made inventory
icons (These items are also not available to the player without mods).
Mage Fighter Greaves, the Cuirass of Battle and the Jewel of the Rumare
can now be picked up again when dropped.
Three beds (including the one in the Imperial Trading Company Warehouse)
now have correct collision data so can't be walked through.
The broken dining-room table in the Great Hall of Kvatch castle now also
has correct collision data so can't be walked through.
The Ebony Blade will now appear to be held by the player at the right
location, not on the guard (more accurately, tsuba) also corrected its
collision data from the re-alignment.
Mages' staffs should no longer fall through the floor when dropped.
Lion Pelts are no longer invisible when dropped.
The passageway side of the secret door in Anvil Castle has a more
noticable activator.
The following quest items can now be removed from the player's inventory
when their quests are completed: Arrow of Extrication, Colossal Black
Soulgem, Ring of Vipereye, Cowl of Nocturnal Notes, Waterfront Tax Records,
Handwritten Note, Ultimate Heist Plan, Echo Cave key, Falcar's Key, and the
Imbel Family Crypt Key.
The Diary of Springheel Jak will now properly advance its quest.
Scrolls of Drain Skill: Light Armor are fixed.
Sigil Stone effect levelling progressions are now correct.
Added missing collision data to a fort ruin wall section so player can
no longer walk through a column and "fall out of the world".
"See-through" rubble outside of Fort Teleman has now been placed
properly.
The player's residence in Bravil will no longer have a "red-icon" door
indicating trespass.
The upper floor balcony door of the player's residence in Skingrad will
also not have a "red-icon" door indicating trespass.
The fireplace in the player's Bruma residence will be lit as in other
player homes.
Missing logs in the fireplace in Jearl's house in Bruma have been added.
The grey nothingness in the ceiling and floor of one of the Elven
Gardens sewers has been filled in, an incorrect floor module replaced, and
gaps of nothingness in the walls filled in.
The Bravil Skooma Den is now unlocked, so the residents (who don't have
keys) aren't constantly trying to open the door.
Two misaligned fixture pieces in Vilverin Wendesel have been corrected.
Fixed twitchy tree roots in Fallen Rock Cave.
The Belda flying tree has been grounded.
The Imperial Reserve and Dark Fissure Cave flying rocks have also been
grounded.
A slightly flying mushroom outside Doomed Cave has been grounded, and
its neighbour half-in a rock moved.
Garus Derellian will no longer give unlimited copies of Ulrich Leland's
key.
Several greetings by being made random (as they should have been) will
no longer stop other random greetings from occurring.
Imperial City townspeople will no longer say that Amantius Allectus was
murdered during the first Thieves Guild quest if he wasn't.
Imperial City townspeople will no longer continue to say that
Hieronymous Lex wants a bounty put on the Gray Fox after he's been
reassigned to Anvil.
Imperial City beggars will no longer have the "Finding Jakben..." topic
after he's found and the quest completed.
Only the residents of Cheydinhal (instead of everywhere else) will have
rumors about the tomb there after the third Thieves Guild quest.
Tyrellius Logellus' body no longer will persist when the Two Sides of
the Coin quest is completed, nor Kurdan gro-Dragol's after the Caught in the
Hunt quest, nor Jearl's after the Spies quest, nor Glarthir's after the
Paranoia quest.
Fixed 'outtake' version of female elven "I heard that thieves broke into
the Arcane University, the Imperial Legion Compound, and the Temple, all on
the same night!".
Fixed Tolgan's line about the Countess' hours of holding court being out
of synch with the subtitle and what she actually does.